View Full Version : How to start a command console when an item is activated?

08-05-2006, 09:48 PM
I was wondering how to make an item start up a command console when it's activated, so if somebody could help me with that I would really appreciate it, Thanks.

Emperor Devon
08-05-2006, 11:54 PM
I don't think it should be too complex. As command consoles are actually dialogues, you'd have to make your dialogue, and then a script to start it upon activating your item.

void main()

You could make this script a spell, and have your item activate the spell when used.

08-06-2006, 12:31 AM
Thanks that really helped!:D