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View Full Version : Adding "Mask Helper" for Custom NPC Head.


deathdisco
08-15-2006, 04:11 AM
If possible, could someone add the helpers so that this head: comm_w_m2 can wear headgear. I started playing around with Avol's JediHoods and realized my custom NPC can't wear them :(
EDIT: This is for TSL.

Kha
08-16-2006, 08:32 PM
I don't think we can add helpers in the head because Taina's replacer, the program we use to compile the heads, only let we move vertices and UVmap vertices, we can not add any new mesh, if we compile with MDlops the head doesn't stay in the right position over the neck, hair with jiggly mesh get screwed up, and you can see the seams in the face.

deathdisco
08-17-2006, 12:15 AM
OK. I wasn't sure if it was possible to do with a head model or not. Thanks for the reply.

Darkkender
08-17-2006, 11:41 AM
I don't think we can add helpers in the head because Taina's replacer, the program we use to compile the heads, only let we move vertices and UVmap vertices, we can not add any new mesh, if we compile with MDlops the head doesn't stay in the right position over the neck, hair with jiggly mesh get screwed up, and you can see the seams in the face.

You sure about that? I could swear that T7nowhere and Svosh have added helpers to heads so they can wear masks in the past.

Kha
08-17-2006, 01:48 PM
Well... if anyone knows how to do that please let me know, because I've just tried here and it didn't work using Taina's Replacer and with MDlops I have the head misplaced with the neck and got those seams around his eyes.

Edit: Even moving the head to its right place over the neck, when the character moves, the head moves much more than the body, it doesn't look good at all. :(

http://img219.imageshack.us/img219/3935/exile02cw0.jpg