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HouseOfAmon
08-16-2006, 09:23 PM
I have a quick question on item restrictions, I need to know how I set these, I want to restrict the use an item to the exile, and requiring certain feats, so how is this done... Spells.2da, .uti

As far as I could see it must be the .2da, but I couldnt figure out what was responsible, for instance, I used defenders wrist consoole as a template for making an armband, but now it has the feat restriction requiring wrist launcher proficiency, so how do I remove that, and set the exile as the only user..

Thanks..

Mav
08-16-2006, 09:28 PM
In the .uti properties you can restrict things such as us for the PC only, species restrictions, gender restrictions, you can make it so a feat is required. So in short item restrictions are held within the properties of the item .uti

HouseOfAmon
08-16-2006, 09:32 PM
Well I looked there and didnt see it, but I will look again, I could have overlooked it, thank you...

HouseOfAmon
08-16-2006, 09:43 PM
Nah, all I am seeing is a bunch or unexplained paramater1/2 etc, is this where I set it?

Here is the .xml of the properties..

[CODE]
<?xml version="1.0" standalone="yes"?>
<Kotor_ItemProperties_File>
<Table1>
<Property>Activate Item</Property>
<Subtype>2DAMEMORY1</Subtype>
<CostTable>SpellUse</CostTable>
<CostValue>Unlimited Use</CostValue>
<Param1>n/a</Param1>
<Param2>n/a</Param2>
<Param2Value>n/a</Param2Value>
<Upgrade>n/a</Upgrade>
<_x0025__x0020_Chance_x0020_of_x0020_Appearance>100</_x0025__x0020_Chance_x0020_of_x0020_Appearance>
<PropertyID>10</PropertyID>
<SubtypeID>283</SubtypeID>
<CostTableID>3</CostTableID>
<CostValueID>13</CostValueID>
<Param1ID>255</Param1ID>
<Param1ValueID>0</Param1ValueID>
<Param2ID>-1</Param2ID>
<Param2ValueID>-1</Param2ValueID>
<UpgradeID>-1</UpgradeID>
</Table1>
</Kotor_ItemProperties_File>
[CODE/]

stoffe
08-16-2006, 10:00 PM
I have a quick question on item restrictions, I need to know how I set these, I want to restrict the use an item to the exile, and requiring certain feats

Feat Restrictions for all items of the same type are set in the reqfeat# columns in the baseitems.2da for the row of the base item your item uses.

WristLauncher is line 91, which has 208 set in the reqfeat0 column, which means feat defined on line 208 in feat.2da is required to be able to use any item with that base item type set.

HouseOfAmon
08-16-2006, 10:22 PM
Oh,.. So I just change the base item used in the .uti, and it assigns feats, or create my own... Ok,, I think I can do that thanks stoffe... Though I did change it to an armband I thought, so odd it didnt remove that, I might uninstall it and try again, maybe it was just a glitch...

Btw.. I finally got around to finishing that influence bug fix I was asking about months ago(3-4) lol... I so put that one off, its not even funny, was actually easier than I thought it would be.. Thats what this is for, so I will be releasing it very soon, hopefully tonight..

I will have to remember to credit you for helping me out with patcher and stuff.. And this.. :)

Peace..