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View Full Version : New Modder w/questions


Linky Triforce
08-21-2006, 03:58 AM
I was thinking of trying to mod a little bit in this game(just to get a feeling of what you can and cannot do)

So I came up with a rather simple concept of a mod that I think would be perfect for a first try, and I would like to know if it would be possible by just useing the XML stuff.

Make Kyle Katarn into a new tier 3 hero in Galatic Conquest.
Give Kyle Katarn a blue lightsaber (would it be possible to make it green or would I have to wait for Forces of Corruption?)
Make Kyle Katarn able to duel Darth Vader and the Emperor(like with Obi-Wan vs. Vader)

Make Mara Jade into a new tier 3 hero in Galatic Conquest.
Give Mara Jade a red lightsaber lightsaber.
Make Mara Jade able to duel Obi-Wan Kenobi and Kyle Katarn.

Make Obi-Wan Kenobi able to duel the Emperor.

This is possible?

Thank you in advanch.

-L.T.

ricardo52
08-21-2006, 06:40 AM
sorry but if ur a new modder ull have no chance of doing this
putting klye katarn and mara jade into the game would be reletivly easy as they are already in skermish, but they have guns
u could not give them lightsabers as weapons are part of the model so u would hav to remodel them
u would then hav to animate the duel animations

Foshjedi2004
08-21-2006, 07:17 AM
As Ricardo Said. Adding a Lightsaber could be done for Kyle and Mara by remodelling. Alternatively you could hex edit His Skin onto the .dds for ObiWan. So he would have Obi's Body and Kyles Face.

Linky Triforce
08-22-2006, 11:18 AM
d'oh! RTS game, I should've known.

In that case, what about making Obi-Wan and the Emperor duel with their little animation? Couldn't I just use the same animations as with Obi and Vader but just with Palp and Obi?

ricardo52
08-22-2006, 03:16 PM
induavidual charactors hav animations, not pairs
obi has an animtion, but palpatine doesnt so u wold hav to animate yourself

Kelathinadun
08-25-2006, 02:26 AM
<Hero_Clash Name="Vader_ObiWan">
<Clash_Type>Melee_Duel</Clash_Type>
<Involved_Hero_Types>Darth_Vader, Obi_Wan_Kenobi</Involved_Hero_Types>
<Clash_Range>100.0</Clash_Range>
<Play_Conversation_Events>No</Play_Conversation_Events>

<First_Hero_Type>Darth_Vader</First_Hero_Type>
<Second_Hero_Type>Obi_Wan_Kenobi</Second_Hero_Type>
<Combat_Distance>17.65</Combat_Distance>

<!-- Damage Inflicted Per Exchange = LoserMaxHealth * DamagePercentage + DamageAmount -->
<Damage_Amount>0.0</Damage_Amount>
<Damage_Percentage>0.15</Damage_Percentage>
<First_Hero_Damage_Multiplier>2.5</First_Hero_Damage_Multiplier>
<Second_Hero_Damage_Multiplier>1.0</Second_Hero_Damage_Multiplier>

<!-- NOTE: These "Win" chances refer to the chance to win an EXCHANGE, not the whole hero clash! -->
<!-- Any leftover amount (1.0 - First_Hero_Win_Chance - Second_Hero_Win_Chance) will be the DRAW case. -->
<First_Hero_Win_Exchange_Chance>0.40</First_Hero_Win_Exchange_Chance>
<Second_Hero_Win_Exchange_Chance>0.30</Second_Hero_Win_Exchange_Chance>

<First_Hero_Win_Anim_Type>HC_WIN</First_Hero_Win_Anim_Type>
<First_Hero_Lose_Anim_Type>HC_LOSE</First_Hero_Lose_Anim_Type>
<First_Hero_Draw_Anim_Type>HC_DRAW</First_Hero_Draw_Anim_Type>
<First_Hero_Conversation_Anim_Type>IDLE</First_Hero_Conversation_Anim_Type>
<Second_Hero_Win_Anim_Type>HC_WIN</Second_Hero_Win_Anim_Type>
<Second_Hero_Lose_Anim_Type>HC_LOSE</Second_Hero_Lose_Anim_Type>
<Second_Hero_Draw_Anim_Type>HC_DRAW</Second_Hero_Draw_Anim_Type>
<Second_Hero_Conversation_Anim_Type>IDLE</Second_Hero_Conversation_Anim_Type>

<First_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Vader_Win</First_Hero_Win_Speech>
<Second_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Obiwan_Win</Second_Hero_Win_Speech>

</Hero_Clash>

actually it wouldn't be so terribly difficult to do a melee heroclash. Just play around with the code, obione verse boba fett has alot more animations involved, but the melee one uses default animations.

Animations are designed for specific units only so you couldn't use vader animations on kyle model, due differences in the model.

Tokakeke
08-26-2006, 12:52 AM
Doing animation things is not the best "first mod" choice.