View Full Version : On spinning anims

08-24-2006, 01:18 PM
You know how unrealistically annoying it becomes when you're doing a spin move eg. Diagonal attack followed by strafe attack, and then someone whacks you and you stop abruptly and go into a block animation? I thought of something that could possibly remove this unrealism

Since the spin anim transitions are hardcoded, would it be possible to code it such that during the interval of a spin, your animation will never change, so you will not go into a block animation?

08-24-2006, 07:11 PM
It used to be that way, but then spin animations never block/bounce, which is very, very bad.