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UDM
08-24-2006, 02:18 PM
You know how unrealistically annoying it becomes when you're doing a spin move eg. Diagonal attack followed by strafe attack, and then someone whacks you and you stop abruptly and go into a block animation? I thought of something that could possibly remove this unrealism

Since the spin anim transitions are hardcoded, would it be possible to code it such that during the interval of a spin, your animation will never change, so you will not go into a block animation?

razorace
08-24-2006, 08:11 PM
It used to be that way, but then spin animations never block/bounce, which is very, very bad.