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{TheChosenOne}
08-29-2006, 11:15 PM
Just some screenies of OJP. I was bored but razor is free to use these if for whatever reason he wants(frontpage, whatever). Or this could be a sticky and be the official screenies thread.


http://i67.photobucket.com/albums/h318/Ramen_2006/shot0010-1.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/shot0004-2.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/shot0002-1.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/shot0001-2.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/38.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/37.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/35.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/34.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/33.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/32.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/31.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/30.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/29.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/24.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/23.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/22.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/19.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/18.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/17.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/16.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/15.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/14.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/10.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/9.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/8.jpg
http://i67.photobucket.com/albums/h318/Ramen_2006/7.jpg

JRHockney*
08-29-2006, 11:25 PM
Wow nice shots. Is that a dwarfed yoda model your fighting? If so, How did you dwarf it and/or what model is it?

{TheChosenOne}
08-29-2006, 11:29 PM
Wow nice shots. Is that a dwarfed yoda model your fighting? If so, How did you dwarf it and/or what model is it?

Its the Yoda by Mars Marshall.
http://jediknight2.filefront.com/file/YodaVM;48473

You just scale the model down when you want to be short, and if you want to fight against him you just enable cheats and do /npc spawn yodavm or whatever yoda model you choose to spawn.


To get the right size for Yoda, I suggest you add the following to ‘modelscale.cfg’ in your Folder:

"yodavm" 0.75
"yodaflee" 0.75

ensiform
08-30-2006, 01:06 AM
modelscale is only JA+ and a few other mods, not implented for OJP.

JRHockney*
08-30-2006, 05:24 AM
modelscale is only JA+ and a few other mods, not implented for OJP.

Weird, thats what I thought too. So how did it work here?

ensiform
08-30-2006, 12:08 PM
Because it is most likely an NPC which does have modelscaling.

{TheChosenOne}
08-31-2006, 04:01 AM
modelscale is only JA+ and a few other mods, not implented for OJP.

Would I be too bold as to ask if it can be implemented? :king1:

UDM
08-31-2006, 04:23 AM
Yeah it'd be nice to have modelscaling. I'd like to play as a 7ft desann instead of the gay 5ft one

Darth Cariss
08-31-2006, 04:47 AM
The problem with model scaling is it often unbalances things. A small Yoda can be a pretty hard target. There needs to be a strong setback for model scaling I think. Maybe have it so it costs Force Points to downscale your model? That way they can be penalized for using a small character... It's something to consider.

UDM
08-31-2006, 07:52 AM
Or having it as an enable/disable option in the Advanced options

razorace
08-31-2006, 05:51 PM
Modelscaling also really screws up some of the player-on-player behavior like saberlocks and grapples. I suppose it's possible if we REALLY restricted the max/min settings, but more people seem to be NOT in favor of modelscaling than are in favor of it.

JRHockney*
08-31-2006, 08:54 PM
If we did it right, I'd be in favor of it. I've always wanted to play as a small yoda. We'd have to do stuff like speed adjustment, different dp damages, and shorter sabers depending on the model size though.

Darth Cariss
09-01-2006, 02:34 AM
I support it, as long as it's balanced and has some kind of a drawback since it's powerful.

Vruki Salet
09-01-2006, 02:58 AM
Here's an idea: make a model bend down if he's in front of and within saber reach of a short opponent, or bend back to look up to a taller opponent in those cases. Make the amount of bending proportionate to the size difference.

You might want to limit it though or else a movie-sized Dooku could be doubled over like he's puking on his shoes when he fights a movie-sized Yoda.

UDM
09-01-2006, 06:16 AM
Or maybe just disallow saber locks for 2 players of different model scales

Maxstate
09-01-2006, 07:44 AM
Or just have modelscaling be client-side?
I don't know if it's the correct word but make it only visible for the person that did scale it, for the rest the model stays the same height.

razorace
09-01-2006, 04:57 PM
That would only look weird. Saber impacts, gun attacks, etc would be calculated based on the normal model size. Plus, only that player would see that Yoda isn't 6 feet tall.

Maxstate
09-04-2006, 07:51 PM
http://i2.photobucket.com/albums/y30/Maxstate/shot0738.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0739.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0735.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0742.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0733.jpg

razorace
09-04-2006, 10:44 PM
What's with the overglow in the images?

Maxstate
09-04-2006, 10:46 PM
What's with the overglow in the images?
It's a shader mod called JKA Enhanced graphics which adds a bloom effect to certain things. You can get it at www.lucasfiles.com.

UDM
09-04-2006, 11:55 PM
I tried that, but didn't really like it. The author seemed to overdo it by applying a glow shader to every texture. And anyway, I thought bloom only applies to the effect that light has on textures

Still, it's a good first step. I doubt the author will be improving on it though

Buffy
09-05-2006, 04:16 AM
http://i2.photobucket.com/albums/y30/Maxstate/shot0738.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0739.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0735.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0742.jpg
http://i2.photobucket.com/albums/y30/Maxstate/shot0733.jpg
my ojp mod dont have that new nice HUD ... :(
can I have it too ?
thank you :king1:

razorace
09-05-2006, 04:37 AM
We're still working on that. :) It's almost done.

Maxstate
09-05-2006, 06:49 AM
We're still working on that. :) It's almost done.
Indeed :D

Buffy
09-05-2006, 08:30 AM
looks really nice and I cant wait !
also I was playing with Bot sometimes server but Bot too strong cant win :D

Buffy
11-10-2006, 04:18 PM
http://img62.imageshack.us/my.php?image=ojpenhanced009p4ej0.jpg
http://img62.imageshack.us/my.php?image=ojpenhanced009pgx1.jpg
http://img329.imageshack.us/my.php?image=ojpenhanced009p2as2.jpg
http://img329.imageshack.us/my.php?image=ojpenhanced009p3gt4.jpg

ensiform
11-10-2006, 04:25 PM
Working on this:

http://img455.imageshack.us/img455/9666/shot0013qx9.jpg

:rolleyes:

razorace
11-10-2006, 05:03 PM
The cold breath code?

Maxstate
11-10-2006, 05:59 PM
Force... Stimorol? Force Mentos?
:p
All jokes aside,

If you could enlarge the cloud and make it come from the hand you would have a neat Force Freeze skill :)

ensiform
11-10-2006, 06:00 PM
The cold breath code?

yes it is. still needs some tweaking and such though.

For example: should the cloud follow the player around or just be in one spot when it spawns? And, need to figure out how they made it turn on/off for hoth. Because from what I can see its just, cg_drawBreath checking mostly.

Edit: Okay, so I've made it so that it will check in the weather parse function for snow, and if it finds snow it will set a qboolean in cg. then the draw function will check that. Also, certain NPCs really should not have breath as they are droids or sand creature :)

razorace
11-10-2006, 06:50 PM
I'm not really sure. Try looking thru the ICARUS scripts for Hoth.