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View Full Version : Default attack feat mod?


Kurzon
09-02-2006, 05:20 PM
Is there a mod out there that can enable me to choose which attack mode I want a character to use by default? For instance, if a character has Master Flurry, I want him to use it all the time, because Master Flurry has no penalties. Yet, if I am not controlling the character directly, he often uses the regular attack instead. Or, if I've made him do a special action (Force, medpac, etc) he will use a regular attack on the next round. I'm fed up with having to repeatedly chain Flurries.

goldberry
09-02-2006, 07:08 PM
Not as yet, no. There is no mod to my knowledge for TSL (I assume that you were refering TSL just because that's all I work on nowdays), the force and medback thing can be done with the behavier icons in the bottom left hand corner of the screen in-game.

stoffe
09-02-2006, 07:59 PM
Is there a mod out there that can enable me to choose which attack mode I want a character to use by default? For instance, if a character has Master Flurry, I want him to use it all the time, because Master Flurry has no penalties. Yet, if I am not controlling the character directly, he often uses the regular attack instead.

Hmm, that's a good idea. I'll see if I can implement it in the Improved AI mod that I've made (always using Master Flurry instead of standard attacks, don't know about the selection thing.) All NPCs knowing Master Flurry would do the same though, so the game might get a little harder. :)



EDIT: Done. Seems to work in 80-90% of the cases or so. Unfortunately the game engine issues Attack commands automatically under some circumstances that the AI scripts have no control over, so I'm not sure if anything can be done about making it happen with 100% accuracy. I'll test some more to make more sure it has no bad side-effects.

stoffe
09-03-2006, 04:38 PM
The AI tweak seems to work now from what little testing I've had the opportunity to do. If you want it, you can get this modified version here (http://www.algonet.se/~stoffe/ImprovedAI.zip). Master Flurry or Master Rapid Shot (depending on weapon equipped) should now be used in most cases by those who have them whenever they otherwise would have attempted a standard attack.

If there are any problems caused by this please let me know and I'll see what can be done about it. :)

goldberry
09-04-2006, 07:56 AM
The AI is alot smarter with your little patch. How long did that take you? Don't tell me you only started when you first replied to this topic!

Arátoeldar
09-04-2006, 09:38 AM
The AI is alot smarter with your little patch. How long did that take you? Don't tell me you only started when you first replied to this topic!

She already had an Improved AI mod out but that is besides the point. Stoffe is one smart cookie.

goldberry
09-04-2006, 09:47 AM
Stoffe is one smart cookie.

I second that motion.

Addlcove
09-04-2006, 12:25 PM
mmm cookies!


<eats stoffe>

yum!



looking forward to my nex tplaythrough using an enhanced AI..


any chance you can make an upgrade to my brain as well? :p