View Full Version : Help creating a new item

09-13-2006, 10:35 AM
Hello everybody !! This is my first post in this forum:)

I have a little problem. For about a week, I try to create a new item. One handed Double-bladed LightSiber whit standart damege and upgrates
slots. Two of them. Also I want put them in Enclave subleven, in one of crates in sealed armory whit body Technician. I have Kotor Tool and Gff Editor but I don't know how to change from two-handed to one handed and put it in Sublevel. Someby help me !!:P

09-13-2006, 11:54 AM
Welcom to LF :waive1:

There was a mod that allowed you to wield a double bladed lightsaber in one hand for K1, and I believe it used baseitems.2da editing to pull it off, there are probably some other work arounds, renaming a dblsbr_00X.mdl to lghtsbr_00X.mdl etc. etc. might work.

09-13-2006, 02:24 PM
I found mod that allowed wield ANY two hand weapon in one hand. But I only want 2 not all of them...

09-13-2006, 03:48 PM
I found mod that allowed wield ANY two hand weapon in one hand. But I only want 2 not all of them...

The only ways I know of to accomplish that would be to create a new base item type for those two weapon in baseitems.2da based on the double-bladed lightsaber one, and change the weaponwield for it to make it dual-wieldable. This would however prevent Force Jumping from working with those sabers, since it's tied to the three original lightsaber baseitems (normal, short, double).

Alternatively it might work to use the model of a double-saber for a normal saber. That would have the advantage of needing no new base item type.

09-13-2006, 06:18 PM
I can use for that Kotor Tool or I need difrent program ??

Edit: Ok. I try too create a new base item. I wrote down DualSaber stat and change weaponwielder but still when I use KSE to add that Saber, program can't see it. Why ??

09-14-2006, 05:01 PM
I created new double-bladed lightsaber using standart game model. It have green beam but it don't have crystal and wenn I try too put one game crash... Why ??

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