PDA

View Full Version : WIP: Developer's Module


goldberry
09-13-2006, 03:46 PM
On the side of my Grey Jedi project, I am making a single module that will allow modders to test things in game easier, so that they don't have to check and re-check animations, effects, etc. Basically, this will be a group of people in a cantina module with dialogs that activate every animation in the game, every effect, every fakespell, and so on and so forth.

At the moment, the things I will be including are:
-Effects
-Dialog Animations
-Facial Animations
-Emotions
-Fake Spells (Forcepowers without the damage or the cost)
-Camera Effects (Done. Nice and easy.)

Is there anything else people would like me to include? Post here and I will add it if it is feasable. I will begin work on Saturday night, for release Sunday afternoon (GMT+1 of course :D).

EDIT: A mention on camera effects. Some don't appear during the conversation (such as force sight), but I'm including them anyway because I can't be assed to go through it again.

sniper1707
09-13-2006, 05:48 PM
ooo a grey jedi project ill help with it

goldberry
09-13-2006, 05:57 PM
Wrong one of my WIP's.

It's thread is: http://www.lucasforums.com/showthread.php?t=170231

I'm sorry, but I'm not asking for help with it, I'm doing it for myself to "prove" that I can.

lactose_
09-14-2006, 12:01 PM
Which game will this be for? My request would be to try to make it for both - you'd be making a lot of modders (and would-be modders) happy!

Oh, and I think it's "feasible".

goldberry
09-16-2006, 12:51 PM
yes, your spelling is correct. Mine isn't.

Sorry, for the moment it's TSL only unless I reinstall K1 (Which I won't :D).

It will be posponed a little (as always happens*), but it should be on either my site or PCGM by monday.

*Note to self, stop posting release dates, you stupid, stupid fool.

goldberry
09-23-2006, 07:22 PM
Alright, I apolagize greatly for this, but this is yet another project that I am required to cancel... My workload has increased to the point that I really don't have time to write this message :D. Here is a link to whatever you may be able to salvage*:

http://pcgamemods.com/mod/19130.html

*It is a KOTOR module editor file, and you will need to have the TSL map 904MAL ready for use in KOTOR Tool.

This topic may as well be locked.