View Full Version : Model Variation Question (Item)
10-07-2006, 07:54 PM
This isn't a modding request, more of a modding question. I wasn't sure where to put this, so if this is wrong, mod move this please. Anyway, I want to make an invisible weapon, so it looks like i'm useing unarmed. But I want to use unarmed animations. Soooo, i'm takeing a guess that I make an item useing Base Item of (****), and set the Model Varriaton to 0. Or do I just make any kind of weapon and make the model variation 0. Also, do I need to change any animations or something.
10-07-2006, 08:41 PM
I want to make an invisible weapon, so it looks like i'm useing unarmed. But I want to use unarmed animations. Soooo, i'm takeing a guess that I make an item useing Base Item of (****), and set the Model Varriaton to 0. Or do I just make any kind of weapon and make the model variation 0. Also, do I need to change any animations or something.
If you assign an item an invalid base item type the game would likely crash, like it has a tendency to do with invalid 2DA references. There wouldn't be much point to it anyway since your item wouldn't be a weapon any more. The Base Item determines what kind of item it is, and in the case of weapons what base damage it deals, it critical hit range/multiplier etc.
If you want a weapon without a model you can try to add a new line to baseitems.2da for your weapon and give it the w_null_001 model, and then point your weapon UTI to this new base item type. Don't know for sure if that works though.
And I don't really see the reason for doing this anyway. If you equip a weapon the damage gained from the Unarmed Combat feats will no longer apply, since you don't count as fighting unarmed any more by the game. If you want to look like you fight unarmed, then why not fight unarmed? What are you trying to do? :)
If you just want to add extra damage or other property effects to unarmed attacks you can use gloves for that. Damage properties added to Glove items will be used when doing unarmed attacks.
10-08-2006, 06:17 AM
I think he's working on like a glove/claw/knuckle? So something that improves melee combat...
If that's so, then what stoffe said about unarmed combat feats still applies.
10-13-2006, 08:40 AM
Its rather complex, and I didn't want to start on it till I knew it'd work, its for one of my mods thats in production, its called Revan Storyline Fix. It basically adds alot more about Revan to TSL, new content useing my speculations about Revan leaveing for the unknown regions. Anyway, this invisible weapon is supposed to be used in a part of the mod.
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