View Full Version : Dialogue Orientation

10-10-2006, 07:23 PM
Is there a way to stop NPC's automatically facing the NPC they are talking too during a cutscene conversation. Like for example the scene where darth malak is talking to a soldier without his jaw piece and isn't facing him, near the end of the game.

Any help would be appreciated. :)

10-10-2006, 07:52 PM
SetFacing( oMalak, 100 );
SetLockOrientationInDialog(oMalak, TRUE);

or, the more reliable way is to set the listener in the dialog on the nodes you need the speaker looking a certain way. The listener doesn't have to be a character.

10-11-2006, 08:53 AM
Yup, the script pretty much solved my problem. Thanks for the help. :)