View Full Version : Dialogue Orientation
10-10-2006, 07:23 PM
Is there a way to stop NPC's automatically facing the NPC they are talking too during a cutscene conversation. Like for example the scene where darth malak is talking to a soldier without his jaw piece and isn't facing him, near the end of the game.
Any help would be appreciated. :)
10-10-2006, 07:52 PM
SetFacing( oMalak, 100 );
or, the more reliable way is to set the listener in the dialog on the nodes you need the speaker looking a certain way. The listener doesn't have to be a character.
10-11-2006, 08:53 AM
Yup, the script pretty much solved my problem. Thanks for the help. :)
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