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crail227
10-10-2006, 08:58 PM
So i start a game, set my force points, etc. and when i want to spawn a bot the game crashes.

I just get one of those Windows error messages that ask if u want to send or dont send the error message

help?

EDIT: Between ffa and duel mode, duel mode is the one that crashes, ffa is fine

Sushi_CW
10-10-2006, 10:57 PM
I've also had this error, although it happens to me in both FFA and duel: as soon as I spawn a bot, I crash. I haven't yet had the time to try to debug/diagnose it myself, which I was originally planning to do... I wanted to pinpoint the cause before I reported it. :)

razorace
10-11-2006, 02:18 AM
so, bots are automatically crashin the game if you add one when in duel mode? That's good to know. Please submit a bug tracker ticket for that and I'll look into it.

razorace
10-11-2006, 02:38 AM
Hmmm, I don't seem to be having any problems with duel mode in the SVN code. Maybe I'm not using the same settings. Which skills were you guys using when you spawned the bots, and which bots did you spawn?

Maxstate
10-11-2006, 03:33 AM
I ofcourse don't know much about what you do, Ace, but I've learned that repackaging things to check for fallacies and corruptions is your first and best bet.

So, you mind making a new version with the same name and uploading it?

razorace
10-11-2006, 05:59 AM
I've created 009m. Check for the link in this thread. (http://www.lucasforums.com/showthread.php?p=2191471#post2191471)

Sushi_CW
10-11-2006, 07:35 PM
Interesting.

Test case was Bespin Courtyard, FFA.

I replaced my enhanced folder completely, getting rid of everything old and putting in .009l and .009m. Still crashes.

I cleaned out my base folder. Still crashes.

I compiled my own version from the latest SVN in "final" mode. Still crashes.

I compiled my own version from the latest SVN in debug mode, intending to catch and debug the error directly...and it doesn't crash. It seems to be happy as long as I'm in debug mode.

Does JA generate any sort of core dump or crash log that I could dig through? This is frustrating. :)

razorace
10-11-2006, 07:39 PM
There might be an issue with the game running the Debug vs Final build configuration. Maybe try compiling with the Final mode?

Sushi_CW
10-11-2006, 07:40 PM
I did. Final crashes. Debug doesn't.

Doctor Shaft
10-12-2006, 06:17 PM
I'm having the same issues as Sushi, and have tried the same things to frix it. wiped out enhanced folder. Replaced with new stuff, plus m. i can run a game, and put myself in it. but as soon as a bot is added, the whole thing crashes.

So I can play coop, and run around by myself in other modes. but once bots are added to the mix, the game crashes before anything appears.

Maxstate
10-12-2006, 06:18 PM
I'm having the same issues as Sushi, and have tried the same things to frix it. wiped out enhanced folder. Replaced with new stuff, plus m. i can run a game, and put myself in it. but as soon as a bot is added, the whole thing crashes.

So I can play coop, and run around by myself in other modes. but once bots are added to the mix, the game crashes before anything appears.
Lucky you , I can't even start a game. Though I still haven't tried 009m..

razorace
10-12-2006, 07:04 PM
It's a problem with the way the game handles "bad" forcepower configurations. It's a general weakness of the code but it appears here because bots have their own custom forcepowers...which aren't currently set up for the new experience system. I've fixed the problem and it will be in the beta release tonight.