View Full Version : Error when Using Modview

11-05-2006, 02:12 PM
I modeled a saber hilt for jk2. I attempted to create a modified version of kyles saber from Jedi Knight. Anyways, when I open it in modview I get this error:

R_LoadMDXM: models/weapons2/my_saber/saber_w.glm has more than 1000 verts on a surface (1320)

I got this error before and just assumed it was a too high poly model. However, I'm pretty sure that I've seen more polys on other weapons, especially since this is a re-modeled version so I don't know what this means.

If anyons any ideas, please, shoot 'em this way!


06-15-2007, 09:27 AM
Max poly count for JK3 weapons is 1000 I think.

06-15-2007, 11:19 PM
If you cut the model in half, so it is in 2 shapes, I think it will work. The max poly/vertex limit for JA and JO is 1000 per object. So if it is in 2 objects, you may not go over.

I am not sure if this is true or if you can even cut models in half, but meh. :)

06-16-2007, 11:34 AM
Yes that is correct, there's a limit on vertex count and you can split the object into separate pieces. The object should still work in JA, just wont have shadows calculated i think (too complex).

Honestly if you have 1k on a hilt that means you're way overboard too! :P