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UDM
11-11-2006, 11:39 PM
Co-op sometimes gets laggy when there are horrendous amounts of NPCs, and it gets worse when they die and their body is left behind. Is there any way to remove the bodies of NPCs? Lag is a big problem

Buffy
11-11-2006, 11:54 PM
seta g_corpseRemovalTime "0"
to
seta g_corpseRemovalTime "1"

razorace
11-12-2006, 02:12 AM
I've noticed that there might be an issue with NPCs not following their g_corpseRemovalTime on Taspir. Not sure about that yet.

UDM
11-12-2006, 07:59 AM
Thx ensi

ensiform
11-12-2006, 11:51 AM
Thx ensi

:lol:

razorace
11-12-2006, 06:17 PM
Ouch!

UDM
11-13-2006, 06:19 AM
Hmm g_corpseremovaltime doesnt work. Or it seems to apply only to bots. Whatever it is, NPCs corpses still stay :(

razorace
11-13-2006, 07:46 AM
Well, it's supposed to work. There must be a bug in there somewhere. I'll look into it.

Sushi_CW
11-14-2006, 02:27 AM
Yeah, I ran into this too. The further I got into Taspir, the laggier things got (from all those corpses) until eventually the game crashed with an entity overflow.