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Kutless
11-16-2006, 01:13 PM
First: im shure your already working on this but you need more Guns. and better stances.

Second: Gunners with force? thats messed up. i mean i could see them having Core force powers maybe. but not anyother cause they would have to be trained bye somone who knows how to. Gunners should rely on the Gadjets. Funners and Jedi/sith SHOULD NOT BE EQUAL i mean common jedi could pwn a dozen in the movies.

Kutless
11-16-2006, 01:22 PM
and i think the animation for jet packs needs work. It looks like your squating when you fly off on one. you could use some animations from FM3 for it. they work well for Jet packs. And i also think the sounds for it need to be better. Its sounds like wood thats burning.

Finneh
11-16-2006, 03:12 PM
I agree with gunners not havin force powers, well core ones at most.

Also I think there needs to be weapon skills, more weapons, etc. THe jet pack needs work to, the way FM III did it is excellent. The jet pack actually flies well, and you just use space bar to lift off. You can also choose your jet pack skin, etc.

razorace
11-16-2006, 07:04 PM
OJP's method is to allow all players to freely choose powers. We're not going to be restricting things for gunners.

Ideally, I'd like to balance the Jedi vs gunners out using a score adjuster but I haven't figured out how to do that for all the different gametypes.

Kutless
11-16-2006, 11:29 PM
what about Jet pack?

razorace
11-16-2006, 11:37 PM
Suggestions?

Kutless
11-17-2006, 09:06 AM
IF you want a good base to start with ide say go look at Force Mod III. There jet pack animations are nice and look real. and so does the sound.
if you want i can post some screenies for it.

Kutless
11-17-2006, 10:45 AM
ok i got some screens you can chek them out here http://s137.photobucket.com/albums/q226/Kutless001/

Finneh
11-17-2006, 12:34 PM
Ya like I've said and kutless said, the jet pack on FM III = perfect.