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Docter_Aap
12-06-2006, 11:26 AM
I do, they are a cool team (Empire still pwns)

YertyL
12-06-2006, 12:15 PM
They need to be toned down and balanced a bit, but overall I like 'em...

TearsOfIsha
12-06-2006, 01:24 PM
I do, they are a cool team (Empire still pwns)

In terms of background and design, yeah, they're a good idea. They fit in with the universe.

In terms of balance, they're sh1te. Hopefully that'll get fixed.

PoiuyWired
12-06-2006, 02:05 PM
I wish I get to know more about it, remember those days in SWG where they talk about being able to join up with the underworld/ now this is THE underworld. And yes I can totally imagine ZC aligned people showing up in other games. No, not GTA, but you get the picture.

Darth Windu
12-06-2006, 09:29 PM
I agree with Tears. While it was a cool idea, it was done really badly. Particularly when you have a criminal/underworld organisation with Battleships and Main Battle Tanks, things have become a bit stupid.

lordzack
12-07-2006, 12:12 PM
Well, in the campaign, those things were portrayed as being limited. They only came in at the end. But, yeah, they really shouldn't have them. I want to see the Zann Consortium in other games, like maybe BF III or something. And i want a SWRPG sourcebook on them after Saga edition comes out.

HerbieZ
12-07-2006, 03:55 PM
Tyber Zann has the worst voice acting i have ever heared ever, so no. He sounds over-dramatic.

PoiuyWired
12-07-2006, 04:37 PM
Well, I don't mind a criminal organization having it. I mean, its a big galaxy, and even irl some crime lords have quite a bit of high tech toys. Its their abundance that is weird.

But then again, ITS NOT PLAYABLE IF YOU HAVE ONLY A COUPLE OF THE BETTER UNITS...

But all in all, its a nice change to the Imp whacking reb games.

Docter_Aap
12-08-2006, 03:20 AM
Tyber Zann has the worst voice acting i have ever heared ever, so no. He sounds over-dramatic.
Whats so bad about his voice

lordzack
12-08-2006, 12:20 PM
I like his voice.

And actually, Tyber having the things he does isn't so farfected. After all, the Trade Federation had it's own military, including capital ships.

wedge2211
12-08-2006, 12:30 PM
Hmm...that's a good point. And so did the Corporate Sector Authority in the OT era.

TearsOfIsha
12-08-2006, 01:33 PM
I like his voice.

And actually, Tyber having the things he does isn't so farfected. After all, the Trade Federation had it's own military, including capital ships.

Hmm...that's a good point. And so did the Corporate Sector Authority in the OT era.

Aye, fair enough, but there was no-one that could directly challenge both the rebels and the empire at the same time.... other than the Vong, and I really don't want them in an add-on...

Daft Adidas
12-08-2006, 01:45 PM
Sepratists? They challenge both in a way.

TearsOfIsha
12-08-2006, 03:40 PM
Sepratists? They challenge both in a way.

He said Trade Federation, not seperatists. The Trade Federation was a part of them but not the entire force - there was the combined arsenals of the Banking Clan, the Techno-Union, the Geonosians and who knows what else as well.

That's an entirely different force.

wedge2211
12-09-2006, 12:49 AM
But still, that force involved large capital ships owned by entities like said Banking Clan and capable of going toe to toe with Venators, in addition to the fact that the Trade Federation alone had enough battle cruisers to blockade an entire planet at least. I think that while the Kedalbe battleship might still be a bit of a stretch for the Zann Consortium to acquire en mass, it's not altogether unreasonable for a network of criminal organizations to acquire a large number of Interceptor IVs, Vengeance Frigates, and a smaller number of battleships and destroyers.

YertyL
12-09-2006, 04:18 AM
IMO they could have just left the Keldable out - the ZC would still have had ways to counter everything:
The vengeance/Interceptor IV for assault frigates and VSDs/neb-b's and accs and the aggressor for cap ships.
This would IMO have made the ZC more unique instead of "we have anything the other factions have and more", but oh well....

Docter_Aap
12-10-2006, 04:19 PM
He said Trade Federation, not seperatists. The Trade Federation was a part of them but not the entire force - there was the combined arsenals of the Banking Clan, the Techno-Union, the Geonosians and who knows what else as well.

That's an entirely different force.
Also known as the CIS if i'm correct

{TheChosenOne}
12-11-2006, 06:03 AM
IMO they could have just left the Keldable out - the ZC would still have had ways to counter everything:
The vengeance/Interceptor IV for assault frigates and VSDs/neb-b's and accs and the aggressor for cap ships.
This would IMO have made the ZC more unique instead of "we have anything the other factions have and more", but oh well....

Agreed.

It was entirely unnecessary especially when you look at their weapons. Mass drivers and "special weapons" which shoot EMP type blasts for one AND a giant ball of who knows what that bypasses shields.

Imo I hated the ZC. Their weapon(Mass Driver) visuals seemed like a Star Trek rip off. Also the idea that a criminal organization is able to stand toe to toe and even beat the Empire and Rebel Alliance is a bit far fetched and annoying.

I also greatly disliked Zann able to defeat Thrawn in the campaign. I always read how he was a genius and was outmatched in terms of strategy, then some criminal scum come and beat him easily.

I also dislike Urai and how he is some unknown race, and the Dathomir witches were implemented into the game very poorly. Rancor Riders standing up to AT-AT's? Come on.....

It also doesn't help the ZC in the fact that it is now impossible to find rebels or empire in a game outside of banning Consortium from your game. Everyone is playing as them because they are blatantly overpowered.

Jeff
12-11-2006, 04:05 PM
I thought they were a pretty good idea for an expansion, I still prefer the classic rebels and empire I think.

Docter_Aap
12-12-2006, 07:04 AM
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Wii Controller!!!!!!! (sorry for off topic)

jedi jim 1989
12-12-2006, 10:33 AM
well we all remember the rancor luke had a play with, and if you read the book with dathomir in, luke says that the rancors are like 5 times the size of the one in jabbas palace and that the one jabba had must have been a baby (im not sure if it was 5, mite of been 4) but looking at it id say that a rancor that size could go toe to toe with an atat

TearsOfIsha
12-12-2006, 11:02 AM
well we all remember the rancor luke had a play with, and if you read the book with dathomir in, luke says that the rancors are like 5 times the size of the one in jabbas palace and that the one jabba had must have been a baby (im not sure if it was 5, mite of been 4) but looking at it id say that a rancor that size could go toe to toe with an atat

Does it? I don't remember anything in the Courtship of Princess Leia along those lines.....

jedi jim 1989
12-12-2006, 11:18 AM
i cant remember the exact measurments but i do remember that they were a lot bigger. if im rong i appologise but im sure it says it somewhere

PoiuyWired
12-12-2006, 03:11 PM
Well, actually Jabba's Rancor is a big rancor already, even by common mature bull rancor standards. But Dathomir Rancors are both alot bigger, and smarter. There are tales of one old female rancor who is capable of language.

And yes rancors can be deadly even against "mechas" This is especially true if they are enhanced, by tech/alchemy/force/machines/etc A sithed out Rancor can rip up tanks many times more powerful than an ATAT with ease. Well, at least in Dark Empire they do.

Rust_Lord
12-12-2006, 07:16 PM
Talking Rancors, Dark Empire....jeez, what happened to Star Wars :P

TearsOfIsha
12-13-2006, 04:47 AM
Well, actually Jabba's Rancor is a big rancor already, even by common mature bull rancor standards. But Dathomir Rancors are both alot bigger, and smarter. There are tales of one old female rancor who is capable of language.

And yes rancors can be deadly even against "mechas" This is especially true if they are enhanced, by tech/alchemy/force/machines/etc A sithed out Rancor can rip up tanks many times more powerful than an ATAT with ease. Well, at least in Dark Empire they do.

You're talking about chrysalis beasts - of which Cuddles is certainly not one. It took palpatine a lot of time and resources to make those things...

PoiuyWired
12-13-2006, 05:03 AM
Yes.

Though the talking rancor is the mama beast from the Singing Mountain clan, if my memory is correct.

{TheChosenOne}
12-13-2006, 06:28 AM
Well, actually Jabba's Rancor is a big rancor already, even by common mature bull rancor standards. But Dathomir Rancors are both alot bigger, and smarter. There are tales of one old female rancor who is capable of language.

And yes rancors can be deadly even against "mechas" This is especially true if they are enhanced, by tech/alchemy/force/machines/etc A sithed out Rancor can rip up tanks many times more powerful than an ATAT with ease. Well, at least in Dark Empire they do.

How much taller than Jabbas rancor? Jabbas rancor is stated to be "possibly 10 meters". As someone said before 4 or 5 times that would be 40-50......and I kind of doubt that is the norm on Dathomir unless some weird EU is cited from nowhere. That leads me to ask, why are they so much taller?

How can a rancor take two blaster cannons, and two laser cannons anyway? Rancors are great, yay we all love'em! But call me crazy if I think in the sense of Star Wars that an AT-AT could decimate a rancor.

An AT-AT is 22.5, I read the average Rancor is 5-10. What am I missing in the sense that a rancor could take out an AT-AT?

Regardless, it was a poor unit of FoC to be the equivalent of an AT-AT, and it doesn't help any that they are overpowered on top of that. :rolleyes:

TheMichal
12-13-2006, 12:28 PM
i like cons, but they are too powerful. In multiplayer it isn't any sense playing against them. Only truly noob can be defeated while Cons playing...

mrsparkle
12-13-2006, 12:29 PM
Being a purist who only accepts the movies (classic trilogy mostly since I think the new movies are ridiculously over-the-top with their CGI and droids and acrobatics in the saber duels), had a hard time accepting admiral Thrawn, had a hard time accepting Kyle Katarn, and will never ever accept ysalamiri (what a weak and unimaginative way to combat force powers in a novel!), I have a hard time accepting the Zann Consortium alongside these classic trilogy characters and ships.

There's also the fact that they're quite overpowered. Those canderous tanks are ridiculous, and their fighters are too powerful with those buzz droids. It's gotten to a point now where when the ZC invades one of my planets with lots of canderous tanks, I just auto-resolve to get to the inevitable loss quicker and not waste my time.

I much prefer the classic rebels vs empire. That's one thing I love about this expansion. Vader's SSD kicks ass and is so atmospheric (you really feel like a powerful empire with that in your fleet!), and the rebels get my boyhood hero Luke and some fun new space units.

Fun expansion all around, but the ZC need to be toned down especially for space skirmish which is pretty much the only multiplayer option I play, or used to; I don't play FOC online anymore since ZC was practically guaranteed to win every single space skirmish, and everyone always wanted to be them for that reason.

EDIT: And I've wondered why in this expansion they didn't make the AT-AT a transport? Isn't that the whole purpose of the AT-AT? Doesn't AT-AT stand for all terrain attack transport? (I've always thought it did, maybe I'm wrong?)I know it can produce stormtroopers but it should also act as a transport.

PoiuyWired
12-13-2006, 06:11 PM
How much taller than Jabbas rancor? Jabbas rancor is stated to be "possibly 10 meters". As someone said before 4 or 5 times that would be 40-50......and I kind of doubt that is the norm on Dathomir unless some weird EU is cited from nowhere. That leads me to ask, why are they so much taller?
<SNAP!>

First off, Dathomir Rancors are amongst the largest types. THough remember that when you say they are 4-5 times larger than regular rancors it means sidewise, and since its a 3D world they are actually only around 60%-70% larger, making them 16-17 meters tall at max. Big creature? yes, but no where as big as an AT-AT.

Plus, AT-AT can carry troops, have long range attacks, and does not eat a mountain of meat everyday even if you are not using it. Also ATAT won't go crazy suddenly and eat half your army for dinner.

wedge2211
12-13-2006, 07:23 PM
I'd think some heavy blaster cannons could make seared rancor meat pretty quickly--no matter how big the rancor is. After all, size matters not!

I don't know, mrsparkle, I think the ysalamiri are pretty imaginitive--after all, in the presence of the Force, evolution ought to produce some creatures capable of Force manipulations. Excellent point about the AT-AT, though--instead of adding the Juggernaut transport, they ought to have given the AT-AT a number of transport slots. Now that's a unit I would have feared: a walking turbolaser tower that could disgorge Dark Troopers right into my base!

mrsparkle
12-14-2006, 02:03 AM
Well when I read that first book by Timothy Zahn and it mentioned these ysalamiri that Thrawn surrounded himself with to negate the force, I thought to myself:

"Wow, this author had no idea how to make Thrawn compete with a jedi who can use the force so he just created a creature that negates the force. How cheap! That's like if Tolkien created a creature for the main characters to travel with that can stop Sauron's eye or keep the ringwraiths away." At what point does a creation like ysalamir stop being imaginative and start being a quick and cheap way to deal with a glaring problem in a plot?

I was very disappointed. Then again, I'm very disappointed with midichlorians or whatever they're called too. The force was always mystical/paranormal to me not biological.

(I'm disappointed with almost everything about the prequels)

TearsOfIsha
12-14-2006, 06:26 AM
Well when I read that first book by Timothy Zahn and it mentioned these ysalamiri that Thrawn surrounded himself with to negate the force, I thought to myself:

"Wow, this author had no idea how to make Thrawn compete with a jedi who can use the force so he just created a creature that negates the force. How cheap!"


Actually I thought it was quite clever, especially with the existence of Vornskrs who hunt using the force. It's only logical to have a defense mechanism that cancels it out.
And plus, he could have simply put thrawn in a cortosis/energy shielded mecha.... would that have been better? Or why not go for the oh-so-original idea of simply making him *yet another* Dark Jedi?


That's like if Tolkien created a creature for the main characters to travel with that can stop Sauron's eye or keep the ringwraiths away." At what point does a creation like ysalamir stop being imaginative and start being a quick and cheap way to deal with a glaring problem in a plot?


He didn't do any of that, but he did make something that simply didn't get affected by the Ring, twice. Those somethings were called Tom Bombidil and Faramir. So the precedent was set. In your opinion, has even Tolkien gone down the route of making cheap ways to deal with plot holes?

Docter_Aap
12-14-2006, 08:55 AM
midichlorians???

TearsOfIsha
12-14-2006, 09:24 AM
Your point being?....

YertyL
12-14-2006, 12:50 PM
Actually I thought it was quite clever, especially with the existence of Vornskrs who hunt using the force. It's only logical to have a defense mechanism that cancels it out.
And plus, he could have simply put thrawn in a cortosis/energy shielded mecha.... would that have been better? Or why not go for the oh-so-original idea of simply making him *yet another* Dark Jedi?

Well, falcons hunt mice using gravity - it's only logical that mice develop a mechanism that cancels gravity, isn't it?
Well, on the other hand we could also put mice into an amror that deflects bullets, would that be better? Or we could make the mice falcons as well - I don't see another possibility though...


He didn't do any of that, but he did make something that simply didn't get affected by the Ring, twice. Those somethings were called Tom Bombidil and Faramir. So the precedent was set. In your opinion, has even Tolkien gone down the route of making cheap ways to deal with plot holes?
Partially true, however:
1. Faramir did get affected by the ring like everyone else, however he was able to resist it (like e.g. Aragorn and Gandalf)
2.Bobadil did not get affected by the ring, however he wasn't a substantial plot element but more an illustration that there are other powers in middle earth than Sauron, the Elves and the Wizards.
Analogous to the breeding of clones using Ysalamiri and the cloning of Luke would perhaps be the following: Bobadil follows Frodo, joins the Fellowship and easily casts the Ring into the fires of Mount Doom, since he is unaffected by it.
Before he can do so however he must duel Sauron in an epic fight, since it is revealed that Sauron is in reality Bombadil's evil step-brother.
Sounds like fun, doesn't it?

mrsparkle
12-14-2006, 01:09 PM
Vornskrs using the force to hunt is pretty cool. Umm wait, do you mean they use the force to hunt? I don't see why a non-humanoid wouldn't be able to use it. I mean, look at real life cats and dogs. Cats have been known to travel thousands of miles to reunite with a family who moved away and gave it up for adoption. That's almost paranormal an ability, almost as if cats can use the force :), so I can believe another creature can have a rudimentary use of the force in the Star Wars universe.

(Unless I'm mistaken and vornskrs don't use it, but only hunt those who do. Then it's kinda silly like ysalamiri.)

As far as Tolkien, yeah he didn't actually use those people resistant to the ring as a major plot device. I would much rather have preferred Thrawn to be a dark jedi than someone with a silly way to prevent force powers. It makes a lot more sense and doesn't reek of a cheap way to deal with a problem left over from ROTJ...that being that Luke is now one of the most powerful people in existence who nobody can stand against unless they can also use the force. I guess as an author that's not an easy problem to overcome since it's already been established, but ysalamiri that negate the force? Come on.

Back on topic: I just won a GC as rebels. The empire was easy to defeat; the ZC was incredibly difficult. I had an extremely hard time dealing with those canderous tanks. I now use MC-30 frigates (or is it a cruiser?) and their bombs to good effect vs starvipers, but canderous tanks require orbital bombardment and a whole lot of concentrated firepower to destroy. They're quite overpowered even though they're expensive.

jedi jim 1989
12-14-2006, 04:50 PM
yertyl star wars AINT REAL. the force doesnt exist so you cant compare it to reality like you did with the mouse. for starters sentients that can yse the force HAVE a mechanism against gravity. you see it more then once and read it etc etc. seriously man, you just seem to hate anythink that isnt from the original trilogy.

and the vornskrs use the force like a sence, like smell or hearing. i think it works as follows:

they detect things in the force, such as jedi and sith do, they feel all the living things, but they prefer to eat things stronger in the force.

Rust_Lord
12-14-2006, 06:27 PM
Mr sparkle you are a cool dood...i agree with pretty much everything you and your idea about the ATAT is so obvious that no one has yet suggested it or implemented it :P Good idea.

I love LOTR big time but really, they could have destroyed the ring in 5 minutes....Gandalf calls upon Graywir or whatever the giant eagles name is (my memory is shot and I have had 3 hours sleep after a wild deicide concert last night) and get the eagle to bring as many buddies he has and then fly the ring to Mount Doom and drop it in. Unless Sauron made some medieval AA Artillery he is rooted.

mrsparkle
12-14-2006, 07:30 PM
seriously man, you just seem to hate anythink that isnt from the original trilogy.

I also dislike many things that aren't from the original trilogy. Some things just don't fit well. And the expanded universe is out of hand. Like lightsaber whips. Lightsaber whips?? Even though lightsabers are fantasy you can almost understand how they work. But an energy beam that acts like a whip? This isn't D&D.

And Tolkien too knew about the problem with using the eagles to destroy the ring. He addressed it at some point, but I forgot his reason for that not being possible. I do remember part of the reason being that it just wouldn't make for a good story (just like how evil people have to leave ways for the good guys to defeat them, like the tunnels in the death star II that lead straight to the core). That's also the reason he didn't use Bombadil; that and the fact that the Bombadil portion of the story was written before he finalized the rest of the story. That's why the first half of Fellowship of the Ring feels so much different.

Back on topic: You guys think they will make the AT-AT a transport with a patch? I would love to see it. Who says the empire can't have 2 transports? One with lots of firepower but fairly limited as to where it can step and vulnerable to speeder cables, and one without the firepower but more reliable movement?

Rust_Lord
12-14-2006, 07:40 PM
Nah i dont think they will. Its something that if they were going to do they would have done by now. When i get motivated again and update my mod I will be adding that feature though. Its not like its going to imbalance the game or anything...sure infantry are protected but how much slower are ATATs compared to Stormtroopers...

XkaOnslaught
12-14-2006, 07:46 PM
night sisters ruin a AT-AT's day though. D:

those rancors are really hardy.

YertyL
12-15-2006, 04:39 AM
yertyl star wars AINT REAL. the force doesnt exist so you cant compare it to reality like you did with the mouse. for starters sentients that can yse the force HAVE a mechanism against gravity. you see it more then once and read it etc etc. seriously man, you just seem to hate anythink that isnt from the original trilogy.

and the vornskrs use the force like a sence, like smell or hearing. i think it works as follows:

they detect things in the force, such as jedi and sith do, they feel all the living things, but they prefer to eat things stronger in the force.
I simply regard the Force as something as natural as gravity (in SW that is): "An energy field created by all living things" - and I find it stupid that an animal should have the ability to cancel something like that (especially since it basically is "a living thing" itself).
I'm relatively OK with animals hunting using the Force (well, I am against the concept of Force-sensivity being directly biologically caused though, since it raises a lot of problems)

TearsOfIsha
12-15-2006, 06:46 AM
Well, falcons hunt mice using gravity - it's only logical that mice develop a mechanism that cancels gravity, isn't it?
Well, on the other hand we could also put mice into an amror that deflects bullets, would that be better? Or we could make the mice falcons as well - I don't see another possibility though...


YertyL, your example is so bad that it's borderline retarded. Falcons don't hunt 'using gravity' in the same the Vornskrs use the force. That's just as ridiculous as saying that there animals that hunt using their wings, so that means it's only logical there are creatures that can cancel out wings. Which is obviously complete bull s**t.

Falcons sense their prey using sight. Hence mice have a colouration and natural instinct to remain hidden. Sight is one of the major senses in the animal kingdom, and hence it's only logical that there are creatures that can rmeian hidden, either through the ability to mimic, hide, change colour or are camoflaged.

In the same way, a creature that uses the force to sense its prey is weak to a creature that can hide it's presence in the force..... in exactly the same way that a creature can hide it's presence in sight.



Partially true, however:
1. Faramir did get affected by the ring like everyone else, however he was able to resist it (like e.g. Aragorn and Gandalf)
2.Bobadil did not get affected by the ring, however he wasn't a substantial plot element but more an illustration that there are other powers in middle earth than Sauron, the Elves and the Wizards.
Analogous to the breeding of clones using Ysalamiri and the cloning of Luke would perhaps be the following: Bobadil follows Frodo, joins the Fellowship and easily casts the Ring into the fires of Mount Doom, since he is unaffected by it.
Before he can do so however he must duel Sauron in an epic fight, since it is revealed that Sauron is in reality Bombadil's evil step-brother.
Sounds like fun, doesn't it?

I'm not even going to bother to decipher what on earth you're going on about here.

I also dislike many things that aren't from the original trilogy. Some things just don't fit well. And the expanded universe is out of hand. Like lightsaber whips. Lightsaber whips?? Even though lightsabers are fantasy you can almost understand how they work. But an energy beam that acts like a whip? This isn't D&D.


Who said anything about energy beams? Do you not understand the concept behind a Lightwhip? It's got more in common with Bowcaster quarrels than Lightsabres. It wraps a whip in an energy sheath.

wedge2211
12-15-2006, 10:23 AM
I'm not even going to bother to decipher what on earth you're going on about here.
Then let me distill it for you: he pretty much completely rebutted your Tolkien parallel. It was almost as bad as the gravity example.

jedi jim 1989
12-15-2006, 12:38 PM
ok now thats all sorted lol. i think the consortium is a kool idea but yes i agree they shouldnt have such great things, sorta like c&c general zero hour, if you played GLA then you didnt have great tech etc but you could use underhanded meathods, IMO i thinks that zanns forces just need to be toned down :)

mrsparkle
12-15-2006, 07:35 PM
Do you not understand the concept behind a Lightwhip? It's got more in common with Bowcaster quarrels than Lightsabres. It wraps a whip in an energy sheath.

No I don't understand the concept behind a lightwhip, and I don't know what a bowcaster quarrel is. All I know is in FOC there's a female who uses a lightsaber whip. Is the whip wrapped in an energy sheath? It's not made entirely of energy like a lightsaber? I can accept that if that's the case. If it's not and the whip is pure energy, then I just can't accept it...some things are so fantasy they're actually too much fantasy, you know?

JoesGuy
01-09-2007, 12:16 AM
I find it funny how people are still able to say a certain faction "pwns" when in actuality they should be balanced. I used the Rebels in the first game, but now the Empire falls prey to the mighty Zann Consortium.......so yeah, I think they're quite good. :)

Igor_Cavkov
01-29-2007, 06:10 PM
I love them! but i still prefer the mighty empire! :)

Darth_Extas
02-09-2007, 09:15 AM
I would agree
Note: your avatar is very similar to mine...

BanthaFodder01
02-09-2007, 08:09 PM
I'm ok with the use of powerful units by the Consortium. However, the reason they are banned and outlawed is probably because they are unreliable. So why not actually make them unreliable in the game, like overloading or suddenly shutting down.

The second overpowering aspect of the Consortium is the ability to spread corruption so easily. It is incredibly annoying in conquest mode, every time I remove corruption with the Emperor or Thrawn it comes back a couple minutes later. ON top of that they destroy buildings easily, why cant we setup some buffer to prevent this? Imperial spies or commanders? heroes maybe? Something please, cause it doesn;t make much sense how the consortium is able to blow up high level buildings yet the Empire and Rebels can't without going into battle.

The other part is how the Rebellion and Empire can't spread their own influence, which I think could be a really nice addition to the game.

Lastly, why aren't power generators under the shield on some planets? They are basically gone if the enemy has artillary.

Oh and I forgot one thing, I think Thrawn should be able to remove corruption hehe.

YertyL
02-10-2007, 02:54 AM
I'm ok with the use of powerful units by the Consortium. However, the reason they are banned and outlawed is probably because they are unreliable. So why not actually make them unreliable in the game, like overloading or suddenly shutting down.

The second overpowering aspect of the Consortium is the ability to spread corruption so easily. It is incredibly annoying in conquest mode, every time I remove corruption with the Emperor or Thrawn it comes back a couple minutes later. ON top of that they destroy buildings easily, why cant we setup some buffer to prevent this? Imperial spies or commanders? heroes maybe? Something please, cause it doesn;t make much sense how the consortium is able to blow up high level buildings yet the Empire and Rebels can;t without going into battle.

The other part is how the Rebellion and Empire can;t spread their own influence, which I think could be a really nice addition to the game.

Lastly, why aren't shield generators under the shield on some planets? They are basically gone if the enemy has artillary.

Oh and I forgot one thing, I think Thrawn should be able to remove corruption hehe.


I think that's more an AI problem than a general ZC one. Spreading corruption generally costs more than removing it (1000 credits for a defiler and 1000+ credits for the corruption vs. 1500 for removing it) and sabotaging buildings costs 2 times the original price the first time and 4 times the original price the second time - plus 1000 credits for a defiler each time! A Human player is really restricted to a few strategical sabotages if any at all (I rarely bother to sabotage since it's most often far cheaper to destroy a building the normal way, even if you lose some units).

wedge2211
02-11-2007, 01:22 AM
I'm ok with the use of powerful units by the Consortium. However, the reason they are banned and outlawed is probably because they are unreliable. So why not actually make them unreliable in the game, like overloading or suddenly shutting down.
I think that's the best, most creative idea for balancing the Consortium I'm ever heard. If Consortium units broke ranks wen they suffered some amount of casualties, or sometimes ignored orders to go after easy targets, or sometimes their weapons just jammed and they lost some health--man, that would be interesting to see.

Thrawn_62
02-23-2007, 10:44 PM
Ok Sparkle first of all the yslarmi are not used on luke skywaler realy at all. They are used so thrawn can get pased the dark jedi gaurding the emperores toys in a mountain on some world. The yslarmi are used against luke by karrade though becuase luke visits them and karrade needs a way to hold a jedi master. Also yes the vorneks hunt using the force as a sense and it makes perfecrt sense that a creature that it preys on would adapt to be hidden unseeable through the force.

So they are not just a quick way to get out of an easy problem as you see it but are a unique addition to the star wars universe, besides there not even that useful i mean only a handfull of people are trained in the force and an anti force bubble does not stop you from shooting someone, blowing them up, or lopping thier head off with a lightsaber. On top of this of course a grand Admiral who is also a chiss would find some way to get around the jedi and it makes perfect sense for this creature to present it's self and is also used quite alot in the star wars books taken after thrawns reign

Slocket
02-26-2007, 03:24 PM
ZC is a decent concept, but they seem to be overpowered.

The Corruption and endless Sabotage is annoying. The script will allow you to cancel the AI from doing one of either of these two things, or both. I think the AI cheats when it comes to money to pay for all the Sabotage and Corruption spreading.

Testing with the ZC on only one planet with a special set up, they can seem to 'magically' spread Corruption quickly with no apparent money.??

The AI cheats by making these 'magic' garrisions and thing too??

I tried to control how fast the 'sleep time' for a Corruption or Sabotage planet mission would happen, but it does not seem to matter. You can, as said above, remove one or the either, or both out the AI lua script very easy.

mrsparkle
02-27-2007, 11:56 PM
Ok Sparkle first of all the yslarmi are not used on luke skywaler realy at all. They are used so thrawn can get pased the dark jedi gaurding the emperores toys in a mountain on some world. The yslarmi are used against luke by karrade though becuase luke visits them and karrade needs a way to hold a jedi master. Also yes the vorneks hunt using the force as a sense and it makes perfecrt sense that a creature that it preys on would adapt to be hidden unseeable through the force.

So they are not just a quick way to get out of an easy problem as you see it but are a unique addition to the star wars universe, besides there not even that useful i mean only a handfull of people are trained in the force and an anti force bubble does not stop you from shooting someone, blowing them up, or lopping thier head off with a lightsaber. On top of this of course a grand Admiral who is also a chiss would find some way to get around the jedi and it makes perfect sense for this creature to present it's self and is also used quite alot in the star wars books taken after thrawns reign

Even though I posted that stuff last year, I still don't like ysalamiri. They don't fit. I only take the original trilogy as canon. It just doesn't make sense for a creature to be able to block the force. The only reason they can is because the author that created them had no other viable way for his antagonists to challenge a jedi save making them jedi themselves, and I guess he didn't want to do that.

They do not fit with the spirit of the original trilogy and therefore I cannot accept them. Nothing will convince me otherwise. I never read any of the books and probably never will. For me, only the original trilogy counts and perhaps the future TV show depending on it's storylines.