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View Full Version : Less Planets then originally intended


Darth_Extas
12-11-2006, 05:28 PM
I just noticed while looking through the .Dat of the Expansion mastertext that Raltiir, Trandosha, Rhinnal, Rattatak, Rothana, Lwhekk, Duro, Garos 4, Gamorr, Hapes(I forget if this one is already in gameplay), Antar 4, Bakura, Balmorra, Arkania, Brentaal and Tynna were all scrapped as possible planets. With the .Dats (some in) there it should be easier to make more planets. I do still wonder why Petroglyph scrapped the planets I don't think it could have hurt the game the consoritorium and the empire still have less planetary gains then the rebellion.

^Invader
12-11-2006, 06:53 PM
would be interesting to start them back up thou

jedi7000nathan
12-12-2006, 08:08 PM
yes but it also would require Corruption options for each one

^Invader
12-12-2006, 11:40 PM
hmmm wonder if you could steal the corruption options from others?

Kelathin
12-13-2006, 12:05 AM
Remember Lucasarts has to approve everything. Some things don't make the cut. Also remember that those would require more indiginous and props. Just somethings don't make the cut.

Darth_Extas
12-13-2006, 08:35 AM
I wonder if anyone is willing to make the effort to make the indiginous units and props, so we can activate the planets. I would not mind that, a Mod having these planets would not be minded. This is like Kamino in the original EaW.