Luke Skywalker
08-18-2000, 07:20 PM
Well the people at LucasArts have a big trouble when they design 3D games specially the ones of Star Wars: they canīt calculate or are difficult to they how a think is in size compared with other thing.
For example: if you put a ISD on a side of a X-wing they will be very big because is 1600 meters long compared with the 15 meters or like of the X-W, so the ISD will apear like a big city to the fighter, so will be difficult to see the whole ship when you are near it.
When I attack a ISD using a fighter the result is the same when on a Zero I attack a Heavy Cruiser on other games, thatīs wrong.
The 3D things on LEC games are bad sized, the combats are unreal very far far away of the combats that you can see on the films.
The only good ISD attack that I remember of any LEC game is the one of the Rebel Assault, this is on 2D.
And about Force Commander.. the things apear like they are out of the terrain, the things move on the terrain at the same velocity also when they are climbing, when I play it (in the past) I had the sensation that the unist are hovering on the terrain, also the units are oversized compared with the terrain, making the maps little and boring.
The people at LEC need to go back to the scholl (not all only the guys that make 3D objets) and see that a bus is more big than a car, the cat is more little than a elephant and start discovering all the size of the things in the world. Also need to study again the scale of meters, or make the things on foot if it difficult to they to convert scales.
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"We did it!!!"
>May the force be with you<
Luke Skywalker, 38th Kokou Sentai
For example: if you put a ISD on a side of a X-wing they will be very big because is 1600 meters long compared with the 15 meters or like of the X-W, so the ISD will apear like a big city to the fighter, so will be difficult to see the whole ship when you are near it.
When I attack a ISD using a fighter the result is the same when on a Zero I attack a Heavy Cruiser on other games, thatīs wrong.
The 3D things on LEC games are bad sized, the combats are unreal very far far away of the combats that you can see on the films.
The only good ISD attack that I remember of any LEC game is the one of the Rebel Assault, this is on 2D.
And about Force Commander.. the things apear like they are out of the terrain, the things move on the terrain at the same velocity also when they are climbing, when I play it (in the past) I had the sensation that the unist are hovering on the terrain, also the units are oversized compared with the terrain, making the maps little and boring.
The people at LEC need to go back to the scholl (not all only the guys that make 3D objets) and see that a bus is more big than a car, the cat is more little than a elephant and start discovering all the size of the things in the world. Also need to study again the scale of meters, or make the things on foot if it difficult to they to convert scales.
------------------
"We did it!!!"
>May the force be with you<
Luke Skywalker, 38th Kokou Sentai