View Full Version : The Duke Assassination RPG (start off thread)

07-06-2001, 06:01 PM
Due to somewhat popular demand, and the fact that the RPG threads might need a little, I would like to see how this goes...


1. One character per player
2. One primary and secondary weapons per player.
3. Two other (reasonable) items to bring
4. One character gets a car were they can reload or change weapons/items once per mission.
5. Before or after a mission one page for getting drunk etc... Then you must begin a mission.
6. Missions and the number of players must be reasonable. (IE: 3 people can infiltrate a Duke Enterprises missle silo but not 1 player.

If you got any other ideas, post them here. Feel free to discuss what rules we can/cant have. I never made (or participated) a RPG, so I dont know much about these kind of stuff like Deac would.

07-07-2001, 02:33 AM

Lets see

Character code name: Admiral
Weapons:Sniper Rifle, Odin (my sword)
Items:Night Vision, Infared googles

"Dulce bellum inexpertis."
(Sweet is war to those who have never experinced it.) Roman Proverb

07-08-2001, 02:57 PM
(Your rules are just fine)

Name: Deac Starkiller:
Weapons: Combat Rifle, Flame-thrower
Carrying: Med kit, Lighter

[To Party] What's our first mission?

07-10-2001, 05:53 PM
I have recieved info that Duke will be launching his new SPAM-SAT shortly. We must destroy the launching site. We will have to infiltrate it and plant charges. Questions?

07-11-2001, 12:05 AM
I'm a sniper, so I can cover you.

07-12-2001, 07:00 PM
I'm heavy weapons. I go in first, you watch my six.

07-12-2001, 08:53 PM
I'll watch for enemies and kill them before they know anything but I'm not watching you butt http://www.xwingalliance.com/forums/wink.gif

"Dulce bellum inexpertis."
(Sweet is war to those who have never experinced it.) Roman Proverb

07-16-2001, 04:56 PM
*Walks to gate in long raincoat*

Guard: Sir please, no flammable items, alcohol, cigarettes...

*Pulls out flamethrower and flames*