View Full Version : I love a nice corpse.
01-11-2007, 10:12 PM
I just installed Jedi Outcast into an old machine after not playing for a long time.
I'm trying to remember a cheat code that I think I used in this game. I might be confusing it with Jedi Academy.
Is there a "g_corpseremovaltime" code in Jedi Outcast that I can use from the console? I've tried many different variations of the code that I found from the web, but I can't make it work.
Here's my objective: I'm trying to make bodies stay where they were I killed them. I can't remember if I ever did this in Jedi Outcast, but in Jedi Academy I could do it.
Can you do this in Jedi Outcast?
01-11-2007, 11:35 PM
Well, doing so would make the game lag. I'm not sure if there is a code to slow down corpse removal, there might be, but unless you have a good computer, I wouldn't bother.
01-12-2007, 11:12 AM
Yeah, it might be a bit much for this machine. I did it on Jedi Academy and don't remember lag, but that was on a slightly faster machine. But the video card in this machine is fast, so maybe there wont be a problem.
But I still can't get the code to work. Does anyone know if "g_corpseremovaltime" should work for Outcast? Is there a similar code?
01-12-2007, 02:42 PM
I looked for it but couldn't find it :(.
06-03-2007, 10:47 PM
have you tried putting a number on the end?
if not try it!
06-04-2007, 01:18 PM
Thanks for replying after so long. Figured this topic was dead and gone.
Yes, I did put a number at the end. First a large number, the way I had in Jedi Academy, and then I tried a small number to see if the bodies would disappear very quickly - to confirm whether or not the command works.
It looks like it doesn't work in Outcast, it only works in Academy.
06-11-2007, 12:16 PM
A stay of dissapearance for all those sad corpses is my number1 wish for Jk:O at the moment - it seems odd that the engine's aggressive corpse clear can be disabled in academy but not Outcast.
I just don't get why developers think a blanket corpse clear is a good idea -- corpses should be removed dynamically and as necessary - so on a slower computer the corpses dissappear right fast, and on faster systems, they stick around. Probably not as simple as i think it is, but still.
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