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View Full Version : The co-op thread!


UDM
01-26-2007, 04:36 PM
Co-op needs more love!!! :P

Seeing as how this thread is filled with technical threads, I thought it might lighten the mood by starting a co-op thread. There's no specific topic on co-op here; post what you want about it - what you'd like to see OJP have in co-op, your best co-op moments etc

I'll start the ball rolling first. Maxstate's Makashi stance works very nicely on co-op maps. There's a touch of movie realism when you use it. It's quick and effective in killing NPCs very quickly, especially gunners (if you've watched SW: Ep3). Juyo is an awesome stance to behold when fighting Sith. The difference between fighting NPCs vs fighting other players/bots is that NPCs tend to parry your attacks less, and are more flexible in their movements. They like performing more stunts eg. side flips, and are relentless on the force powers. Fighting with them is fun to watch, especially when they attack in groups - that's when the fun really starts. I tweaked Max's animation.cfg so that it only uses his Juyo and Makashi stance, along with Razor's Blue, Red and Yellow. I'm gonna let you guys in on a secret: Razor's Blue and Max's Makashi combined = movie 1337 goodness!

For those new to co-op, I recommend you guys try out t3_stamp. One of my favourite pure-sith maps, though a bit buggy (you can't finish it). t3_rift is also fun for running with friends, as it's a bit challenging with so many dark Jedi. For those of you who want to play with OJP's deflecting feature ie. turning saber defence to 0, I suggest the Tatooine map, the one with Chewie

Co-op ftw!

razorace
02-03-2007, 05:34 PM
What makes t3_stamp uncompletable?

Tinny
02-03-2007, 06:36 PM
COOP rocks hard. The biggest problem with t3_stamp rigth now I think is that the mutant_rancor doesn't spawn (which can easily be fixed). I fixed it in my mod a bit, but the rancor doesn't come out and stays where he begins the first cutscene.

Neon
02-20-2007, 08:24 AM
How can I set up a server that plays the whole JA story in COOP ?

ensiform
02-20-2007, 01:33 PM
You can't play the whole story. Only the maps listed in one of the readmes are technically playable at least without crashes that are not currently known. It's mostly the fact that ICARUS scripts just were not meant to be used as they are in SP in MP.

razorace
02-20-2007, 01:37 PM
Enisform is correct. However, if you're interested hosting the ones that work in sequence, you could do that easily with a traditional map cycle on a server. Consult your local server configuration forums for more details on setting up a map cycle.

Blarknoroth
03-20-2007, 10:31 AM
Could you make the bots not spam kicking plz? it's really annoying!

UDM
03-20-2007, 12:12 PM
Bots or npcs?

Blarknoroth
03-20-2007, 04:15 PM
bots I think...

UDM
03-21-2007, 04:00 AM
Hmm it's been a while since I played with bots, but I don't remember being kicked by them much

You can always counter them, though, by kicking them back. Kicking makes battles more about gaining the upper hand than just trying your luck to parry

Sazabi
03-27-2007, 06:31 PM
found a bug in Taspir map.
after the area with lots of lava and those stormies with big suits shooting concussion bolts there is an elevator. for a second you see it, but then it totally disappears except you still hear the elevator sound. tried this a couple of times, same **** happens.

razorace
03-27-2007, 06:43 PM
Bug ticket it. Probably not much that can be done thou. I've noticed that there's some rendering issues with some of the CoOp maps that are probably engine related.

DarthDie
04-04-2007, 10:24 PM
I started work on UDM's dp and damage multiplayer for Coop ( https://opensvn.csie.org/traccgi/ojp/ticket/225 ) and i'm not sure where to put the code....it needs to happen when players connect and needs to control NPC's..any ideas?

UDM
04-05-2007, 05:29 AM
Thanks darth! Btw if it works, let me know whats the cvar name on MSN so I can put it into the main menu

UDM
04-16-2007, 09:43 PM
I have an idea for co-op

Player icon/friend finder. An icon that shows up above all players' heads, and is visible regardless of map brushes/distance getting in the way. A problem with co-op is that people always ask "where are you?", and have to go on a goose hunt to find each other

What do you guys make of it? If everyone thinks its good I'll bug ticket it

Maxstate
04-18-2007, 06:29 AM
Would that be even possible without rendering everything in between? I don't know, I don't play CooP unless we have more than 5 people and I never have a lot of trouble with finding them.

razorace
04-18-2007, 04:39 PM
Could you just use Force Seeing to find your buddies? Personally, I don't think the maps are big enough to get that seperated. :)

ensiform
04-18-2007, 05:14 PM
Well Force Seeing will remain borked many times because of the areaportals in the SP maps...

razorace
04-18-2007, 06:40 PM
Even with the broadcast flag set?

UDM
04-18-2007, 11:19 PM
Force Seeing is only possible if you're a Jedi or Hybrid ;)