PDA

View Full Version : Left Handed-ness


Darth Avlectus
02-08-2007, 05:37 AM
More of a question as I am considering making my own mod........eventually one day:

Would it be possible to make things in K1--possibly K2-- so that one could choose between left handed, right handed, ambidexerious?

How about making the K1 patch so that the bonus for the "off" hand is still present? OR a mod to do such thing for the patch?

Possible to mirror existing animations, and to create new animations for it in order to compensate? (Hey, it was sort of done in other mods! Gotta wonder.)

I know there are things with rolls and stats.

If it seems petty to you righties, try doing things left-handed for a week straight. OR being stuck in a lefty world? You'll feel 'left out' after awhile in this respect. Don't flare me, or disrespect this subject, please.

Being a real Lefty and a real life swordsman, I at least wonder about it, where everybody else couldn't care less.


THANK YOU KINDLY for considering and taking the time on this subject.

Master Zionosis
02-08-2007, 05:48 AM
Would it be possible to make things in K1--possibly K2-- so that one could choose between left handed, right handed, ambidexerious?

You cannot port assets from one game to the other, forum rules, they have to be in both games to use them, sorry.

Darth Avlectus
02-08-2007, 06:28 AM
You cannot port assets from one game to the other, forum rules, they have to be in both games to use them, sorry.


Port as in take (steal)?

With that question I'm not talking about necessarily taking from one game and putting into another if that is what you mean. I mean to create something new--though that was a good question I did not think to ask--TY, BTW. Not something risking infringement of copyright or breaking forum rules or anything like that.

More just to CREATE something new and simply modifying what exists.
I.E. Character Creation would have somewhere the choice of primary and off hands or ambi. This would affect simply the hand placement of items in equip/unequip screen, and in play. Trivial.

I suppose, Not so trivial: Rolls, effects, and stats can be changed--I know it'd take extractions and stuff--but it is essetially done all the time in these mods--someone created the flamethrower.

Visual animation sequences for said attack and blocks: Not so trivial I suppose:
Similar to the case of the one mod that changes the animations to lukes ROTJ moves. Say I (LH) were fighting malak (RH). Now my primary is LH. I know it would look inconsistent (and possibly crappy) to use even mirrored versions of existing animations on some. My goal is ones that actually look like I'm actually making contact and fighting other characters and stuff. More extractions and some investment in software and beta testing etc.

stoffe
02-08-2007, 08:14 AM
As far as I know this is not possible to do. To my knowledge the game engine supports a limited set of animation "slots" for each model. So while you theoretically could modify the animation supermodel to mirror all the animations (which I doubt is possible in practice since there currently is a limited understanding of the MDL/MDX format), this would just make all the characters in the game lefthanded.

To be able to allow both lefthandedness and righthandedness you would need thee different sets of all melee combat animations for each weapon type (lefthanded vs. lefthanded, lefthanded vs. righthanded, righthanded vs. righthanded for single, stab, staff and dual-wield combat animations) to make it look like the weapons actually hit the opponent's weapon. That's a lot of new animations. But the game engine wouldn't know what to do with these extra animations if you added them to the supermodel.

To be able to actually switch animation set between left-handed/right-handed would also require changes to the game engine, which is beyond the scope of what modders can/may do.

Lots of work for a relatively minor cosmetic detail, which is why game makers usually don't bother with it and make everyone righthanded, I suppose. :)

Darth Avlectus
02-12-2007, 04:04 AM
Bummer. I know it'd be a lot of work, which I'd be willing to do--were I experienced enough and, yes, I have considered how many different animations it'd take.

Hmm. The engine wouldn't know what to do with all of them? Yeh, ok. Point taken, modifying the engine is pretty nasy work. Not to say it couldn't be done, but perhaps just a little too ambitious. I'm aware some things are "Hard coded" which means they cannot realisticly be changed--or at all.

I suppose I could just hae a mirror of the motions and have LH be the norm for everyone--were the format understood more. tho tedious, and much trial and error, could new animations be made to replace the old ones, successfully?

BTW, THAK YOU. :)