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View Full Version : Bug with uninstalling a WIP mod


Ferc Kast
03-17-2007, 03:55 PM
http://i55.photobucket.com/albums/g126/jcoolZombie/portraitsproblemagain.jpg

Just for one to understand, I took out a Carth portrait I made. This is what happened in a saved game.

Please help.

EDIT: This WIP mod to be released soon...:D

Kristy Kistic
03-17-2007, 04:27 PM
Did you change the portraits.2da?

Ferc Kast
03-18-2007, 04:56 PM
I only made a po_pcarth.tga file. But, I didn't change the portraits.2da file at all.

glovemaster
03-19-2007, 03:45 AM
did you put the file in the override? or overwrite the existing one? (i know thats a silly question but its possible)

Ferc Kast
03-20-2007, 03:16 PM
did you put the file in the override? or overwrite the existing one? (i know thats a silly question but its possible)

I put in the Override. Then, I took it out to modify the picture a bit more. And this happened when I took out the portrait.

glovemaster
03-20-2007, 04:19 PM
well, i can only think that you have edited the portraits.2da file or you have the file in the override still, its just corrupt or its plain white? I would recheck your override for the file and if its there, remove it. If it isn't i would remove portraits.2da from your override. If thats not there or it doesnt fix it, i would reinstall the game...

stoffe
03-20-2007, 05:22 PM
Is his portrait still white if you start a new game? I've noticed that the game handles the portraits of party members a bit strangely at times when you load a savegame if you've changed their portraits. Sometimes my character has kept an old portrait after I replaced it with a new one after reloading a save where the old one was used.

Does the write portrait remain if you save again (in a new slot!) and reload from that savegame?

Ferc Kast
03-20-2007, 05:31 PM
:wstupid: now. After using KSE quickly, something happened.

Before using KSE (http://www.freewebs.com/jcoolmoder/before.JPG)
After using KSE (http://www.freewebs.com/jcoolmoder/after.JPG)

glovemaster
03-21-2007, 12:12 PM
I assume its fixed then?

Ferc Kast
03-21-2007, 03:35 PM
Yep, it's fixed.

Now, I am back to making the other portraits for the NPCs, except Bastila & Carth because their portraits are done.

tk102
03-21-2007, 04:45 PM
Ha ha! It is a rare thing when KSE fixes a savegame. Only other times I can think of is with Min1HP glitches. Congratulations on the self-help. :)

Ferc Kast
03-21-2007, 04:55 PM
Well, I had to go to the NPC section expand Carth and go to portraits, then "commit changes". Then, it worked. Hey, wait a second you're the person who made KSE. That takes some skill to make a program as good as that. Always helpful for testing/using mods.