PDA

View Full Version : Vampire the Masquerade: Bloodlines (spoilers ahead)


Pages : [1] 2

Jae Onasi
03-23-2007, 09:33 AM
When stoffe said the game was very enjoyable, she wasn't kidding. I've been...sucked into this game quite thoroughly, nearly as much as I have with the Kotor games.

It's rated M for violence, gore, and language, so there will be some content we can't discuss here because of the PG-13 restriction. However, we should be able to handle most of it without any problem.

There are some walkthroughs on gamebanshee and gamefaqs, including recommendations for first-time players. You can use the character creation wizard if you want, but I happened to pick Toreador (on stoffe's suggestion), and am going the seductress route.... :)

tk102
03-23-2007, 09:52 AM
Hey, cool a thread. :) I'm just starting this game too. I have to admit, coming off of NWN2, it was a bit of psychological shock to play through the tutorial as an undead. I'm impressed so far with the music and :) the dance animations. The game does a good job conveying the dark setting quickly and having a television and a radio to listen to at the beginning is a nice touch. The dialog is entertaining and that's a big selling point for me.

I currently playing a persuading, male Tremere (in spite of stoffe's suggestion :xp: ).

PoiuyWired
03-23-2007, 10:30 AM
Well, the game lacks quite some really fun bloodlines to play with, too bad, but then again that maybe for gameplay purpose. Same goes for all those traits/glaws. I mean yes its fun being a City Gangriel with that perfect shapeshifting, permanent white wings that allows you to glide the nightsky, and nice ofuscate to remain unseen, and a little pet rozen maiden to play with, but it would be a pain to program into gameplay.

oldflash
03-23-2007, 11:33 AM
For real fun play as Malkavian. Is not the best race/clan but it has a unique style of talking.
Still, it was something which I don't like: to exit building=> loading, cross the road and enter in another building=>loading...
But beside that is a great game.

Ghost Down
03-23-2007, 11:33 AM
I've been willing to try this game. But I haven't bought it yet, cause people are saying that it is very buggy? Is this true?

- Ghost Down

stoffe
03-23-2007, 11:44 AM
For real fun play as Malkavian. Is not the best race/clan but it has a unique style of talking.
Still, it was something which I don't like: to exit building=> loading, cross the road and enter in another building=>loading...
But beside that is a great game.<----

I agree that Malkavian is the funniest clan to play as, however I think they are best for a second playthrough. The game will be too confusing if you play as a Malkavian on your first time through, and you'll miss out on many of the nuances, foreshadowing and Malkavian insight in their dialog if you aren't already familiar with the story. :)

I did my first time through as a Toreador, since they give you access to extra dialog at times, are good at charming people and still are pretty decent in a fight. After I played as a Malkavian I've been unable to switch away to another clan. They're just too charming in their own insane way, and make the game setting seem not quite as dark as it is. :)

It's weird, but there is just something fun about playing a good-natured (well...) but completely happy-crazy undead vampire who intuitively knows everyones secrets but is too insane to use that knowledge to any real extent. :) A quite different game experience than what you usually get in RPGs.

I've been willing to try this game. But I haven't bought it yet, cause people are saying that it is very buggy? Is this true?


I've played the game through a few times with the latest official patch installed and haven't run into any major game-stopping bugs. But I guess that might vary depending on what OS and computer hardware you have.

Jae Onasi
03-23-2007, 11:52 AM
I haven't found it very buggy myself, but I'm not very far into it. I wouldn't be surprised if some of the bugginess is related to people playing it having minimal system requirements for that time. I'm playing it on my new laptop which is a dual-core with 2 Gb of RAM and a decent video card, and I suspect that makes quite a difference. Btw, it seems to be playing nice with Vista.

You apparently do have to get the 1.2 official patch or you'll have a major bug problem near the end of the game. There's also some fan-made unofficial patches, and that one's up to v3.5 now. I've installed the official patch, but I was going to wait until I finish this playthru before installing the unofficial patch.

Ghost Down
03-23-2007, 11:55 AM
My specs are ok. Way high. Hehe. As for the patches. Where can I get the 1.2 official patch and 3.5 unofficial patch? And do I need to install any older versions before installing the new versions?

- Ghost Down

stoffe
03-23-2007, 11:56 AM
You apparently do have to get the 1.2 official patch or you'll have a major bug problem near the end of the game. There's also some fan-made unofficial patches, and that one's up to v3.5 now. I've installed the official patch, but I was going to wait until I finish this playthru before installing the unofficial patch.

Yes, the patch is a must since they've fixed a bunch of fairly serious bugs. I tend to stay away from unofficial patches though since their creators usually have a hard time sticking to just fixing bugs, and do some rebalancing and tweaks to the game to fit their vision of how it should be. I prefer to do my tweaks myself to get them as I want them, and want a "clean" game to start from. :)

Even if you bump into non-crashing bugs (which is rare but can happen) you can usually bypass them using the game's rather extensive cheat/debug console.


My specs are ok. Way high. Hehe. As for the patches. Where can I get the 1.2 official patch and 3.5 unofficial patch? And do I need to install any older versions before installing the new versions?
You can get the v1.2 patch here (http://www.vampirebloodlines.com/patch/).

tk102
03-23-2007, 12:33 PM
Where can I get the 1.2 official patch and 3.5 unofficial patch? The 3.5 patch is here (http://www.3dgamers.com/games/vampirebloodlines/downloads/)

Ghost Down
03-23-2007, 01:13 PM
Ok, so I only need to install the official update and forget about the unofficial update?

- Ghost Down

Negative Sun
03-23-2007, 01:24 PM
Could someone encourage my being lazy and provide a useful link for this game, possibly with nice screenies or something? Thanks ;)

tk102
03-23-2007, 01:43 PM
Ok, so I only need to install the official update and forget about the unofficial update?
I plan on just using the official patch for now then maybe on 3rd play, try out the unofficial one to see the differences.

stoffe
03-23-2007, 01:44 PM
Could someone encourage my being lazy and provide a useful link for this game, possibly with nice screenies or something? Thanks ;)

You can find the official site here (http://www.vampirebloodlines.com/) which contains some info and screens from the game. Note that the game is rated M/18+ for a reason, so if you're younger than that you shouldn't go there (they have an age verification form on the first page).

In short the game is an RPG that takes place in Los Angeles 2004. A vampire society exists secretly among human society, governed by a code called the Masquerade that dictates that no vampire may take any action that makes humanity aware of the existence of supernatural beings. At the start of the game your character is killed and Embraced (turned into a vampire), and you spend the rest of the game finding your place among the backstabbing and politics of the vampire society, as you work for different factions with different goals, while struggling to maintain your sense of humanity and compassion against the primal beast within (or embracing that beast, if you're a more evil-leaning type :))

As an RPG it is story-driven, has fully voiced dialog and a skill/feat system that governs your character's skill in combat, conversations and other activities like picking locks, hacking computers, researching lore etc. Combat in the game is from a "live" first person perspective (which you can toggle to third person view if you like, which I prefer except when sniping), but where character skills determine how good you are at aiming, hitting, doing damage, special moves etc as much as the player's twitch skill. :)

The main plot of the game is somewhat linear, though it branches at a few locations where you can decide which side in the conflict you want to ally yourself with. There are also 5 different endings depending on choices you make. Dialog also matters since if you piss off certain characters that may close doors for you later and prevent you from joining with a certain side (or all of them if you're a total jerk to everyone :)). Aside from the main plot there is also a few bigger roaming areas with plenty of sidequests to do and places to explore. Some quests stretch over multiple areas, while others are smaller and quicker to do.

The experience system in the game is focused around solving problems, completing quests and doing things with finesse. You get no XP for killing enemies. You might get bonus XP if you manage to pull off a particularly difficult way of solving a quest (like sneaking into a building full of armed thugs to steal an object and get it undetected may give you bonus XP, while going in guns blazing will only give you the quest completion XP). There is no "character level" system, instead you can spend your XP directly on a variety of skills and attributes to level them up.

You choose one of 7 different "clans" for your vampire at the start, which roughly corresponds to classes in "normal" RPGs. A clan has certain strengths, weaknesses and a fixed set of disciplines (vampire special abilities similar to spells) they have access to. Some clans are more combat/brawn oriented while others are more diplomatic/persuasive in conversations. Some clans also alter the game experience significantly. Like the Nosferatu who look so hideous they can't blend in amongst humans, and as such must stay out of view and keep to the shadows, sneaking around. Or the Malkavians, who are completely insane, but have a strange gift that allows them to see the truth behind matters, making them intuitively know others' secrets. Though since they are insane it can be hard to sort the truth out in their ramblings. :)

The game is based on the same game engine as Half-Life 2, so the graphics are fairly decent, though they are not the main attraction of the game. Still, the graphics along with excellent sound and music contribute greatly to the very creepy feeling some of the game areas have, that certainly keeps you at the edge of your seat. :) The game has one of the creepiest, spookiest areas I've seen in any game, and still there isn't a single hostile enemy for you to fight in that place. Playing that quest at night is not recommended. :)

Ghost Down
03-23-2007, 02:51 PM
Well, I just picked it up and played through the tutorial. And damn! It is awsome! I should have tried it out earlier. Started the game with that bug guy from the the Brujah. Might consider starting a new game though. As an Tremere or an Ventrue. What do you think Stoffe?

- Ghost Down

The Source
03-23-2007, 03:43 PM
I cannot believe that people have finally picked this game up. Lol... VTM came out about two months before KotOR II. I must have played this game over a hundred times. Personally, I was upset when it didn't go head to head with KotOR II for 'Game of the Year'. VTM has one of the best pop-culture sound tracks I know.

I hope everyone has fun. This game rocks!

igyman
03-23-2007, 03:43 PM
I've been recommending this game for quite a while now, it's IMO one of the best games around. I've finished it with every clan and it was always a fun experience. When it comes to magic I'd say that the Tremere are my favorite, but every clan has its advantages and interesting gameplay influencing feats. I've also played its predecessor VTM: Redemption, but Bloodlines is much better. And the ultimate revelation of the sarcophagus... heh heh, well, I'll let you peeps find out for yourselves. I don't want to spoil it, but you should know that there are about five endings, so there's loads of fun to be had.

The Source
03-23-2007, 03:49 PM
I've been recommending this game for quite a while now, it's IMO one of the best games around. I've finished it with every clan and it was always a fun experience. When it comes to magic I'd say that the Tremere are my favorite, but every clan has its advantages and interesting gameplay influencing feats. I've also played its predecessor VTM: Redemption, but Bloodlines is much better.
I agree Igyman. 'Redemption' was pretty cool for its time, but 'Bloodlines' raises the bar for White Wolf. 'Tremere' and 'Gangeral' are my favorite. Every time I play the game, I am allways finding something new.

Jack rules! Lol...

igyman
03-23-2007, 03:52 PM
I agree Igyman. 'Redemption' was pretty cool for its time, but 'Bloodlines' raises the bar for White Wolf. 'Tremere' and 'Gangeral' are my favorite. Every time I play the game, I am allways finding something new.

Jack rules! Lol...

Ha ha, I forgot about Jack, yep, he's great. Another character that really cracked me up was Fat Larry. Oh man...

Oh yeah, a funny fact - the name of the main villain in Redemption was Vukodlak, which is a serbian (my native language) word for werewolf.

stoffe
03-23-2007, 04:03 PM
Started the game with that bug guy from the the Brujah. Might consider starting a new game though. As an Tremere or an Ventrue. What do you think Stoffe?


Depends on how you intend to play. Here's a quick summary of the different clans as I see it. :)

Brujah are individualistic rebels and brawlers who usually are very strong in straight melee fights. heir disciplines reflect this as well, with Celerity (increased speed), Potency (more melee power) and Presence (weakens nearby enemies) and a skill bonus for unarmed combat. On the downside they are somewhat more likely to frenzy than most of the other clans. Their somewhat rough physical appearance might make some NPCs a bit more tight-lipped when talking to them. May be a good clan if you prefer to rely on brawn rather than brains to get through sticky situations.
Strength: Melee combat
Quirks: Somewhat limited dialog

Gangrel primarily are chaotic, individualistic shape shifters (Protean) who can soak up a lot of damage (Fortitude) and have Animalism as a support/attack discipline. Like the Brujah they are more likely to frenzy, and they even get some further combat bonuses when doing so. The Animalism discipline is lots of fun (you see The Sheriff using it a couple of times during the tutorial), but will drain your blood pool quickly if you use it often. Like Brujah they are also primarily brawlers and their wild, unsophisticated looks can make some NPCs more tight-lipped when speaking to them.
Strength: Melee combat, offensive disciplines
Quirks: Shape changers, somewhat limited dialog

Ventrue are the "nobility" of vampire society. Bankers, businessmen, aristocracy usually end up becoming Ventrue in unlife and continuing to live in undeath as they did in life (though with more nocturnal habits :)). As a Ventrue you are more easily accepted in some vampire circles, though the Brujah-dominated Anarchs won't think better of you. As disciplines they have Dominate which allows them to mess with people's heads, and can mind control human NPCs in dialog (which the Tremere can't do). They also have Fortitude which makes them able to absorb more damage, and presence which weakens nearby enemies. On the downside they are so refined in their tastes that they can't feed on animals, and they have a chance of vomiting up the blood again if they feed on unfortunates like bums and "escorts". Their refined manners and distinguished appearance makes some NPCs open up more to them in dialog.
Strength: Conversation, manipulation
Quirks: More limited feeding

Toreadors are the "party animals" of vampire society, who enjoy culture and the fruits human society has to offer. They are like vamped film-stars, artists, authors, entertainers etc. They have a closer tie to human society than other vampires. Valuing these ties their humanity gains/losses are double that of other classes when doing compassionate/vile acts. Fairly good-looking and charming they are good at conversations and can get some NPCs to open up more when talking to them. While good at using their silver tongues in conversation they are fairly good in battle as well if needed. They have the Auspex discipline that allows them to tell friend from foe and see living beings through walls from a distance. It also augments their skill with firearms when used. They also have Celerity which speeds them up, and Presence that weakens nearby enemies.
Strength: Conversation (seduction/persuasion), ranged combat
Quirks: Humanity sensitive

Tremere are a clan of blood mages who even other vampires find distasteful. Physically weaker than the other clans, they have the Thaumaturgy discipline of blood magic to make up for it. This allows them to attack, weaken and drain blood from enemies in a variety of rather gruesome ways. The Tremere mostly stick to themselves and are generally distrusted by other vampires, which can be a disadvantage when dealing with the rest of vampire society. They also have the Dominate discipline that allows them to mind control others, and the Auspex discipline that allows them to see friend from foe and the true nature of a being, and lets them see living beings through walls.
Strength: Blood magic, Ranged combat
Quirks: Physically weak

Noferatu are a clan of hideously disfigured vampires that look so monstrous there is no way for them to blend in in human society. As such they must stay out of sight, since being seen by humans violates the Masquerade. To this end Nosferatu sticks to the shadows and usually travels around via the sewer systems in the city where the chances of being spotted by innocent humans is small. They also manage to squeeze more blood out of animals they feed on, such as rats found in the sewers. They obviously have their physical appearance and seduction skills permanently penalized. On the flip side they have the Obfuscate discipline which renders them invisible to make it easier for them to stay undetected. They also have the Animalism offensive discipline, and Potency which makes them very dangerous in melee combat. Playing as a Nosferatu alters gameplay significantly since you can't freely interact with the many human NPCs found throughout the game. Other vampires tend to find them disgusting as well, though they appreciate their usefulness in intelligence/information gathering.
Strength: Melee combat, Stealth, sneak attacks, offensive disciplines
Quirks: Monstrous appearance

Malkavians are a clan of vampires cursed with insanity. They see the word differently from everyone else and have a keen insight that allows them to glimpse the motivations and secrets of others they talk to. But their insanity also makes them think and talk in rather odd ways, which can sometimes make it hard (but hilarious) to converse with other NPCs effectively. Though fortunately their Dementation discipline allows them to mess with the heads of others in dialogs, forcing insanity into their skulls and making them see things the same way as the Malkavian instead. :) Dementation can also be used offensively in battle and then works somewhat similar to the Dominate discpline of the Ventrue and Tremere. They also have Auspex that lets them tell friend from foe, see the nature of beings and see living beings through walls, as well as bost their ranged attacks. Further they have the Obfuscate discipline that allows them to turn invisible and have an easier time sneaking around or stealth killing enemies.
Strengths: Dementation, Stealth, Ranged combat
Quirks: Insanity

The Source
03-23-2007, 04:06 PM
Ha ha, I forgot about Jack, yep, he's great. Another character that really cracked me up was Fat Larry. Oh man...

Oh yeah, a funny fact - the name of the main villain in Redemption was Vukodlak, which is a serbian (my native language) word for werewolf.
Lol... That is cool.

China Town or Las Vegas? Which do you prefer? :)

SithRevan
03-23-2007, 05:00 PM
I actually have heard of this game before from a friend but I never really gave it a try. It sounds like it is something that I would enjoy though so I might get myself a copy of it.:D

igyman
03-23-2007, 05:11 PM
Lol... That is cool.

China Town or Las Vegas? Which do you prefer? :)

Hmmm, I think you mean Los Angeles downtown, or maybe Hollywood, since there's no Vegas in Bloodlines, but to answer, I don't think I prefer any quarter, they all have something cool that makes me like them all. Chinatown, for example has that old former assassin turned fortune teller that always cracks me up and the quest to eliminate his former partner... one of the funniest I've done and also a good reminder that quests in this game can be solved through many different ways and to many different outcomes. Also the armament... err remedy seller from Chinatown is also one of the funniest characters around. Whew, enough rambling and spoiling for now. :D

Ghost Down
03-24-2007, 06:02 AM
Hey, does someone know where I can download some skins? I found this website called Paine's Site. But there are only a few skins there..

- Ghost Down

Negative Sun
03-24-2007, 07:14 AM
Damn you stoffe!
You would make an excellent sales person I want this game badly now!
Is there a demo for it to whet my appetite? Cause I can't seem to find one on the official site...

Achilles
03-24-2007, 02:29 PM
Hey, does someone know where I can download some skins? I found this website called Paine's Site. But there are only a few skins there..

- Ghost Down99% of all the skins worth having are on Paine's site. If you look really, really hard, you might find a handful of other sites that have skins on them as well, but almost all of them can be found on Paine's :D. At least that's been my experience.

tk102 mentioned the music, so I thought I might offer a "suggested playlist" for a homemade music mod (sorry folks, can't make this one available for download):

<all of these tracks can be found in X:\Activision\Vampire - Bloodlines\Vampire\sound\music\licenced>

05. chiasm - isolated replaced with Flesh - Tiesto feat. Jan Johnston
aerial - pound and glaze replaced with Kayama Painters - Endless Wave (Ferry Corsten remix)
asp hole replaced with Only - Nine Inch Nails
genitorturers - lecher bitch replaced with Personal Jesus - Marilyn Manson
ministry - bloodlines replaced with My Girlfriend's Girlfriend - Type O Negative
vesuvius replaced with Never an Easy Way - Morcheeba (this has to be replaced in X:\Activision\Vampire - Bloodlines\Vampire\sound\music\hollywood\asphole also)

last but not least

music_rock2 less muffled and music_rock2 replaced with Strict Machine - Goldfrapp (these can be found in X:\Activision\Vampire - Bloodlines\Vampire\sound\environmental\music)

Personally, I felt these tracks fit the mood of their locations a little bit better than the default music.

EDIT: Also, FWIW, I enjoy playing as a Nosferatu the most :D

PoiuyWired
03-24-2007, 09:21 PM
Well, the only Disappointing thing is that when I choose true Brujah... and its almost the same as a regular Brujah. I mean, they should be quite different from one another, and oh... I miss their time stop ability thingy.

tk102
03-25-2007, 01:37 AM
Ran into my first bug... appears to be a show-stopper for me. I found Lily and freed her. After she kills the entering doctor and completes her dialog with, my character evidently goes into frenzy mode and gets permanently stuck trying to walk out of the door. I can see the a doctor that Lily attacked standing in the hallway. At first I thought this due to the fact that I already had 10 humanity and that the humanity gain from the dialog was driving me into the frenzy. I tried again with 9 humanity but got the same result. :( Looking for patches...

Edit: Found this thread link (http://www.gamebanshee.com/forums/vampire-tm-bloodlines-47/problems-since-2-4-patch-76473.html)
so I reloaded the scene and made sure to not touch my mouse or keyboard. Problem solved... :) continuing...

Bee Hoon
03-25-2007, 03:14 AM
The Ocean House quest is sooooo creepy! I recommend playing that during the day and/or turning the volume down unless you have nerves of steel. I kept jumping every few moments! I'm playing as a Tremere... Gotta love the billowy skirt:p

SpaceAlex
03-25-2007, 05:42 AM
I love this game. Anyone that hasn't picked it up yet (because of bugs or whatever), should get it. The unoffical patch fixes pretty much every bug in the game, so there's no reason not to own the game.

Vaelastraz
03-25-2007, 05:58 AM
It's a pretty good game. Bought it the instant it was released.

There was a bug though, a critical one where I had to use console commands just to continue playing. That's annoying, didn't the guys even check if you can play through the game? Anyway, there's a fan patch now, but there wasn't when I played the game...

Anyway, I played a female Toreador. Speed is just the BEST ability. Dodge bullets in a Matrix like way!

Btw can we discuss story here?

tk102
03-25-2007, 10:28 AM
@beehoon: Stopped playing at the Ocean House last night just after entering the house. Looks like a well-made area. :)

@SpaceAlex: good to hear about the unofficial patches... I was a little leary to install them.

@Vaelastraz: Which bug is that? It'd be good to recognize it if it happens. And I suppose you can talk about the story line a little, but since there's quite a few of us who are playing for the first time, could you use the [spoiler] tag where necessary? :)

PoiuyWired
03-25-2007, 10:38 AM
Yes its wonderful. *sigh* too bad you can't play as Revanos, anyone have a link to a mod site?

swphreak
03-25-2007, 10:57 AM
I heard about how this game was amazing, but had a crapload of gamestopping bugs. Have they not fixed it by now (officially)? I guess going out of busniess will make things harder. It's been out for awhile hasn't it?

Also, is there a demo somewhere? I'm thinkin' of getting it off steam. It's only 20 bucks.

SpaceAlex, do you have a link to these unofficial patches' homepage?

stoffe
03-25-2007, 11:06 AM
@Vaelastraz: Which bug is that? It'd be good to recognize it if it happens. And I suppose you can talk about the story line a little, but since there's quite a few of us who are playing for the first time, could you use the [spoiler] tag where necessary? :)

I would guess this is referring to the bug where you can get stuck trying to escape from the Society of Leopold at the end of that mission. (It's quite late in the game, after you've been to all four city districts.) To my knowledge that bug has been fixed in the patch though. At least I've never encountered it when playing.

You could bypass that bug using the debug console to run a function that sets the "mission completed" variables and warp out of the area. But hopefully that isn't needed any more. :)



Also, is there a demo somewhere? I'm thinkin' of getting it off steam. It's only 20 bucks.
SpaceAlex, do you have a link to these unofficial patches' homepage?

As far as I know there hasn't been any demo released for the game.

The unofficial patches don't seem to have any homepage of their own that I have been able to find, but you can get them all from here (http://www.worthdownloading.com/game.php?gid=196). Since the game engine source code isn't available its mostly superficial scenario bug fixes and modifications though. Nothing essential to play the game, though I suppose they can improve some things if you agree with the changes that they make. :)

The patch/change notes for the patches are below, if you want to know what they do before spending time to download a 180 Mb patch. :)


SPOILER ALERT!

v3.5
----
Placed Yukie into endgame Temple like planned and fixed more props.
Swapped Boris' Colt with a Glock and updated CIS computer details.
Added female Desert Eagle and gave it to hunters, thanks to MooCHa.
Restored about ten unused lines from Jack, Knox, Trip and LaCroix.
Inverted Milligan humanity loss and clarified a tutorial quest log.
Lowered flamethrower lethality and Eldritch Prodigy damage effect.

Fixed missing stealth kill sounds for replica katana and bush hook.
Restored Protean claw effects and solved some smaller text issues.
Added missing lamps to the Ocean House trailer and locked the door.
Stopped Doris from falling in floor and the need to reset options.
Fixed wrong auras of Ash, Barabas and Julius and raised dog health.
Unified irregular maximal ammo values and changed some ammo worth.

v3.4 23.02.2007
----
Added civilian humanity loss to Giovanni, pier and Blood Hunt maps.
Increased chance to notice the Ocean House killer and hid his axe.
Made Giovanni snort girl mortal and added xp for Dementating Chunk.
Restored female rat drain, male Hysteria, Mira and Heather sounds.
Made more Chinatown enemies wield new blade and lowered it's worth.
Placed Gary in council cutscene and synced courtroom sword sounds.
Gave .38 on tutorial completion and an xp but no items on skipping.
Restored Yukie's visible sword and moved Ra blade to Fu Syndicate.
Added unused quest logs and missing muzzle flashes to the tutorial.
Made Mercurio sell the body armor, but only after the Hallowbrook.
Swapped a Tremere history and showed player alive at Anarch ending.

Corrected more misplaced props and replaced "DMP" flickering blood.
Restored missing flamethrower stats and voices at Grout's mansion.
Repaired Romero lip-syncro, cut line and Strauss not giving reward.
Fixed Milligan Pisha bug, Lotus Blossom key board and Carson's pc.
Created a few missing Malkavian lines for Damsel, McFly and Imalia.
Fixed lines of Gary, Kanker, Venus, Jeanette and more text issues.
Restored invisible tabletops and many absent light and lift cables.
Renamed flaming to 'Pyro Crossbow' and adjusted the warrens dates.
Added stealth bonus hints and cut Heather's hair, thanks to MooCHa.
Included Bloodlines editing tools and fixed a Pisha quest log bug.
Adjusted Glock deploy sound and restored missing Desert Eagle ones.

v3.3 11.01.2007
----
Replenished Misti's blood and repaired broken Tremere blood return.
Awarded xp when releasing Julius and restored Ming/Fu connections.
Made ghouling Heather easier again and added camera moving to cfgs.
Gave katanas to Temple and Society enemies and removed respawning.

Prevented Boris' door from closing and Dema from vanishing in view.
Fixed hospital screams and dialogue bugs of Arthur, Cal and Pisha.
Shortened Ventrue loading tip and some histories names to fit page.
Removed flickering reservoir decals and fixed many floating props.

v3.2 30.11.2006
----
Added humanity loss when killing innocents in several combat areas.
Put unused cat model at 609 and replaced flickering blood on Dane.
Modified bad discipline effects for non humans, thanks to Populism.
Used hidden Ithaca sound, gave Colt to Boris and fixed more props.
Renamed Bloodsuckers' to Bats' Communion and updated female Sabbat.
Made Imalia and Mitnick turn better and Isaac give his gift later.

Fixed hunters spawning on main hubs and another Imalia's quest bug.
Repaired possible freeze on freeing Lily and left over respawning.
Corrected GLOCK name, modified clothing text and added cl_smooth 0.
Made sure the fast Nosferatu dies and rendered Empire TV inactive.
Improved first Heather dialogue and fixed Vandal and Bertram lines.
Changed Yukie log, two pc prompts and wrong level re-enter sounds.

v3.1 20.10.2006
----
Unbarred Ming's Temple door and hopefully fixed Beckett's wait bug.
Made Copper leave for infusion and restored Pisha's meal cutscene.
Removed hunter when Ash is gone and erected more tipped over props.
Turned character screens music off and lowered Venus' cut to $125.
Fixed ammo in Romero's trunk and reduced zombie spawning frequency.

Restored Jeanette/Therese struggling scene and a few Heather lines.
Made speech stop when Bruno enters and fixed some Giovanni guards.
Corrected errors in dialogues of Christopher, Milligan and Jezebel.
Deleted theatre statists and restored Larry's quest for Nosferatu.
Changed some weapon infos and moved Giovanni Mansion diving boards.

v3.0 05.10.2006
----
Darkened Beckett's glasses and fixed some others, thanks to MooCHa.
Added speech to Jack's cheat lines and lessened Ming's bar weight.
Granted humanity for persuading Therese and Jeanette to make peace.
Lowered baseball bat, tire iron and new katana skill requirements.

Erected several tipped over props and added a few inspection nodes.
Corrected a few bugs in dialogues of Milligan, Julius and LaCroix.
Moved the bum in the abandoned building and restored his fast exit.
Fixed entering the pawnshop crash caused by sound, thanks to Bogj.

v2.9 13.09.2006
----
Renamed new blade dropped by the asian vampire to 'Replica Katana'.
Tseng will offer the SPAS directly and the flaming crossbow later.
Made Larry's quest independent of buying and fixed briefcase scene.
Released trapped Fu Syndicate guard and added Julius killed lines.

Changed flaming crossbow text and added some more inspection nodes.
Corrected typos and lines for newscaster, Lily, Copper and Vandal.
Removed another warehouse spawning and restored beachhouse weapons.
Fixed superguards at Giovanni Mansion and the bonus Sweeper lines.

v2.8 22.08.2006
----
Made all enemies drop their weapon when killed except the Brothers.
Added missing inspection node to Bertram's CD and many more items.
Unlocked doors to Boris for Venus quest and lowered Dema condition.
Removed .38 got for skipping the tutorial and added the quest log.
Swapped histories around again to alter those that made no changes.
Lowered .38 ammo price and time when crossbow bolts are available.
Added humanity loss for sending Copper and a wrong bloodpacks line.

Moved misplaced Ra texture folder and corrected female wield model.
Restored exploding King's Way runner and altered book loading tip.
Fixed options when asking Trip for weapons and a Prince line error.
Removed respawning warehouse thugs and missing beachhouse weapons.
Made clinic guard not open doors twice and added a Nurse condition.
Fixed Eerie Presence bonus and reactivated the downtown sewer map.
Repaired possible Gallery crash on entry and resetable quest state.

v2.7 08.08.2006
----
Cops now have Glocks and dead enemies will drop somewhat more ammo.
Missing texture for the Ra blade reconstructed, thanks to Xealous.
Made paying angered Vandal easier and added a Gargoyle quest state.
Removed the zoom mode of the 'Jamie Sue' and balanced with damage.
Fixed Eliza not raising Melee and wrong Thistle effect description.
Moved computers and firearms books from Trip to clinic and Carson.

Restored Zygaena appearing in the Red Dragon after talking to Ming.
Fixed wrong conditions in dialogues of LaCroix, Beckett and Tseng.
Circumvented bug that made it possible for Boris to be unreachable.
Corrected several histories in which the Melee bonus did not work.
Repaired bug that could make Imalia angry before getting her quest.
Fixed python script errors in Grout's Mansion and Vesuvius levels.

v2.6 27.07.2006
----
Added missing xp for plague quest and fixed Hannah quest state bug.
Made Tseng not offer blood as he doesn't even know about vampires.
Venus will now give you a constant $250 payment when you visit her.

Removed another double Malkavian line and clarified two quest logs.
Fixed a bug that reset Yukie's quest if you spoke with Ming again.
Made Chunk not be in the Asylum anymore after you met him downtown.

v2.5 30.06.2006
----
Made Mitnick mail his reward already after the first schrecknet hub.
Raised chances for Jeanette and Therese peace and Jeanette winning.
Lowered Persuasion requirements for all Giovannis to the same value.
Hacking and lockpicking powerup models centered, thanks to DDLullu.
Modified xp and log for one plague quest state, thanks to Acleacius.
Made Mercurio morphine quest update if you already had some on you.

Fixed xp gain for entering Gallery Noir by seducing Chunk once more.
Removed a surplus Malkavian line and altered some answers to Venus.
Restored missing Masquerade redemption for ways to get rid of Patty.
Fixed Glock walking animation and changed the Ra blade description.
Repaired VV and Jeanette sending you their emails at the wrong time.
Corrected a condition when telling Damsel about the Chang brothers.

v2.4 13.06.2006
----
Visible fangs added to all vampires missing them, thanks to DDLullu.
Raised Obfuscate frame rate with autoexec.cfg, thanks to Acleacius.
Made it possible for all clans to get the secret info from Johansen.
Fixed a stats condition issue that may result in several new lines.
You will receive a point of humanity for warning Wong Ho about Ming.
Gaining the Tremere haven is now independent from the quests order.

Restored Jeanette encounter that somehow got lost in recent changes.
Changed conditions and text for entering gallery with Chunk's help.
Corrected two lines to Isaac and Knox and changed a Muddy quest log.
Fixed speaking to LaCroix before going to the Society another time.
Removed double Masquerade redemption gained by taking care of Patty.
Added variable for Vick's death that may clear up connected quests.

v2.3 23.05.2006
----
Put ten 'Jamie Sue' rounds in Romero's trunk for the cemetery quest.
Lowered humanity points gainable during the serial killer dialogue.
Standardised key names in options, loading tips and tutorial popups.
Made charity money stay available after the paintings were slashed.
Decreased kick of Mac 10 and Steyr Aug and restored Ra blade damage.
Removed illogical player@directory prompts from computer terminals.
Altered an Imalia line and a quest state for "bonus" magazine quest.
You'll lose a point of humanity for giving the pendant to Jeanette.
Stopped VV sending her poster so you won't miss out on Gary's email.

Repaired 2.2 bug of Giovanni and Hitman quests not being recognized.
Persuading Jeanette and Therese to make peace is like intended now.
Checking of texts and subtitles concluded by RobinHood70 and myself.
Fixed a double answer to Gary and modified Viktor/Maria Persuasion.
Altered some histories that made no change, no sense or added items.
Shortened a line of Strauss that wrongly claimed moving your stuff.
Changed a Pisha line to reflect the possibility you killed Milligan.
Added the missing graph files for the modified Venture tower level.
Corrected one last name on the Santa Monica busstop and sewer signs.
Stopped dead Malcolm sending mail and Adam repeating a line of his.
Fixed small bugs in Damsel, Knox, Beckett, Venus and Ming dialogues.
Restored lost lines of Flynn and moved some Malkavian lines around.
Removed bug allowing all clans to move using one downtown sewer map.
Correctly stated Brujah Unarmed bonus and Nosferatu Seduction zero.
Made speaking to LaCroix before going to the Society possible again.

v2.2 22.03.2006
----
Included the unused histories so that each clan has seven plus none.
Swapped trouble making history conditions with similar limitations.
Provided twenty places for Malkavian voice whispers during dialogue.
Restored welcome lines of Bertram including xp gain and log update.
You will lose a humanity point when making Ash exchange his clothes.
Fixed graphics of baton, VV photo, Megahurtz card and Gary's tapes.
Restored xp gain for entering the Gallery Noir by befriending Chunk.
Made Bruno attack on lockpicking the Giovanni Mansion meeting-room.
Removed respawning at Lotus Blossom, Temple, Venture and Giovanni's.
Making love to Jeanette is now possible before taking on her quest.
You will lose humanity for taking money for solving the Tawni quest.
Moved Giovanni loading tips up and added lost lines of the sweeper.
Removed Gallery Noir key after use and made several items droppable.
Lowered additional damage done by all weapons using the zoom modus.
Renamed flaming crossbow 'Kuei-jin' and lowered both bow accuracies.

Repaired 2.1 story state continuity bug after talking to the Changs.
Checking of text and subtitles continued by RobinHood70 and myself.
Corrected one occasion where Mr. Ox would not give the right reward.
Fixed missing state and xp for bad luck Talisman quest from Mr. Ox.
Changed text of Isaac, Beckett, Romero, Knox and Bertram's postures.
Added infos for flaming crossbow bolts and made vendors offer them.
Removed Barabus line calling you a Cammy and fixed a line with Mira.
Fixed Venus giving you a quest twice and a question about Jeanette.
Awarded xp for killing Bruno Giovanni in the second mansion map too.
Fixed quest state reset on drop and re-pick up of the Salvage card.
Added Pisha line about quest item and checked state for another one.
Corrected a warrens sign and added lines for Malkavians and Kanker.
Removed an endsequences taxi bug and added some missing level names.
Made Strauss offering you money or taliman and fixed a Chunk error.
Repaired not working Muddy quest fix and modified plague quest logs.
Mr. Ox will react correctly when you already have aquired the eyes.
Restored Yukie to shop from the start and set lock difficulty to 10.
Prevented activating hubs a second time and revisiting Ocean House.
Made Tseng talk only of known people and Johansen scream more often.
Deleted invisible blocks at the warehouse to provide stealthy exit.
Fixed wrong conditions of Gimble, Jack, Strauss, Bertram and Slater.
Wong Ho and hostess will be gone from the Red Dragon for all clans.
Removed bonus for stealth killing Johnny and made guards more aware.
Changed Grout quest log, sewer key description and a Mitnick email.
Modified Milligan's Intimidate dialogue so that it makes more sense.
Many Malkavian responses and Dementation uses fixed by RobinHood70.
Fixed Protean tutorial text, body armor description and a quest log.
Corrected Tawni quest failure warning to work for all quest states.

v2.1 10.02.2006
----
Moved occult items from warrens and Tseng's to be rewards of Mr. Ox.
Made everybody lose a humanity point for sending Milligan to Pisha.
Swapped damage of Desert Eagle / Colt Anaconda and SPAS-15 / Ithaca.
Moved one Tawni quest camera into the kitchen to fit Imalia's text.
Made letting Julius go free for money end up with humanity balanced.
Lessened damage for frenzy check and corrected shown armor ratings.
Added line so you can give the CD to Bertram if you already have it.
Made CDC guys leave later and Chunk not send you up again at times.
Stealing charity money will not cost humanity if you know its usage.
Made vendors sell SWAT rifle bullets and lowered price of fire axe.
Created new braid icons and placed unused chewing gum in Ramen shop.

Corrected typos, mapname LA to downtown and subtitles to fit speech.
Removed npctemplate* files, delete those if found in /vdata/system.
Renamed Sabbat Thug speaker name to Thug and a few Trips to Vandals.
Redid lost changes to Wong Ho dialogue about the silver haired man.
Made Giovanni guard at the rear entrance of the mansion speak again.
After giving Ash the bloodpack it will be gone from your inventory.
Fixed Damsel recognizing Malkavians and Romero offering them pimpin.
Repaired more problems in Hitman quest and added a new quest state.
Added plague bearer quest log hint and allowed sewer-warrens detour.
The morgue computer will now mention Crumb only after he is around.
Restored sounds for the Ra blade and made killing Lu lower humanity.
Fixed dialogues asking Flynn about Castity and Wong Ho about glaze.
Made Dane cop acknowledge quest and repaired sending Patty to Pisha.
Added a line for Skelter and deleted a tutorial answer for Ventrue.
Replaced wrong use-icons in Venture Tower and lower Giovanni levels.
Fixed Strauss dialogue about Gargoyle weakness and one quest state.
Plugged Ash introduction hole and Therese knowing ghost item riddle.
Restored a broken Vandal line and conditioned a response for Nines.
Fixed telling Damsel of the alliance and corrected feed loading tip.
Deleted icons of unopenable doors at Lotus Blossom and Luckee Star.
Fixed Mitnick's reward and corrected text on three inventory models.
Modified discipline options for Kerri and removed a line with Knox.
Changed Ji's superhero and Johnny's ******* lines to reflect gender.
Removed taxi driving you to Mercurio in the end game if he is dead.
Deleted imperfect threat to LaCroix and fixed three wrong xp titles.
Added conditions to Beckett's Assyrian dialogue and removed a loop.

v2.0 13.01.2006
----
Removed the annoying sidetable in Gary's lair and hid two map holes.
Made crossbow bolts purchasable sooner and added a doll easter egg.
Provided baseball bat and tire iron to anyone skipping the tutorial.
Lessened MAC-10 kickback on firing with increasing firearms skills.
Made Empire clerk bisexual, responding to Seduction from either sex.
Corrected Hitman quest rewards and added peace-talk lines for both.

All dialogues matched to speech and fixed thoroughly by RobinHood70.
Repaired a lot of lines that were not audible to female characters.
Removed Empire key after use and continued standardizing many names.
Made Prince react to Persuasion for money when sending you to Ming.
Restored additional lines of Jack, Imalia, Ming-Xiao and the cabbie.
Fixed money bugs with Bill, Hatter, Heather, Misti and prostitutes.
Moved dance spot at club Confession because of the cross-zoom error.
Removed an exploit with Copper and fixed Jeanette taking the knife.
Restored Ventrue specific Prince dialogue and some more unused text.
Corrected bug caused by 1.9 corruption that broke Chinatown quests.
Restored feeding on rats that would not work for some people in 1.9.
Changed wrong status display for the power of pump 118a in warrens.
Fixed problems with morphine quest and more after angering Mercurio.
Restored unused Nosferatu and Malkavian lines of Tseng and Wong Ho.
Fixed possibility of Beckett not talking on return from the Society.
Cut exclamation of Nadia that was audible when she was not present.

v1.9 01.12.2005
----
Let Ra blade cause more damage instead of not working faster attack.
Relocated Pearl of Dubai and the pulltoy to Kilpatrick's bailbonds.
Put Obfuscate and lockpicking powerups in sewer and downtown havens.
Removed critical bum cutscene and illogical Pisha feeding cutscene.
Put unfinished dogs at Giovanni Mansion and fixed Mira dialogue bug.
Granted occult hacking powerup as reward for doing Mitnick's quest.
Placed two of the unused female raver models at the club Confession.

Made Grout's wife fully visible and repaired a Muddy quest shortcut.
Fixed a bug with Patty appearing in the alley although she is dead.
Replaced location labels of the missing sewermap with worldmap ones.
Made the Hallowbrook hotel's naming consistent throughout the game.
Resized unspectacular lower resolution fonts for better readability.
Made Hannah actually die at the time that she is supposed to do so.
Corrected the corrupted Intimidation font "W" at higher resolutions.
Fixed a quest bug with the Fu Syndicate elevator and an Isaac text.

v1.8 21.10.2005
----
Restored female Sabbat and put three into the first Hallowbrook map.
Added the missing Dodge II manual to second Giovanni Mansion level.
Placed the Pearl of Dubai and the occult braid into the SM pawnshop.
Put the unused male asian nurse model into the Santa Monica clinic.
Created Justicar guards at Giovanni Mansion and fixed a synchro bug.

Continued adjusting location names by correcting bus and sewer maps.
Corrected a wrong dialogue option for female Malkavians with Nadia.
Made cemetery quest easier and fixed Romero raising female firearms.
Removed unused subdirectories on two of the Kamikazi Zen computers.
Fixed several dialogue errors regarding Beckett, Flayton and Hatter.
Repaired dialogue getting cut of in the Fu Syndicate for Nosferatu.
Fixed Carson's appartment key not being removed when it's been used.
Corrected formatting of a few haven pc emails and the Sin Bin note.

v1.7 02.09.2005
----
Lessened the sway of zoomed weapons and balanced with magnification.
Replaced some male hunters at the Leopold Society with female ones.
Made Yukie give you the Ra blade instead of taking it from Chastity.
Restored original funny answers when not being able to read a tome.
Provided a xp for keeping Zhao alive and modified quest accordingly.
Restored original models for the low and high grade computer tomes.
Awarded a xp for killing Bruno Giovanni and changed log accordingly.

Fixed bug of Heather not appearing at the haven for female vampires.
Corrected wrong name of the cafe and other locations and map names.
Restored many mistyped intimidate options and some answers to Pisha.
Fixed feat conditions in Muddy bum dialogue and a missing variable.
Corrected bug that made it possible to get Ox's harvest quest twice.
Repaired wrong subtitles speaker names for Vandal and other people.

v1.6 08.08.2005
----
Lowered lockpicking skill needed for chemical substances door to 10.
Made Model Citizen quest show failure directly after leaving Tawni.
Re-branded Uzi, Mac 10, Glock 17c, Ithaca and both Remington rifles.
Adjusted damage values of Steyr Aug, SWAT rifle and Ithaca shotgun.

All dialogues were spell checked for typos and more by Paul Moloney.
Several mistyped variables found could provide additional dialogue.
Corrected still not working Hitman quest fix and other related bugs.
Fixed variables in texts of Ash, Bertram, Boris, Venus and Mitnick.
Reconstructed lip-synchro for the misplaced Isaac text moved by Dan.
Prevented triggering the building scene before getting Muddy quest.
Fixed double option with wrong link in the dialogue file of LaCroix.
Renamed Blood Purge and spell checked every text besides subtitles.
Cleared up the log texts of the Muddy quest and Pishas occult quest.

v1.5 14.06.2005
----
Awarded a xp for getting Imalia's magazine to compensate money loss.
Provided a humanity point for not telling Hannah that Paul is dead.
Lowered award for freeing Ash from the Society of Leopold to one xp.
Adjusted knockback ranges for McLusky, SWAT rifle and the shotguns.

Corrected some errors in Hitman quest log, dialogues and doll texts.
Fixed bugs in the dialogue files of Ash and Velvet for extra lines.
Corrected a bug that kept the Santa Monica haven active for Tremere.
Modified the dialogue files of Damsel and Isaac to fix bad options.
Fixed Hitman quest bug that showed failure when making them friends.

v1.4 04.05.2005
----
Removed illogical placed flamethrower and Ra blade from Hallowbrook.
Made rifles and crossbows use single shots to fit reload animation.
Put flaming crossbow, torch and flamethrower at the Leopold Society.
Chastity will have the Ra blade and a crossbow can be found nearby.
Imalia's magazine quest is now also available after her Tawni quest.
Made CD quest available to all clans as Malkavian lines were there.
Vendors will sell crossbow bolts and Slater sells a crossbow itself.
Changed damage of blunt weapons to fist < arm < baton < bat < iron.

Barabus will not be in the Fu Syndicate anymore after you have left.
Repaired SWAT rifle crosshairs and set damage close to 'Jamie Sue'.
Fixed Tawni and friend noticing you before accepting Imalia's quest.

v1.3 23.03.2005
----
After providing Romero with a sexy night he will give you his rifle.
Made Bach drop rifle or sword on defeat, may remove teleport light.
Provided two xp for freeing Ash from the Society of Leopold caverns.
The White Cloud doors in Chinatown are unlocked from the beginning.

Modified inventory texts of 'Jamie Sue', Bach's rifle and Steyr Aug.
Removed Dan's "Ginger Swan fix", because the quest was not updated.
Isaac-Tzimisce dialogue line will disappear after quest is complete.
Corrected some subtitles so the Hengeyokai surprise is not spoiled.
Changed lots of subtitles so not every thug is called a Sabbat thug.
Edited quest log texts of Necromantic to prevent misunderstandings.
Corrected Isaac dialogue options so you can't get his gift right on.
Changed the strange "untie" lines in the Johansen dialogue options.
Removed Yukies untakeble sword and changed the dialogue accordingly.
Modified some dialogue of Wong Ho in regard to a silver haired man.
Yukie will not appear before you visited the Temple to fit her talk.
Wong Ho and hostess will not be in the Red Dragon after he is gone.
The Hallowbrook Hotel cutscene will only happen if Heather is alive.

v1.2 - LAST OFFICIAL PATCH RELEASE BY TROIKA
-----
fixed an indentation error in warrens.py that was causing scripts to
stop working

v1.1
-----
included romero's dialogue file, so the fix from v1.0 stands a
better chance of working this time around

v1.0
-----
patch now automated (and merged with leopatch) -> undone
prince/beckett cutscene fix is back in
fixed a typo in beckett's dialogue that was breaking an auto-link
(thanks to doug thompson)
fixed beckett's dialogue trailing off as you're teleported into the
ventrue lobby
fixed romero locking up if you're a woman, you flirted with him and
completed the zombie quest
fixed imalia's newspaper from appearing when you fail the tawni
quest
fixed the society of leopold crash with style and grace (meaning all
clans should now transition unbugged to the correct landmark in la)
undid a previous mess i'd made of gary's poster quests - should work
as originally intended now

v0.9
-----
fixed beckett trying to increase your scholarship when it's already
at max (thanks to Executor for this and the similar fix in v0.8)
updated fix for society of leopold exit crash (see leopatch0.3.rar)

v0.8
-----
removed the prince/beckett cutscene fix until a reported bug is
confirmed/fixed
placed the sound file for a line of isaac's dialogue in the correct
directory (had been incorrect since v0.1)
fixed beckett trying to increase your inspection feat and failing -
now increases investigation instead

v0.7
-----
hunters won't spawn if the courier is behind the fast buck in
hollywood - should stop people being killed during this cutscene
the highlight for imalia's newspaper shouldn't appear when the
newspaper isn't there anymore
shouldn't be possible to get stuck in vv's dialogue so that you
can't take the chastity quest
if you get the quest log entry for the igor quest from venus, igor
should be there
the prince/beckett mini-cutscene/broken convo bug should be fixed
(i disabled the cutscene)
updated fix for society of leopold exit crash (see leopatch0.2.rar)

v0.6
-----
if you try to use the locked computer in warrens4 without the
keycard, the keycard is highlighted if your inspection feat was too
low to highlight it automatically
cleaned up brother kanker's dialogue - shouldn't get stuck in a loop
anymore
zygaena shouldn't be in the red dragon after you've killed him
anymore
shouldn't teleport to kingsway mansion after watching snuff film
with isaac
shouldn't be able to get stuck with vandal's dialogue so he thinks
you're on the replacing lily quest when you're not
if you've already read about rolf toten on the krimeputer when you
find the bail bond, you don't need to read about him again
if you've already read about virgil crumb on the krimeputer when you
get the driver's license, you don't need to read about him again
should no longer get a masquerade violation for convincing the
serial killer not to kill again
should now get xp for completing the replacing lily quest
relinked the xp award for finding lily's items to the experience
table
fixed a logic error in beckett's dialogue that resulted in "no valid
responses" when talking about disciplines

v0.5
-----
if you've already read about ginger swan when you talk to the
courier, you shouldn't need to go back and read again -> removed
bonus xp for completing warehouse quest without killing should now
be awarded even if you don't make it to beckett before the timer
runs out
fixed another incorrect gender reference in samantha's dialogue

v0.4
-----
should no longer be able to get both rewards for the hitman quest in
chinatown
bonus xp for completing warehouse quest without killing should be
awarded
isaac should now no longer refer to everyone as a toreador
gargoyle quest completion lines should now stop reappearing before
you've been to king's way, not just after
isaac should give everyone a gift for completing the king's way
quest
fixed some responses to samantha in hollywood that were referring to
the player as the incorrect gender

v0.3
-----
xp for killing bach and saving johansen in the leopold quest should
now be given
when intimidating vandal, you should now get the free bloodpack
fix for society of leopold exit crash (see leopatch0.1.rar)
added changelog.txt for those who want to know exactly what's been
altered -> removed

v0.2
-----
the computer in the nocturne theatre being hackable for mitnick's
quest before you've even met mitnick
mercurio giving morphine quest reward twice if you have morphine the
first time you meet him
skipping the tutorial now gives lockpicks, the .38 and two xp
food critic quest should now always give reward, only worked in v0.1
under very specific circumstances (if you've already completed this
quest, you'll notice it become unfinished in your log - go to your
haven and type "tomSetQuestFour()" to complete it and get the reward)
dialogue option from asylum blood donor showing up for the
confessions blood donor when playing as a female

v0.1
-----
lily's sire's license plate not showing up in quest log
mercurio not selling the swat rifle
food critic quest not giving a reward
serial killer quest failing when persuading him not to kill again
isaac's conversation not allowing anyone but toreadors to mention
the tzimisce
gargoyle quest completion lines constantly reappearing in isaac's
conversation
dialogue line showing up twice when venus gives you money
melee attacks doing zero damage when breaking obfuscate level 1 or 2
with an attack
being able to tell strauss you solved his gargoyle problem even if
you didn't know he had a gargoyle problem
gary's email quests for the posters sometimes not all appearing

Bob Lion54
03-27-2007, 06:22 PM
The Ocean House quest is sooooo creepy! I recommend playing that during the day and/or turning the volume down unless you have nerves of steel. I kept jumping every few moments! I'm playing as a Tremere... Gotta love the billowy skirt:p

I still count the Ocean House as one of my favourite areas of any game.

Its doubly amazing considering you never actually fight anyone.

For added creepiness, play through as a Malkavian. You see a few things that the other clans don't.
In the Boiler room right after you turn on the power, if you turn quickly enough, you can see the ghost of the husband trying to stop you. Also, right after you enter the hotel, turn to the right. There is what appears to be a Toreador holding a shotgun. He only appears for a few seconds, so you have to look quickly. Thats all off the top of my head...

Malkavians are my favourite class. I just lover their responses and the developers threw in quite a few "extras" for the class.

The news reporter will occasionally have slightly different stories. There is even a random even where you can talk to him and he tells you a joke.

Your character will actually give you quite a few spoilers, but they are disguised in ways that you won't understand if its your first play through.

"I'm your pet turtle."

Arguing with a stop sign- "Stop" "No, you stop!"

There are so many, but thats all I can think of off the top of my head.


I also love how many of the other vampires respond when they find out you're a Malkavian.

About the unofficial patch: Their is a bug fix that many people think is a bug introduced by the patch. Its concerns Heather Poe.

Talk to her three or four times in the exam room. The patch fixed a broken dialog tree where it would immediately give you the option to feed Heather your blood. It apparently now works as was originally intended.

@stoffe: Love your avatar, by the way!

igyman
03-28-2007, 02:35 AM
Yeah, the Malkavian is the most comedic clan to play with. I forgot most of the characters' reactions to him but I do remember Jack's first comment was extremely funny and as for the TV guy, I'd say ''Hello TV'' was one of the funniest lines I've seen. :lol:

stingerhs
03-28-2007, 09:31 AM
well, i just got this game at y'alls recommendation off of Steam for $20. it took me 2 hours to download it at 425KB/sec (approx. 3 Mbps). so, it had better be good or i'm holding you guys accountable. :xp:

Negative Sun
03-28-2007, 09:49 AM
425MB/sec???

Wow I want your ISP ;)

fixed. its amazing what happens when i miss that first cup of java in the morning. ;) -stingerhs

Jae Onasi
03-28-2007, 11:07 AM
well, i just got this game at y'alls recommendation off of Steam for $20. it took me 2 hours to download it at 425MB/sec (approx. 3 Mbps). so, it had better be good or i'm holding you guys accountable. :xp:

Don't worry. The question is, will you be mad at us when it sucks up all your time and you won't be able to sleep at night after the creepy parts. :D

I was playing through Grout's mansion last night and got scared so bad by one of the guys nearly jumping on top of me that I jumped and startled the kids who were across the room playing on the desktop. :D

stoffe
03-28-2007, 11:14 AM
I was playing through Grout's mansion last night and got scared so bad by one of the guys nearly jumping on top of me that I jumped and startled the kids who were across the room playing on the desktop. :D

Did you listen to all the tape recorders scattered about the mansion? Not exactly the happy-crazy type of Malkavian your own character can be. :)

At least you can feed on the poor (non-burning) lunatics to help you get through the place.

Jae Onasi
03-28-2007, 11:50 AM
Yeah, I did listen to them. Not much help for the quest itself, but it was interesting to hear. I was amused by the talk about phrenology. :) I did feed on them--the hard part was hitting them enough but not killing them with the fireaxe so I could feed on them. Seems like what works best for me is to use a couple buffs, kill all but one, and feed on the last one. A couple of times I just waited in a safe spot for the hit points to regenerate because I didn't feel like using up a blood pack. :)
It drives me nuts that I can't pick up all those knives--100 bucks worth of weapons just sitting around doing nothing....

tk102
03-28-2007, 11:51 AM
I was playing through Grout's mansion last night.Me too :) Looks like I caught up with you. The short cutscene at the end makes you feel triumphant in an Incredible Hulk sort of way.

Btw, Achilles thanks for the music tips... I might try those soon. Still liking "Isolated" everytime I walk into Asylum. :)

vv--- yep :)

Jae Onasi
03-28-2007, 11:54 AM
I finally finished the Plague victim thing, too. You definitely need the buffs, and definitely need the fireaxe. When Strauss asks if you want the item or the money as the reward, take the item.

tk102
03-28-2007, 12:21 PM
Just read this interesting tidbit from the Vampire wiki (http://en.wikipedia.org/wiki/Vampire:_The_Masquerade:_Bloodlines) regarding "Histories Mode" during character creation.
There was supposed to be one more character creation mode in the final version of the game: the histories mode. This mode allows player to give his character a specific history rather than just set various attributes by hand. The choice of history has a large impact on the game, as it basically gives players a bonus effect in certain areas and a negative effect in others. For instance, if players choose "Eldritch Prodigy" (Tremere specific history), he gets a 40 % bonus thaumaturgy duration, but loses one XP point every time he gains three as a penalty. Histories are disabled by default in the final version due to instability issues. They can be re-enabled manually, and have also been re-enabled by the unofficial patch.

stoffe
03-28-2007, 12:26 PM
Just read this interesting tidbit from the Vampire wiki (http://en.wikipedia.org/wiki/Vampire:_The_Masquerade:_Bloodlines) regarding "Histories Mode" during character creation.

The standard histories give some additional variety, but are not all that useful in my opinion. Fortunately they can be modded so you can add your own histories. All the histories data with their benefits/penalties and descriptions can be found in the histories000.txt data file (and the referenced bonus/penalty effects are in traiteffects000.txt) if you feel like making your own history. :)

igyman
03-28-2007, 01:05 PM
I finally finished the Plague victim thing, too. You definitely need the buffs, and definitely need the fireaxe. When Strauss asks if you want the item or the money as the reward, take the item.
Killed the Plague cult, did we? If you hadn't done it already, don't forget to do the quests for Venus at Confession, they'll provide you with a continual source of income, if you do them right.

tk102
03-28-2007, 01:17 PM
^^--- after finishing Fat Larry's quest, picking up my cut from Venus, and seeing Heather Poe at my apt, I found myself suddenly rich in the span of 5 minutes. Too bad there's not much for me to buy yet.

igyman
03-28-2007, 01:23 PM
I guess it depends on whether you prefer melee or ranged weapons. I prefer melee, so I've been in a similar situation, a bunch of money and... err... not so much things to spend it on, but I'm guessing that if I used ranged weapons more, that money would have come in handy for the ammo expenses.

stoffe
03-28-2007, 01:29 PM
^^--- after finishing Fat Larry's quest, picking up my cut from Venus, and seeing Heather Poe at my apt, I found myself suddenly rich in the span of 5 minutes. Too bad there's not much for me to buy yet.

You'll get access to more weapons both of the melee and firearms variety as the game progresses. Keep checking back with the vendors (Mercurio, the guy in the Santa Monica pawn shop, Fat Larry etc) as their stock of goods is expanded after you complete certain quests. There are also one guy in Hollywood and one in China Town you can buy from.

Though I agree that if you primarily use melee weapons you'll eventually get more money than you know what to do with. Ranged weapon users will have more use for their money to buy ammo for the guns. If you didn't piss off Vandal in the blood bank in Santa Monica you can buy bags of blood from him throughout the game as well, which can be useful. :)

Jae Onasi
03-28-2007, 01:35 PM
I've been doing melee, too--since you can't kill other vampires as quickly with ranged as with blades, I thought it made more sense to go with what works best against the bosses. The fireaxe does some nice damage.

Got the Venus quests done, too. I'm off to the museum, and then I think I'll go check out the hospital and a few other places.

You can always spend money on blood packs. I don't use them very often, but they've come in handy a few times.

Oh, if you're like me and like checking out every single place you can--I read in a walkthrough not to go into the Nocturne Theater until you get the quest, or the game will crash when you do get the quest. Don't know if that got fixed in the patch.

stoffe
03-28-2007, 01:39 PM
Got the Venus quests done, too. I'm off to the museum, and then I think I'll go check out the hospital and a few other places.


Visit the abandoned hospital in the Downtown district before you head off the the museum on Lacroix mission. One of the quests you'll get in the hospital will take place at the museum, and you can't return there again once you've been there.

igyman
03-28-2007, 01:40 PM
NO, Jae!! If you want to get your hands on at least one interesting and useful item, do not, I repeat, do not go to the museum before visiting the abandoned hospital!! There's a questgiver there and one of the quests requires you to take something from the museum.

Edit: I see stoffe and I think alike. :D

Jae Onasi
03-28-2007, 01:43 PM
Got it. I saved just as I hit the museum and put the game to bed for the night. I have another save right before talking to Lacroix for that mission, so I can go back to that save with no problem. Good thing I save the game a lot. :D
Thanks!

swphreak
03-28-2007, 05:26 PM
I went ahead and put down 20 bucks for the steam version, and installed the unofficial patch. I'm playing a Tremere Male, and so far it's a neato game.

I'm still in Santa Monica
Theresa just killed Jeanette. I kinda miss her... Apparently, you can bang her if you say the right things when you first meet.

I find the combat controls slightly clunky (most reviews I read said as much), and all the loading sucks (though it's only a few seconds). They should make a new next-gen VtM game. Be neat.


Does anyone else get a little echo when characters speak? I really noticed it in the opening with the Prince.

Achilles
03-28-2007, 08:15 PM
Me too :) Looks like I caught up with you. The short cutscene at the end makes you feel triumphant in an Incredible Hulk sort of way.

Btw, Achilles thanks for the music tips... I might try those soon. Still liking "Isolated" everytime I walk into Asylum. :)

vv--- yep :) I like Isolated too. It was hard replacing it, but at the end of the day, I like Flesh just as well.

PS: Does everyone know that you can make your vamp dance in the clubs? Walk onto the dance floor and you will get a dance option pop-up for your action screen. Pardon if that was already common knowledge.

@Jae & Stoffe: Grout's mansion is probably one of my favorite sections of the game. I just finished 3 playthroughs a couple of months ago, or I'd join you :D

Re: Melee vs Ranged weapons - the discussion is completely over after you've used the bush hook for a stealth kill :D

Jae Onasi
03-28-2007, 10:30 PM
Yeah, and as tk pointed out, the dancing is a _lot_ better than in Kotor. :D
You get a humanity point if you dance long enough, too (about 5 minutes or so), 2 points if you're a Toreador.

I had fun shooting out glass windows to get the little relic in the museum. Pisha's one scary chick. I obviously ran into Velvet....

Achilles
03-28-2007, 10:46 PM
Yeah, and as tk pointed out, the dancing is a _lot_ better than in Kotor. :D
You get a humanity point if you dance long enough, too (about 5 minutes or so), 2 points if you're a Toreador. Whoops, missed that one :(

Wait till you try it as a Nosferatu :) Some of the reactions to that Clan are priceless.

I had fun shooting out glass windows to get the little relic in the museum. Pisha's one scary chick. I obviously ran into Velvet.... There are some fun skins for Pisha on Paine's site.

Velvet is hawt. Have you met Gary? I'd recommend picking up his optional side-missions. You get some...interesting rewards.

stoffe
03-28-2007, 11:01 PM
Velvet is hawt. Have you met Gary? I'd recommend picking up his optional side-missions. You get some...interesting rewards.

The set of missions you get from his hacker sidekick (whose name escapes me for the moment), or does Gary himself have any missions to give you (aside from finding his agent in China Town)? I only got the hacker ones (and the jealousy quest from the female nosferatu) in the warrens from what I can remember.

Achilles
03-28-2007, 11:10 PM
Gary will start sending you some emails after you return from the warrens. Without giving too much away, he asks you to retrieve some items in exchange for some rare art that he's collected over the years.

They're extremely easy to miss unless you're looking for them. Also, it's possible that they were only extended outside of the Nosferatu Clan via one of the unofficial patches (which I think you stated that you weren't using).

stoffe
03-28-2007, 11:13 PM
Gary will start sending you some emails after you return from the warrens. Without giving too much away, he asks you to retrieve some items in exchange for some rare art that he's collected over the years.


Ah, those you get via e-mail, I had forgotten about them. :) I got those as a Toreador and Malkavian as well.

Do you get any special quests from Gary if you're a Nosferatu yourself? Don't think I'll ever be able to bring myself to play one that far. They just look too ugly, and I'm not so fond of the whole sneaking around undetected part. Chatting with NPCs is half the fun of the game after all.

Achilles
03-28-2007, 11:35 PM
No, no special quests, but similar to Tremere, you get a unique haven (these are the only two Clans that get this). Also, you get a special form of transportation. And feeding on rats is fun. :)

Yes, they are ugly, but the sneaking isn't that bad. Cops will chase you down if they see you though :xp:. (Most) All of the same people will talk to you, but of course their reactions are different (and often hilarious).

igyman
03-29-2007, 03:39 AM
I'm still in Santa Monica
Theresa just killed Jeanette. I kinda miss her... Apparently, you can bang her if you say the right things when you first meet.


You've killed Jeanette?? Herecy!! Seriously, I've always preferred to either kill Therese or get them to make up and coexist.

Achilles
03-29-2007, 04:10 AM
^^^^
Ya know, since this is a technically a KotOR forum, I don't feel too geeky pointing out that the voice actress that voiced....those characters (:D) also provided the voice for Handmaiden. In fact a lot of KotOR talent was used in VtM:B.

Heather/Damsel = Juhani
Fat Larry (et al) = Gadon Thek
Knox = Disciple
Trip (from the pawn shop) = Griff

I know it's common to hear the same talent in different games, but it's odd to play TSL knowing that Handmaiden has such a potty-mouth :D

RedHawke
03-29-2007, 05:58 AM
Hmm... from all this discussion it makes me want to get the game. :)

Jae Onasi
03-29-2007, 07:07 AM
It's a lot of fun--there's a PnP version, too (if you don't already know that. :) ). stoffe should get a cut on profits--at least 5 of us now have bought the game in the last week or so. :D

Geez, Knox sounds more like Griff than Disciple--maybe it's the whininess. :D

To not take thread off-topic edit: *Shakes head* Jae, Jae... this is me you are taking to, I have most all the White Wolf gothic genre stuff (Vampire, Werewolf, and Mage). ;)

Though I didn't play them as much as some others... D6 Star Wars, Palladium's various games, FASA and Chaosium's games got more use in my group. -RH

:xp: You PnP Gaming God, you. :D
I wouldn't mind playing the PnP version, but my kids are way too young for that kind of subject matter, and it's harder to find a gaming group now that I'm not in college and work around a family schedule. Our 2 little Paladins and our rogue/wizard are having a fun adventure, however. :D

Tupac Amaru
03-29-2007, 10:31 AM
Heather/Damsel = JuhaniThe same actress also voiced Rosa, the Malkavian thin-blood down at the beach who tells you your future. I didn't recognize her as Heather or Damsel, but Rosa's accent sounded very familiar. :D

Achilles
03-29-2007, 10:50 AM
Yeah, a few of those listed do other voices as well, but I tried to stick to primary characters for brevity.

swphreak
03-29-2007, 11:18 AM
You've killed Jeanette?? Herecy!! Seriously, I've always preferred to either kill Therese or get them to make up and coexist.
It was mostly accidental. I was taking Jean's side, but I must have said the wrong things near the end, and Theresa won. :(

Hmm... from all this discussion it makes me want to get the game. :)
Only 20 bucks on Steam.

igyman
03-29-2007, 12:30 PM
It was mostly accidental.
I know what you mean, a lot of those happened to me when I first played the game. Unfortunately, after that first time I was just hooked, so I played it through with every clan (after that the game finally got boring enough for me to stop playing) and now I know probably all the ins and outs of the game.

Jae Onasi
03-29-2007, 09:15 PM
Saved Ash, enjoyed carnal relations with Romeo, found out more about the serial killer, did some stuff for Isaac, dealt with the little problem at the Sin Bin, saw the snip of the creepy snuff film, and died dodging cars in the salvage yard, among other things. All in all a rather fruitful game day. :)

stoffe
03-29-2007, 09:24 PM
Saved Ash, enjoyed carnal relations with Romeo, found out more about the serial killer, did some stuff for Isaac, dealt with the little problem at the Sin Bin, saw the snip of the creepy snuff film, and died dodging cars in the salvage yard, among other things. All in all a rather fruitful game day. :)

Do you get his rifle if you indulge Romeo's necrophilia rather than keep the peace in the graveyard while he's gone for 5 minutes to take care of his needs? :)

I tend to play graveyard police for 5 hectic minutes instead. If you manage to keep the zombies from getting out you'll get to keep his sniper rifle, and I think you get some more XP as well. (Celerity really comes in handy to rush between the upper and lower gates to stop the zombies from bashing them down.)

Have you run into Andrei and his creations yet? :)

VV has an extra quest for you as well if you take care of her Hunter problem without any innocents coming to harm.

Jae Onasi
03-29-2007, 09:45 PM
VV gave me the extra quest. Haven't run into Andrei yet, but if those things are what's on the film, then oh, ick, not looking forward to that part.

You don't get the rifle if you indulge Romeo, but I'd rather do that than chase zombies for 5 minutes in abject frustration, and I bought the Spazz from Mercurio anyway. You can feed on him later on after doing The Wild Thang, too. I was given the gargoyle quest and the phone thing, so I have plenty to keep me busy. :D And after seeing club Vesuvius and the Sin Bin, I'm not so sure I want Jimbo playing the game. :xp:

stoffe
03-29-2007, 09:53 PM
VV gave me the extra quest. Haven't run into Andrei yet, but if those things are what's on the film, then oh, ick, not looking forward to that part.

You'll see your fair share of those Tzimisce fleshcraft creations on your way to the Nosferatu warrens to meet Gary. Might be hard to sneak past if you don't have Obfuscate, so stock up on ammo and whatever melee weapons you can get your hands on before leaving Hollywood to head off there. :)


I was given the gargoyle quest and the phone thing, so I have plenty to keep me busy. :D And after seeing club Vesuvius and the Sin Bin, I'm not so sure I want Jimbo playing the game. :xp:

If you haven't dealt with the Gargoyle already, head back to Downtown LA and chat with Maximillian Strauss about it. He's got a fair bit to say about that particular gargoyle, and will give you something that's useful when fighting it (if you choose to do so).

Hollywood is the most raunchy part of the game. Things are a bit different once you reach China Town. Each district has its own mood. :)

Jae Onasi
03-30-2007, 12:42 AM
It's one of the things I like about this game--each place has its own personality, and they took care to try to make each area have its own special features. A shame the company went out of business. Hope the people are still working in the field.

Achilles
03-30-2007, 01:31 AM
I remember reading somewhere that more than a few were picked up by Obsidian.

igyman
03-30-2007, 08:39 AM
I tend to play graveyard police for 5 hectic minutes instead.
Tried that once, or twice, once when I played as a female char I took care of Romeo's ''needs'' myself, but what I usually do is pick up a... lady of the night, heh heh, from the Hollywood street and bring her to Romeo.
@Jae: Once you reach Chinatown be sure to talk to the old fortune teller, he's one of the funniest characters in the game and will also have a very interesting quest for you later on.

SpaceAlex
03-30-2007, 01:30 PM
^^^^
Ya know, since this is a technically a KotOR forum, I don't feel too geeky pointing out that the voice actress that voiced....those characters (:D) also provided the voice for Handmaiden. In fact a lot of KotOR talent was used in VtM:B.

Heather/Damsel = Juhani
Fat Larry (et al) = Gadon Thek
Knox = Disciple
Trip (from the pawn shop) = Griff

I know it's common to hear the same talent in different games, but it's odd to play TSL knowing that Handmaiden has such a potty-mouth :D

Hehe, nice find. I only recognised the Therese's&Jeanette's voice, but nobody elses. Knox sounds nothing like Disciple (i think...been a while since i played the game), and Heather's voice is sweet, while Juhai's is quite annoying and whinny.

The Source
03-31-2007, 01:03 PM
It's one of the things I like about this game--each place has its own personality, and they took care to try to make each area have its own special features. A shame the company went out of business. Hope the people are still working in the field.
Some work for Obsidian now. I agree. I do like how the developers made each location unique, and it pulls together very nicely. Even though you play the game once with one character, you haven't played the game in its entirerty (sp?). There are so many other side avenues to the game, which you cannot see with one or two play throughs. I really love this game.

Do not mind my posts in this thread. I am enjoying watching noodies play this game. I am interested in everyone's impression.

Has anyone been to the:

Haunted Mansion? Did it make you freak out? Play the game at night, with the lights off, and you will jump out of your seat at times. Lol...

Bob Lion54
03-31-2007, 02:24 PM
The same actress also voiced Rosa, the Malkavian thin-blood down at the beach who tells you your future. I didn't recognize her as Heather or Damsel, but Rosa's accent sounded very familiar. :D

Speaking of Rosa, without giving away any spoilers, anyone playing through for the first time will do well to remember her advice... Its worth the money.

I don't think she is a Malkavian, though. She may be, but I got the impression she was a seer before becoming a vampire. I could be wrong, but thats just my impression... not that it really matters either way.

Jae Onasi
04-01-2007, 12:51 AM
@Bob--I talked to Rosa, but forgot what she said now. :)

@Mac--The Ocean house is seriously creepy. I was playing it late one night and was alone in my bedroom. After getting summarily squashed, I had to go back to the entire beginning of the house again. I decided to put the game aside until daylight because I couldn't deal with the freaky stuff anymore. :D

I finished VV's quests, killed those creepy fleshy things and gave the tapes to Isaac, got the quest for the mansion, took care of the serial killer, saved Ash, and talked to Strauss about the gargoyle quest. Not too bad for a few hours' work. :)

Vaelastraz
04-01-2007, 05:02 AM
To those of you who played through the game already: which ending did you choose? Answer with spoiler...

Btw how can I put something into spoiler? :)

The list of vb codes is here. (http://www.lucasforums.com/misc.php?do=bbcode) It explains how to do spoiler tags and a whole bunch of other things. --Jae

Achilles
04-01-2007, 05:13 AM
I've played through all of them.

I thought the Kuei-jin ending was particularly well done. I have to say that the Anarch ending was my fav.

Bob Lion54
04-01-2007, 06:02 AM
To those of you who played through the game already: which ending did you choose?
Either the "Myself" ending or the Anarch ending. Jack is awesome!

Its also satisfying to "gesture" to the Anarchs when you decide to go it on your own. I mean, I liked the Anarchs, but they were using you just like LaCroix... even if their purpose was nobler...

Anyway, seeing as how so many of us are fans of the game, I thought it might be fun to make a Vampire Smilie. They are pretty basic, but hope you guys and gals like them!

http://i3.photobucket.com/albums/y89/Lion54/Random/Vampire-Smilie-V2.gif
And an animated version
http://i3.photobucket.com/albums/y89/Lion54/Random/Vampire-Smilie-AniV2.gif

stoffe
04-01-2007, 07:03 AM
To those of you who played through the game already: which ending did you choose? Answer with spoiler...



I prefer the Anarch ending, though I think they should have included a variant of the "going solo" ending scene at the base of Venture Tower meeting up with the rest of the gang after giving Lacroix the key and escaping.

I didn't like the Lacroix, Kuei-Jin or "greedy going solo" endings, but if you get them you deserve to get them. After all those warnings, and plenty of proof about how trustworthy Lacroix and Ming-Xiao are your vamp has to be pretty stupid to try to ally with them anyway. I see them more as "that's what you get for being evil/greedy" endings. :)

The Camarilla ending (Strauss) felt so-so, since it didn't answer the questions about the Ankaran Sarcophagus, and you didn't get the awesome scene with Jack, the king and Caine up on the hill overlooking the town. :)

mur'phon
04-01-2007, 03:25 PM
*jumps out of closet" Finaly I might not get killed for not having kotor as my favorite game or..... *jumps back again*

Det. Bart Lasiter
04-02-2007, 08:32 AM
ClanData
{
Text
{
"TemplateName" "Player_Gangrel"
"Name" "Gangrel"
"Description" "Gangrels are wild loners that are the most in tune with the Beast within, allowing them to shapeshift into more beastly forms. Nomadic in nature, Gangrels care little about vampire politics and prefer to dwell and hunt in the outskirts of society. Because of their animalistic nature, they receive a +5 to Strength, Stamina, and Wits during Frenzy. However, because of their inherent feral nature, Gangrel receive a -1 on all Frenzy checks."
"ShortDescription" "+5 to Strength, Wits, and Stamina during Frenzy."
"ShortPenaltyDescription" "-1 on all Frenzy checks."
}

General
{
"Clan" "Gangrel"
//"M_Body0" "models/character/pc/male/gangrel/armor_0/Gangrel_Male_Armor_0.mdl"
//"M_Body1" "models/character/pc/male/gangrel/armor_1/Gangrel_Male_Armor_1.mdl"
//"M_Body2" "models/character/pc/male/gangrel/armor_2/Gangrel_Male_Armor_2.mdl"
//"M_Body3" "models/character/pc/male/gangrel/armor_3/Gangrel_Male_Armor_3.mdl"
//"M_Body4" "models/character/pc/male/gangrel/armor_3/Gangrel_Male_Armor_3.mdl"
//"M_Body5" "models/character/pc/male/gangrel/armor_3/Gangrel_Male_Armor_3.mdl"
"M_Body0" "models/character/pc/male/tremere/armor0/tremere_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/tremere/armor1/tremere_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/tremere/armor2/tremere_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/tremere/armor3/tremere_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/tremere/armor3/tremere_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/tremere/armor3/tremere_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/gangrel/armor0/Gangrel_female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/gangrel/armor1/Gangrel_female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/gangrel/armor2/Gangrel_female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/gangrel/armor3/Gangrel_female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/gangrel/armor3/Gangrel_female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/gangrel/armor3/Gangrel_female_Armor_3.mdl"
// "M_Hands" "models/hands/male/gangrel/v_gangrel_male_hands.mdl"
// "F_Hands" "models/hands/female/gangrel/v_gangrel_fem_hands.mdl"
//"M_Hands" "models/hands/male/shared/v_shared_male_hands.mdl"
"F_Hands" "models/hands/female/shared/v_shared_female_hands.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Close to the Beast, Black-Hearted, Avid RPG Fan, Eco-Terrorist Hacker, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Gangrel)"
"FrenzyEffect" "Frenzy (Gangrel)"
// "FrenzyEffect" "Frenzy(Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_gangrel"
"Multiplayer" "1"
"MPEquipPkg" "2"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Gangrel_CharGen"
"Default_AutoLevel_Template" "Gangrel_Default"
}

Abilities
{
"Ability_Order" "Skills_Talents_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
// "Blood_Healing" "1"
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
//"Fortitude" "1"
//"Protean" "1"
"Dominate" "1"
"Thaumaturgy" "1"
"Auspex" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+15"
"Gangrel" "+20"
"Malkavian" "+5"
"Nosferatu" "+30"
"Toreador" "-10"
"Tremere" "-15"
"Ventrue" "-10"
}
}
}
A lot of files with stuff like this are in pack101.vpk if anyone's interested (that excerpt is from system/clandoc000.txt).

stingerhs
04-02-2007, 09:04 AM
well, i'm just finished getting that tape from the DHP offices (Jae, you're just going to love that part, hehe). i've already finished most of the sidequests around Hollywood, but one thing has me puzzled....what in the world is going on with that Samantha girl outside the Jewelry Store?? i somehow manage to lose a Masquerade Point after that conversation no matter how i handle it. its not that much of an issue since i you get that point back later, but it could be if you're indiscriminately exposing yourself all the time.maybe that's something that'll reveal itself in time, but for now, its got me very puzzled.

and if anybody is curious, i'm playing a Toreador Female that likes guns. lots of guns. :dev7:

Det. Bart Lasiter
04-02-2007, 09:09 AM
You have to be a mean to her to not lose a point. She should be on the verge of shedding Antialiased tears when you walk away.

Jae Onasi
04-02-2007, 09:11 AM
Oh yeah, finished the DMP offices. Yukk. Those things are so ugly they deserve to be shot. Or axed in my case. I've finished up with VV, Ash, and so forth, and have to head to the theater for Mr. Gargoyle and then the latest mansion. I'm sure I'll see plenty of those nasty things along the way to/in the mansion.

You can get thru the scene with the girl that 'knows you' if you insist she's mistaken. You can't admit you know her at all.

stoffe
04-02-2007, 09:17 AM
The Samantha encounter is pretty easy to handle without Masquerade violations if you're a Malkavian as well. You can use Dementation on her during the conversation to make her think you're her pet turtle she flushed down the toilet when she was a kid. :)

I'd imagine a Ventrue likewise (but in a less inventive manner) can use Dominate on her in the dialog to convince her you're not the Vampire she's looking for and to move along.

stingerhs
04-02-2007, 09:39 AM
hmm, well, i'm guessing that another encounter is in store later, but for now, i'm stuck at school. so, no VtM for another 5 hrs. :(

The Source
04-03-2007, 03:40 PM
At the moment, I am very jealous of you all. Since I have so much college work to do, I can't get into another game of VTM until the end of May. Grrr... I feel so excited about this game again, and I am starving for another play through. This ticks me of. Lol... I also have an itch to play KotOR I again. Damit! Lol... I will keep on reading this thread, so when I finally sit down to play 'Vampire The Masqurade' I will be full of energy. Lol... At the moment, I am playing NWN 2 on the weekends. Damit!!!! If NWN 2 wasn't such an involved game, I would be playing two games at once. Grrr...

Jae Onasi
04-04-2007, 11:33 PM
Heh, I finally made it through the warrens. Nasty flesh thingies. Yukk.

Chinatown is cool. I have to go take out a hengeyokai....

Hehe, I like Tseng's herbal shop, too. And the fortune teller was very amusing. :D

stoffe
04-05-2007, 12:13 AM
Chinatown is cool. I have to go take out a hengeyokai....


Bring a shotgun and lots of ammo. It's rather annoying to fight that thing in close combat since it will smack you around a lot. :)

Achilles
04-05-2007, 01:02 AM
If you can take out a nearby nitrogen tank, he'll be frozen for a few rounds. ;)

Helps with the aforementioned "smacking around".

igyman
04-05-2007, 03:29 AM
Ah, yes, the hengeyokai. When I saw it I didn't know whether to be afraid or to laugh. :lol: Anyway, take the good old katana and use your powers and the monster is done for.

stingerhs
04-05-2007, 11:43 AM
well, i just beat the game the other day and i'm fairly impressed. the storyline was a little predictable, but altogether pretty good. personally, i just like the fact that when you max out the Ranged Feat, the gunplay becomes like a standard FPS, and that makes a lot of situations much easier for an ol' FPS vet like me.

swords are nice, but they're also a bit frustrating at times when you get knocked around which makes me prefer guns since i can stand back and pick most enemies off before they get close enough to do any damage.

anyways, i went ahead and started a new game, this time as a Malkavian, and let me tell you: its already quite interesting. :)

igyman
04-05-2007, 01:23 PM
Congrats! Though I can't believe you found the endings (as part of the storyline) predictable.
I for one always expected some great ancient vampire to rise from that sarcophagus and in the end it turned out to be a clever ruse by Jack (and Caine) to eliminate LaCroix (or you). I swear when I saw that note next to all the C4 and then Jack enjoying the fireworks from Hollywood along with the corpse of Messerach, the only thing I could do was laugh very very hard.

Jae Onasi
04-05-2007, 01:26 PM
Heh, I'm still in Chinatown. Got myself killed good in the Glaze. :)

Just one thing to say about the hengeyokai--"Candy-gram...land-shark" :D

I just stood back and emptied about 25 rounds from the Spazz into him. He's not a very smart fighter. :D

tk102
04-10-2007, 02:36 AM
Stuck at the barricaded door in the Ming Must Die quest. :( It looks like a lot of other people got stuck here to. Guess I'll call it a night and see if I can push the silly bar tomorrow.

Achilles
04-10-2007, 02:45 AM
I've been that guy :)

stingerhs
04-10-2007, 03:35 AM
Stuck at the barricaded door in the Ming Must Die quest. :( It looks like a lot of other people got stuck here to. Guess I'll call it a night and see if I can push the silly bar tomorrow.yeah, i never could figure out that one, either. however, i did figure out that using noclip mode just for that moment won't harm anything. ;)

igyman
04-10-2007, 06:39 AM
To open the door you simply need to walk sideways, in order to literally push the wooden plank that's blocking them. The plank has a small handle, so simply walk toward it and keep walking until you have pushed the lever completely off the door. To make it even more clear - the plank slides to the right, so look for the handle on its right end.

tk102
04-10-2007, 12:03 PM
Thanks for the responses guys, I appreciate the sympathy. :p Believe me though, I tried just about every angle of walking using 'w' or 'e' or both. I'll probably resort to the noclip option if I can't get it in the first 5 minutes of gameplay tonight.

Pretty silly that Troika didn't just have it respond to the 'e' button like every other object in the game. If they meant for some other criteria to be met first, have a dull thud sound indicating so... :rolleyes:

Jae Onasi
04-10-2007, 12:44 PM
I'm heading off for the Society of Leopold. Got me a ton of ammo, a katana, a flamethrower, some Diet Pepsi and some snacks, life is good. I'll take care to search the area for the special katana, stoffe, since that looks like a great weapon, and my melee skill seems to be far better than my ranged skill, at least with the Tooth and Claw brothers, or whatever they're called.

I liked how you got bonus xp for clearing out Zhao's place--wish that had been the case for the Glaze. :D

Do you guys ever read the newspapers? I noticed when I told Wong to be careful not to trust Ming he got a little upset, but the newspapers sitll had the Ash Rivers article. The next time I spoke to him I said something favorable about Ming, and the next thing I know the newspapers had an article about him and his daughter....

stoffe
04-10-2007, 12:56 PM
I'm heading off for the Society of Leopold. Got me a ton of ammo, a katana, a flamethrower, some Diet Pepsi and some snacks, life is good. I'll take care to search the area for the special katana, stoffe, since that looks like a great weapon, and my melee skill seems to be far better than my ranged skill

The Tal'Mahe'Ra blade is found in the Hallowbrook Hotel though, and not at the Society of Leopold, so you should look for it there instead. I think that's your next stop after you have rescued Dr. Johansen.

As for Soc. Leopold, if you got a sniper rifle you can pick of the majority of the guards from the top of the cliff if you can manage to sneak around to there unseen. I think there's a back entrance down the mountainside across from the main entrance as well. I usually settle the score with the Hunters rather than just sneak in though. :)

If you have decent computer skill you can reprogram the laser trip wire boobytraps inside to make them blow up when the hunters patrol across them instead, though it might be hard to do so while remaining undetected if you don't have Obfuscate.

Be sure to pick up Grunfeld Bach's diary on the ground floor of the monastery before you proceed down into the basement; it casts some light on his past history and obsession with Lacroix. :)

stingerhs
04-10-2007, 12:59 PM
^^^^
oh, that is one heck of a fun level. by the way, its more fun if you try to stealth kill everybody. ;)

tk102
04-10-2007, 01:11 PM
^^^ Suicide is a handy thaumaturgical Dominate feat for that I've found.

(Edit: vvv thanks stoffe, I'm zoned out today)

stoffe
04-10-2007, 01:14 PM
^^^ Suicide is a handy thaumaturgical feat for that I've found.

Or Obfuscate + Dementation:Berserk... always useful for starting civil wars in areas with many armed enemies while you watch the fight from a safe distance. :)

(Suicide is part of the Dominate discipline though... Dementation has an equivalent in "Visions of Death" as well if you play as a Malkavian.)

igyman
04-10-2007, 01:42 PM
Since we're discussing favorite abilities, I'd say:
Ventrue: Mass Suicide and Suicide, if there's still someone left
Tremere: Blood Boil, it repaints the area in the color of the enemy's insides :devburn: and I enjoyed using it on Johnny at the Glaze
Gangrel: Summon Wolf (or whatever it's called) and that swarm of insects (again, can't remember the name), yet two more things I enjoyed killing Johnny with.

Jae Onasi
04-10-2007, 02:04 PM
I just like my katana, thank you. And I'm looking forward to seeing how the flamethrower goes. :D

tk102
04-10-2007, 02:13 PM
Trance + 'f' key = blood points and that's a pretty stealthy kill too.

Achilles
04-10-2007, 02:19 PM
Nosferatu stealth (Obfuscate) kills with bare hand or bush hook, ftw :evil6:

stoffe
04-10-2007, 03:02 PM
I just like my katana, thank you. And I'm looking forward to seeing how the flamethrower goes. :D

You probably want to bring a gun with good range for when you run into Grunfeld Bach though, since he can be pretty annoying to try to fight in melee sometimes. He rarely lets you stay close for very long before using his cross to blind you and zip away. And he's not possible to feed on (probably tastes too bad) so there's no point trying to get close for that. :)

With the flamethrower make sure you don't fire against the floor too close to you or you will set yourself on fire as well, and that thing really hurts. :)

Achilles
04-10-2007, 04:06 PM
The only fight I use the flamethrower for is Andrei. He lasts for about 5 seconds (apparently the flames stun him and he can't bounce off into one of his holes).

@Jae - if you read the spoiler, not that fight. The other one that you haven't gotten to yet...but will very soon. :D

Jae Onasi
04-10-2007, 06:43 PM
Spoilers are irresistible. :D

The hunters definitely don't last long against a flame thrower, but you don't get too many charges with that weapon.

Yeah, I used a rifle on Bach for about 3/4 of the fight, then got annoyed at how long it was taking and how much blood I was having to use for auspex since my ranged skill is only 6. I finally ran up the stairs, caught him on the landing, and used the katana on him. He blinded me, but I could still hit him since I had him sort of caught in a corner. That's a very handy technique against the Kuei-jin, too, btw. If they can't get out of a corner, they're screwed.

Oh, and if you feed on 3 or 4 rats, it gives you 1 point in your little blood-bladder that you get from Pisha. Never hurts to have at least a couple points there.

Jae Onasi
04-11-2007, 08:56 PM
OK, I officially hate werewolves.

stoffe
04-11-2007, 08:59 PM
OK, I officially hate werewolves.

Did you kill it or just avoid it? You can kill it by crushing it with the telescope dome doors. There is a control panel on the platform where you can close the door just as the werewolf passes through it. You'll need to turn on the power outside with the breaker on the small shed first though.

Requires some maneuvering to make the werewolf follow you in through the dome doors though.

Achilles
04-11-2007, 09:12 PM
OK, I officially hate werewolves. Yeah, that's probably my least favorite part of the game. Either that or hearing Jezebel use the word "morsel" 27 million times during her little monologue.

Jae Onasi
04-12-2007, 04:01 AM
Did you kill it or just avoid it?
I died horribly and quickly. And since my frustration level was a tad high because I had absolutely no idea what to do and didn't feel like running around like a maniac for 3 or 5 minutes or whatever the countdown is, I decided to save that battle for the next day. :) Of course, then I was an idiot and visited the Senate because I didn't have enough masochism in my diet today, apparently. What can I say, other than I'll return to the game and hopefully beat the darn thing sometime this century.

I must say the devs were very accommodating putting all those blood-dolls in Hollowbrook hotel. The flamethrower is sweet, though I did notice the devs also left you some handy torches to use on Andrei if you so chose.

You can kill it by crushing it with the telescope dome doors. There is a control panel on the platform where you can close the door just as the werewolf passes through it. You'll need to turn on the power outside with the breaker on the small shed first though.This is one of the very few times where I've been really tempted to use god-mode just to learn the mechanics of getting through that battle without dying 30 million times, and then go back and replay it the 'official' way.

Requires some maneuvering to make the werewolf follow you in through the dome doors though.
Wolf-whistles don't work, eh? :D

igyman
04-12-2007, 04:33 AM
Did you kill it or just avoid it? You can kill it by crushing it with the telescope dome doors. There is a control panel on the platform where you can close the door just as the werewolf passes through it. You'll need to turn on the power outside with the breaker on the small shed first though.
You're kidding me? I finished the game with every clan and didn't know that???? I can't believe it!!! :headbump

Jae Onasi
04-12-2007, 05:12 PM
Well, I tried to catch the werewolf in the door and failed. When all else fails, there's God mode....
I've sided with Strauss because I'm a little ticked off that LaCroix called a blood hunt on me....of course now this means I have to fight the Sheriff on top of Ming. I'm working my way through the Chinatown temple right now.

Oh, the lever thing--on the right side is that little rod for you to push to move the bar off the door. Face the rod instead of the door (your left shoulder will be against the door). Push E, and then push W at the same time. It could be that you only have to push E and then W instead of both, but this is what worked for me. You should be walking forward now, pushing the bar. Once it's out of the way enough, the door will be unlocked. I might actually make it through the rest of the game today. :)
And here's a thread on gamebanshee about the problem (http://www.gamebanshee.com/forums/vampire-tm-bloodlines-47/think-i-found-the-answer-ming-door-problem-57833-p2.html).

Here's a good walkthrough (http://faqs.ign.com/articles/711/711280p1.html) by vampyri_lestat, and gamebanshee has a decent one, too. lestat's guide has some powerbuilding tips. I didn't know you could sell a book and then buy it twice to boost your stats instead of using it just once. I'll have to remember that for next game. :D

tk102
04-12-2007, 05:50 PM
There's really no solution to the door thing except saving and reloading. I was just about to try the noclip when the door decided to work. Heck, maybe just enabling the console was enough to scare the door unstuck. I took the same path that you're taking because hey I'm a Tremere and Max is my main man. He doesn't seem to treat me any more special though aside from letting me shack up in the Chantry. Which, by the way, is elegant... but because it's in an Elysium area, you can't feed on Heather. :(

Jae Onasi
04-12-2007, 08:36 PM
I found the 3Dgamer site a little frustrating to use for d/ling the 3.5 patch (Hey, we can let you d/l the patch for free! Oh, wait--1 server's too busy and the other lost the file! But, we'll let you d/l it for 10 bucks for a year membership!!--No, thanks).
worthdownloading VtM page (http://www.worthdownloading.com/game.php?page=0&gid=196) has the 3.5 patch, along with 1.2 official patch and unofficial patches 2.8 thru 3.4 in case you don't want everything in 3.5. The 3.5 patch is 185.4 MB.

Det. Bart Lasiter
04-12-2007, 10:56 PM
There's really no solution to the door thing except saving and reloading. I was just about to try the noclip when the door decided to work. Heck, maybe just enabling the console was enough to scare the door unstuck. I took the same path that you're taking because hey I'm a Tremere and Max is my main man. He doesn't seem to treat me any more special though aside from letting me shack up in the Chantry. Which, by the way, is elegant... but because it's in an Elysium area, you can't feed on Heather. :(
You didn't get Skyline Apartments #4 from LaCroix?

Jae Onasi
04-12-2007, 11:14 PM
@jmac--we're talking about the bar that is in the waterwheel room in Ming's temple.

Darth333
04-12-2007, 11:17 PM
You didn't get Skyline Apartments #4 from LaCroix?
You don`t get that if you`re playing a Tremere or Nosferatu (or was it Gangrel?) or if you piss-off Lacroix (which I did all the time :p ).

Det. Bart Lasiter
04-12-2007, 11:46 PM
@jmac--we're talking about the bar that is in the waterwheel room in Ming's temple.
DId you not read the spoiler in tk's post?

@D333-
:/

Achilles
04-13-2007, 12:10 AM
I didn't know you could sell a book and then buy it twice to boost your stats instead of using it just once. I'll have to remember that for next game. :DYou have to be careful because you could inadvertently screw yourself out of some free ability/skill points. Most of the books will do a check before giving you the point, so if you sell/buy an extra point, your skill might be too high to get another freebie later on. Hope that helps.

Jae Onasi
04-13-2007, 02:20 AM
DId you not read the spoiler in tk's post?
/
I thought you were replying to the non-spoiler part. :D

OK, idiot patch question--you just extract the files into the
program files\activision\Vampire-Bloodlines\Vampire file, right? The instructions in the readme are not as clear to my relatively n00bish self, or I'm making it harder than it needs to be. I was hoping not to have to manually put 7k files into their specific subfolders.

oldflash
04-13-2007, 04:49 AM
I found the 3Dgamer site a little frustrating to use for d/ling the 3.5 patch (Hey, we can let you d/l the patch for free! Oh, wait--1 server's too busy and the other lost the file! But, we'll let you d/l it for 10 bucks for a year membership!!--No, thanks).
worthdownloading VtM page (http://www.worthdownloading.com/game.php?page=0&gid=196) has the 3.5 patch, along with 1.2 official patch and unofficial patches 2.8 thru 3.4 in case you don't want everything in 3.5. The 3.5 patch is 185.4 MB.
I dl that patch from filefront (http://browse.files.filefront.com/Unofficial_Patches/;1323939;/browsefiles.html) and it was a somehow faster than worthdownloading. Thanks to stoffe we have a changelog so we can choise what patch we want.
Win XP can open zip files and you will see a directory called "vampire". Take that and drop into program files\activision\Vampire-Bloodlines\ directory (folder). To check if the patch is installed right start a new game (any vamp clan) and first thing when you have control call for console, use "giftxp 500", spend all points then talk to jack. That should trigger a new lines in dialog. And a disable console side effect. :) (do this at your own risk!)
Also, is anyone who's finish the game using patch v3.5? I don't like the idea to get stuck somewhere in game (I already got 2 times "AI-disable" error message). Also I really like to use that patch. getting replica katana in Santa Monica is a good thing for me

Jae Onasi
04-13-2007, 05:32 PM
I'm d/l'd the 3.5 patch and I seemed to have put it in the right spot since I got histories enabled when I started up a new game. I got an AI-disable message in Gimble's office, but it didn't do anything to game play, so I don't know how significant it is.

oldflash
04-14-2007, 03:55 AM
I'm d/l'd the 3.5 patch and I seemed to have put it in the right spot since I got histories enabled when I started up a new game. I got an AI-disable message in Gimble's office, but it didn't do anything to game play, so I don't know how significant it is.
That was first message and the only effect I know is that the dialog doesn't start automaticaly. I forgot where was the second.
I suppose you already finish first play so what clan did you pick now?
sample of malkavian dialog (http://oldflash.125mb.com/vtmb/sm_asylum_10006.html)

Det. Bart Lasiter
04-14-2007, 09:42 PM
That was first message and the only effect I know is that the dialog doesn't start automaticaly. I forgot where was the second.
I suppose you already finish first play so what clan did you pick now?
sample of malkavian dialog (http://oldflash.125mb.com/vtmb/sm_asylum_10006.html)
Heh, the Malkavians are definitely my favorite just because of the dialog lines they get.

Rogue Nine
04-15-2007, 12:58 PM
Just beat the game for the first time last night and boy, was it fun. :D

I sided with the anarchs and at the end, told LaCroix to go smurf himself after he set me up and tried to Dominate the sarcophagus key out of me. Then I left it on the floor after I slit his throat and kneed him in the nads. He crawls over and opens it and discovers the little present Jack left him. I about laughed my head off when I saw it.

Playing through a second time as a Malkavian. :joy:

Jae Onasi
04-15-2007, 07:04 PM
Niner--if you haven't started too far--chose a female--the light leather outfit I picked up in Hollywood at the Red Spot is hilarious. Also, pick the dementation choices. The one with Samantha (the human girl who thinks you're still alive when you first get to Hollywood) and your dement choice about a pet turtle had me rolling laughing.

Lantzen
04-16-2007, 03:05 PM
Think il tryed the game three times, all times i stoped play when i got to China Town. It was to long loading times, and way to many of them, and i dont know if i played unpatched and they fixed this problem or if it was just my computer that was crazy but all my controlls frezzed and the characther just runned or jumped or fight or whatever i was doing when the frezze starded. But the story was good, and the RPG aspects was good, but i had way to many other problems/bugs to enjoy the game for to long

Jae Onasi
04-26-2007, 02:22 AM
The walkthrough (http://faqs.ign.com/articles/711/711280p1.html) by vampyri_lestat explains how to turn off the autosave function. I did notice an increase in load times as I progressed in the game, too. The Planet Vampire Bloodlines tech support (http://www.forumplanet.com/planetvampire/forum.asp?fid=9643) may have some help for your problems.


I've had such a good time playing this game I wondered if anyone might be interested in the PnP version. I'm not sure how feasible it is to do online or in the chatbox/IRC, but it might be doable.

tk102
05-09-2007, 11:35 AM
Weird. Life imitating art:
Fire At Griffith Park, threatens observatory (http://www.latimes.com/news/local/la-me-fire9may09,0,532284.story?coll=la-home-headlines)

igyman
05-09-2007, 11:56 AM
:lol: Very very weird.

Jae Onasi
05-09-2007, 06:43 PM
Wonder if we'll find Nines there? I wouldn't mind a little more of him. :)

DreadWizardDM
05-25-2007, 10:00 PM
VTM Bloodlines is one of the best games made, the level of detail is staggering. I have beaten this game 4 times. I give it a 5 star rating, there are also some really cool mods out there for it.

zinervadonella
06-01-2007, 02:00 AM
The walkthrough (http://faqs.ign.com/articles/711/711280p1.html) by vampyri_lestat explains how to turn off the autosave function. I did notice an increase in load times as I progressed in the game, too. The Planet Vampire Bloodlines tech support (http://www.forumplanet.com/planetvampire/forum.asp?fid=9643) may have some help for your problems.

There are only two ways to fix the load times of this game. Most of the solutions on planet vampire won't work for most people. The only two that work are to set your windows scratch disk to a separate physical drive on a separate IDE or sata channel than the drive VtM:B is installed on and fix the size to twice your physical RAM, and also to give it at least 1gb of physical ram in xp or 2gb ram in vista. The areas in this game are large and highly detailed, and in most systems the game has to load most of it's data to the windows scratch disk rather than into ram, hence extreme lag in load times. While VALVE did fix this problem in SOURCE, Activision only authorized the 1.2 patch for VtM:B,which did not include this fix. Hope this helps anyone trying to eliminate the 3 minute load times found in some of the later levels.


I've had such a good time playing this game I wondered if anyone might be interested in the PnP version. I'm not sure how feasible it is to do online or in the chatbox/IRC, but it might be doable.

White Wolf no longer publishes Vampire the Masquerade. It has been replaced by Vampire the Requiem, which is still World of Darkness, so it is mostly the same. Check out the introductory rule set at http://www.white-wolf.com/downloads.php?category_id=15 so you can decide how feasible it would be to play by IRC.

Jae Onasi
06-01-2007, 11:15 AM
This might help some, along with zinervadonella's suggestions (and I have a feeling a lot of us wouldn't know how to accomplish what you suggested, though--you might need to give more detailed instructions for us non-techy-types). I haven't tried them, because I finally have a computer with good graphics and I wanted to play the game with those maxed out. It does look cool. :D

My save times, while noticeably increasing in Chinatown, didn't approach anything close to 3 minutes, thank goodness, but I have 2 GB of Ram on my laptop so that likely was a big factor in keeping the times down. I keep autosave on and live with the lag myself since it saved my butt more than once. :D

1.Enable the console. To do this, right-click on the game shortcut and choose
properties.Then add the " -console" command (without the quotes) where it
says "target" , so it will look something like this:
"c:\...\Vampire - Bloodlines\vampire.exe" -console
You can then push the "~" key while in the menu to bring down the console
and add your commands there if you like, though I would recommend you to edit
the config files as I say below and not add manually the commands each time.
The in-game console should be used mostly for testing.

2.The game needs a page file of at least 1.5GB. If you have 1GB of RAM or
higher your page file will probably be just right, If you have lower than
1GB of RAM you should change it to at least 1.5GB.To change the page file go
to : properties-> advanced-> performance-> settings-> advanced-> virtual
memory-> change.

3.To make the game manage the memory better you need to add the command:
[ -heapsize xxxxxx] to your game shortcut.
Where xxxxx stands for half of your current ram in kb. So if you currently
have 1GB of ram you should put : 512000
Open the properties of the shortcut and add the command so that it looks like
this: "C:\...\Vampire - Bloodlines\vampire.exe" -console -heapsize 500000

4.GO to : [installation folder]...\Vampire\cfg\ and you'll find the config.cfg
file. Open it using notepad and change the following commands to:

particles_enable_precipitation "0" [to disable the rain]
dsp_dist_max "440" [to lower distance of object render]
muzzleflash_light "0" [disables a smooth lighting effect]
cl_showfps 1 [shows fps]

5.Your next step is to create an autoexec file in the same folder as the
config.cfg to add some more useful commands.All you have to do is open
notepad , type the commands and save it as autoexec.cfg (beware not
autoexec.cfg.txt !). The game will automatically find the autoexec.cfg file
and run it.So the commands are the following:

autosave_on "0" [disables autosave and speeds up loading time]
cl_smooth "0" [disables a smoothing texture effect]
mat_drawwater "0" [disables water animation]
r_3dsky "0" [gets rid of sky animation and upper buildings]
cl_obfuscate_daylight "0" [Obfuscate discipline runs much better]

Note: IMO the 3 first commands in the config file and the disabling of the
autosave are a must. Also if your character has the Obfuscate discipline,
you should put in the above command also.

Janan Pacha
08-03-2007, 01:21 AM
It's a highly entertaining choice (Malks I mean), I believe the Malkavian and the Nosferatu "should" have the most unique gameplay experiences, though, for different reasons. And it didn't necessarily come through in the actual game, especially in the Nosferatu aspect.

The Tremere are actually another good one. My first three choices, in order were Malkavian, Tremere, and then Nosferatu. All three are well worth playing.

And, I must say, Malk's rule. Have an argument with a stop sign. Talk weird (sometimes I had no clue what my character was saying, but it was hilarious). And drive people insane.

Nothing in the game beats Bedlam for sheer random laughs.

Crahsystor
08-03-2007, 03:54 PM
Well I've seen this game at the local PC store, but its quite expensive - roughly two times the price of kotor 2.
I don't have anything against WoD, but I'm no big fan either. Therefore I was wondering if the game is really worth all that cash.

And before anyone suggests it - no I'm not gonna download illegal software. Let others suffer at the mountain of knives ;)

tk102
08-03-2007, 03:59 PM
@Crahsystor: I guess it depends on how much you value having cash vs. having a PC game that is markedly different from most RPGs out there. You can see this thread has run for 4 pages now after all of us jumped on the VtM bandwagon, so you can tell what we think about it. :D I think if the idea of playing a powerful vampire in a dark, modern underworld intrigues you at all, you will *not* be disappointed with this game. If you are easily offended by blood/gore, bad language, and other M-rated aspects, you might want to steer clear.

There's plenty of replay value in this game too with different powers and allegiances. Lots of dialog options and plenty of combat. So you'll get good bang for your buck in that regard.

Edit: And great soundtrack! :D

Jae Onasi
08-04-2007, 02:33 AM
Definitely worth the cost. :) I love the game, working on my second playthrough. You can pick it up off Steam (http://www.steampowered.com/v/index.php?area=search&genre=&cc=US&term=Vampire) and other download sites for about $20, and I imagine some of the retail sites have it for a reasonable price. I picked mine up off Amazon for $29 but I noticed the price has gone up substantially--I suspect with all the traffic stoffe drove their way, they thought they'd up the price. :D

Lantzen
08-07-2007, 04:52 PM
Have installed the game for like the fifth time now, and this time im gonna finish it ^^

The cause i havent done it before is that my comp have been acting really weird when i played it, with like 3min load times and some other bugs, but now i have got a new computer and it runs smoth.

Im playing as a Malkavian and are at Hollywood, but now to my question. I read somewhere that there is a mod that do so you activate more of the Malkavians "whispers", and i wonder if anyone here know where i can get it. The mod should activate whispers more often

Edit: Found it

Jae Onasi
08-08-2007, 10:58 PM
Would you mind posting where you found it? I wouldn't mind checking that out myself. :)

Also, see up a few posts to 145 to decrease loading times--the load times do increase as you get farther into the game.

Lantzen
08-09-2007, 11:54 AM
Well the problem with the loading time i had before, they were like that long from the like the begining, and when i got to Downtown/Hoolywood it wasnt playable anymore. But since i got my new comp it works fine


And here is the mod http://paine.planetvampire.gamespy.com/?action=files&op=view&id=433, it's like a background whisper when you are running around, il really feel like my Malkavian is a little more crazy now, then it was before :)

Jae Onasi
09-26-2007, 02:48 AM
Unofficial patch 4.2 (http://files.filefront.com/vtmbup42rar/;8591806;/fileinfo.html)) is up at filefront. Planet Vampire has a description of what it does (it includes all previous patches):

Made Tawni quest show failure at once and added Tourette condition.
Reconstructed Bertram's pc and incooperated text of unused emails.
Added inaccessible Blood Heal and Blood Buff infos to loading tips.
Restored over twenty unused lines for several NPCs, thanks to mzz.
Translated russian words and fixed Boris' and Chunk's fight scenes.
Updated BSPEdit tool and fixed laser beams, thanks to RobinHood70.
Made Milligan leave after Intimidation and Pisha react accordingly.

Fixed clipping and blocking Venture Tower debris, thanks to MooCHa.
Removed last respawning at Giovanni mansion and alert state error.
Corrected clerk adressing women "Sir" and some badly placed decals.
Repaired possible syntax issues for many dialogues, thanks to mzz.
Corrected Mitnick's position, some subtitles and more text details.
Made SM blueblood stay dead and cop cars on pier vanish correctly.
Fixed some dialogue problems of Knox, Skelter, LaCroix and Heather.

Corinthian
09-26-2007, 03:18 PM
Incidentally, if you like this game, you might also like Arcanum: Of Steamworks and Magick Obscura. It's by the same developer, Troika.

GameGeeks
09-27-2007, 08:34 AM
tryed the origional Arcanum game and didn't like it loved both masqurades though (the first was alot harder so it took me a while) also anyone else use the PnP patch that adds nearly all the clans?

Pavlos
05-17-2008, 05:27 AM
The unofficial 5.3 patch is up, by the way. You can grab the patch here (http://www.patches-scrolls.de/vampire_bloodlines.php).

The changes made are as follows:
v5.3 15.05.2008
----
Tweaked new stealth rules and made rating visible at Tawni's place.
Made first person view melee fighting possible, thanks to Offkorn.
Restored plus conditions for hg firearms, computer and dodge books.
Made braid raise perception and improved Fu Syndicate test timing.
Fixed blood return and purge and added xp for hacking freezer code.
Removed warehouse bum before cutscene and made tubes not sellable.
Added some idle expressions to Gimble and Jack during the tutorial.
Fixed minor dialogue bugs, a Dane computer issue and version info.
Restored Jeanette scene for females and Larry's quest for everyone.
Prevented surplus CD quest email and corrected Maria dress detail.
Fixed Beckett's scholarship bonus and Pearl item, thanks to MooCHa.
Removed Tzimisce creation burning death and an Empire door handle.
Fixed occasion of Yukie not getting her sword and minor map issues.
Corrected looping conversation and look-through duct at warehouse.
Restored beach house inspection and changed Eldritch Prodigy bonus.
Corrected wrong newspaper icons and restored valve and oven icons.
Replaced sky at the Ocean House hotel to get rid of oversized moon.

stoffe
05-17-2008, 06:12 AM
The unofficial 5.3 patch is up, by the way. You can grab the patch here (http://www.patches-scrolls.de/vampire_bloodlines.php).

The changes made are as follows:

Anyone know if there are any unofficial patches that just fixes bugs, while leaving the game dynamics unchanged? I'm a bit reluctant to use these unofficial patches since they mess with so many other things, some which I don't agree with. :)

Lantzen
05-17-2008, 07:43 AM
Yeah, there is. It's called "True Unofficial Patch", think there are at version 5 or something and thats there final version. And i fully agree with you Stoffe, they change to much and add thing how they want it to be. Is that really what you call a patch ? I wouldent call it that atleast

Acleacius
05-17-2008, 04:38 PM
Stoffe, the Unofficial Patch includes 2 patches in it's download. One is called Basic which is only fixes and the second is called Plus which activates unused content and fixes serious unbalanced issues Troika obviously didn't have time to implement and fix. The Read-me includes a list of changes for each of the patches.

Right Lantzen, that's the people that stole all the work the Unofficial Patch Team and put it into *their own patch* without asking permission or giving credit. Then to confuse the Bloodline community and fans they started using the Unofficial Patch Team numbering system to undermine the real work being done to fix the game.

Personally I would never use the patch listed by Lantzen since this patch was done out of spite for the community, stealing work and not even giving credit for the stolen work. They constantly tried to undermine the work of the Unofficial Patch team. The UOP team goes out of it's way to support the community offering a forum for feedback about potential changes and how to implement them.

To me stealing other modders work and showboating out of arrogance is destructive to the community and not worth supporting.

Pavlos
06-14-2008, 06:53 AM
Source (http://www.patches-scrolls.de/vampire_bloodlines.php)

VtM: Bloodlines (from the late developer Troika) has been patched by fans up to v5.4. You can grab the patch here (http://www.patches-scrolls.de/vampire_bloodlines.php).

The changes made are as follows:
Repaired braid perception powerup and Yukie and VV dialogue issues.
Restored third person melee and included alternate files in tools.
Corrected minor dialogue and map details and two item descriptions.
Swapped tape messages at Grout's Mansion and fixed clipping ghoul.
Restored Toreador humanity xp bonus and burning Tzimisce creations.
Added many expressions towards Nosferatu and adjusted some others.
Fixed missing Patty quest update and a possible Boris and Dema bug.
Repaired warehouse bum leaving and Romero fun sound playing again.
Fixed Dane crane switch directions and removed Venture window taxi.
Removed Misti freebie for Nosferatu and added a Sweeper reference.
Changed sound for dead body container and some npctemplate genders.
Added short-time bar replacement for Venus in case you killed her.
Made Glaze monitor turn off earlier and fixed Zhao death reference.
Moved Kamikaze Zen vent exit into a back alley to make more sense.
Corrected wrong observatory manhole sound and many bad drop sounds.
Placed females at the Blood Hunt and restored Heather clothes fix.
Corrected a TBO sign typo and male Tremere model, thanks to MooCHa.
Fixed Prodigy history not being available and Dane computer issue.
Corrected contradiction of Wong Ho newscaster and newspaper report.
Fixed Pestilence for bosses and visible taxi TV icon and triggers.
Restored netcafe headrunner sequence and a Giovanni guard sentence.
Corrected Skelter/Patty issues and removed wrong gestures of Jack.
Restored unused Daniel Ash - Come Alive song into the Empire hotel.
Added TV sound to Nosferatu haven and made Sweeper defend himself.

What fun!

stoffe
06-14-2008, 07:38 AM
Nice, though it seems like one of those patches with arbitrary tweaks and not just bugfixes so personally I think I'll skip it. :)


Restored third person melee and included alternate files in tools.


I've been playing pretty much the whole game in third person view (except when sniping), so don't know what there is to restore about melee combat?


Restored unused Daniel Ash - Come Alive song into the Empire hotel.


That song isn't unused, I know I've heard it in-game somewhere. :)

Lantzen
06-16-2008, 07:33 AM
Stoffe from my understanding there is two versions after you downloaded it. One that fixes bugs (And restore cut content i think), and one that add completly new content

Q
06-16-2008, 11:23 AM
Lantzen is correct. During the installation the installer will give you the option to install either the "basic" patch or the "plus" patch. Choose the "basic" patch if you want to forgo all of the gratuitous embellishment of the "plus" patch. ;)

And I am in complete ageement with stoffe that Wesp goes way overboard with the changes that he makes to game with the "plus" patch.

Jae Onasi
06-18-2008, 05:31 PM
Tessera apparently has made a 'true' patch that's supposed to fix the bugs and restore the game to what Troika supposedly wanted it to be--link is in the post here (http://www.gamespot.com/pc/rpg/vtmb/download.html?sid=6180181v) or here in Tessera's thread (http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/8720286/p1/?167).
Apparently Tessera's relations with Wesp are a bit strained because of the 2 rival patches.

Edit: Darling Violetta's 'Smaller God' isn't replaced in the Empire hotel, is it? I prefer her song to Ash's.

Achilles
06-19-2008, 03:25 AM
Nice find, Jae. I only wish you'd found it about 2 days sooner.

I'm too far into this playthrough to start over with a new patch now *pouts*

Lange
06-19-2008, 08:26 AM
Loved the game. I thought the intro scene was pretty hilarious though. First time I watched it I was like
"Okay... They're making out. Mhm..."
*Guy comes in the door, does a mega jump and stabs them both*
"WTF?"

Det. Bart Lasiter
06-19-2008, 12:11 PM
I wish they had different movies for the different clans though. Something about a Ventrue ****ing in some ratty apartment or hotel or whatever just bothered me.

Lantzen
06-19-2008, 02:02 PM
Nice find, Jae. I only wish you'd found it about 2 days sooner.

I'm too far into this playthrough to start over with a new patch now *pouts*
Or you could have looked on the page before this ^^ I mention those there, but don't link them :xp: I also get some angry response about stolen work, but whatever ^^

Q
06-20-2008, 09:31 AM
Yes, there is a lot of controversy concerning Tessera's patch, but I used it in my first playthrough and liked the game experience a lot better than with Wesp's "plus" patch, which I thought made way too many changes. It's also less than half the size, which for people stuck with dialup (like me) means a lot.

I really don't have a clue as to whether Tessera stole anything from Wesp or not. :giveup:

Jae Onasi
06-20-2008, 11:00 AM
Nice find, Jae. I only wish you'd found it about 2 days sooner.

I'm too far into this playthrough to start over with a new patch now *pouts*

Yes, but that's a great excuse to do another playthrough after this one. :D

Achilles
06-20-2008, 11:25 AM
Yes, but that's a great excuse to do another playthrough after this one. :DThat's kinda what I was thinking too :)

The Source
06-22-2008, 02:32 PM
I wish they had different movies for the different clans though. Something about a Ventrue ****ing in some ratty apartment or hotel or whatever just bothered me.
The Starline Haven -or- The Pawn Shop Haven?

I have a problem with knowing that the apartment vents are able to be opened. Grrr... I know its all psychological. Lol... I love the fish tank wall and widescreen television you get though. How do you replace the fish when they are dead?

I'm in China Town now. :) I think this is my 20th+ play through. I will probally choose another clan next.

stoffe
06-22-2008, 03:16 PM
The Starline Haven -or- The Pawn Shop Haven?

Presumably the intro cinematic where your character gets Vamped. The room you're in there looks pretty seedy.



I have a problem with knowing that the apartment vents are able to be opened.

The nosferatu entrance. Though the Skyline apartments building is a bit creepy overall, with the spy monitor in the basement and all. :)



How do you replace the fish when they are dead?

Undead fish. Keeps swimming forever.

Kristy Kistic
06-22-2008, 08:09 PM
According to all the reviews and info (http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Bloodlines) I've read about Bloodlines, there is supposed to be a song in the game called Needle's Eye by Die My Darling. I have looked through the resources thoroughly and haven't seen it. Is this song actually in the game that anyone knows of? Or was that only on the soundtrack cd itself?

stoffe
06-23-2008, 07:56 AM
According to all the reviews and info (http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Bloodlines) I've read about Bloodlines, there is supposed to be a song in the game called Needle's Eye by Die My Darling. I have looked through the resources thoroughly and haven't seen it. Is this song actually in the game that anyone knows of? Or was that only on the soundtrack cd itself?

It's in the game, but not as a stand-alone song as far as I can tell. It's part of the final Deb of Night radio show episode, after the commercials and the Darling Violetta song. It's in the radio_loop_5.mp3 file, beginning at around the 17 minute mark.

Kristy Kistic
06-23-2008, 07:29 PM
It's in the game, but not as a stand-alone song as far as I can tell. It's part of the final Deb of Night radio show episode, after the commercials and the Darling Violetta song. It's in the radio_loop_5.mp3 file, beginning at around the 17 minute mark.


You know it kinda scares me that you actually knew this...jk :D

Thanks stoffe!

Pavlos
08-02-2008, 12:54 PM
Source (http://www.patches-scrolls.de/vampire_bloodlines.php)

The seemingly everlasting effort to patch Troika's Vampire: the Masquerade - Bloodlines has just produced its latest update (http://www.patches-scrolls.de/vampire_bloodlines.php), bumping the game up to the unofficial version, 5.5.

The changes are listed below:
(+) indicates changes in the 'Plus'-version of this patch

+Moved Pyro Crossbow from Society to Syndicate instead of bloodpack.
+Changed new stealth rules so that only highest sneaking is harder.
Made Ocean House quest failure update when reconciling the sisters.
Fixed details with Isaac, Boris, Jack, Heather, Mercurio and Phil.
Implemented ZVTool and added readmes to tools, thanks to ZylonBane.
Lessened vents fade outs at Skyeline Apartments and fixed a decal.
Added second T-Rex sound to museum and corrected some text details.
Restored xps at Glaze for peaceful approach and fixed the monitor.
Fixed morphine quest after warehouse and .38 ammo tutorial exploit.
Added blood loss when ghouling Heather and having fun with others.
Made Sin Bin ATM indestructible to avoid breaking connected script.
Improved card printer usage and added a few more inspection nodes.
Restored original descriptions for crossbow bolts and rifle rounds.
Added several missing doors and adjusted SM endgame bus stop maps.
Moved restored female raver to the Asylum and fixed teeth textures.
Hid Giovanni crypt trapdoor icons and fixed Nadia and zombie bugs.
Removed second Dominate tutorial enemy and Johansen basic problems.

Arátoeldar
08-02-2008, 11:27 PM
Source (http://www.patches-scrolls.de/vampire_bloodlines.php)

The seemingly everlasting effort to patch Troika's Vampire: the Masquerade - Bloodlines has just produced its latest update (http://www.patches-scrolls.de/vampire_bloodlines.php), bumping the game up to the unofficial version, 5.5.

The changes are listed below:

I went to The Patch Scrolls to download the 5.4 patch. When I noticed there was a new version. I guess great minds think a like. :xp::lol:

DeadYorick
08-06-2008, 03:30 PM
I only very recently got this game. Right now it is barely reminding me of Deus Ex and Half Life 2.

It is to bad this game didn't get a sequel or a console release

Arátoeldar
08-06-2008, 11:12 PM
I only very recently got this game. Right now it is barely reminding me of Deus Ex and Half Life 2.

It is to bad this game didn't get a sequel or a console release

Tim Cain, Leonard Boyarsky, and Jason Anderson are great story tellers but not very good in the QA/taking responsibility for QA department. Which is what ultimately lead to the demise of Troika Games. :(

Q
08-07-2008, 10:44 PM
Luckily their three titles have such a loyal fanbase that there are comprehensive fan-made patches for all three of them. ;)

Arátoeldar
08-08-2008, 01:48 AM
I'd rather had have Troika Games do a better job at QA-QC so they could still be around today. I think they could even be bigger than BioWare.

Pavlos
08-08-2008, 12:36 PM
I reckon that the death of Troika games is more to do with the collapse of Black Isle (the RPG giant of the time) due to Interplay's absurd business plans and the rise of BioWare's NWN era (still ongoing) than their abysmal QA. Why would a publisher put money into a risky title like, say, Arcanum, which is entirely without a proven fanbase when it can hire BioWare to do something safe and ultimately boring when compared to the games of yesteryear?

stoffe
11-02-2008, 08:18 AM
Anyone know if there is some way of running this game in widescreen resolutions? The options screen only seem to allow 3 resolutions (800x600, 1024x768, 1280x1024). Poked around the config file but couldn't notice any obvious way of bypassing this.

Det. Bart Lasiter
11-02-2008, 09:01 AM
Anyone know if there is some way of running this game in widescreen resolutions? The options screen only seem to allow 3 resolutions (800x600, 1024x768, 1280x1024). Poked around the config file but couldn't notice any obvious way of bypassing this.The unofficial patch comes with a resolution patcher in the \Tools directory.

Q
11-02-2008, 07:38 PM
Yes, the Unofficial Patch will patch the resolution when you install it.

For anyone who's interested, Steam has this great game on sale for $9.99 (http://store.steampowered.com/app/2600/). :)

stoffe
11-03-2008, 06:42 AM
"The unofficial patch comes with a resolution patcher in the \Tools directory."
"Yes, the Unofficial Patch will patch the resolution when you install it."


That tool worked fine. Thanks. :)

Q
11-03-2008, 02:06 PM
It looks great in widescreen, doesn't it? :)

michael_samualson
11-21-2008, 06:21 PM
I am pleasantly surprised to find a group of fans still playing and enjoying this game after such a long time. I bought it when it first came out and have never completely stopped playing it. I think an MMORPG based on this game would rock, even better if you could keep the number of players down to less then 500 (but that is just my preference, people building such a thing would rather have the money I am sure).

Q
11-21-2008, 06:31 PM
While I'm not a fan of MMOs, I think that you're right. An MMO based on VtM would indeed rock.

Bee Hoon
01-21-2009, 08:00 AM
I finally finished the game, although I freely admit that I cheated at parts(especially where sneaking is required!). I went solo after the cabbie somehow talked me into it, and then played back to watch a few alternate endings. I haven't watched the Kuei-Jin one, but I've already read a spoiler for it, so wth! :lol: The game probably would have been easier if I didn't piss off Vandal:P I don't think I could have gotten past the Kuei-Jin without godmode. Or the werewolf, for that matter!

The final battle with the sheriff was pretty easy as a Brujah:P In the first part, using Celerity (with Potence and Presence if you wish) can get you through with hardly a scratch. In the second part, you're fine with use of Celerity and switching to melee once in a while to slash the ghouls (? bat things or whatever?) to ribbons.

All in all, definitely one of the best games that I have ever played. It's a shame that Troika no longer exists.

Next playthrough--Malkavian!

Achilles
01-21-2009, 08:20 AM
I don't think I could have gotten past the Kuei-Jin without godmode.After their dialog, run to the back of the short hall you entered from. They will charge single-file down this hallway when attacking. If you have high firearms skills, you can get through this fight without taking a blow.
Or the werewolf, for that matter!Run past him, through the fence, inside the building to the landing with the controls for the observatory doors. Wait until he's almost inside then hit the switch. The doors will then crush him.

If you're quick, you can do all this without taking a single hit. If you're not, then you can still do all this taking maybe one blow.
Next playthrough--Malkavian!Enjoy it. Playing as a Malkavian is fun :D

Bob Lion54
01-21-2009, 12:04 PM
Next playthrough--Malkavian!

Welcome to Clan Malkav!

We have cookies and voices in our heads! We have no cookie cutters, but a sharp knife should suffice if you wish to get the voices out of there. They are easier to understand sometimes once you let them out.

Jae Onasi
01-21-2009, 01:30 PM
Welcome to Clan Malkav!

We have cookies and voices in our heads! We have no cookie cutters, but a sharp knife should suffice if you wish to get the voices out of there. They are easier to understand sometimes once you let them out.

Shelly, is that you?
:D

Acleacius
02-02-2009, 05:21 PM
I really don't have a clue as to whether Tessera stole anything from Wesp or not.
I really wasn't trying to start anything, only trying my best to state fact, if anyone cared, if they don't that's fine too. As long as you have a good game experience that's all the matters. :)

It's quite common knowledge and verifiable on the active Bloodlines forums like the official at gamespy and gamebanshee. The true-patch has been allowed to post it's content recently, in the official forums after being banned on gamespy. He also was banned on gamebanshee, though I don't know if he can post there again yet. Basically he had to promise to stop going into Wesp's threads and making up things starting trouble.

I have been testing on the Unofficial Patch since it first was first started by DanUpright, at the first official forums on Dilapidation, in case I needed to make any kind of disclosure. :) Leonard and many of the devs came to the forum and even asked for help, with the game breaking bug at Society of Leopold, which Dan was able to fix and started the Unofficial Patch.

--------------------------
Best I can tell Troika didn't make it cause they never were given enough time to make their games, by their publishers. Of course all the publishers wanted the best top tier RPGs, but as so often the case they rarely if ever let Devs have the time they need. Troika games always had the most complex choices and possible ways of solving quests, which made it nigh impossible to Q/A, it's not that they weren't good at it, afaik they made some of the best RPGs ever. :)

Bloodlines was obviously caught up in the Half-Life 2 Code theft which froze the work on Bloodlines since Activision had to wait for HL2 to ship first and there was no way of knowing when HL2 would ship. Gabe later admitted the real reason it took so long was HL2 was not ready which killed Bloodlines development. Troika tried to get another game started and had a demo for Fallout 3, but they didn't get the job. sadly. Once Activision was given the word, they gave Troika 3 months to just bug fix to get the game out the door. This is when they started cutting all the content like Multiplayer, which btw is sort of working now days, with a working server iirc.

Vlad011
05-29-2009, 12:22 PM
HEALP ..please,anione!!! I play the bloodlines for aboute 5days..I instal official patch(1.2 I think)and I stil cant pass the boat in leopold caves. Im playing this lvl with ~ cheats, is that a problem?or what? Is ther some cheat for skip that loading str8 to next lvl?Or what shod I do to gone with boat ok?
PLEASE,TELL ME HOW TO PASS THAT THING!Im going nuts!Im in the bout,new log,it start to loud and BOOM! I see u are all in some knowlig of the game,Im in NONE!playing just 5 days..so please.. :( just HEALP ... Thank you. (srry 4 bad spealing).

DarthParametric
05-29-2009, 12:33 PM
You need to run to the cave with the jetty and get on the boat to escape. The easiest way to beat the timer is to use Celerity.

Vlad011
05-29-2009, 12:44 PM
No,no man..I get to the bout..but its a bug...whan its start to load the next lvl...i get kick out on my desktop! :((( Ill kill mysalf from the frustation! I usa pach 1.2 and nothing! ...\
Do u know of what bug i speak of? And yea - I instal pach just today,and I load a last game,where Im on GOD MODE...is that problem or not?

stoffe
05-29-2009, 02:05 PM
No,no man..I get to the bout..but its a bug...whan its start to load the next lvl...i get kick out on my desktop! :((( Ill kill mysalf from the frustation! I usa pach 1.2 and nothing! ...\
Do u know of what bug i speak of? And yea - I instal pach just today,and I load a last game,where Im on GOD MODE...is that problem or not?

There is a bug that sometimes show up at the end of the society of leopold (but not always). Don't think god mode has anything to do with it (even though it can mess things up sometimes).

You can try this workaround if you find no other way of solving it. Make sure you start the game with the console active. Then in the game, get as close to the boat as you can without stepping onto it (you don't want to trigger the area transition). Then pause/go out to the menu, activate the console and type in (it's case sensitive IIRC):

SaveJohansen()
changelevel2 la_hub_1 taxi_landmark

Vlad011
05-29-2009, 02:41 PM
If this work ill mery u!!(If ur gearl) :D ... just pls tell me 1more thing...
SaveJohansen()
changelevel2 la_hub_1 taxi_landmark ...
this 2 things that I hawe to tipe in console..in what order shod thay go? and is the () emptey? .... srry Im N00b for computers :(
tell me and Ill go riteaway to try... and thank u,my lady...(and if ur a man..well,u got hot pic in avatar(It can be confuzin)...ou,if this work Ill praise u till the jugmant day!

Vlad011
05-29-2009, 03:01 PM
There is a bug that sometimes show up at the end of the society of leopold (but not always). Don't think god mode has anything to do with it (even though it can mess things up sometimes).

You can try this workaround if you find no other way of solving it. Make sure you start the game with the console active. Then in the game, get as close to the boat as you can without stepping onto it (you don't want to trigger the area transition). Then pause/go out to the menu, activate the console and type in (it's case sensitive IIRC):

SaveJohansen()
changelevel2 la_hub_1 taxi_landmark


on the level12 thing .. its an ERROR-invalid syntex...what did I do wrong?
ouu...is that LEVEL2?? not 12??...Ill try that

Edit:
It workd!! THANK YOU! Now its a bloody mess at princ loby..If thats next...U pull me out my lady :)... Thank's for the spending time of guidence.

DarthParametric
05-29-2009, 03:29 PM
Yeah you should see a bunch of rubble outside the building.

Have you installed the official 1.2 patch, or any of the unofficial patches? That crash bug should have been fixed in 1.2, but it was definitely fixed in the unofficial patches. I remember getting caught by that bug back when the game was released.

Vlad011
05-29-2009, 03:34 PM
I did 1.2 and nothing...but I dident instoled anithing else... Its the 1st BUG so far...

jrrtoken
07-28-2009, 07:05 PM
I've finally persuaded myself to play this game, after months of deliberation.

What patches/mods are required recommended, per se? There seems more than a few mods that carry the tagline of "the best VtMB experience possible", so obviously they're not all correct, right? Right?!

Achilles
07-28-2009, 07:20 PM
I've finally persuaded myself to play this game, after months of deliberation.

What patches/mods are required recommended, per se? There seems more than a few mods that carry the tagline of "the best VtMB experience possible", so obviously they're not all correct, right? Right?!

I recommend doing this (http://www.lucasforums.com/showpost.php?p=2287984&postcount=26), if you have access to those tracks.

I would also recommend seeking out and installing the most recent version of the unofficial patch (IIRC, they now have two install options. Go with the Basic rather than Plus for your first playthough). You'll need to install the official patch (1.2) before doing so.

Link (http://www.planetvampire.com/bloodlines/files/patches/)

stoffe
07-28-2009, 07:37 PM
I've finally persuaded myself to play this game, after months of deliberation.

What patches/mods are required recommended, per se? There seems more than a few mods that carry the tagline of "the best VtMB experience possible", so obviously they're not all correct, right? Right?!

The final official patch is the only thing that's required to be able to play the game properly. At least that's what I have (since I prefer to have the original game and tweak things on my own rather than use tweaks other people felt was an improvement :)) and I haven't had any problems during any of my playthroughs.

Even if you do plan to use mods I'd wait with those until after you've finished the game once - makes it easier to determine if the mods really are an improvement. :)

(You generally want to play the game more than once. Malkavian is the most fun clan in my opinion, but it's not recommended for the first playthrough since it can get confusing with their crazy dialog, and you won't pick up on all the nuances of their dialog if you don't have a rough idea of what's going on already.)

:wonder:

Achilles
07-28-2009, 07:51 PM
(You generally want to play the game more than once. Malkavian is the most fun clan in my opinion, but it's not recommended for the first playthrough since it can get confusing with their crazy dialog, and you won't pick up on all the nuances of their dialog if you don't have a rough idea of what's going on already.)

:wonder:

And do Nosferatu at least once :bounce1:

Q
07-28-2009, 08:39 PM
You should play every clan once.

OMG, PX, you've never played this?! You're in for a real treat. Hopefully you haven't heard anything that'll spoil the plot.

Anywho, I also recommend that you get the latest unofficial patch and install the Basic version like Achilles said. It fixes a lot of bugs that were missed by the 1.2 patch, but doesn't change the game otherwise. There probably would have been more official patches, but Troika dissolved after releasing 1.2. :(


EDIT-IMPORTANT!
The latest versions of the unofficial patch (6.0 and up) already include the official 1.2 patch, so you no longer have to update to 1.2 before installing the unofficial patch.

Jae Onasi
07-28-2009, 09:19 PM
I've finally persuaded myself to play this game, after months of deliberation.Welcome to the game! I love it.

What patches/mods are required recommended, per se? There seems more than a few mods that carry the tagline of "the best VtMB experience possible", so obviously they're not all correct, right? Right?!
You have to have the official patch. Try it that way first if you don't feel like installing any of the unofficial patches, but I'd agree with the Evil Q and Achilles and say go for the basic version of the unofficial patch for the first playthrough. I'd also recommend doing any clan but Malkavian and Nosferatu first--do those after you know the game. I played Toreador first and had a great time with it.

You know it's a great game when Achilles, Evil Q, and I all manage to agree on it. :D

Q
07-28-2009, 10:18 PM
Yup. Toreador is probably the best class for a beginner, if you can ignore the magenta hair. :whacked:

Jae Onasi
07-28-2009, 11:42 PM
Why were you playing a guy? :lol:

DarthParametric
07-29-2009, 12:10 AM
I finished a run through the other week (Tremere again - gotta love blood magic) and I ran across something that I usually end up pondering every time I play it. Are you supposed to actually get a private dance from VV after doing all her quests? I could have sworn I did when I did my very first playthrough way back when (Toreador incidentally). In any recent playthrough I can remember though she just ends up out in the main room in the central dance platform after all her quests are done.

Achilles
07-29-2009, 02:10 AM
I've finally persuaded myself to play this game, after months of deliberation.

See what you made me do?







<=

Miltiades
07-29-2009, 01:56 PM
I'm in the same boat, PastramiX. Well, I already got a couple of hours under my belt, loving it so far. Sadly, other things have kept me from continuing, but I will finish it! :)

Rake
07-29-2009, 04:54 PM
I picked this up recently through Steam, which made me unsure if the mods/unofficial patches I downloaded actually worked. Anyone know how to check if I'm running the unofficial patch v6.3?

Q
07-29-2009, 05:48 PM
I don't have the game installed at the moment, but I'm pretty sure that the version number is in the top left corner of the character creation screen. And, as far as I know, the patch should work just fine with the Steam version.
Why were you playing a guy? :lol:
Um, I don't know, because I am a guy? :giveup:
I finished a run through the other week (Tremere again - gotta love blood magic) and I ran across something that I usually end up pondering every time I play it. Are you supposed to actually get a private dance from VV after doing all her quests? I could have sworn I did when I did my very first playthrough way back when (Toreador incidentally). In any recent playthrough I can remember though she just ends up out in the main room in the central dance platform after all her quests are done.
One of Wesp's new additions, perhaps? His ability to add new and interesting stuff in the successive (and rather excessive) versions of his patch never fails to impress me. I ran into some very cool restored/added content the last time I played, and look forward to seeing more the next time.

Having to download a new version of that huge patch every time I want to start a new game is a monster pain in the ass for me or anyone else who's stuck with dialup, though.

jrrtoken
07-29-2009, 07:36 PM
Goddammit, hookers won't follow me into my apartment. They said they wanted to go somewhere that was more "intimate". >:|

Q
07-29-2009, 07:40 PM
That usually means a dark alley. I know; it makes no sense.

Try catching regular people instead. You have to be quick about it, but they have better-quality blood than hookers and bums that fills up your blood pool faster.

Jae Onasi
07-29-2009, 10:50 PM
Um, I don't know, because I am a guy? :giveup:


I figured you'd rather look at the girls' behinds than guys in that game. :xp:

@PastramiX--There at least 1 girl in each bar that you can speak to, and if your seduction is high enough, she'll let you drink from her, i.e. she'll be your 'blood doll'. Don't drain her too far or you'll kill her, however, and that can have some unwelcome consequences. You can also drain your enemies to kill them without losing humanity. Don't drain rats in front of people--it freaks them out.

Q
07-29-2009, 11:28 PM
When I play Malk it's usually as a girl. One would think that it would and should be the Toreador, but the female Malk is the hawtest vamp model in the game, IMO.

She's certainly the most... jiggly. :naughty:

Jae Onasi
07-29-2009, 11:29 PM
When I play Malk it's usually as a girl. One would think that it would and should be the Toreador, but the female Malk is the hawtest vamp model in the game, IMO.
There's just something about that tight leather cop outfit and the handcuffs and all.... :D

Q
07-29-2009, 11:48 PM
That, and she looks like an ex-girlfriend of mine. The funny part is that this particular ex-girlfriend was also bat****-crazy and prone to dress in outrageous outfits. She was also a kleptomaniac to boot. The only reason that I tolerated her for as long as I did was, well, let's just say that she was a freak in more ways than one and leave it at that. :dev7:

EDIT: The award for the best getup in the game goes to the male Malk hands down, though. It's just so damn fly. Superfly.

RedHawke
07-30-2009, 02:26 AM
I figured you'd rather look at the girls' behinds than guys in that game. :xp:
Word!

jrrtoken
07-30-2009, 11:37 PM
Now I feel guilty about reviving the girl in the hospital with my own blood, only to never to her that I'm vampire. I guess this is what it feels like to impregnate someone. >_>

Other than that, I'm loving it. Hearing Grey DeLisle's voice once again is like sweet, sexy music to my ears. The end decision with Jeanette/Therese is a perfect realization of my fantasy of a morally ambiguous choice within an RPG, as it gives the player as much (mis)information to make a decision, but leaves both viewpoints to have as much logical and moral grounding as possible, to effectively trap the PC into making a difficult decision. Bloody brilliant. :)

And yes Jae, the haunted house was scary. It gave off the same vibes as in any other horror-adventure game (The 11th Hour, especially), but took it even further, especially with real-time graphics. The moving toy horse scared the hell out of me. :ohdear:

Achilles
07-31-2009, 02:32 AM
The moving toy horse scared the hell out of me. :ohdear:

That one gets me, too. Every time. Even though I know it's coming.

Q
07-31-2009, 04:44 AM
Now I feel guilty about reviving the girl in the hospital with my own blood, only to never to her that I'm vampire. I guess this is what it feels like to impregnate someone. >_>
I want to say something, but I know that I shouldn't. ;)

Miltiades
07-31-2009, 02:27 PM
Haha, the haunted house scared the living hell out of me. Awful. :p

Jae Onasi
07-31-2009, 02:42 PM
And yes Jae, the haunted house was scary. It gave off the same vibes as in any other horror-adventure game (The 11th Hour, especially), but took it even further, especially with real-time graphics. The moving toy horse scared the hell out of me. :ohdear:
Heh, wait til you play it as a MAlkavian. I can only play the Ocean House section of the game during the day--it's way too creepy at night. :D

Q
07-31-2009, 04:32 PM
The haunted house is legendary. It's funny that you're this badassed vampire and the ghost just doesn't care. :p

Wesp messes around with it in the "plus" patch and manages to keep it interesting by throwing in a few more surprises like the ghost appearing behind you a couple of times when you turn around (FREAKY) without ruining it.

Rake
08-06-2009, 03:53 PM
I just got to downtown and started the mudd hunt quest, which eventually led me to a crime scene with a hobo as the witness. Whenever I speak to the hobo and exit, my character walks to an area of the room, and is no longer able to move. Anyone know how to fix or avoid this bug (I tried talking to the hobo from different points as well)?

Q
08-06-2009, 04:20 PM
Have you tried loading an earlier save, preferably from before you entered that building?

Rake
08-06-2009, 05:02 PM
Have you tried loading an earlier save, preferably from before you entered that building?

Already saved over any previous ones :(.

Det. Bart Lasiter
08-06-2009, 05:24 PM
The haunted house is legendary. It's funny that you're this badassed vampire and the ghost just doesn't care. :p
this is exactly why i found the hotel boring. that and the fact that the dude killed two little kids and some anorexic lady in a nighty, which doesn't really make him a badass in my book.

Q
08-06-2009, 05:40 PM
You're one of the few. I didn't think that it was hair-raisingly scary, but it certainly kept me on edge and managed to startle me a few times, like when I turned around and saw the ghost behind me. I didn't really think about the whole whether or not murdering helpless innocent people makes someone a badass or not, as I was rather preoccupied at the time. My point was that the ghost isn't afraid of you, even with your being a monster and all.

@Kyp: I'm afraid you're screwed. :(

Det. Bart Lasiter
08-06-2009, 05:43 PM
bah, he throws pots and pans then runs away the dude's a bitch

Q
08-06-2009, 05:50 PM
:lol:
And tries to crush you with the elevator, burn with ecto-energy or whatever that **** was, etc.

DarthParametric
08-07-2009, 02:50 AM
I just got to downtown and started the mudd hunt quest, which eventually led me to a crime scene with a hobo as the witness. Whenever I speak to the hobo and exit, my character walks to an area of the room, and is no longer able to move. Anyone know how to fix or avoid this bug (I tried talking to the hobo from different points as well)?You could try using cheats to warp to another area. I don't recall seeing that bug before. What version are you using?

Rake
08-07-2009, 12:46 PM
You could try using cheats to warp to another area. I don't recall seeing that bug before. What version are you using?

v6.4, I'll try warping to another area.

Edit: What is the code for it? I found a code that is "teleport_player," however when I type something like Mercurio, it says entity not found. And when I type something like Santa Monica it says supply: an entity to teleport to or a X Y Z coordinate?

DarthParametric
08-07-2009, 01:53 PM
Try maps to get a list of appropriate map names, then worldmap_transition x (where x is the name of the map you want to warp to).

I think teleport_player is only for movement within the current map.

stoffe
08-07-2009, 02:09 PM
v6.4, I'll try warping to another area.

Edit: What is the code for it? I found a code that is "teleport_player," however when I type something like Mercurio, it says entity not found. And when I type something like Santa Monica it says supply: an entity to teleport to or a X Y Z coordinate?

Try:

changelevel2 la_hub_1 taxi_landmark

That should warp you right next to the taxi in the Downtown LA area.

Rake
08-07-2009, 02:58 PM
Try:

changelevel2 la_hub_1 taxi_landmark

That should warp you right next to the taxi in the Downtown LA area.

It worked! Thank you, and thank you to all the people that gave me advice on how to fix that bug.

Q
08-07-2009, 10:06 PM
Did I mention that stoffe and DP probably know a hell of a lot more about he console than I do? :p

Glad you fixed your bug. Now save moar. ;)

Jae Onasi
08-07-2009, 10:46 PM
Did I mention that stoffe and DP probably know a hell of a lot more about he console than I do? :p

Let's see--givexp, buddha, noclip (to get through those stupid warrens) and maybe for the guys (or girls so inclined) 'money' are the only console codes required.

Q
08-08-2009, 04:07 AM
I usually only use noclip for the Hallowbrook Hotel because it's usually so damn bugged that there's no other way to get through it. Oh, and to get through that door in the temple.

People gripe about the Warrens a lot, but I like the claustrophic feeling that they give me. Try going through them as a Gangrel with warform (Batboy!). They're actually a ton of fun then. :D

mur'phon
08-08-2009, 08:34 AM
Gangrel is always fun, animalism for when you want to be stealthy (or sadistic), endurance for when you want to take more punishment than Stalingrad, and warform for dishing out pain. More importantly, no "I win button" (celerity/blood magic). Oh, and you might actually get to experience frenzy, which, given your incredible bonuses, gives you that "monstah" feeling the others lack (especially if it happens after activating warform and endurance).

Q
08-09-2009, 12:57 AM
Frenzy can come in very handy, if you get your humanity low enough that its occurances become predictable. Low humanity can actually be useful at times.

mur'phon
08-09-2009, 04:53 AM
Especially for Gangrels as they frenzy easier, and get some nice stat bonuses when they do.

3dfan
08-11-2009, 12:06 PM
Let's see--givexp, buddha, noclip (to get through those stupid warrens) and maybe for the guys (or girls so inclined) 'money' are the only console codes required.

Thank sfor useful tips! especially for "money"!:)

Q
08-12-2009, 01:22 PM
Unless you're into pornstars with idiotic bewb jobs, anything over "money 1.2" looks ridiculous.

DarthParametric
08-13-2009, 11:00 AM
The defaults are already oversized.