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View Full Version : Minimal or complex hud?


UDM
03-26-2007, 03:25 PM
Ok poll time

Since I've lost all the files on my previous HUD, I'll just redo a new one. Which would you prefer? Something with few pictures, very minimal but simple and easy to read? Or something nice, very flashy, but can be obstructive sometimes?

Sazabi
03-26-2007, 03:51 PM
i would like to see both :D
heh well id like to see simple hud. current one is a bit too complex for me.

madcatmach2
03-26-2007, 04:08 PM
as i have no problem with a complex hud i would love to see a simple sleek one to bad thow your old one was awesome

mark2000
03-26-2007, 07:28 PM
hmmm.. I dunno. I guess something simple would be nice for a change. I'm fine as long as I see all the meters clearly afterall.

Maxstate
03-26-2007, 07:31 PM
I want an exact replica of the Jedi Outcast hud :(

mark2000
03-26-2007, 07:38 PM
wow. you're right. It's simple AND cool looking.

UDM
03-26-2007, 11:14 PM
max: so that means something like my previous one eh...

Well I'll draw out a new design and work on it either tonight or tomorrow then

Now I need some actors too!

http://www.lucasforums.com/showthread.php?t=176944

Maxstate
03-27-2007, 05:46 AM
http://www.lucasforums.com/showthread.php?t=176944
Meesa technician, not thespian, there's a difference :p

Sazabi
03-27-2007, 07:05 AM
I want an exact replica of the Jedi Outcast hud :(

lol yeah that one was great :)

UDM
04-16-2007, 08:10 PM
Ok Razorace gave me a good idea: the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?

Also, I need the consensus as to what HUD you guys think is best. Most people want sleek and sexy. Those who chose that, what kind of sleek do you want? Do you want a something simple like Far Cry's (http://www.3dnews.ru/documents/6846/far-cry-1.jpg) or Quake 3 Arena's? Or do you want something like JO's? Or something else?

If you want something really minimal, the upside is that it's non obstructive and very simple to read; downside is that it's more functional than flashy. If you want something like JO's, game pace may cramp up numbers and bars and make them harder to read; but the positive side is that it looks nice

Your thoughts please!

madcatmach2
04-16-2007, 10:41 PM
deff far cry's style

ensiform
04-16-2007, 11:14 PM
http://img96.imageshack.us/img96/9084/20070405160458ctf4tr3.jpg

:rolleyes:

Maxstate
04-17-2007, 04:04 AM
I only really concentrate on bars more than numbers anyway, so JO for me.

UDM
04-17-2007, 07:14 AM
ensi: That's what I had in mind, but some people didn't like it. So there has to be a general consensus....

mark2000
04-17-2007, 07:51 AM
the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?

sounds like a good idea especially for the gunners but this could also make it difficult to measure how close you are to 100% mishap because you're not looking at a meter.

razorace
04-17-2007, 01:42 PM
Well, there's no reason why we couldn't have the expanding crosshair and a meter for mishap.

bjusterbaarlik
04-17-2007, 05:41 PM
http://img96.imageshack.us/img96/9084/20070405160458ctf4tr3.jpg
Yes, I really like that one. That one should become the HUD with some minor adjustments to fit a mishap and DP bar.

UDM
04-17-2007, 08:57 PM
K if there are no more objections, I'll get to work on that one. Would be a piece of cake for me to do (for me only, dunno how much coding will be involved) since I'm only working on the frame

razorace
04-17-2007, 10:13 PM
If that's what people really want, we could just have Ensiform port in his custom huds code, which was used for that shot.

Maxstate
04-18-2007, 03:55 AM
I don't like it personally so I'm probably going to be shifting stuff around for myself if that one gets in :(

UDM
04-18-2007, 05:37 AM
razorace: Hmm it's a bit too simplistic, I've got something in mind, I'll do a concept and then show it to you guys first, then let me know if you all want mine or ensi's

maxstate: whai not?

Maxstate
04-18-2007, 07:20 AM
It's like putting cheap plastic into a maybach.

UDM
04-18-2007, 07:28 AM
Any disagreements on this from others?

Maxstate
04-18-2007, 07:30 AM
You'll probably get them after they try them, like with the last one.

UDM
04-18-2007, 09:21 AM
:(

Better get to work on it then

ensiform
04-18-2007, 12:34 PM
That hud doesn't use .menu file code so yes it will need to be converted if that is what you want.

razorace
04-18-2007, 03:18 PM
IMO, I like the one we have, but again, I'm open to change if that's what people want.

madcatmach2
04-18-2007, 04:00 PM
im still in favor for a far cry style is small and simplistic and yet it looks good with the vertical bars and the one round thing

ensiform
04-18-2007, 04:06 PM
I didn't even like Far Cry as a game... let alone its HUD. :<

TheShaman
04-19-2007, 04:36 AM
(Yo, it's been a long time!)

I actually like huds that are simple, a red bar for the HP, a green bar for the armour, a blue bar for the force, a yellow bar for the DP, no bar for ammo, just a number, and under these bars, the ammount of HP etc should be displayed in its own colour (DP shouldnt be written in purple under a green bar, but green under green bar, or yellow under yellow bar, to have different colours for all things). As for Mishap, rainbow blue2red is fine, so you see your level of danger, no number is fine too, its just an indicator.

That should do fine, to me, no need to add mecanic-looking stuff all around and useless stuff.

Maxstate
04-19-2007, 08:08 AM
We need something round and sturdy looking like the JO HUD, but maybe a bit bigger in size with bars around it.

Minimal huds just don't suit something like a star wars game and I think it just wouldn't feel right.

TheShaman
04-19-2007, 12:04 PM
Well for my part, I've always prefered a cool bar, than a line of squares or even rounded, I prefer seeing what is left of my life or force as a progression bar.

Tanqexe
04-26-2007, 06:21 AM
I'm trying to go for more of an LCD theme in terms of HUDs here, but this is rough design #1, which uses curves and places information to the sides where you won't have to look down; you can easily see how you're doing through peripheral vision (side-side peripheral vision is better than top or bottom). I'm wondering if I should make the curves a bit straighter, squish everything more to the sides, maybe make the bars and frames smaller. Easy to do in Photoshop.

TrueView w/ Clone Rifle (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-CRtv.jpg) | HUD explanation (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-CRtvEXP.jpg)
Third Person view w/ lightsaber (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-LS.jpg) | HUD explanation (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-LSEXP.jpg)

Another design based on this would be a vertical version, where everything looks straight, and a horizontal version where everything's arranged at the bottom as usual.

TheShaman
04-26-2007, 06:54 AM
This is nice stuff, but there are a few things I don't understand.
-Why is it Energy/Force bar?
-Where would the fuel bar/cloak bar be?
-Where does the game get the pic of the item you are using from? I don't recall seein this seeker icon anywhere...
-The current force power icon is useless according to me, since I NEVER EVER use force powers like that. I got shortcuts for everything, which is far quicker than selecting the power and using it.
-The currect weapon thing is useless for saber, displaying the current stance is enough since you can't have a stance with melee or gun.

Else, I like the whole thing, the square mishap idea is good.

A few things to make it more nearly perfect:
Health in red !
Dodge in purple, Force in blue.
Then it will be lovely

Maxstate
04-26-2007, 07:12 AM
Looks good but it might be a bit too obstructive. I don't know since I would have to try it ingame first. Maybe speak to UDM about crossing that with a JO hud? would be even nicer :queen:

Tanqexe
04-26-2007, 07:16 AM
- Hooboy, I don't know what I was smoking. Force Meter. Dunno why /energy is there.
- Now that you mention it, I can probably stick the cloak/fuel meter on the left side to balance out the HUD.
-It's not in the game, I just sketched it out in Photoshop.
-Current Force Power is for the benefit of people who do cycle through their force powers. I remember how it can be frustrating when current force power is set on Sense, and I pressed that button for Pull but end up losing 20 FP instead.
-Actually the Current Weapon tab came after UDM told me about how ensi's separated weapons into categories. Just something I was playing with (where you select weapons in categories instead of going through a whole crapload list of things to get to the weapon you want), and doesn't have to work that way. It can just be an empty spot reserved for Saber Form icons for now.

As for the colors...I don't like turning the HUD into a rainbowfest. Red is a really distracting color, and purple doesn't seem to want to fit into the low-key scheme.

Edit: I'd prefer keeping red as indicators for critical ranges for the HP, DP, and FP bars + MP indicator only.

Maxstate
04-26-2007, 07:32 AM
But...but... rainbows... :science:

Tanqexe
04-26-2007, 07:41 AM
Have a Hard Gay, Max. (http://www.myconfinedspace.com/watermark.php?src=wp-content/uploads/2006/06/hard-gay-motivational.jpg)

TheShaman
04-26-2007, 09:57 AM
Well, again I'm for a simple hud, but to make the difference being the stats without having to look at them, having different colours is always good.
To be honest, the currect OJP 009u hud is fine, just one thing bugs me, the fact that DP has same colour as armor. Having it in the same colour as it's value is written in (purple) would make it fine for me.
Another thing, I'd even prefer having a vertical bar for HP and another for armor.
Just like DP, FP, and MP.

Tanqexe
04-26-2007, 11:04 AM
Well, again I'm for a simple hud, but to make the difference being the stats without having to look at them, having different colours is always good.
To be honest, the currect OJP 009u hud is fine, just one thing bugs me, the fact that DP has same colour as armor. Having it in the same colour as it's value is written in (purple) would make it fine for me.
Another thing, I'd even prefer having a vertical bar for HP and another for armor.
Just like DP, FP, and MP.

The way I arranged it, in the heat of battle it will be easy to know what you're low on without having to actually focus your eyes on the bars. If you remember that top left is HP, bottom left is shield, top right is DP, bottom right is FP (and below that is MP), then color coding isn't really necessary. Out of the corner of your eyes you'll know pretty much where your stats stand. Add to that the color shift to red for HP, DP, FP, and MP, and you'll definitely know if you've reached critical on something because i.e. if you're getting red top right, it's DP; if it's bottom right it's FP; if it's top left it's HP.

I'm gonna tweak the width of each side and shrink the stuff overall so that the space within each frame doesn't go to waste, but this layout shouldn't be that obstructive because it's translucent, I've tested it against both light and dark environment screenshots and found it pretty easy on the eyes, and it will be very easy to tell stats without them standing out like a sore thumb or getting washed out by bright backgrounds.

TheShaman
04-26-2007, 11:33 AM
Well it's a bit too big for me though. Maybe it's because I'm used to having a little hud on bottom, after years and years of JK2, JKA, and mods for them.

Here is a pic of the hud in 009u, followed by the same pic, edited by myself (took me a whole hour...argh) to show what I'd like to have.

ATM:
http://img110.imageshack.us/img110/6554/hudqx5.jpg (http://img110.imageshack.us/my.php?image=hudqx5.jpg)

My dream:
http://img401.imageshack.us/img401/8018/shamanhudbn0.jpg (http://img401.imageshack.us/my.php?image=shamanhudbn0.jpg)

Don't pay attention to the fact I totally made some parts dirty, cause I had to change a few things. Also, ignore that the HP and Armor are written very poorly, I can't do the same as it's written for Dodge, Force, and Mishap.

But this shows how I'd really like the hud.

DarthDie
04-26-2007, 11:58 AM
Make sure you dont have it resize....it has a option for it when you upload.

TheShaman
04-26-2007, 12:43 PM
I saw that option, and made sure it was disabled... and it was set on 320x240 anyway, this one is like... 80x60...
I'll resize it to 1024x768.

ensiform
04-26-2007, 12:46 PM
You posted link to the thumbnails not the actual pix. :<

TheShaman
04-26-2007, 12:47 PM
OH YESSSSSSSSS just gotta remove the .th
Thank you ensiform I love you ! *gives a yummy cookie*

razorace
04-26-2007, 02:09 PM
My vote is for Tanqexe's design. It's totally like the HUD from Republic Commando, and I like that consistancy. :)

Two Suggestions:
- I would probably switch the positions of the shield and health meters. Shields should (in theory) deplete before health does. As such, I'd place shields on top for a logical progression of shields->health.
- Maybe switch the colors of the DP and FP meters? I personally like blue for FP myself. Very minor thou. :)

Tanqexe
04-26-2007, 03:31 PM
My vote is for Tanqexe's design. It's totally like the HUD from Republic Commando, and I like that consistancy. :)

Two Suggestions:
- I would probably switch the positions of the shield and health meters. Shields should (in theory) deplete before health does. As such, I'd place shields on top for a logical progression of shields->health.
- Maybe switch the colors of the DP and FP meters? I personally like blue for FP myself. Very minor thou. :)

Yep, RC (and Metroid Prime actually) was the inspiration for the LCD HUD, good eye!

Both suggestions are very easy switches, and yeah they do make sense...oh, I forgot to mention that the bars drain towards the center line, but you're right about shields->health being a logical progression.

Question...how much trouble would it be to cycle weapon categories? For example, instead of cycling through a whole list of guns and throwables, maybe use mousewheel scroll to cycle saber/melee, light weapon (pistol), medium weapon (E-11, bowcaster, flechette), heavy weapon (rocket launcher, D-15, disruptor), and demolitions (det pack, thermal dets) then mousewheel click to cycle through each category's weapons. It'll be like arranging weapons as if they were lightsaber styles under the lightsaber weapon.

TheShaman
04-26-2007, 03:41 PM
Disruptor is rather medium though.

Wait if I fully understand your idea, it means you'll select the type of weapon, and then use the sv_saberswitch button to change the weapon of the current type? isn't that a bit complicated?
Why not just display current weapon, and select it through the big list?

Tanqexe
04-26-2007, 03:59 PM
It'll be much more organized, especially if you're in the middle of a firefight and you're looking for that one BFG that you need but you've got a looong list of weapons on your hands.

Let's say you need to switch from pistol to rocket launcher. Scroll wheel 2 times and you're there. Now if you've also bought the E-11, bowcaster, and flechette, and a disruptor, you'd normally have to scroll 4 times to get to your rocket launcher, and however many times in reverse. What if you do have a rocket launcher but you prefer switching between your E-11 and your clone rifle, leaving rocket launcher as last resort? Scroll once back and forth and you're there. If you need that rocket launcher then you scroll once, mousewheel click to set rocket launcher as your default heavy weapon.

ensiform
04-26-2007, 04:15 PM
My vote is for Tanqexe's design. It's totally like the HUD from Republic Commando, and I like that consistancy. :)

Two Suggestions:
- I would probably switch the positions of the shield and health meters. Shields should (in theory) deplete before health does. As such, I'd place shields on top for a logical progression of shields->health.
- Maybe switch the colors of the DP and FP meters? I personally like blue for FP myself. Very minor thou. :)

However, shields don't always deplete or sometimes it takes from both with some damage flags.

madcatmach2
04-26-2007, 04:53 PM
TrueView w/ Clone Rifle (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-CRtv.jpg) | HUD explanation (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-CRtvEXP.jpg)
Third Person view w/ lightsaber (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-LS.jpg) | HUD explanation (http://img.photobucket.com/albums/v493/tanqexe/OJP/HUD2a-LSEXP.jpg)
I love you

razorace
04-26-2007, 05:07 PM
Both suggestions are very easy switches, and yeah they do make sense...oh, I forgot to mention that the bars drain towards the center line, but you're right about shields->health being a logical progression.
I understand the idea, but it might be easier for users if the bars deplete top->bottom.
Question...how much trouble would it be to cycle weapon categories? For example, instead of cycling through a whole list of guns and throwables, maybe use mousewheel scroll to cycle saber/melee, light weapon (pistol), medium weapon (E-11, bowcaster, flechette), heavy weapon (rocket launcher, D-15, disruptor), and demolitions (det pack, thermal dets) then mousewheel click to cycle through each category's weapons. It'll be like arranging weapons as if they were lightsaber styles under the lightsaber weapon.
I think Ensi knows way more about this than I do.
However, shields don't always deplete or sometimes it takes from both with some damage flags.
True, but conceptually, armor/shields get hit before health does.

crail227
04-26-2007, 05:46 PM
Tanqexe's hud might be the greatest thing ive ever seen!

gj

TheShaman
04-27-2007, 05:11 AM
Mousewheel click? You mean Mousebutton3? Never! It's jump for me. By the way, there is a nice shortcut for every weapon... 1->0.

Tanqexe
04-27-2007, 09:17 AM
Hey man, you can keymap however you like, that's up to you. I'm just explaining a concept that would make life easier for people who do end up with a bunch of weapons. In addition, maybe let 1-5 keys be assigned to the categories, so that you don't have to go out of your way to hit buttons 6-0.

Think about how annoying it is to have to reach for keys 7-0 when you're running around and trying not to get killed.

ensiform
04-27-2007, 01:22 PM
If we continue to use the current hud, theres a better way to draw the progress bars instead of using "Ticks" pre-programmed.

Using my fillbars can use any size you want, etc.

I can outline it a little more tonight.

Tanq, I'm not really understanding what you are saying about keymaps. My code has weapon slots... lol

From old Weapon Slots Post:
Slot 1: Melee
Slot 2: Lightsaber
Slot 3: Pistol
Slot 4: Blaster, Bowcaster, Clone Rifle
Slot 5: Disruptor, D.E.M.P., Flechette
Slot 6: Rocket, Concussion Rifle
Slot 7: Thermals, Trip Mines, Detonation Packs

Max Defines: 10 slots, 10 weapons per slot

Pressing a slot key when you are already using a weapon in that slot goes to the next weapon in that slot (or first if you are at last). If you are at a weapon that is not the first in a slot and select a different weapon then go back to that slot, it will select that last weapon used in the slot instead of the first weapon. It uses the same /weapon binds but /weaponslot is more proper and /weapon was remaped to work same as /weaponslot, the only problem is we cant really have more than 1-7 afaik, because the default binds are a little screwed up.

I also fixed the stupid draw weapon select too. Shows proper order without any hacking of the order. It shows in the order above (permitting you have those weapons).

/weaponslot <slot#> - Switch to this slot number
/weapon - Will work the same as weaponslot now
/weapnextinslot - Switch to next available gun in slot
/weapprevinslot - Switch to previous available gun in slot
/nextweap - Switch to next weap in the above order
/prevweap - Switch to previous weap in the above order

/weaponclean will be removed

Out Of Ammo Checks:
1st: A weapon from slot 4 ( blaster, bowcaster, or clone rifle )
2nd: A weapon from slot 5 ( disruptor, demp2, or flechette )
3rd: A pistol from slot 3 ( pistol )
4th: A weapon from slot 6 ( rocket, or conc )
5th: An explosive from slot 7 ( thermal, trip, or detpack )
6th: If the player has a saber it will select that as last resort, otherwise melee.

ojp_sabermelee client cvar isn't really needed anymore either.

I really need to find time to merge my stuff. =/

P.S. Got Ubuntu 7.04 Feisty i386 running now with dual boot at home now. ;)

With the driver I'm using it can read+write to NTFS now... so yea :P Almost no need for windows anymore except that my class stuff is gonna require Winblows with IE 5.5 or higher. I suppose I could force it to run IE7 through wine but meh.

TheShaman
04-27-2007, 01:55 PM
Yay !
I hate those ticks.
Progress bar > all
Ticks look old and outdated IMO, a bar is far more smooth.

Tanqexe
04-28-2007, 06:31 PM
If we continue to use the current hud, theres a better way to draw the progress bars instead of using "Ticks" pre-programmed.

Using my fillbars can use any size you want, etc.

I can outline it a little more tonight.

Tanq, I'm not really understanding what you are saying about keymaps. My code has weapon slots... lol

Can fill bars work with curved bars?

And your weapon slot idea is EXACTLY what I'm talking about, except I'd want to keep the slot numbers to 1-5 or 6 for ease of reach. Ignore my use of the word keymap, I was just telling Shaman that he can change his key binds to however he likes it.

TheShaman
04-29-2007, 05:57 AM
Yea, I already do, I play with the arrows, del end page, and numpad.
No problem then if I can put it to the key I want.

I'd like fill bars, even if it's curved. But still, I think setting a color for each stat would be better. (Red health, green armor, cyan force, purple dodge, orange ammo, yellow fuel, blue cloak energy; that would be the 100% perfect for me :D)

ensiform
05-22-2007, 11:19 PM
*BUMP*

Looks like someone made a Republic Commando HUD for basejka...

http://jediknight2.filefront.com/file/Republic_Commando_HUD;79193

razorace
05-23-2007, 02:07 AM
On the downside, it does restrict the view a bit.

Wytchking
05-23-2007, 12:53 PM
I still much prefer Tanqexe's

TheShaman
05-25-2007, 01:24 PM
Same, this one would be good for a clonetrooper game, which is not OJP.
I like both the far cry style for its simplicity, and Tanq's for its "new design".

madcatmach2
05-25-2007, 03:13 PM
I still much prefer Tanqexe's
definitely. Just out of curiosity when is the hud being included with the beta's?

razorace
05-25-2007, 05:32 PM
When it's completed. I have no idea what progress has been made on it. :| ???!!

Tanqexe
05-25-2007, 07:08 PM
Lot of personal stuff going on in my life at the moment. I've got the graphics, just need to fiddle with the menu code.

razorace
05-25-2007, 07:50 PM
Let me know if you need any actual coding support. :)