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DarthStoney
04-03-2007, 01:38 PM
is it possible to make an entire map look poisoned as in 802DRO and
remove it via script? I have tried the setareafog color script with no
effect either way. This is for TSL by the way.

glovemaster
04-03-2007, 03:05 PM
The reason 802DRO is very foggy and blue is proberly because of the ARE file. I would extract the ARE file from 802DRO and rename it for your module. Then see what happens. As for changing by script im not sure...

DarthStoney
04-03-2007, 03:13 PM
yes I changed the .are file to make the area look normal. I eas wandering if there
was a way to make it look poisoned other then just a bunch of green vents. Is there
a way to make one big placable gas cloud?

glovemaster
04-04-2007, 02:38 AM
you could look for the model for the mist that you find along the ground. extract it and change the texture to a green colour.. you may need to place a few of them around though