View Full Version : kmm question

04-09-2007, 07:23 AM
I have messed with kmm version 0.4 to try and get all the mods I have downloaded into one neat organised bundle that all works together. I have failed.. yeah i suck at this kinda stuff.
1. If I have mods that dont have installers can i get them into kmm?
2. Will kmm help with changing the .2da files so the various mods work together? It takes me like 4 hours to edit one line in a 2da file lol.
3. Is there a kmm for dummies readme out there that has a idiots tutorial for people like me? Im old so this code stuff is like looking at a scary rocket science program to me hehe.

I guess in a nutshell I want to get all these mods I have downloaded to all work together smoothly and with no glitches and have them all be nice and organised.


04-09-2007, 08:44 AM
i think all kmm does is make it so you dont have to move all the mod files into the override. and to Q2 it just puts them there so they will still conflict. i would try using the tslpatcher it does work for K1 also