View Full Version : Bored modder looking for something to do

05-07-2007, 06:52 PM
Hey I have made several mods in the past, private and public for both games.
Some remember me the most on making return to dantooine where you can go back after/during dantooine has been attacked. You have the option to kill the council.

Anyways, I'm looking for ideas for my next mod. I'm going to put a poll up on this thread and vote for your favorite idea on my next mod.

clerify on poll choices:

*Misc Pack 1 would include:
1. Mandalore side quest to get him to remove his helmet
2. Hopefully, make cave on korriban enterable by anyone
3. Poulate some of the empty rooms on telos

**Add business module to telos
This will move all the businesses to the business module
This will either be off the shuttle or off the other end where you get to the
doctor and the ugly big guys lol forgot there name

***(True Sith beyond known space? an after credits idea)
Will make a copy of another planet and edit the end movie where the ebon hawk flies off after malicor. The only problem is it would have to only be availble if the movie is triggered that you fly off and not on the one where you stay there.

05-07-2007, 07:26 PM
Hi Randydgx,
If you're bored -- we have a whole forum (http://www.lucasforums.com/forumdisplay.php?f=635) that you can use to get ideas, give you projects to work on, and give joy to other gamers.

05-16-2007, 10:52 PM
I am on an after credits mod and while I have ruff idea who my villein will a very young and evil sith lady that wish to build a small army to take over the weaken republic. But I don't have lot ideas for her history or how i should end story/mod. If you jabe any idea for a better plot line well tell me. lol


05-17-2007, 01:51 PM
I vote you look into modding a game called two worlds. With some tweaking I think the engine would be perfect for a SW game :)

05-17-2007, 01:57 PM
Rather than adding a bonus module, why not add a series of bonus TSF quests or something to the current modules? It's not quite on the same scale and as such you're much more likely to get a release through :).

05-17-2007, 02:36 PM
I vote you look into modding a game called two worlds. With some tweaking I think the engine would be perfect for a SW game :)

Star Wars mods for non-starwars games made by other companies tend to get shut down by LucasArts frequently, so it might not be a good idea if you don't like seeing all your hard work go to waste. :)

Zerimar Nyliram
05-17-2007, 03:01 PM
Replace all of the heads with saber-toothed limes.