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L0rdReV@n88
05-09-2007, 06:51 PM
- <UniqueUnit Name="Z-95_Headhunter_MJ">
<Text_ID>TEXT_UNIT_Z95_MJ</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_Z95_MJ</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_HERO_MAJOR</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>TIE_Bomber Y-Wing TIE_Fighter</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>
<Space_Model_Name>NV_VWING.ALO</Space_Model_Name>
<Icon_Name>i_button_mara_jade.tga</Icon_Name>
<Mass>0.995</Mass>
<Scale_Factor>0.85</Scale_Factor>
<Select_Box_Scale>80</Select_Box_Scale>
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
<Ranking_In_Category>3</Ranking_In_Category>
<Max_Speed>7.5</Max_Speed>
<Min_Speed>3.0</Min_Speed>
<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
<Max_Lift>4</Max_Lift>
<Max_Thrust>1.2</Max_Thrust>
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
<Bank_Turn_Angle>50</Bank_Turn_Angle>
<Begin_Turn_Towards_Distance>400.0</Begin_Turn_Towards_Distance>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>2.5</Hyperspace_Speed>
<Armor_Type>Armor_Hero_Transport</Armor_Type>
<Affiliation>Empire, Rebel</Affiliation>
<Ship_Class>Fighter</Ship_Class>
<Formation_Priority>5</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Shield_Points>800</Shield_Points>
<Tactical_Health>1200</Tactical_Health>
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Energy_Capacity>99999</Energy_Capacity>
<Energy_Refresh_Rate>99999</Energy_Refresh_Rate>
<Size_Value>120</Size_Value>
<Damage>20</Damage>
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior>
<Victory_Relevant>yes</Victory_Relevant>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Damage_Type>Damage_Fighter</Damage_Type>
<Projectile_Damage>10.0</Projectile_Damage>
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.0</Projectile_Fire_Recharge_Seconds>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>10</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Frigate, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>
<Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Score_Cost_Credits>8000</Score_Cost_Credits>
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_TIE_Fighter</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_TIE_Fighter</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_TIE_Fighter</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_TIE_Fighter</SFXEvent_Guard>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Fighter</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Fighter</SFXEvent_Move_Into_Nebula>
<SFXEvent_Hardpoint>Unit_Hardpoint_TIE_Fighter</SFXEvent_Hardpoint>
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Headhunter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Select>Unit_Select_Mara_Jade</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Mara_Jade</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Mara_Jade</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Mara_Jade</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Mara_Jade</SFXEvent_Health_Low_Warning>
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Mara_Jade</SFXEvent_Health_Critical_Warning>
<Death_SFXEvent_Start_Die>Unit_Defeat_Mara_Jade</Death_SFXEvent_Start_Die>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<AI_Combat_Power>9999</AI_Combat_Power>
<MovementClass>Space</MovementClass>
<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars>
- <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN>
-->
<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
- <!-- <MULTIPLAYER SKIRMISH VALUES END>
-->
<Remove_Upon_Death>true</Remove_Upon_Death>
- <!-- Non-Hero unit abilities description
-->
- <Unit_Abilities_Data SubObjectList="Yes">
- <!-- Primary ability
-->
- <Unit_Ability>
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>60</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated />
</Unit_Ability>
</Unit_Abilities_Data>
</UniqueUnit>

this is what i did it worked when i changed the model to NV_VWING.ALO from the z-95 headhunter now after i edit the rest she doesnt move at all in space combat. yes i am trying to make her faster and stronger and nearly if not invincible. can someone help me? and also were would i go to change the name of her ship from the headhunter to something else and a description thanks in advance.
and what about adding vaders ability to call a squadron to protect him but with arc-170s instead of ties

oh and this started out from CIS v5 xml

L0rdReV@n88
05-10-2007, 03:46 PM
well i got her to fire but still no movement at all

CLONECOMMANDER501
05-10-2007, 07:54 PM
To my knowledge that is a glitch.

L0rdReV@n88
05-10-2007, 10:00 PM
is there anyway to fix it it happens everytime unlike boba fett in cis does it everyonce in a while

CLONECOMMANDER501
05-14-2007, 07:19 PM
Nah, not to my knowledge

L0rdReV@n88
05-16-2007, 01:35 PM
hm well i put it back as the normal xml file

edit: i made her pilot a eta-2 it works perfect now. i want to add Boba Fetts ability the harmonic bomb how would i go about giving her that ability?