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View Full Version : Duel Guns


Zencane
05-12-2007, 02:20 PM
Ok this is mostly a suggetion for any1 who can pull this off. I've always wanted to have a pistol thing in both hands; speeding up the pistol cuz u will have 2 duh but like this would seem like cheating the damege lvl could be lowered.In alt attack ur caracter would hold togeter the pistol's and shoot that laser, only diference is that it would be twice as bigger then origenal doing a littel bit more damege.

Like i said before this is a suggetion to any1 who thinks they can do it (if it is possible).

I think this idea would only work for the pistol cuz in my eyes it suck's and needs something to make it cool.

U guys can alter the idea however u guys have to give me credit .

razorace
05-12-2007, 02:40 PM
Dual pistols have been asked for many times. We just haven't done it due to the complicity of adding them and because I (as the main coder) haven't felt like it.

Zencane
05-12-2007, 02:54 PM
OK

JRHockney*
05-12-2007, 04:57 PM
Dual pistols have been asked for many times. We just haven't done it due to the complicity of adding them and because I (as the main coder) haven't felt like it.

*coughs*lookatthemb2code*coughs* :p

Maxstate
05-12-2007, 05:11 PM
*coughs*lookatthemb2code*coughs* :p
I think razor's sentiments will be:


NO U

razorace
05-12-2007, 09:41 PM
yes.

JRHockney*
05-13-2007, 02:41 AM
No, Me? I'd be happy to look at the MB2 code for this if I had it. Can't say for certain that I'd be able to port it right though.

UDM
05-13-2007, 03:12 AM
I thought MB2's dual guns were separate md3 files, and not hard coded?

In any case, I remember someone doing dual pistols in their mod before for JK2. That one used a separate md3 file. I think the guy just copied the bryar pistol model and mirrored it to create the dual guns image

TheShaman
05-13-2007, 05:31 AM
Also there's always a problem with dual pistols. The shots have to start in different places. And thus they can't both go to the middle of the crosshair, since it would need a constant calculation, depending on where the user aims. The other choice is like in MB2, making the right gun shoot correctly, and the left one not, easier, but suckier.

Maxstate
05-13-2007, 06:53 AM
ALSO THAR IS PROBLEM WITH DUAL PISTOLS:

The cultist commando had dual pistols before but it was somehow different, I don't know what Razor said about it. I do know that in base you could do a /model cultist_commando and play as the guy with dual pistols but that doesn't work right anymore.

madcatmach2
05-13-2007, 11:37 AM
id say check out last hopes code since it had duel everyting or FMIII as it also had duel pistols

razorace
05-13-2007, 02:35 PM
No, Me? I'd be happy to look at the MB2 code for this if I had it. Can't say for certain that I'd be able to port it right though.
I have an older version of it. But it looks like it might be on my other computer system. :|

It would probably be easier to look thru the Last Hope or FM3 code...

TheShaman
05-13-2007, 02:36 PM
FM3's dual guns suck.
You click once, it shoots twice. MB2's are better.