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View Full Version : new and improved sonic blaster


thrillhouse222
05-13-2007, 01:07 PM
well here is the human version of the sonic blaster. hope everyone likes it.
is the butt of the gun to predictable for a rifle?

well let me know your thoughts about it...

poly count is 736... to much?

http://i185.photobucket.com/albums/x110/thrillhouse222/sonicblasterbutt2.jpg

http://i185.photobucket.com/albums/x110/thrillhouse222/sonicblasterbutt.jpg

DarthDie
05-13-2007, 01:42 PM
Nice. That should be good...im pretty positive(99.99%) sure that the max poly count is 1000. Found that out the hard way >.<.

thrillhouse222
05-13-2007, 02:16 PM
Thanks darth... I guess i'll move on to something else.

sorry this took so long, the over all modeling time was only about 45 minutes... it's just a matter of sitting down that long to do it! lol!!!

I'm not sure who does the textures around here, but I think it's ready.

razorace
05-13-2007, 02:30 PM
Do we have to worry about LOD models with weapon models?

Maxstate
05-13-2007, 02:36 PM
Damn man.....

Ace get this man into the documentation :D
Looks great!

If you're interested in more....:
http://images.wikia.com/starwars/images/3/3c/Blasterpistols_negwt.jpg

:p

TheShaman
05-13-2007, 02:39 PM
This gun looks nice. Some cool texture on it and it's fine.
I'd give this gun a slow fire rate, like 1 shot per second, but unblockable for lightsabers (dodgeable though), and rather low damage, less than any blaster for sure (like 50 or so), but a very fast projectile speed, a bit more than the blaster shots (blaster = 4000, right? maybe 5000 for that one).

JRHockney*
05-13-2007, 10:10 PM
Damn man.....

Ace get this man into the documentation :D
Looks great!


Yeah agreed...speaking of which, where is our documentation now? I can't find it in my enhanced folder and only a very old version at the repository.

thrillhouse222
05-14-2007, 12:12 AM
Do we have to worry about LOD models with weapon models?



what's a lod model?

razorace
05-14-2007, 12:34 AM
Level of Detail models. IE, lower detail models used for rendering objects at a distance to reduce the CPU/GPU load.

I'm surprised you've never heard of them with your background. :)

Yeah agreed...speaking of which, where is our documentation now? I can't find it in my enhanced folder and only a very old version at the repository.
Which docs? everything is in /docs, /Basic/docs, or /Enhanced/docs.

JRHockney*
05-14-2007, 03:00 AM
LOL, I never know what abbreviations mean half the time either :p

Maxstate
05-14-2007, 04:07 AM
Yeah it's like mipmaps for models, just make that thing a bit blockier with less polygons at a distance so it doesn't have to load the whole high quality model even when you can't see it in someone's hands :)

thrillhouse222
05-14-2007, 02:19 PM
Level of Detail models. IE, lower detail models used for rendering objects at a distance to reduce the CPU/GPU load.

I'm surprised you've never heard of them with your background. :)


Which docs? everything is in /docs, /Basic/docs, or /Enhanced/docs.


sorry never seen it abbreviated before. all my old art director used to say was, "make me a low poly model of that" (while pointing at the screen). :)

Any thoughts on who will texture it? if someone makes the textures I can map it... i'm just not good enough at textures, I'm to Impatient!:)

By the way razor what is the max size for a texture in JKA? 512?

madcatmach2
05-14-2007, 03:46 PM
anything in the power of 2

razorace
05-14-2007, 08:49 PM
Any thoughts on who will texture it? if someone makes the textures I can map it... i'm just not good enough at textures, I'm to Impatient!:)
I beleive RJW_ca has asked to do the skin. He should be trying to get in contact with you.