PDA

View Full Version : Would anyone be interested in?


Allronix
05-20-2007, 02:24 AM
I whipped these up for my own amusement, and I wonder if anyone would be interested.

"We don't need no stinkin' paperwork!" - allows you to kill the Sith guard and the turrets blocking your path to the Undercity. A sister mod makes it so you can destroy the Sand People turrets.

Amped up bosses - After 20+ mods, the boss battles can be a little too easy, even with the settings cranked up and the Hardcore Mod loaded. So, I've made some of the "boss" battles tougher - including a tricked-out Malak.

Bek Allies - I disliked that the Beks you see when you entered the Lower City didn't get a chance to fight. Now, you and the Beks can team up to take on any Vulkars in the vicinity.

"Don't Kill the Messenger" - makes it so you can trigger the messenger quests in K1 deliberately instead of warping back and forth to the spaceport and hoping (Malare/Jordo/Jagi/Xor/Lena) shows up. (I have coordinates for where I'd like them to show, but I can't seem to get the frakking scripting to work!)

"No gizka" - Tell the Aqualish at the spaceport that he has the wrong docking bay. You don't get the gizka quest, but you won't be stumbling over them, either.

Pavlos
05-20-2007, 07:12 AM
All of those sound like good mod ideas :). Just ask around here in Holowan if you have any trouble.

Master Zionosis
05-20-2007, 10:01 AM
Yeah they all sound like good idea's, especially the "Bek Allies", it would be cool to see them in action.

Darth InSidious
05-20-2007, 04:39 PM
Motion thirded and carried. These sound like really good ideas :)

Gargoyle King
05-21-2007, 07:46 AM
I whipped these up for my own amusement, and I wonder if anyone would be interested.

"We don't need no stinkin' paperwork!" - allows you to kill the Sith guard and the turrets blocking your path to the Undercity. A sister mod makes it so you can destroy the Sand People turrets.

Amped up bosses - After 20+ mods, the boss battles can be a little too easy, even with the settings cranked up and the Hardcore Mod loaded. So, I've made some of the "boss" battles tougher - including a tricked-out Malak.

Bek Allies - I disliked that the Beks you see when you entered the Lower City didn't get a chance to fight. Now, you and the Beks can team up to take on any Vulkars in the vicinity.

"Don't Kill the Messenger" - makes it so you can trigger the messenger quests in K1 deliberately instead of warping back and forth to the spaceport and hoping (Malare/Jordo/Jagi/Xor/Lena) shows up. (I have coordinates for where I'd like them to show, but I can't seem to get the frakking scripting to work!)

"No gizka" - Tell the Aqualish at the spaceport that he has the wrong docking bay. You don't get the gizka quest, but you won't be stumbling over them, either.

Could be nice little additions to some of the more annoying parts of Kotor, keep askin' round, sounds like you've got a good idea on board! :thumbsup: