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Mindtwistah
06-02-2007, 06:18 PM
Hello there!
I am making a mod for K1 that takes place after the credits. It's a storyline mod with new planets, sidequests and much more.

But this would be far too hard to do alone so therefore I am gathering a little team. I need help with:

--Scripting--
Simon92
Sekan
Mindtwistah
swfan28

--Module editing--
Mindtwistah

--Dialogs--
Hando
marasu93
SilentScope001
swfan28
Allronix
Mindtwistah
Sekan

--Skins--
DarthDingDong
Simon92
mattz

--Ideas--
MBaker
Lord_Fear
Gargoyle_king
Christos k
Bobby Pendragon
SilentScope001
ThoraxeRMG
Mindtwistah

--Voices--
marasu93
Simon92
Lord_Fear
ThoraxeRMG
Mindtwistah

--Characters--
Hando
Lord_Fear
Simon92
swfan28
Mindtwistah

--Beta testing--
Hando
swfan28
Mindtwistah
Quatra

--Lips(possibly)--

--Item stats/Item making--
DarthDingDong
marasu93
Mindtwistah
swfan28

--Movies--

--Sounds--

--Voiceedit--
Lord_Fear

"Possibly" means that I am not sure if I will put it in the mod.

If you can help, post here.

Story:

After the battle of Rakata Prime, the jedi council get visions. Visions of a rebuilt star forge, of war, of the destruction of the galaxy.
This was discussed in the council. They understood that this was the visions of the future. A group of jedi, including Revan, were sent to find out more about this. They eventually found out that plans of the star forge had been stolen by some sith survivors from the star forge. Now they must stop these sith from taking over the galaxy.

You will travel to many planets in search for these plans, including Yavin 4, M4-78, Korriban, Ordo, Alderaan, Coruscant and Mon Calamari.
You will fly in the republic hammerhead Nighteye

I was thinking on deleting the old planets.

There will be several new recruits. All your old party members will be replaced.

The mod will only "trigger" if you destroy the star forge the light side way.

Name suggestions: There is no name for the mod yet. You can post your suggestions.

Suggestions so far:

Plans of evil

Hunt for the plans

A new threat

The Sith never die

Revenge of the fallen

Star Forge Reborn

The Lost Chapters

Quatra
06-05-2007, 04:59 AM
I can beta test if you want, i have a working kotor and i played it so many times that i go through all quests :lol:

I might have an idea for the mod name. How about "The Sith Never Die"

Allronix
06-05-2007, 06:36 AM
Dialogue is my specialty. Scripting is my weak point.

Mindtwistah
06-05-2007, 07:14 AM
Here's some spoilers for the game. I will update this post when I get new ideas.


The sith need the force to fuel the star forge. So that is why they are stealing many powerful jedi and sith tools.


Planets:


Alderaan:

This mod will be made of the Dantooine modules.

Story: The jedi put many holocrons in a cave somewhere in Alderaan, in case they would die during the
Jedi civil war. Now the sith want it to fuel the star forge.

Main Quest: You will start at the spaceport. There you can ask around a little bit. Eventually you will find out that
there is a cave with jedi artifacts on Alderaan. You will have to go there. There you will fight some sith guys.
The sith will choke you and escape.

Side quests: There is a weapon storage on Alderaan. You will need to find 5 datapads with the codes to unlock the door.
The best items in the game is in that storage. But it will be extremly hard to find the datapads.


A little kid has lost his toy-blaster. If you find it for him you will get some light side points and 25 credits.


There are creatures killing the farmers on Alderaan. You can kill all of these creatures for 2500 credits and LS points.
I have not decided what creatures it will be.







Korriban:

This mod will be made of the Korriban modules (duh)


Story: After the death of lord Uthar the sith on Korriban started a civil war. "The strongest shall lead the sith" they thought. This resulted
in every siths death on Korriban.


Main quest: The sith are stealing sith artifacts to fuel the star forge. You will enter the sith academy.
There you will find many sith that are stealing artifacts. You will fight them. It will be very tough, when the siths are as strong as Malak.




M4-78:

This mod will be made of the Taris modules and the Tatooine spaceport module.


Story: The sith are recruiting droids that will build the star forge. You will have to stop them.


Main quest: You will start at the spaceport. There a droid asks you if you are a recruiter. You ask what he means
and he'll say that many sith has come to recruit droids to build something large. You will have to go through the
sewers with many enemy droids and in to the droid controll station. There you will learn that the sith are changing
the droids programming so they will follow them. You will fight the sith. Then the droids will attack you. They will
never quit respawning. The only way to stop them is to shut down the main power reactor. You walk to a console and do
that. But then the whole base is starting to explode. When you walk out from the base you cannot walk in again.
The leader of the droids will thank you and give you a "gift". A android that looks like a human but has awsome skills.

This will probably be the hardest planet since ultradroids are spawning and the sith are as strong as Malak.



Side quests: A droid is damaged. If you can help him, by having a repair skill of 20, you will get 500 creds and LS points.



Mon Calamari:

This mod will be made of the modules of Manaan.


Story: The sith are helping the Quarren to launch a full scale attack at the Mon Calamarians city in exchange for minerals for the Star Forge.


Main quest: Your first objective is to fight the Quarrens and stop them from taking over the city. Then you will have to face the sith.
The fight against the Quarrens will be very hard, but you will have many jedi, republic troopers and Mon Calamaris fighting at your side.
After you killed all of the Quarrens you will be rewarded with 10000 credits by the president of Mon Calamari. Then you will have to go to the
sith mineral base and fight them.


Side quests: There will be many sidequests because this is a very populated planet. I am open for suggestions about new sidequests.


Ordo:

This mod will be made of the Tatooine modules.


I have no ideas of what to make with this mod. Maybe the sith will recruit mandalorian mercenaries here. I'm open for suggestions.




Yavin 4:

This mod will be made of Kashyyk modules, Lehon (Unkown planet) modules and the Tatooine rakatan temple.

Story: There are many sith relics and artifacts from Exar Kun and Naga Sadow on Yavin 4.

Main quest: You will land on a beach. Then you will have to kill all the sith that are gathering artifacts.
In the forest there are several sith lords gathering artifacts. You will have to kill them. There is many lightsaber crystals on corpses in the forest.
In the Massasi temple you will be attacked by many sith lords. After you have killed them Massassi warriors will attack you. They are extremly hard to kill.
When you killed the Massassi warriors Exar Kuns ghost will appear. It will tell you that you are worthy of being a sith lord. If you say yes you will get dark side points.
If you say no you will get light side points. Either way he will attack you. On his corpse you will find Exar Kunds lightsaber.


Side quests: Suvam Tam is collecting artifacts. You can help him find a crystal that lies in the forest. For that you will get 5000 credits.



Coruscant:

This mod will be made of the Taris modules.


Story: Coruscant is like the "base planet". Here lies the jedi council, here you can get training and new force powers in the jedi academy,
here you can get equipment and many other things.

Main quest: You will learn by a force sensetive Rakata, training in the jedi academy, that Coruscant was once a member of the Infinite Empire.
The council will send you on a mission to locate a lost jedi in the lower levels. There you will find a sith lord that talks to other sith lords.
You listen to the conversation and hear them speak about a starmap on Coruscant. They will discover that you are listening and attack you.
Then you will have to go to the lowest level on Coruscant, to a cave where the starmap is located. You will find it and many siths that are draining force from it.
They will use lightning on you and escape.

Side quests: There will be around 20 sidequests since Coruscant is a heavily populated planet.


Fight in the jedi arena. After 10 hard fights you will be champion. After each fight you win you will be rewarded with a new forcepower.

Find the holocron. A young padawan has lost his jedi holocron. You will have to find it. You will get a lightsaber crystal if you find it.

Missing younglings. Younglings of the jedi temple has ran away into Coruscant city. Find them all and you will be rewarded with 2 lightsabers.




Updating soon.

Master Zionosis
06-05-2007, 07:32 AM
M4-78:


This mod will be made of the M4-78 modules (duh)


Story: The sith are recruiting droids that will build the star forge. You will have to stop them.

Umm... You want to make this for K1 yeah? Sorry to burst your bubble... but the M4-78 module's aren't in K1 and we're not allowed to port assets from 1 game to the other, ohh great thats the second time I've said that this weak, this time I'm counting, lol.

swfan28
06-05-2007, 08:34 AM
Sounds good, but you'll need a large team to create a mod of this size.

I could help with dialogs, scripting, character and item stats and beta testing. I'm quite good with dlg-edit, but my scripting skills are somewhat limited. I have no experience of skinning or creating models though...

I have an additional idea for the storyline: The Sith could be using the technology copied from the Star Forge to absorb and store force energy for corrupting their followers and powering the Rakatan technology while the new Star Forge is being constructed. Something similar to the Marka Ragnos' scepter seen in Jedi Academy. This could enventually help the Sith discover techniques to feed on the Force as seen in TSL (assassins, Nihilus). This would also provide a reason for the Sith to plunder the remains of the Jedi and Sith.
Originally Posted by Mindtwistah
There are creatures killing the farmers on Alderaan. You can kill all of these creatures for 2500 credits and ls points.
I have not decided what creatures it will be.
A Kinrath invasion would be a logical choice. Just something bit different from K2 though. Maybe a quest to rescue some farmers trapped by the beasts. I was first thinking of laigreks, but we can't use models from TSL.
Originally Posted by master zionosis
Umm... You want to make this for K1 yeah? Sorry to burst your bubble... but the M4-78 module's aren't in K1 and we're not allowed to port assets from 1 game to the other, ohh great thats the second time I've said that this weak, this time I'm counting, lol.
Some of Taris modules could propably be made to mimic M4-78. Especially indoor areas.

Master Zionosis
06-05-2007, 09:23 AM
Some of Taris modules could propably be made to mimic M4-78. Especially indoor areas.

Yeah you could do whatever to mimic M4-78 i was just pointing out that you can't actually use the M4-78 modules. :)

Mindtwistah
06-05-2007, 09:53 AM
Umm... You want to make this for K1 yeah? Sorry to burst your bubble... but the M4-78 module's aren't in K1 and we're not allowed to port assets from 1 game to the other, ohh great thats the second time I've said that this weak, this time I'm counting, lol.


Damnit! Forgot that M4 isn't for K1 :(

But the planet will still be there, now I just have to find suitable modules. Someone got a suggestion?


I have an additional idea for the storyline: The Sith could be using the technology copied from the Star Forge to absorb and store force energy for corrupting their followers and powering the Rakatan technology while the new Star Forge is being constructed. Something similar to the Marka Ragnos' scepter seen in Jedi Academy. This could enventually help the Sith discover techniques to feed on the Force as seen in TSL (assassins, Nihilus). This would also provide a reason for the Sith to plunder the remains of the Jedi and Sith.


Yes, that is what they do. They suck out the force of powerfull things and use it to make their followers stronger and to power the building of the Star Forge.


Some of Taris modules could propably be made to mimic M4-78. Especially indoor areas.


Yes, that is a wounderful idea. The sewers and the Black Vulkars base.

spyblade
06-05-2007, 09:27 PM
Cool ideas. Is this mod going to trigger after the end of the game, or is it going to be accessed by starting a new game? If it is a post-game mod, keep in mind the maximum level is hardcoded at 20 for K1 (to my knowledge, anyway). Also, I'm not too bad at re-skinning some things. I'm kind of new at it, though.

Anyway, great idea.

Mindtwistah
06-06-2007, 06:21 PM
Cool ideas. Is this mod going to trigger after the end of the game, or is it going to be accessed by starting a new game?



It will trigger if you destroyed the star forge and get those medals by Dodonna.


Also, I'm not too bad at re-skinning some things. I'm kind of new at it, though.


It's ok. Any help is needed. Should I put you up on "skins" on the list?

spyblade
06-07-2007, 02:02 AM
It is cool if you wanna put me up there. But, I warn you, this next month will prob be pretty busy for me with some classes. And I don't know how good I am at skinning. Up to this point, I've only done some head and body reskins -- also ignorant of most model operations. I will gladly help with everything I can.

Thanks.

I'm working on and have done some skins that might work for some NPCs and Sith Masters. I'll get some screenshots when I get them done and PM them to you if you would like.

Mindtwistah
06-08-2007, 11:48 AM
More people who can help?

Gargoyle King
06-08-2007, 12:41 PM
Sounds like a good idea, your gonna need a lot of help if it is to succeed and you'll need a lot of patience and organization to pull it through (or end up with dead projects such as Gsccc's "Rise of the Sith" TSL TC). I don't know how to mod at all and probs never will, but if you ever need any help plotwise, PM me and i could give ideas on plot development, character development, quests etc. if it will help you at all.

Christos K
06-08-2007, 12:47 PM
I have a good sidequest for Coruscant simmilar to one in Jedi Knight Jedi Academy. The Jedi council asks you to retrieve the Lighten Crystal from the sith that stole it. You can start the quest by asking any member of the council. "I heard the Sith have stolen one of our artifacts?" they reply "Yes, can you take care of this Revan?" you can reply "Sure Master is will be the first on my list." the Jedi Replies "Thankyou, there is a reward of 5000 credits and a lightsaber crystal." The lightsaber crystal is the same. or "Oh fine only if there is a reward." then the Jedi reply "Yes there is a reward of 5000 credits and a lightsaber crystal." The lightsaber crystal is a longsaber crystal that makes your saber do 24-40 damage. the Lightsaber crystal is Dark Green. or you can say "Yah... I dont think so." Then you leave. The Sith are trapping Rancors. There will 5 Rancors. Each one is in the same room as the Taris sewers. Each time you defeat a rancor 3 Sith Master come out of the door behind the Rancor. They are each as powerful as Darth Bandon. Once you defeat them you go to the door behind them open it and go to the elevator which goes to the next level with another Rancor. After you defeat all 5 Rancors and all the Sith Masters, A Rakaton comes and has a orange double bladed lightsaber. He uses statis on your party members and then force push on them. Then the Rakaton says in his own laguage "You will not get past me Revan!!!!" He is as strong as Malak. Once you kill him you get to the last door and open it there is an elavator that leads to a Sith Base. The same as the one used on Taris. In here you battle many Sith Masters and Sith then you get to one door and there is an elavator in the door. You use it and it takes you to where you battle malak in the Star Forge. In the room there is someone that looks like Malak. He has all black armor instead of red. A purple longsaber. And the same stats as Malak. He speaks and says "If you have came for this crystal... It all has been for nothing." You can reply "I have also came for your head." or "Hand over the crystal I have no need do battle with you." he replies to both as "Ha ha ha ha ha ha!!! I think not." He closes the door on your part members and the battle starts. There are not half dead jedi in the room. The background the used to be the space battle is now black. Once you kill him he says with is last breath. "He he... Malak was righ." Without knowing what he meant you take the crystal from his corpse and leave. You take the crystal back to the Jedi Council and say "In order for me to do this much blood shed fell. This I am not pleased with this." or "Thankyou for giving me this mission my training in battle excelled. Now I will leave, take the crystal..." one of the Jedi Masters reply and say "Thanyou Revan, this item is a precious crystal that can not only power a lightsaber but it also enlightens the user." You can reply "Then why did the Sith take it?" then you leave. Or "Whatever at least my lightsaber had some fun." then you leave. I am thinking you can hook up where the light and dark side points go.

Mindtwistah
06-09-2007, 06:45 PM
Great idea Christos.

Christos K
06-10-2007, 03:17 PM
I also have some other ideas for other planets and I was wondering if there will be a super boss at the end of the mod?

Mindtwistah
06-10-2007, 03:24 PM
Yes, the leader of the new sith. It will be a human female. She is the one with the plans for the star forge. She will be around 15 times stronger than Malak. You will probably fight her for 10 minutes and die trying a lot of times :P

But first you will fight her padawan, a Rakatan male that is in charge for the building of the star forge. He will be 10 times harder than Malak.

About your ideas, write them here.

Gargoyle King
06-10-2007, 03:41 PM
Yes, the leader of the new sith. It will be a human female. She is the one with the plans for the star forge. She will be around 15 times stronger than Malak. You will probably fight her for 10 minutes and die trying a lot of times :P

But first you will fight her padawan, a Rakatan male that is in charge for the building of the star forge. He will be 10 times harder than Malak.

About your ideas, write them here.
May i make a slight suggestion. Human Sith are so commonplace, why don't you try to opt for something else? The "New Sith Order" contains one very interesting red female sith twilek "Darth Talon" (complete with sith tatoos) that i think would be better to model off, plus this way you can just re-use female twilek audio and lypsynch instead of recording new dialogue that would save you a lot of them and stress in the long-run.

- Here's a pic of the sith in question:
http://starwars.wikia.com/wiki/Darth_Talon

-And another:
http://www.uploadpics.com/9592143

Just a slight suggestion that might help you out. ;)

Master Zionosis
06-10-2007, 03:53 PM
May i make a slight suggestion. Human Sith are so commonplace, why don't you try to opt for something else? The "New Sith Order" contains one very interesting red female sith twilek "Darth Talon" (complete with sith tatoos) that i think would be better to model off, plus this way you can just re-use female twilek audio and lypsynch instead of recording new dialogue that would save you a lot of them and stress in the long-run.

- Here's a pic of the sith in question:
http://starwars.wikia.com/wiki/Darth_Talon

-And another:
http://www.uploadpics.com/9592143

Just a slight suggestion that might help you out. ;)

Also someone made a Darth Talon re skin, if you find it you could ask permission from the author to use it in your mod. ;)

Mindtwistah
06-10-2007, 03:59 PM
May i make a slight suggestion. Human Sith are so commonplace, why don't you try to opt for something else? The "New Sith Order" contains one very interesting red female sith twilek "Darth Talon" (complete with sith tatoos) that i think would be better to model off, plus this way you can just re-use female twilek audio and lypsynch instead of recording new dialogue that would save you a lot of them and stress in the long-run.

- Here's a pic of the sith in question:
http://starwars.wikia.com/wiki/Darth_Talon

-And another:
http://www.uploadpics.com/9592143

Just a slight suggestion that might help you out. ;)
Sounds good. You are right, humans are to common. But is there any red Twi'lek skins in the game?

Gargoyle King
06-10-2007, 04:23 PM
Sounds good. You are right, humans are to common. But is there any red Twi'lek skins in the game?

There was a mod that was made to put Darth Talon as a selectable PC Head:
http://lucasforums.com/showthread.php?t=171121&page=1&pp=40

P.S. The download link has seemd to have problems so if you can't download it PM and i can send it to you as i have that mod.

EDIT: Found another link for the mod:
http://customize.addondb.com/582/darth-talon-selectable-pc/

I don't think there was a lethan twilek model in K1 or TSL (if memory serves me), but you could ask the author for permission to use the mod and then use the full DS transition for the sith character in your game. The mod is for TSL, but you can just use the model and port it to K1 (since it's a mod porting it won't be illegal).

Hope This Helps! :thumbsup:

Mindtwistah
06-10-2007, 04:28 PM
Thanks

Gargoyle King
06-10-2007, 04:47 PM
Name suggestions: There is no name for the mod yet. You can post your suggestions.

Hi there, i have a suggestion for a name; "Revenge of the Fallen" - this pointing to the new Sith empire that rises after the fall of the star forge against the newly redempted Revan and the Jedi Order.

Are you going to have alignment options in your storyline mod? Like in K1 where you have the option to stay on the path of light or fall to the DS? It would be really cool if you could, given the choice, join the new Sith empire somewhere in the game and go against the Jedi order and the Republic to reclaim your throne as Revan, the True Lord of the Sith.

SilentScope001
06-10-2007, 05:04 PM
I wonder if this could tie into K1 in some way. Since, well, I doubt K3 is ever going to come, one could tie this story to explain why Revan (canonically) is going to leave the Unknown Regions to battle the True Sith.

If you try some sort of juryrig, "True Sith" would be a good title then.

Gargoyle King
06-10-2007, 05:15 PM
I wonder if this could tie into K1 in some way. Since, well, I doubt K3 is ever going to come, one could tie this story to explain why Revan (canonically) is going to leave the Unknown Regions to battle the True Sith.

If you try some sort of juryrig, "True Sith" would be a good title then.

But wouldn't doing that for TSL make more sense. I think for the mod to work it would have to fit in-between the 5 year time piece between K1 & TSL, otherwise there would be inconsistencies with TSL.

Mindtwistah
06-10-2007, 05:27 PM
Hi there, i have a suggestion for a name; "Revenge of the Fallen" - this pointing to the new Sith empire that rises after the fall of the star forge against the newly redempted Revan and the Jedi Order.

Are you going to have alignment options in your storyline mod? Like in K1 where you have the option to stay on the path of light or fall to the DS? It would be really cool if you could, given the choice, join the new Sith empire somewhere in the game and go against the Jedi order and the Republic to reclaim your throne as Revan, the True Lord of the Sith.

If I get much help I will have alignment options. Or else it will only be lightside way. With my current team, alignment options would add a year to build this mod.



I wonder if this could tie into K1 in some way. Since, well, I doubt K3 is ever going to come, one could tie this story to explain why Revan (canonically) is going to leave the Unknown Regions to battle the True Sith.

If you try some sort of juryrig, "True Sith" would be a good title then.

Now that you mention it. I could make something like that the true sith are helping these new sith to build their star forge and weaken the republic for the true siths attack on the galaxy.

But in that case, it will be mentioned in the end.

spyblade
06-10-2007, 05:55 PM
I am making and have screenshots prepared to upload at a filehost for female sith lord (or possibly something else). I don't have time to put them up before work, but as soon as I get home -- hopefully real soon, I will post the pics. There are a few choices that I would like feedback on.

Sorry, for the tease post; but Mindtwistah pmed me to work on some things, and didn't want to pm him back without anything to show. But then I checked the thread and saw that the topic had arrived at just what I was working on, I decided to go ahead and post.
Sorry again for not showing anything yet, but I just wanted to let everyone know something is in the works.

Thanks

spyblade
06-11-2007, 01:45 AM
Mindtwistah pmed me about making a Massassi warrior a few days ago. I was not sure if it could be done and still don't as I know very little about modeling. Can new models be added, or is it possible to modify an existing model enough to create Massassi warriors, anybody know?
Keep in mind, my star wars mythology knowledge is pretty much relegated to these two games and the movies (and wookieepedia). But after reading the wookieepedia enty on Massassi (http://starwars.wikia.com/wiki/Massassi), especially the entry on Kalgrath, I thought that maybe following Exar Kun's annihilation of Massassi, the only ones left on Yavin 4 could be mutated versions of Massassi. Then, maybe if new models aren't a possibility we could fudge and use a reskinned Terentatek or similar model for the adults, and a red, non-shiny Rakghoul reskinned for the adolescents. Just a thought. I was also thinking that Massassi or half-Massassi could come from another planet and are repopulating Yavin 4 using force rituals -- that's where the Rakghouls come in. These Massassi "witches" were what I was working on when I checked the thread (sorry Mindtwistah for the not replying to your pm. I got started and then I just got carried away with tweaking it).

Okay, here's what I have so far, there are three versions of the head, and can be used as Massassi witches, main Sith baddie (possibly a Vultan (http://starwars.wikia.com/wiki/Vultan) like Zona Luka, or a Sith or Massasi species), or not at all. Feedback is always welcome, but please be gentle (not too gentle) -- I'm just a noobie (and I've got sensitive feelings :) hehe ). Also, the three outfits are only really quick desaturations and darkens -- mainly for my own reference. I'm not sure how the pics will show up or if they will be links, as this is my first picture post. If there is a preferred method, I will gladly edit this post to accomodate the thread.

http://img233.imageshack.us/img233/5247/massassiwitchstripedquich8.th.jpg (http://img233.imageshack.us/my.php?image=massassiwitchstripedquich8.jpg)


here's a pic from the side with "striped" tentacles (quills, skin flaps, whatever)

http://img233.imageshack.us/img233/724/massassiwitchstripedquizo3.th.jpg (http://img233.imageshack.us/my.php?image=massassiwitchstripedquizo3.jpg)


here's a pic from the back with no "stripes" -- the hairline is the same as the striped

http://img233.imageshack.us/img233/1500/normalquillsua8.th.jpg (http://img233.imageshack.us/my.php?image=normalquillsua8.jpg)


here's a couple where the tentacle things are shorter -- I can give her a haircut but sadly cannot lengthen them. Also, because of the way the model is mapped, the tentacles and the length of them are all controlled by the same one.

http://img233.imageshack.us/img233/9775/massassiwitchshortquillry4.th.jpg (http://img233.imageshack.us/my.php?image=massassiwitchshortquillry4.jpg)

http://img233.imageshack.us/img233/8549/shortquillspl3.th.jpg (http://img233.imageshack.us/my.php?image=shortquillspl3.jpg)


Here's one with all three from a distance


http://img233.imageshack.us/img233/5497/massassiwitches7zs8.th.jpg (http://img233.imageshack.us/my.php?image=massassiwitches7zs8.jpg)

Here is a pic that reveals a possibly problematic situation. In certain lighting and angles the hair line of the original head -- I used the third black female pc head as a base -- is visible and creates a ridged look to it. At first the ridge bugged me, but the more I worked on it, I started thinking about the character as alien more and more -- so it feels kind of justified. Anyway, I couldn't figure out how to remove it, but here is a pic showing it at probably its most noticeable.

http://img233.imageshack.us/img233/4230/massassiwitchheadridge2cw7.th.jpg (http://img233.imageshack.us/my.php?image=massassiwitchheadridge2cw7.jpg)

Any suggestions would be appreciated.



This is unrelated to the Sith above, but relevant to the thread. One of the things that first caught my attention was that you were planning on having a droid that looked human. I made a personal recruitment mod a long, long time ago that was very similar. Unreleased, it was tentatively called "recruit Duan" (she's the bossy/flirty Sith in the cantina).
Duan could wield lightsabers and had upgrades that were unique to her that were supposed to improve her lightsaber abilites like blaster bolt reflect skills and attack. I made armor and masks that were restricted to her - and since she looks human - they can be made to change her body and mask appearance -- like normal human NPC armor and masks.
The only problematic thing was that wearing a normal droid item (non-custom) in the head slot would put this crazy model of the droid item above "her" head. This could possibly be fixed, either by replacing all the different droid "head" items with blank .mdl and .mdx files -- if this is possible, OR try and replace the .mdl and .mdx files of the droid items to the masks, OR if that won't work (be compatible with normal droids' bodies, like HK) we could make all new custom Android items that replicate all the old droid head items in abilities but are mask models, and place them in tandem with the traditional droid item. The last idea seems the most hackish, but if it gets the job done...
Anyway, if you would like some assistance or what-have-you, I would enjoy being involved in the new creation -- I have some past experience and I saved my files. Since making the old personal "recruit Duan" mod, I have learned more about 2da, utc, uti editing to make my original idea much better. Just let me know.

spyblade
06-13-2007, 04:39 PM
Some of this is taken from a pm I sent Mindtwistah. He (she, sorry maybe) told me that I should post it here. The pm was about how to level a character beyond the 20 levels. I know that it isn't possible currently, but I think we could simulate it.

I think that it might be possible to start the mod as a new game. The player would pick a normal class - soldier, scoundrel, scout -- and go through normal character creation. The game would start. Then the player would talk through a dialogue with a Jedi Master (or various Masters) that outlines the events of the first game, what Jedi class Revan chose (character chooses), what she/he did on certain planets, etc. This dialogue could come across to the players as the Jedi Council wanting to make sure Revan's mind is still stable and he/she has not relapse into amnesia or hasn't strayed from the light path -- think of this as maybe a cross between Atton's dialog about the sabers, etc. in TSL, and Bastila's test where she asks you where you're from and you can tell her that you're a Hutt and really old. At the end of the dialogue(s) the player would have accumulated a multi-class, some items from the "original game", maybe some DS points(very few, possibly for lying)or LS points, and a bunch of XP.

Then the player would level Revan up for the first three - five levels. We would adjust the featgain.2da ,classpowergain.2da, maybe so that the first couple levels would grant more feats, spells, etc. for those first levels.

Also, editing the feat.2da and spells.2da, we would need to remove the minimum level restrictions on all the feats and force powers (or at least the ones we still would want available at the beginning). We could also control how many granted feats a class recieves and which ones they acquire upon class selection on the feat.2da.

We could basically simulate the 20 levels or as much of those that we want in about 4 or 5 levels (maybe even less). 1 to 3 (2 to 2) ratio for Revan's Non-Jedi/Jedi Multiclass. Then the player would have 15 or so levels to play through the mod.

We could also adjust the XP gaining 2das to fit our wishes with how fast we want Revan and his new party (npc.2da controls how much XP NPCs get compared to the PC (80% is default))to advance through the mod.

If anyone is still reading :) , which 2das does KOTOR use --there are exptable.2da, xptable.2da, xpbaseconst.2da?

I have not used the Skip Taris mod for K1, but I've used the skip Peragus mod for tsl, and also one of the "padawan mods" for K1. If you have used any of these, think of this as a Skip K1 + Padawan Mod combination to simulate maybe what we are going for.

5 Issues we would need to address
Main One: Party Members. All of the characters would be reliant upon the same guidelines. All of the leveling up rules that would apply to the PC in the first levels would apply to the NPCs in your party. All NPCs would have feat and force power minimums set the same as the PCs -- based on Class. As I take it, this wouldn't be too bad, because this mod will be hard and the party members will need to be just as tough as the PC. Training party members to be jedi (if that is something that may happen) might not work out quite right, but that is an issue we can deal with later.

Second Issue: Skills. I'm not sure how skills and DC ratings technically work. But we could start these at the bottom and just keep it like how it is in the normal game. Plus, All we can really do is control how many points each class gets per level, which ones are class specific, among other things, but no "per level" table. Can a script permanently raise skill points??

Third Issue: Saving Throws. Basically same as skills, though we have a level to level control over these. If we want the first few levels to dole out a bunch of saving throws and then progress through the next levels improving by 1 per level or whaterver like in the normal game, we can do that.

Fourth Issue: Feats. What happens when a player runs out of feats to pick on the level up screen? Does it freeze up? If this becomes an issue, maybe we could resolve it by making up dummy feats to use with specialty items (Like a certain type of new weapon, maybe). I read a thread about one of the methods for creating a flamethrower armband, and for some reason that was brought up, and it stuck with me.

Fifth Issue: Hit Points and Force Points. I am not sure how we will want to change this. I don't know if Scripting can permanently raise the PCs hit points or give force points. These can be controlled with 2das, but I'm pretty sure it is set up like Skill points.

Issue 5.5: Attribute Bonuses. I believe the bonus points that you recieve at certain levels (like every four, I think) is hardcoded into the game. But is there a script to grant attribute bonuses permanently? I don't know how important these points are, but just trying to think of all the things you recieve throughout the game.

This mod idea would probably work best if we eliminated the original planets (or give them all new makeovers), and there would be no problems with past quests and such.

Let me know what you think. If any of this is wrong, please inform me.

So SORRY for the LONG POST :)

Note to the Team: I can work on this if no one else can or too busy, but I have minimal time for about the next two weeks. I can give help if someone wants to start. But if not, I'll work on this when classes finish. I would like some help, even if it is just testing to see how it works.

Darth Kalverys
06-13-2007, 06:49 PM
Interesting idea for a mod... I'll be following it... but sadly I can do nothing to help you as my computer is down, except come up with ideas... but you seem to have that down.

ThoraxeRMG
06-13-2007, 07:06 PM
You should add a possibility in where you can activate Tulak Hord's Holocron! And then learn his secret Lightsaber techniques.

ThoraxeRMG
06-13-2007, 07:15 PM
More people who can help?

I can help with the storyline and the choosing of planets.

ThoraxeRMG
06-13-2007, 07:36 PM
I kind of edited the story points!

The Sith need the force to fuel their new "Star Forge". But they need a high amount of Force energy, and that's why they must collect any Sith/Jedi artifacts that would give off a Force Nexus.

Planets

Alderaan
This mod will be made of the Dantooine modules.
Story: The Jedi hid many Holocrons, and some of them stored informations about rituals that could enable one to fuse a object or place with a high concetrated amount of Force energies; making it a powerful Force Nexus. They placed the Holocrons in a secret Jedi enclave on Alderaan, in case they would be wiped out during the Second Sith War (Jedi Civil War).
Soon the Sith found about it's whereabouts and now they plan to use the Holocrons to power up the Second Star Forge.

Main Quest: You will start at the spaceport. There you can ask around a little bit. Eventually you will find out that enclave with Jedi artifacts on Alderaan. You will have to go there. There you will fight some Sith, there one of the Sith will curse Revan (You) for killing Malak, then he will use Force Push on you and escape.

Side quests: There is a weapon storage on Alderaan. You will need to find 5 datapads with the codes to unlock the door.
The best items in the game is in that storage. But it will be extremely hard to find the datapads, they would be mostly found in weird places on the planet.

A little kid has lost his toy-blaster. If you find it for him you will get some light side points and 25 credits.

There Kinrath are killing the farmers on Alderaan. You can kill all of these creatures for 2500 credits and LS points.


Korriban

This mod will be made of the Korriban modules (duh)

Story: After the death of lord Uthar the sith on Korriban started to use a automated computer training system. Altough, sparks are starting between the Sith, in which they shall break out into a war to see who is the best.

Main quest: The sith are stealing sith artifacts to fuel the star forge. You will enter the sith academy. There you will find many sith that are stealing artifacts as well as fighting. You will fight them. It will be very tough, when the siths are as strong as Malak, while they curse you (Revan).

Side Quest: Revan has remembered about the two Sith artifacts he found.
If he kept the Holocron you found in Tulak's Tomb or found it the Sith Academy (if you gave it up). You be given the chance to study the Holocron of Tulak Hord. When finished, your stats go up, and you'll get new moves.

Mindtwistah
06-13-2007, 07:57 PM
Very good ThoraxeRMG. Keep going ;)

Mattz: I'm a he :P

SilentScope001
06-13-2007, 08:14 PM
A bit of a problem, but not that much:

http://www.lucasforums.com/showthread.php?t=179315

This talks about the realism of someone actually rebuilding the Star Forge. Current estimate places it at 17,000 years, which is not exactly what you want.

However, this new Star Forge uses holocrons to power itself up. The old Star Forge didn't do that, all it really did is just suck Force from a nearby Star, hence the name Star Forge. Therefore, I think what this Sith is doing is not rebuilding the Star Forge per se, but creating a pretty ineffective verison of the Star Forge, by reverse engerring parts of it, but not all of it. It works, but only in a haphazard manner, and very resource-consuming, hence all the looting of holocrons (which contains Force spirits that this new mini-Forge consumes to create the ships).

All you will need is a new name, since this new Star Forge really won't be the same as the old Star Forge. Any ideas? Holocron Forge looks like a good idea.

A couple more comments: I'll assume that Revan will be seen as LS in this? Not really important, but, /shrugs. After Revan murdered off Malak, the whole Sith collaspe into a civil war. So, I'll assume this Sith would be one of the many factions in the ongoing conflict. You might want to add in some villians that would be leading this faction, who can act as bosses. I could provide said background to the villans, if you grant me premission. :)

ThoraxeRMG
06-14-2007, 12:19 AM
A bit of a problem, but not that much:

http://www.lucasforums.com/showthread.php?t=179315

This talks about the realism of someone actually rebuilding the Star Forge. Current estimate places it at 17,000 years, which is not exactly what you want. However, this new Star Forge uses holocrons to power itself up. The old Star Forge didn't do that, all it really did is just suck Force from a nearby Star, hence the name Star Forge. Therefore, I think what this Sith is doing is not rebuilding the Star Forge per se, but creating a pretty ineffective verison of the Star Forge, by reverse engerring parts of it, but not all of it. It works, but only in a haphazard manner, and very resource-consuming, hence all the looting of holocrons (which contains Force spirits that this new mini-Forge consumes to create the ships).

All you will need is a new name, since this new Star Forge really won't be the same as the old Star Forge. Any ideas? Holocron Forge looks like a good idea.

A couple more comments: I'll assume that Revan will be seen as LS in this? Not really important, but, /shrugs. After Revan murdered off Malak, the whole Sith collaspe into a civil war. So, I'll assume this Sith would be one of the many factions in the ongoing conflict. You might want to add in some villians that would be leading this faction, who can act as bosses. I could provide said background to the villans, if you grant me premission. :)


That's damn good, I think should be called the Shadow Forge! :twogun:
Anyways,

Rhelg:

Story: The sith are looking for special Force crystals that can also be used to activate and power up droids, and increase the power of the Shadow Forge, as well as increasing it production rate.


Main quest: You will start at the spaceport. There a corrupted droid asks you if you are a recruiter. You ask what he means and he'll say that many sith has come to Rhelg in order to power up the new Forge. You will have to go through the newly made sewers with many enemy droids and in to the droid controll station. There you will learn that the sith are giving the droids new programs in where they can stimulate the Force. You will fight the sith. Then the droids will attack you. They will never quit respawning. The only way to stop them is to shut down the main power reactor. You walk to a console and do that. But then the whole base is starting to explode. When you walk out from the base you cannot walk in again. The leader of the droids fight, but after you kill him you get a "gift". A new female "Droid Jedi' that looks organic, but can still use Droid feats. Her name is Maran.

This will probably be the hardest planet since "Semi-Droid Jedi" are spawning and the sith are as strong as Malak.


Side quests: A droid is damaged. If you can help him, by having a repair skill of 20, you will get 500 creds and LS points.



Mon Calamari:

This mod will be made of the modules of Manaan.

Story: The sith are helping the Quarren to launch a full scale attack at the Mon Calamarians city in exchange for minerals for the Star Forge.


Main quest: Your first objective is to fight the Quarrens and stop them from taking over the city. Then you will have to face the sith.
The fight against the Quarrens will be very hard, but you will have many jedi, republic troopers and Mon Calamaris fighting at your side.
After you killed all of the Quarrens you will be rewarded with 10000 credits by the president of Mon Calamari. Then you will have to go to the
sith mineral base and fight them.


Side quests: There will be many sidequests because this is a very populated planet. I am open for suggestions about new sidequests.

"PERFECT!, GREAT ONE."


Ordo:

This mod will be made of the Tatooine modules.

Disgusing themselfs as Mandalorians, the Sith tricked the other Mandalorians into helping them get resources for the Shadow Forge as well as making Mandalorian recruits into Sith.
After the revolt, you have to kill the Mandalorian Sith Dealer.

LS Choice: Tell the Mandalorian Sith to go to the Light or rebel against the Sith.


Yavin 4:

This mod will be made of Kashyyk modules, Lehon (Unkown planet) modules and the Tatooine rakatan temple.

Story: There are many sith relics and artifacts from Exar Kun and Naga Sadow on Yavin 4.

Main quest: You will land on a beach. Then you will have to kill all the sith that are gathering artifacts.
In the forest there are several sith lords gathering artifacts. You will have to kill them. There is many lightsaber crystals on corpses in the forest.
In the Massasi temple you will be attacked by many sith lords. After you have killed them Massassi warriors will attack you. They are extremly hard to kill.
When you killed the Massassi warriors Exar Kuns ghost will appear. He will then question you being there. And then he will try to seduce you to the Dark Side, if you refuse, he will then fight you. If you say yes, he will then tell you to study his Sith Magic tablets, so you may revive him, If you do, you may recruit Exar Kun. (Lets have Exar Kun actually look like Exar Kun, not that crappy mod. I shall do Exar's Voice.)


Side quests: Suvam Tam is collecting artifacts. You can help him find a crystal that lies in the forest. For that you will get 5000 credits.



Coruscant:

This mod will be made of the Taris modules.


Story: Coruscant is like the "base planet". Here lies the jedi council, here you can get training and new force powers in the jedi academy,
here you can get equipment and many other things.

Main quest: You will learn by a force sensetive Rakata, training in the jedi academy, that Coruscant was once a member of the Infinite Empire.
The council will send you on a mission to locate a lost jedi in the lower levels. There you will find a sith lord that talks to other sith lords.
You listen to the conversation and hear them speak about a starmap on Coruscant. They will discover that you are listening and attack you.
Then you will have to go to the lowest level on Coruscant, to a cave where the starmap is located. You will find it and many siths that are draining force from it.
They will ask why have you "betrayed" the Sith and escape after using some droids as distractions.

Side quests: There will be around 20 sidequests since Coruscant is a heavily populated planet.


Fight in the jedi arena. After 10 hard fights you will be champion. After each fight you win you will be rewarded with a new forcepower.

Find the holocron. A young padawan has lost his jedi holocron. You will have to find it. You will get a lightsaber crystal if you find it.

Missing younglings. Younglings of the jedi temple has ran away into Coruscant city. Find them all and you will be rewarded with 2 lightsabers.

Christos K
06-14-2007, 12:53 AM
Here is an idea not a quest, on Planet Ordo you meet up with Canderous. He is again working mercenary work. He asks you if you could "take care of" the sith that are trying to control Ordo. You travel to this fancy building, used of Daviks estate map, You can not go to the hangar. In the area where they are torturing the old ebon hawk pilot will now be an mandalorian with to sith master. They are as powerful as Darth Bandon and are wearing star forge robes only they are completly black. The mandalorian tells you in basic that he was trying to blow up the sith command center. You tell him to follow you and he helps you set huge bombs near weapons and other explosives you exit the estate and you blow it up. You will see the cutscene when Taris is destroyed. You do not see any parts of the ebon hawk. It will fade at the end.

On Alderaan, why dont we have a Alien movie like senario. Have any of yuou seen any of the Alien movies? We will have to fight off creatures and there will be some queen, king, alpha male, or alpha female.

Mindtwistah
06-14-2007, 09:31 AM
I could provide said background to the villans, if you grant me premission. :)

If you are saying that you can help me do dialog files with backround stories of villians and such, then you can start whenever you want ;)


This is updates of the planets. Don't worry, I have included your ideas ;)

Ordo:

This mod will be made of the Tatooine modules.
Story: Disgusing themselfs as Mandalorians, the Sith tricked the other Mandalorians into helping them get resources for the Shadow Forge as well as making Mandalorian recruits into Sith.

You will land on a spaceport. When you leave your ship canderous will run to you. He will say that the sith are infiltrating the mandalorians ranks. You will say that you must stop them. Canderous will say that it is impossible to see the difference between sith and mandalorian because all of them are wearing mandalorian armors. He says that you must kill the leader of the sith on Ordo so the rest of the sith on Ordo will fight for leadership. He will become a temporary party member.
He takes you to his estate. There you will find out that the sith has taken over it. You will have to fight many sith. When you get to the torturing room you see a mandalorian called Kex (Yes, the one from TSL).
He says that he has planted explosives everywhere and that he must activate them. But he must do it manually. You will free him. He will become a temporary party member. Then you will run allover the estate and activate the explosives. When you have activated all the explosives you will face the mandalorian-sith dealer. You can kill him or tell him that the sith are bad and that he should join you against the sith. After you killed him you will warp to the desert (made of Tatooine Dune Sea modules).
There you will see a cutscene where Kex screams: "Fire in the hole"
He presses some kind of detonator and you hear a big "boom".
You will see a movie where the estate blows up (Someone who is good on animating who can make this?)
Then hundreds of sith will attack you from one way. And from the other way you will see hundreds of mandalorians screaming "FOR MANDALORE!"
There will be a big fight, you will fight with the mandalorians against the sith. When all of the sith are dead you will be warped to the spaceport where canderous will thank you for saving the mandalorians. He tells you that a mandalorian veteran will accompany you and help you fight the sith.
Then he will say that the mandalorians are leaving Ordo. You will say that you will leave to Coruscant. You will be warped to Coruscant spaceport. You can't go back to Ordo anymore since it is empty.


A sidequest for Coruscant: In the cantina you will find some young boys that are looking for deathsticks. You can buy them a deathstick from a drug dealer(dark side) or you can use mind trick on them and tell them to go home and never more take deathsticks.(Light side)


On Alderaan, why dont we have a Alien movie like senario. Have any of yuou seen any of the Alien movies? We will have to fight off creatures and there will be some queen, king, alpha male, or alpha female.

Yes, that would be a great idea. When you killed the queen all the other Kinraths will run away. But the queen will be extremly hard in that case. 5000 HP in that case.

SilentScope001
06-14-2007, 12:19 PM
Oh, a tip. You could just send over the dialouge files what you have, and I'll send it back what I can to you. I don't have K1 or K2 on PC, but I can download a dialoge editor and possibly help out.

And, you might be better only having a couple of planets rather than a whole lot. But that is just me.

Christos K
06-14-2007, 01:52 PM
Would it be possible to make all the kinrath black, a little bit bigger, and the queen will be two time the normal size? Maybe they all could also have a green design on their backs?

Mindtwistah
06-15-2007, 05:38 AM
Guys, I have a suggestion. Since we don't need the old scripts from the Ebon Hawk, why dont we replace the Ebon Hawk with the "Nighteye"?(A republic hammer ship)
We can make a placeable that leads us to the galaxymap when we press it. The Ebon Hawk could be renamed to "shuttle to Nighteye". So when you board the Ebon Hawk you warp to the Nighteye. Personally, I think that would be great. What I hate about the Hawk is that it is so empty. Wouldn't it be fun if you had more people to talk to?

spyblade
06-15-2007, 01:08 PM
I like it. The Hawk's great and all, but I think most people have seen its intererior plenty. I know I would be glad to see a change.

Note: I'm not an Ebon Hawk hater, just like the fresh idea.

Gargoyle King
06-15-2007, 01:18 PM
I'm not an Ebon Hawk hater, just like the fresh idea.
It's alright, you can admit it! :lol:
We all know the Hawk was no Falcon!

ThoraxeRMG
06-16-2007, 04:34 AM
Yes, since this is a dangerous mission, Revan does need more followers!

Mindtwistah
06-16-2007, 08:32 PM
So, you guys were talking about Tulak Hords holocron. The problem is that there is no force forms in K1. Maybe we could rase the strenght or something. And give all the lightsaber feats. But you may already have them since this is after the end of the original game. We could always make form armbands like someone did before. And you will accuire one after you opened the holocron.

I am not sure, what do you guys think?

Gargoyle King
06-17-2007, 03:04 PM
So, you guys were talking about Tulak Hords holocron. The problem is that there is no force forms in K1. Maybe we could rase the strenght or something. And give all the lightsaber feats. But you may already have them since this is after the end of the original game. We could always make form armbands like someone did before. And you will accuire one after you opened the holocron.

I am not sure, what do you guys think?
I think it would work nicely. The mod you talk of is the "Lightsaber Forms" mod for K1. Since lightsaber forms didn't exist in K1 but TSL a mod was made a while back to put forms in to K1 through the use of armbands and works great by adding different stat bonuses to "emulate" forms (such as Juyo you would get a noticeable increase in strength). Your idea would be similar to this and i have this mod installed and works great, so armbands are the most convenient and good way of implementing your idea into K1.

Mindtwistah
06-17-2007, 03:18 PM
Yes, but maybe we should do a implant with all of Tulak Hords knowledge. It would be strange that you only can acces Tulak Hords knowledge with an armband.

Gargoyle King
06-17-2007, 03:35 PM
Yes, but maybe we should do a implant with all of Tulak Hords knowledge. It would be strange that you only can acces Tulak Hords knowledge with an armband.Yes that would seem like a better to do an implant, maybe a biological brain nerve transplant or some sort that implants straight into the brain with knowledge previously recorded through the knowledge of the previous owner. An armband could still work (maybe the item is imbedded in the force with the knowledge of Tulak Hord) but an implant will definately fit in far more easily into a story, so you should stick with the implant idea.

Mindtwistah
06-17-2007, 08:32 PM
What about the name of the new star forge? I liked Shadow Forge. Anyone else has suggestions?

Adding a new planet:

Name:Theras

This mod will be made of the Leviathan modules.

Story: It's a sith vessel.

Main Quest: When you have finished all the main quests on all of the planets you will travel to Coruscant. There Vandar will give you a choice. Either you will infiltrate a sith vessel and from there move in to the star forge or you can board one of the republic cruisers that will attack the star forge. If you choose to infiltrate a sith vessel you will board one called Theras with the Ebon Hawk. On the hangar you will have to fight siths.
Then it is clear. You will have to go to the bridge. There the captain will ask you what you are doing. You will have to lie and say that the leader of the sith demanded that Theras would dock at the star forge. The captain will say that he doesn't want any trouble with the leader of the sith so he will go there. Then you will leave Theras and board the star forge.

Another one:

Name: Nighteye

This mod will be made of the Endar spire modules.

Story: Your old ship. The republic need all the ships they can get for the assault against the star forge. So the Nighteye is one of the ships.

Main quest: When you have finished all the main quests on all of the planets you will travel to Coruscant. There Vandar will give you a choice. Either you will infiltrate a sith vessel and from there move in to the star forge or you can board one of the republic cruisers that will attack the star forge. If you choose to board a republic ship you will be warped to the Nighteye. There you will see a cutscene with some talking and fighting against the star forges ships. After a while sith and droids will board the ship. You need to hold them off from the bridge. If the captain dies, you will loose. When you have destroyed the attackers an alarm will sound. There will be explosions just like on the endar spire. They will be deadly. So you need to get to the escape pods. It will be hard with all the explosions. When you get to the escape pods and escape the Nighteye will explode. The escape pod will board the star forge.


I have an idea about the star forge. It uses the force to fuel itself. So the sith has rebuilt it so it will act like a force sensetive. It fuels itself from the force around it, from the living force. The force flows trough it. Vandar will mention this if you choose to board the Nighteye and attack the star forge. He will say: "Disturbing, this is. This new star forge acts like a force sensetive. The force flows trought it. It fuels itself that way. This is also what makes the sith so strong, they drain the force from the star forge."
But before the assault on it at the end of the mod it is not yet constructed. So it cannot feel the force. That is why the sith must steal sith and jedi artifacts.
So basicly, when it is not yet constructed it cannot feel the force and the sith must use sith and jedi artifacts to power it up. When it is constructed it can feel the force and it can power itself up automaticly. And right before you can board the Theras or the Nighteye for the final assault it was constructed.

Quatra
06-17-2007, 11:17 PM
Yes that would seem like a better to do an implant, maybe a biological brain nerve transplant or some sort that implants straight into the brain with knowledge previously recorded through the knowledge of the previous owner. An armband could still work (maybe the item is imbedded in the force with the knowledge of Tulak Hord) but an implant will definately fit in far more easily into a story, so you should stick with the implant idea.


I like the implant idea however, you can use a stim, when you use the knowledge, you will inject it in yourself and you can put a lot of time to it.
I do like the animation. You just discover the knowledge and boom you inject it.

Christos K
06-29-2007, 01:56 PM
How about we keep the Ebon Hawk and also use the NightEye. We board the ebon hawk whenever we want to land on a planet or board a ship. We use the NightEye for space travel and it will carry the crew and the party until we get on the Ebon Hawk to go to the planet. Will there be a darkside ending. I dont think there should be.

Mindtwistah
06-30-2007, 01:27 PM
So when we exit the nighteye we will warp to the Hawk. And when we exit the hawk we will warp to the planet. Good idea.

Shato Khan
06-30-2007, 05:33 PM
this is the best mod i've seen in ages!

Darth_vilas
07-04-2007, 02:34 PM
I really like the idea. I'm sorry that I can't do anything. since I can not mod.
And for a New Party member. Do a Yoda specie:)
Maybe a new power. master Heal. Like it is in TSL. YOu'll be able to learn it from the knowledge of the Jedi Archive.(and maybe more powers)
And why make the enemies so hard? I thought Malak was pretty hard to do:):P
And for a ship. Wy not the leviathan? Since revan killed most of the crew. Maybe te Republic has taken it?

Gargoyle King
07-05-2007, 05:44 PM
What about the name of the new star forge? I liked Shadow Forge. Anyone else has suggestions?

Adding a new planetThe "Shadow Forge" is a good name but how about changing the "Forge" part to something else such as "Orbis" or something along those lines and that way you'll add to the uniqueness of the vessel (you should probably reskin the modules aswell just to give it that extra creative flair). As for new planets, i think a good planet would be Ryloth, everyone loves a twilek and it opens up for very well developed side-quests etc. on the Planet because you could use twilek models and voiceovers to assist the dialogue. You should make any recruits in your team interesting, to add a bit of flair into the game. A few suggestions for recruits:

(1). A Zabrak (you could use the new Zabrak head model by Meeshman with the author's permission and reskin it to your liking).
(2). Definately a Yoda dude somewhere.
(3). Better droids (i.e. no HK-47 or TM-34) such as a Sith war droid.
(4). Definately another Wookie, can't get enough of them.
(5). A bountyhunter/mercenary (perhaps of the Chiss species or some other alien).
(6). A Selkath (voice over delight, you could reuse the dialogue for the selkath). This would especially be interesting as it hasn't been done before.
(7). A Transdoshan.
(8). A Twilek.
(9). A human, but perhaps not as PC but a human should be in there no doubt to balance everything off.

I think a party of mainly alien species would make the party more interesting and dialogue lines would be more professional with voiceovers. Also there it would be good to focus more on soldier/mercenary type characters rather than jedi/sith as it would give the game a different gameplay experience, with more reliance on blasters and tactics rather than straight old lightsaber fighting. Of course there should be some focus to the ways of the force, such as an opportunity for you to become a Jedi and train some of your companions in the ways of the force that will then open up your path of staying on the light or straying to the dark side of the force.

Good luck on the project Mindtwistah, i wish you the best of luck!:thumbsup:

spyblade
07-12-2007, 03:16 AM
Are we going to bring back suvam and yavin station? Since he is a scientist/inventor, I think it would be cool if he was either an integral part of figuring out exactly what the Sith are doing with the Shadow Forge (the science end of things), or maybe he is being forced to help engineer it by the Sith. Just an idea, I always loved his pricey toys.

What do you all think?

edit sorry I reread post 4 and got my answer. still, maybe he could ride in the nighteye once you find him... Which gives me another idea, what about recruitable characters to ride in the nighteye. Not people who would join your immediate party, but people who would perform some other form of usefulness/entertainment/additional sidequests. They would stay on the nighteye for rest of the game or as long as story permits. We could have a bunch spread out thru the planets. They could all be optional, or some could be main quest related. If we make some of the optional people kind of tricky to recruit it could allow for more replayability, too.

Mindtwistah
07-12-2007, 06:23 AM
Are you saying temporary party members or real ones? It would be fun with temporaries. A suggestion: a mechanic wishes help on his quest to kill the Gizkas in the basement that chews on power cables. If you wish you can add him as a temporary party member. The two of you will go down to the basement and fight all Gizkas. When you have killed them all he will thank you and give you a lightsaber crystal. A costume made crystal that will give you a boost of strenght with 10.

EDIT: Have a suggestion for a planet. Or not a real planet, it's not showing on the galaxy map.

When you travel to Ordo you get attacked by sith fighters. When you have finished them of one of the captain of the Nighteye tells you that the Nighteyes hyperdrive is damaged. You will have to land on the planet below you in search for repair parts. It is an iceplanet. (I was thinking on turning the Dantooine modules grass into white, just like DarthInsidious did in his Hoth mod) You will have to fight many creatures that roams the world. There are a group of three sith lords that are draining force from a holocron. They will see you and attack you. When you open one of their corpses a container will spawn nearby. On the corpse lies a datapad with description of the repair parts in the container. When you open the container and get the items you will warp back to the Nighteye. There you will have to go to the hyperdrive. When you press it a conversation will start with a puzzle that you will have to finish. It is a math puzzle. When you have finished the puzzle you will have to go to the bridge. There you can tell the captain that the Nighteye is ready for the jump into hyperspace. You will continue with the main quest and travel to Ordo.

The reason I choose this to happen when you travel to Ordo is because you can only travel to Ordo once. Then we don't have to make scripts that checks if you already been on the module.

spyblade
07-12-2007, 01:39 PM
I was actually talking about characters who would never be party members, but people like merchants, smugglers, bounty hunters, an old mysterious man that needs passage to one of the planets (but may decide to stick with you anyway), many different types of people that would join your quest on the Nighteye and just stay there selling new things (or inventing new items, playing pazaak, sparring with you in an arena fight, whatever)... (we should have a combat arena on the Nighteye).
I had not thought about having the "recruited" Nighteye passengers become party members like that, but that's a great idea. And i like the example of fighting gizka with the mechanic. i don't know how to set up the party juggling, but i think it could be done. We could also have a party slot be strictly for temporary party members only, and cycle all the temporary recruits through that slot.

Edit: The idea for the snow planet is cool, but i am not sure i understand where the parts come from. Maybe we could still have the ship be forced to land on the iceplanet. It could just take some time to get the problems fixed, so Revan goes to investigate (after sensing something is wrong with the force on the planet). (S)He finds the sith and fights them. Soon after Revan returns, the Nighteye is fixed. Maybe I'm just being nitpicky about the repair parts. I like the iceplanet idea, though.

Mindtwistah
07-14-2007, 01:26 PM
I was actually talking about characters who would never be party members, but people like merchants, smugglers, bounty hunters, an old mysterious man that needs passage to one of the planets (but may decide to stick with you anyway), many different types of people that would join your quest on the Nighteye and just stay there selling new things (or inventing new items, playing pazaak, sparring with you in an arena fight, whatever)... (we should have a combat arena on the Nighteye).


I like the sound of that idea!
That is a must be in the mod.


Edit: The idea for the snow planet is cool, but i am not sure i understand where the parts come from. Maybe we could still have the ship be forced to land on the iceplanet. It could just take some time to get the problems fixed, so Revan goes to investigate (after sensing something is wrong with the force on the planet). (S)He finds the sith and fights them. Soon after Revan returns, the Nighteye is fixed. Maybe I'm just being nitpicky about the repair parts. I like the iceplanet idea, though.


Yes, that is indeed a good idea. So when you kill the sith lords some republic soldiers will run towards you. They will tell you that they heard some lightsaber slashing. You will tell them that it is ok now and they will tell you that the Nighteye is fixed and ready for takeoff.

Edit: I have edited the first post and added a request for movie makers and sound makers.
With movie making i mean clipping parts of the old movies in the game and pasting those parts toghether so it will look like a whole new movie. For example, I would like someone to add some space fighting clips from the old movies when approaching the star forge and the first bits of the endar spire exploding, without showing Taris, toghether as a whole movie. I want it to look like that you are fighting a space battle while approaching the new star forge and then you see the nighteye explode.
With sound making I mean editing sound files like taking some parts of it and adding it toghether with another sound file e.t.c., e.t.c.

And I also need more voice makers and module editors. It's ok if your English isn't that good, we can make your character Juhani style. And we can edit the voice files so it will sound different, that way you can make voices for many characters. And the modules are extremly important. They are one of the things what makes this mod. Please people, help.

Mindtwistah
07-15-2007, 03:59 PM
Me and Mattz has talked about the levelling thing for a while and we have decided that this is the best option:

You will find different holocrons on the planets you travel to. These holocrons contains forcepowers and skills that you will be granted. The force powers are costume made but cannot be granted by levelling up in the old gameplay. This will solve all the "The holocron gives me forcepowers that I've already got"-problems. The forcepowers will not take to much forcepoints since giving forcepoints trough scripts is impossible. A character who has 160 forcepoints when reached lvl 20 will always have that much..

Here are some of the holocrons:

On the droid planet you will be granted a holocron by the droid president when you finish the main quest. It gives you a plus 7 on computer use, repair, intelligence and maybe something else. It grants you three costume made force powers;
Droid heal(Will heal droids(takes little forcepoints)),
Droid stunner(Will stun droids for 10 sec(Takes medium forcepoints)),
Droid crusher(Will give 300 damage towards a droid and stun them for 10 seconds(Takes many forcepoints))

On Korriban you will find Tulak Hords holocron in Uthars room. It will give you plus 7 in strenght, reflex and some other melee-related skills.
It will give you two costume made force powers;
Force reflex (Will add 10 more reflex for 10 minutes(takes medium forcepoints)),
Force strong (Will add 15 more strenght for 10 minutes(Takes many forcepoints))

On Yavin 4 you will find Exar Kuns holocron.

No need for holocrons on Coruscant since you will get force powers in the arena.


If you want to add a holocron or have an idea for a change of the recent holocrons just post them here. Remember, one holocron per planet, no more.


I was wondering if someone here can do a script that changes the module you warp to when you press on a planet after a while. For example, I want the Korriban modules to change when the mod is activated.

TheRealDem
07-15-2007, 05:08 PM
wow sounds cool and Im for voicework if you need it..PM for my email since I cant give it out now..

Mindtwistah
07-16-2007, 09:31 AM
Good to hear that Lord_Fear!

Mattz has a new idea; When the storyline mod starts the PC:s level will be set to 1. You will still keep your skills and forcepowers. That way you can upgrade yourself for the ultrahard battles you will be fighting in the mod. We will add some forcepowers in the upgrade menu so you will get something to choose from and not get stuck in the upgrade menu already having all the forcepowers avaliable. The holocrons will just be additional stuff, like a gift for completing every planet.

Mindtwistah
07-17-2007, 04:54 PM
Yavin 4:

This mod will be made of Kashyyk modules and Lehon (Unkown planet) modules.

Story: There are many sith relics and artifacts from Exar Kun and Naga Sadow on Yavin 4.

Main quest: You will land on a beach. Then you will have to kill all the sith that are gathering artifacts.
In the forest there are several sith lords gathering artifacts. You will have to kill them. There is many lightsaber crystals on corpses in the forest.
In the Massasi temple you will see that massasi priest are trying to ressurect Exar Kun. The spot you and attack. After you killed them the ressurection cancels. But unfortunaly Exar Kuns ghost was saved. He will tell you that you are worthy of being a sith lord. If you say yes you will get dark side points.
If you say no you will get light side points. Either way he will attack you. On his corpse you will find Exar Kuns lightsaber and his holocron.


Side quests: Suvam Tam is collecting artifacts. You can help him find a crystal that lies in the forest. For that you will get 5000 credits.

Mindtwistah
07-31-2007, 11:46 AM
Alright. I want every member of the project to pm me their msn adress. If you don't have one, create one. There was some things that went wrong when I sent you my msn and now I don't see anyone new in my contact list :(

So, what I wanted to post was a name contest. The name for the team. Vote for one of the following:

Team Firaxa

Team Selkath

Team Tusken

If you have any more suggestions post them

Edit: Perhaps you would like me to add a poll to your thread. That would keep this thread on-topic while still getting you the info you need? -RH

Poll added. ;) -RH

Master Zionosis
07-31-2007, 11:51 AM
Alright. I want every member of the project to pm me their msn adress. If you don't have one, create one. There was some things that went wrong when I sent you my msn and now I don't see anyone new in my contact list :(

So, what I wanted to post was a name contest. The name for the team. Vote for one of the following:

Team Firaxa

Team Selkath

Team Tusken

If you have any more suggestions post them

I'm a bit stumped as to why everyone followed Team Gizka's footsteps by using name's of creatures from Star Wars KotOR.

Ohh well, I'm going to be doing the same soon :xp:

spyblade
08-01-2007, 02:49 PM
How about Team Shadow Forge

Mindtwistah
08-05-2007, 10:34 AM
Anybody in the team good at making websites? We really need one.

Mindtwistah
08-09-2007, 08:37 AM
I need you guys to vote. The voting will be closed in one week, I repeat; one week.

Marius Fett
10-09-2007, 10:52 AM
Maybe I Could Help With Some Items And A Few Skins?

Christos K
10-24-2007, 10:07 AM
Umm. Is this mod still up?? I have not seen any new updates? I have a few ideas though. We could also add some feats. Maybe 3 tier feats that go to each attrubute. So it could be like 6 different sets of 3 tiers. So like:
Strength Boost 1: +5 Strength Strength Boost 2: +10 Strength Strength Boost 3: +15 Strength

It could be like this for each attribute.
We could also add tier 4-6 feats for the feats that are already available. Like a Improved Master Flurry, Improved Master Power Attack, Improved Master Critical Strike. Advanced Master Flurry, Advanced Master Power Attack, Advanced Master Critical Strike. These would just give stronger attack then what are already in the game. We might even be able to add things like Force Sensitive Conditioning. It would add like +10 force resist in each tier. It would also add to wisdom and charisma. So:
Force Sensitive Conditioning I: +10 Force Resist +3 Wisom, +3 Charisma
Force Sensitive Conditioning II: +20 Force Resist +5 Wisom, +5 Charisma
Force Sensitive Conditioning III: +30 Force Resist +7 Wisom, +7 Charisma

Also, on the Star Forge #2/ Shadow Forge maybe you can convince a few Sith to turn away from the Dark Side like if you made a succesfull Force Puch, Wave and you knocked them out. You can converse with them and try to turn them.

Mindtwistah
10-24-2007, 01:49 PM
DarthDingDong, it would be an honor to have you in the team.
Christos, the mod is still up but we are a little bit.. slow going for the moment because of the lack of module editors :(
Anyways, I liked both of your ideas. For the feats thing, it's a great idea but there isn't any way to give someone a feat trough scripting and you probably already got to lvl 20 at the end of the game, but we could have those feats in the holocrons :)
And for the turn sith lord thing, I really liked that :) We could have a little chat will them and some fights between the chats and in the end they wonder how you can be so strong and if you are a lightsider you can tell them that the power of the light side is far stronger than the dark side and they will say that they always thought that the light side was weak but realised that it wasn't now and will join you. We can use a "follow-the-leader" script to make them follow.

Christos K
10-24-2007, 02:30 PM
OK cool. Oh and what I meant by the feats is that you said that after the game this content will trigger but you will start at level 1 but with all of you skills powers and feats. Also how do you guys plan on making people as strong as Malak. Becasue I have the Improved Malak mod and I dont wanna have to fight up to 10 or more of those guys. Also we will be able to visit the original location of the game, inclufing Lenon right?

Marius Fett
10-24-2007, 02:33 PM
Great! :)

cap_keyes117
10-24-2007, 03:33 PM
If you need someone to come up with side quest ideas and weapon, armor, etc descriptions and enhancements I could help. THIS MOD SOUNDS EXCELLENT

Taak Farst
10-25-2007, 11:19 AM
why dont you try making scratch-built modules with KAuroraEditor for stuff like Alderaan.

Christos K
10-27-2007, 07:37 AM
I have an idea for Korriban. Ok There are going to be some cool mysterious things deeper within the tombs. Ok so once you go to revisit the tombs you will go to the actual burial place where you had recieved the items. You look at the skeleton and see that there are places where the body's remains of clothing are and they are blowing. You then look more closely and see that there is a secret door beneath the body. You then have the options of removing the body and opening the door or to leave the door alone.
This will work for every tomb:
You click the remains (Hopefully you will alread have the items that the remains had in he original game.
Then you converse with it. You can say:
1. Check the skeleton for remains. (This will just bring up the item list)
2. Check for anything unusual on the skeleton. (This option will only be available if you have finished the original story and are now playing the after ending story)
If you selected option 2 it will then say:
You look at the skeleton and notice that the pieces of cloth upward are blowing slightly.
You can then say:
1. Leave it alone. (This will just close the conversation)
2. Feel around the corners for anthing. (You will then start that animation where you are bending over.)
It will then say:
You notice a trap door leading to another room. You can then say:
1. Leave it alone... It could be a trap. (Same as before)
2. Move the skeleton and open the trap door.

There will then be a loading screen. The next room might be Naga Sadow's tomb again since that one was the biggest. It might be Tulak Hord's becasue that one was also big. Or it might be Marka Ragno's since that one was simple. All of the tombs: Ragnos, Hord, Pall, and Sadow will lead to an identical room. The ones discussed above. I do not know what will be in it but I was thinking either they will all contain something about the Sith Lords past (depending on whoes tomb you are in.) And then it will go to something about your future. It will be unclear though.
Or it might be ghosts of the Sith (Not Palls ghost though).
The last thing it might be is something very, very similar to what the Exile did in TSL in the cave. If it is like that then each seperate tomb will be a part. It will not matter in what order you go. But if it is like that then each tomb will be different.
Inside these seperate tombs (No matter how the quest will be:Vision, Future, Past, Etc.) will be new items. Items from ancient Jedi and Sith. They will all be very, very powerful. These items will be belts, gloves, armbands, and mask/shields/etc.
There will be 6 lightsabers and 6 robes the rest will all be the above though.