View Full Version : Making Goto shut up
06-03-2007, 06:12 PM
The title may be misleading, but I need a bit of help. I'm making a recruit mod that replaces G0-T0, and after I recruit him, I don't want my recruitable character to say his lines. I also need the name of the dialog when Goto joins your party so I can add a few new lines in there.
Help would be appreciated!
06-03-2007, 06:33 PM
His dialog is named "g0t0.dlg" and can be found in the BIFs -> dialogs.bif directory of the KotOR Tool.
06-03-2007, 07:56 PM
Thanks for the help! I had been looking for that for a while.
06-04-2007, 07:07 AM
Out of curiosity, what is this new character?
06-06-2007, 09:38 PM
The new character is a Twi'lek named Dak. He starts off as a Soldier scavenging the Telos Military Base (I know, soldier, right? Scoundrel would be more suitable). I am thinking to expand my original idea of just replacing G0t0, and maybe make a sidequest for the recruit. I don't know for sure. I'll have to think about it.
06-07-2007, 01:41 PM
Sounds good to me.
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