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View Full Version : Serj's suggestions, ideas...


Serj666_PL
06-04-2007, 10:22 AM
Hi!

I've got some suggestions:
-every player will have his own registered profile (usr name and password, saved exp on server)
-clans could be also registered,

What do u think about it?

:sithk: :sithk: :sithk:

DarthDie
06-04-2007, 10:30 AM
I think....well its not original...at least the first one. I dont know...i dont like the idea of the saved exp....cause then they could amass 10000 exp and new players only have 15 exp.

Serj666_PL
06-04-2007, 10:45 AM
but in the past somebody had 15exp. too. In all games i know expo is saved. Idea of profile isnt mine its from lugormod.

DarthDie
06-04-2007, 10:51 AM
"In all games" mods or games? If games then online games? And yeah its from lugormod.

Serj666_PL
06-04-2007, 11:08 AM
games not mods

razorace
06-04-2007, 01:21 PM
I don't know. It might be cool, but then we'd have to really lower the experience gain rate and I don't really want to turn this into a MMORPG. I'd prefer to keep the experience gain fast and casual.

JRHockney*
06-04-2007, 08:43 PM
We have to be VERY careful about how we do this if we do it, but I do think it will help our mod get played more. I think I had a model of how to possibly do it, but I'm not sure were it is. :p It was something like "for every 50 or 100 points you earn on a server (with but only fighting non-bot opponents and if we ever have objective based points, real players have to be playing with you), you earn an extra starting point one top of whatever the server starting minimum is, each time you join a new server. This would only be if your playing this RPG gametype though. Thanks for bringing this up again Serj.

And Serj, for the record, if you had fought Yoda the Wise (jack) 30 times the other night, he would have won 26 at least. Him and Maxstate are the best saberists in this mod. You couldn't beat me so well, and if you checked the kill count, I was quite a ways behind :p

Maxstate
06-05-2007, 08:22 AM
As I told Ace once: if we were able to setup our own skillgain settings, they would be very low on my server, same goes for stuff like LMS.

The problem with gametypes like FFA is that people have no reason NOT to die. You don't lose points, you don't lose any score, you just spawn somewhere else so people don't care about their equipment or lives.

The RPG ideas we get could change this fact but it seems like noone agrees with anyone about anything.

razorace
06-05-2007, 01:37 PM
Max, have you tried the LMS options yet? That might satisfy what you're looking for. Just set the LMS lives to 1 and go for it. :)

TheShaman
06-06-2007, 04:56 AM
I'm against the saved XP because it's a quick progressive system, not a long and slow gain of levels etc... And the points can be set by server (min and max).

As for the clan thing, I don't really care, it might be a lot of work for not much, though.

Note: an MMORPG with like 16 players is very very boring. It's not an MMORPG, but a MORPG (not massively)

Maxstate
06-06-2007, 05:00 AM
Max, have you tried the LMS options yet? That might satisfy what you're looking for. Just set the LMS lives to 1 and go for it. :)
I want to avoid this being MovieBattles.

Still want to keep that tiny bit of FFA/TFFA/CTF in there but without totally making this another counter strike rip-off.

JRHockney*
06-07-2007, 10:52 PM
I'm against the saved XP because it's a quick progressive system, not a long and slow gain of levels etc... And the points can be set by server (min and max).


Since this would be a game option for servers, it would be up to them whether to allow it or not. There should still be a minimum allowance for how many kills it takes to earn a "saved" game point though. Too fast a progression would just be annoying. Also, we could even make winning a certain number of LMS games also add a saved point.

I'm sorry but this is just too potentially beneficial of an option for OJP to not have. Even if it floods OJP with annoying RPers, at least we'll be flooding OJP with players, period! :p I'd even say to get this done before the contest.

TheShaman
06-08-2007, 04:49 AM
Of course it looks good, but for such a big progressive system (slow XP gain), a permanent skill choice would be better (like lugor), but for OJP, it wouldn't. I'd prefer join a server with low points, quickly earn them during the game, leave, and restart the next day, because what will you do when you have full points? no more progressive system...

Although, if this option can be toggled on/off on the server, why not.