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JackBaldy
06-04-2007, 10:45 PM
The latest Open Jedi Project Enhanced revision thread.

* Revision 522: http://files.filefront.com//;7695002;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/522

JackBaldy
06-05-2007, 04:55 AM
* Revision 523: http://files.filefront.com//;7696905;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/523

Maxstate
06-05-2007, 05:02 AM
Nice idea Jack, maybe you could post the changelog as well so people know what they're downloading?

razorace
06-05-2007, 05:49 AM
The current changelogs don't account for changes between repository revisions. It wouldn't be practical.

However with a little additional work, Jack could just manually look thru the logs and mention the stuff that's interesting.

JackBaldy
06-05-2007, 04:47 PM
* Revision 524: http://files.filefront.com//;7701634;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/524

OJP_changes_enhanced.txt: SaberSys?: Players can no longer combo lunge moves together.

bg_saber.c: SaberSys?: Players can no longer combo lunge moves together.

Nice idea Jack, maybe you could post the changelog as well so people know what they're downloading?

I can't take credit for this idea as it was Razor's idea :)

*edit* I meant the revision thread :P

razorace
06-05-2007, 04:59 PM
I wouldn't have done it if I hadn't gotten a bug ticket about the lunge moves being spamable. :)

JackBaldy
06-06-2007, 05:10 AM
* Revision 525: http://files.filefront.com//;7705940;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/525
g_client.c :LastManStanding?: Fixed issues with dead spectators' view being screwed up.
Initial joiners now have the proper number of LMS lives.
Made it so it would be at least POSSIBLE for LMS to work in CoOp?. DD hasn't finished the code for that yet...
Added LMS reset delay to fix animation/collision issues with dead LMS players after the LMS round end.
Fixed capitalization in LMS round end message.


g_main.c :LastManStanding?: Fixed issues with dead spectators' view being screwed up.
Initial joiners now have the proper number of LMS lives.
Made it so it would be at least POSSIBLE for LMS to work in CoOp?. DD hasn't finished the code for that yet...
Added LMS reset delay to fix animation/collision issues with dead LMS players after the LMS round end.
Fixed capitalization in LMS round end message.

madcatmach2
06-06-2007, 04:57 PM
* Revision 525: http://files.filefront.com//;7705940;/

Changes:
thank god you fixed the LMS camera that was really annoying

Maxstate
06-06-2007, 06:57 PM
I wouldn't have done it if I hadn't gotten a bug ticket about the lunge moves being spamable. :)
I bugticketed and fixed those long ago in a set of animations, but that was before I could commit anything.

razorace
06-06-2007, 09:15 PM
It wasn't an animation problem. :)

JackBaldy
06-07-2007, 03:29 AM
* Revision 526: http://files.filefront.com//;7714142;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/526

<Hard drive>:\<Repository path>\Enhanced\source\game\g_main.c:
<Hard drive>:\<Repository path>\Enhanced\source\cgame\cg_servercmds.c:
<Hard drive>:\<Repository path>\Enhanced\docs\docs\OJP_changes_enhanced.txt:

LastManStanding?: Cleaned up the LMS messages.
Added announcer voice to LMS round ends.
Added changelog for the last revision.
Redid message handling to limit the number of messages sent and prevent lag at LMS round reset.

Maxstate
06-07-2007, 03:34 AM
It wasn't an animation problem. :)
:metal: but it was fixed :metal:

lol ok.
I have no tests tomorrow so I have a day off, should I take an extra day of work or install Visual express? :p

razorace
06-07-2007, 02:15 PM
Well, if you don't feel like working, I'm probably going to be around if you need help installing VS Express.

JackBaldy
06-08-2007, 11:21 PM
* Revision 527: http://files.filefront.com//;7730971;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/527

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/bg_pmove.c (modified) (16 diffs)
Enhanced/source/game/g_main.c (modified) (2 diffs)

JetpackSys?: Jetpacks can now be turned on by holding jump when falling in the air. This also makes it so the jetpack kicks in at the top of a jump if the jump button is held down.
Better animations and more movie realistic flight behavior.

Lathain Valtiel
06-09-2007, 04:29 AM
I'M SUPERMAN, AIN'T NO NEED FOR SOME STINKIN' JETPACK

The latest revisions are always up at Jack's server, named 'YodaTheWise's Saber Server'.

It is recommended that you also acquire the JA Bonus Maps and the JK2 maps for more frenzied FFA games. Their location is linked in my signature.

JackBaldy
06-09-2007, 05:58 AM
* Revision 531: http://files.filefront.com//;7733229;;/

Changes: r528, https://opensvn.csie.org/traccgi/ojp/changeset/528 ; r529, https://opensvn.csie.org/traccgi/ojp/changeset/529 ;
.............r530, https://opensvn.csie.org/traccgi/ojp/changeset/530 ; r531, https://opensvn.csie.org/traccgi/ojp/changeset/531

* r528
docs/OJP_betatesters.txt (modified) (1 diff)

Added madcatmech2 as an American beta tester.

* r529
Enhanced/docs/OJP_changes_enhanced.txt (modified) (2 diffs)
Enhanced/source/cgame/cg_draw.c (modified) (1 diff)
Enhanced/source/game/bg_pmove.c (modified) (5 diffs)
Enhanced/source/game/g_active.c (modified) (1 diff)
Enhanced/source/game/g_client.c (modified) (5 diffs)
Enhanced/source/game/g_local.h (modified) (1 diff)
Enhanced/source/game/g_main.c (modified) (2 diffs)
Enhanced/source/game/w_force.c (modified) (10 diffs)

ForceSys?: Force Speed is now a hold duration Force Power that drains constantly during use.
JetpackSys?: Fixed problem where jetpack could be used with actually have a jetpack.
Reduced jetpack speed.
Increased jetpack fuel usage.
LastManStanding?: Fixed problem where LMS lives were being deduced when there weren't enough players in the game.

*r530
Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/w_saber.c (modified) (4 diffs)

DodgeSys: Turned off the auto-jump/auto-push Dodge behavior.

*r531
Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/bg_misc.c (modified) (2 diffs)

ForceSys?: Det Packs, disruptor, and flamethrowers have been reclassified as medium weapons.

JackBaldy
06-09-2007, 07:23 AM
* Revision 534: http://files.filefront.com//;7733681;;/

Changes: r532, https://opensvn.csie.org/traccgi/ojp/changeset/532 ; r533, https://opensvn.csie.org/traccgi/ojp/changeset/533 ;
.............r534, https://opensvn.csie.org/traccgi/ojp/changeset/534

* Revision 532
Enhanced/MakePK3.bat (modified) (1 diff)

Autobuilder: Fixed problem where *.nav were getting put into the Pk3s and taking up space and slowing down the build process.

*Revision 533
Enhanced/source/game/w_force.c (modified) (1 diff)

ForceSys?: Fixed issue where Force Speed didn't turn off when the player ran out of FP.

* Revision 534
Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/bg_misc.c (modified) (1 diff)

ForceSys?: Det Packs have been reclassified as a light weapon.

JackBaldy
06-09-2007, 09:38 AM
* Revision 535: http://files.filefront.com//;7734496;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/535

Enhanced/ojpenhanced/models/players/_humanoid/animation.cfg (modified) (1 diff)

Found and fixed Juyo D + S slash bug.

(A4_BL_TR went on too long)

Maxstate
06-09-2007, 10:39 AM
* Revision 535: http://files.filefront.com//;7734496;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/535

I'm trying to upload a quick hotfix for this, since I messed up on 535, but it's telling me that either the opensvn server is down or my file is older than the one on the server or something like that, so I'll try to upload the latest one later.

Edit:
I'm stupid, updating to latest revision repository then committing again, standby...


Edit II:

Done, compile some bishes.

JackBaldy
06-09-2007, 02:47 PM
* Revision 536: http://files.filefront.com//;7736707;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/536

Enhanced/ojpenhanced/models/players/_humanoid/animation.cfg (modified) (1 diff)

Wasn't satisfied with the previous Juyo fix, fixed now fo'real.

madcatmach2
06-09-2007, 06:10 PM
wow these revisions come at you rapid fire

JackBaldy
06-09-2007, 07:04 PM
* Revision 538: http://files.filefront.com//;7738507;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/537

* Revision 537
Enhanced/ojpenhanced/ui/jamp/ingame_player.menu (modified) (2 diffs)

NewMenus?: Switched the position of the lightsaber and Force menus so that the skill selection screens are right next to each other.

*Revision 538
docs/OJP_contact.txt (modified) (3 diffs)

ExpSys?: players should start with their max health rather than slightly over it.

JackBaldy
06-09-2007, 07:17 PM
* Revision 539: http://files.filefront.com//;7738573;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/539

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/g_client.c (modified) (2 diffs)

ExpSys?: players should start with their max health rather than slightly over it.

JackBaldy
06-09-2007, 07:28 PM
* Revision 540, OJP Enhanced v0.0.9v: http://files.filefront.com//;7738685;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/540

Enhanced/ojp_enhanced_installscript.iss (modified) (1 diff)
Enhanced/source/game/bg_public.h (modified) (1 diff)

Updated version number to v0.0.9v.

JackBaldy
06-11-2007, 04:52 AM
* Revision 549: http://files.filefront.com//;7750458;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/549


Enhanced/ojpenhanced/strings/English/ojp_menus.str (modified) (2 diffs)
Enhanced/ojpenhanced/strings/French/ojp_menus.str (modified) (3 diffs)
Enhanced/ojpenhanced/strings/German/ojp_menus.str (modified) (3 diffs)
Enhanced/ojpenhanced/strings/Spanish/ojp_menus.str (modified) (3 diffs)
Enhanced/ojpenhanced/ui/jamp/ingame_setup.menu (modified) (4 diffs)
Enhanced/ojpenhanced/ui/jamp/setup.menu (modified) (6 diffs)

SFXSabers: Added menu option for SFXsabers under the Setup->Advanced menu.

* Revision 548

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/548

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/cgame/cg_weaponinit.c (modified) (2 diffs)
Enhanced/source/cgame/cg_weapons.c (modified) (1 diff)
Enhanced/source/game/bg_pmove.c (modified) (5 diffs)
Enhanced/source/game/bg_public.h (modified) (1 diff)
Enhanced/source/game/g_combat.c (modified) (1 diff)
Enhanced/source/game/g_local.h (modified) (2 diffs)
Enhanced/source/game/g_main.c (modified) (4 diffs)
Enhanced/source/game/g_missile.c (modified) (3 diffs)
Enhanced/source/game/g_saberbeh.c (modified) (1 diff)
Enhanced/source/game/g_weapon.c (modified) (6 diffs)
Enhanced/source/game/w_saber.c (modified) (8 diffs)

RealTrace?: Fixed problem where realtraces and the saber block system were doing saber bounding box blocks for attacks that aren't blockable by a saber.
BoltBlockSys?: Simplified the bolt block code since it's now more internal to OJP_SaberCanBlock(). This also means that players will bolt block even if they can't take damage (looks better visually).
SaberSys?: Fixed a couple of places where OJP_SaberCanBlock wasn't getting the hit location data when it should. It doesn't really affect anything but at least now the data will be consistant.
BryarSecondary?: The pistol's secondary fire is now a stun shot. It drains DP exclusively, deals MP damage, and will knock a player down if their MP is high enough.
LastManStanding?: Fixed problem where LMS didn't work correctly if the score was tied.
WeaponSys?: Pistols had more accuracy slop than they were supposed to.

* Revision 547

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/547

Basic/source/game/g_turret.c (modified) (1 diff)
Enhanced/source/game/g_turret.c (modified) (1 diff)

Fixed turret if statement since so far misc_turrets spawn g2 turrets and huge turbo space turrets. Hoth turrets can't be found in sp :(. -tinny

* Revision 546

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/546

Enhanced/docs/OJP_changes_enhanced.txt (modified) (2 diffs)

Logged the juyo fix

* Revision 545

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/545

Basic/source/cgame/cg_players.c (modified) (23 diffs)
Basic/source/game/bg_panimate.c (modified) (4 diffs)
Basic/source/game/bg_saberLoad.c (modified) (1 diff)
Basic/source/game/bg_vehicleLoad.c (modified) (1 diff)
Basic/source/ui/ui_main.c (modified) (4 diffs)

Ported Parser code fixes to basic.

* Revision 544

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/544

Enhanced/source/game/g_items.c (modified) (1 diff)

Fixed Bug Ticket 318 where you could use binocs while hanging from ledge.

* Revision 543

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/543

resources/OJP Logo (added)
resources/OJP Logo/ojplogo.png

Added a transparency version of the OJP Logo for reference and screenshot prep. :)

* Revision 542

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/542

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
docs/OJP_betatesters.txt (modified) (1 diff)

Added Tanqexe to the betatester list.
Forgot a space in the changelog.

* Revision 541

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/541

Basic/ojpbasic/gfx/effects/sabers/blurcore.jpg (deleted)
Basic/ojpbasic/gfx/effects/sabers/blurglow.jpg (deleted)
Enhanced/ojpenhanced/gfx/effects/sabers/blurcore.jpg (deleted)
Enhanced/ojpenhanced/gfx/effects/sabers/blurglow.jpg

RGBSabers: Removed some unneeded files from the RGBsabers assets.

biosky
06-11-2007, 08:00 PM
ok now work with patch 1.01

razorace
06-11-2007, 09:19 PM
Err, wha?

JackBaldy
06-13-2007, 02:35 AM
* Revision 553: http://files.filefront.com//;7768634;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/553

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/bg_pmove.c (modified) (1 diff)
Enhanced/source/game/w_force.c (modified) (5 diffs)

ForceSys?: Animations used when you are pushed or pulled took longer if triggered during saber moves. ticket:334
Standardized the push/pull handextend times to match the actual animation lengths.

* Revision 552

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/552

Basic/docs/OJP_Editing.html (modified) (25 diffs)
Basic/docs/OJP_Editing_AccessSVN (added)
Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_2.JPG (added)
Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_3.JPG (added)
Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_4.JPG

Added Jack's images for accessing the SVN tutorial.

* Revision 551

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/551

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/w_force.c (modified) (1 diff)

ExpSys?: Fixed issue with OJP skills not giving the correct amount of DP.

* Revision 550

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/550

Enhanced/source/game/bg_pmove.c (modified) (1 diff)
Enhanced/source/game/bg_public.h (modified) (1 diff)
Enhanced/source/game/g_weapon.c (modified) (1 diff)

BryarSecondary?: Ensiform pointed out that we didn't need to have the bryar charge unit defines duplicated like this. Cleaned it up.

JackBaldy
06-14-2007, 03:17 AM
* Revision 554: http://files.filefront.com//;7778725;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/554

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/g_missile.c (modified) (1 diff)
Enhanced/source/game/w_saber.c (modified) (1 diff)

DodgeSys: Fixed issue with various weapons being able to interfere with private duels.
Fixed problem with missile G_DoDodge() call giving the missile entity instead of the missile's owner entity.

crail227
06-14-2007, 05:32 AM
sorry this bug has really been bugging me, and im not sure if its been fixed yet, but i did have a bug ticket on it. It's regarding the defect where all bots use shii cho and never change styles.

sorry if im coming off as impatient, it's just really been annoying me : )

JackBaldy
06-14-2007, 10:17 AM
* Revision 556: http://files.filefront.com//;7781160;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/556

Enhanced/ojpenhanced/OJPEnhancedServer.cfg (modified) (1 diff)

Adding tarbaby's cleaned up server.cfg. Is much cleaner than the one I did.

* Revision 555

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/555

Basic/docs/OJP_Bots.html (modified) (3 diffs)
Basic/docs/OJP_Gametypes.html (added)
Basic/docs/OJP_Index.html (modified) (22 diffs)
Basic/docs/OJP_Readme.html (modified) (2 diffs)
Basic/docs/OJP_install.txt (deleted)
Basic/docs/OJP_rgbsabers.html (added)
Basic/docs/OJP_rgbsabers.txt (deleted)
Basic/docs/OJP_vehicles.html (added)
Basic/docs/OJP_vehicles.txt (deleted)
Enhanced/docs/OJP_Skill.html (added)
Enhanced/docs/Saber Combat Manual.doc (deleted)
Enhanced/docs/SaberCombatManual.html

Added tarbaby's revisions to the OJP documentation. This includes converting all most all of the remaining documentation into html. Wooh!

razorace
06-14-2007, 02:22 PM
sorry this bug has really been bugging me, and im not sure if its been fixed yet, but i did have a bug ticket on it. It's regarding the defect where all bots use shii cho and never change styles.

sorry if im coming off as impatient, it's just really been annoying me : )
I think it's a lower priority issue that will have to be resolved after all the main v1 work is done.

crail227
06-14-2007, 03:52 PM
alright understandable

JackBaldy
06-15-2007, 08:25 AM
* Revision 557: http://files.filefront.com//;7789222;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/557

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/source/game/g_local.h (modified) (1 diff)
Enhanced/source/game/g_weapon.c (modified) (1 diff)
Enhanced/source/game/q_shared.h (modified) (1 diff)
Enhanced/source/game/w_saber.c (modified) (1 diff)

SnapThrow?: Players can now throw a thermal detenator while using other weapons by using a key binded to +button13.

Lathain Valtiel
06-15-2007, 03:16 PM
Wan not enough keys

Maxstate
06-15-2007, 03:52 PM
The quickthrow thing doesn't work for me?

Any perequisites?

JackBaldy
06-15-2007, 06:57 PM
* Revision 558: http://files.filefront.com//;7794218;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/558

Enhanced/source/game/NPC_AI_Seeker.c (modified) (2 diffs)
Enhanced/source/game/g_items.c (modified) (2 diffs)

Nerfed seeker a little, let me know what you think. And has part of sentry fix.

Lathain Valtiel
06-15-2007, 07:13 PM
...Wasn't the idea to do the nerf after the guns got upgraded?

JRHockney*
06-15-2007, 09:25 PM
...Wasn't the idea to do the nerf after the guns got upgraded?

Not sure. Probably :p Don't worry, we'll fix that soon or while razors gone. The currant Blaster DP damage is 5 and the clone rifle primary is 2. I was thinking maybe 7.5 or 8 for Blaster and 5 for clone rifle primary. Then nerf the blob DP damage a bit. Alternatively, we could also make the running damage for blasters more since jedi should be able to walk and deflect without losing too much DP.

Maxstate
06-16-2007, 06:14 AM
It was my idea to nerf the seeker.

Also, if we're lucky, we'll only have to boost the guns a small bit --> the new running/walking speeds are really helping out on my server.

TheShaman
06-16-2007, 11:51 AM
Instead of trying to remove the blob, just remove it.
Don't you think that all the shots should have same DP cost to block? Clone rifle's rate is not as high as before, and if you keep shooting with it a lot, it's getting damn unaccurate. Plus with the removal of blob, I don't think it would be overpowered.

JackBaldy
06-16-2007, 03:02 PM
It was my idea to nerf the seeker.

Also, if we're lucky, we'll only have to boost the guns a small bit --> the new running/walking speeds are really helping out on my server.

Yes, you must have been the only one who ever brought up the nerfing of the Seeker and you must have been the first to have ever brought that up, OF COURSE!...

The Seeker's health damage was nerfed with 558, which is not really the nerf that Lathain, Hocks, and I wanted or expected. Once the power is spread throughout all guns where all guns can hold their own to some extent, then it will be the best time for the Seeker to receive it's much needed nerf.

Instead of trying to remove the blob, just remove it.
Don't you think that all the shots should have same DP cost to block? Clone rifle's rate is not as high as before, and if you keep shooting with it a lot, it's getting damn unaccurate. Plus with the removal of blob, I don't think it would be overpowered.

Guys, let's try to stray from discussing that here as this is the thread to get the latest revision and not exactly the place to discuss things like this. o.O

Lathain Valtiel
06-16-2007, 04:35 PM
Eh, I'll fix it when I have time. That was indeed a bone-headed decision... thankfully Raz isn't the one who made it.

Maxstate
06-16-2007, 05:10 PM
Yes, you must have been the only one who ever brought up the nerfing of the Seeker and you must have been the first to have ever brought that up, OF COURSE!...

I meant that I'm responsible for whatever happens because of it so direct any flames to me.


The Seeker's health damage was nerfed with 558, which is not really the nerf that Lathain, Hocks, and I wanted or expected. Once the power is spread throughout all guns where all guns can hold their own to some extent, then it will be the best time for the Seeker to receive it's much needed nerf.

I meant for Darth to tone down the DP damage it did, not the health damage.. I thought 97 was a bit too high lol :P

JackBaldy
06-16-2007, 06:03 PM
Read the post Max, then make an attempt to give me an educated reply.

Maxstate
06-17-2007, 08:35 AM
Read the post Max, then make an attempt to give me an educated reply.
Just trying to avoid any misconceptions, no need to be hostile ALL the time you know.

JackBaldy
06-17-2007, 11:10 AM
* Revision 560: http://files.filefront.com//;7808415;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/560

Enhanced/docs/SaberCombatManual.html (modified) (1 diff)

I updated this a bit. It doesn't have the saber style perks in it yet since those will most likely get changed. I'm sure Tanqexe will write a better one anyways :p

* Revision 559

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/559

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)
Enhanced/ojpenhanced/strings/English/ojp_menus.str (modified) (1 diff)
Enhanced/ojpenhanced/strings/French/ojp_menus.str (modified) (1 diff)
Enhanced/ojpenhanced/strings/German/ojp_menus.str (modified) (1 diff)
Enhanced/ojpenhanced/strings/Spanish/ojp_menus.str (modified) (1 diff)
Enhanced/ojpenhanced/ui/jamp/controls.menu (modified) (2 diffs)
Enhanced/ojpenhanced/ui/jamp/ingame_controls.menu (modified) (1 diff)
Enhanced/source/ui/ui_shared.c (modified) (1 diff)

Made a control menu reference for the new thermal detonator snap throw so you don't have to bind it.

Wytchking
06-25-2007, 03:52 PM
I can't tell if this is intended but every so often in the latest revision during a saberlock (I think thats what it is called) I am randomly teleported a meter backwards?

DarthDie
06-25-2007, 04:17 PM
You broke the saber lock.

Maxstate
06-25-2007, 04:30 PM
Huge annoyance factor: Just adding things that affect the way the game is played without saying anything to anyone. That happens if you're in a lock then press and hold alternate attack and backwards, lock breaking/getting out of one.

TheShaman
06-25-2007, 06:22 PM
It must be used when you have low DP and if you don't "own" the lock. That way you can avoid the enemy superbreak and you'll be alive.

JackBaldy
06-25-2007, 06:38 PM
The ability to break out of a saber lock was added quite a while ago, a bit before I started distributing the latest revisions of Open Jedi Project Enhanced. High mishap or critical dodge points means that you cannot break the saber lock, but other than that, both players have the ability to break the saber lock.

JackBaldy
06-25-2007, 08:41 PM
* Revision 560_2: http://files.filefront.com//;7883392;;/

I altered the installer script so that the screenshots used in OJP_Editing.html were properly placed in the installer.

Wytchking
06-26-2007, 03:34 PM
You broke the saber lock

Oh! I had never heard of it before nor had I seen it in action. It looked alot like a bug due to the lack of an animation showing you broke the saber lock.

razorace
06-27-2007, 04:25 AM
Animations are played with a saber block is broken. But it's possible that you broke due to one of the lock players having to break the lock to block another attack of some sort.

Wytchking
06-27-2007, 02:47 PM
Animations are played with a saber block is broken

Interesting... What does the animation look like? I may have just missed it. What seems to happen is that one of the people in the lock does the saber lock finishing move thing and the other is suddenly a few feet away and is allowed total freedom of movement.

razorace
06-28-2007, 04:51 AM
Well, it depends on the saberlock but most frequent animation is where the player's arms sweep down and outward in both directions.

JackBaldy
07-09-2007, 03:08 PM
* Revision 561: http://files.filefront.com//;8005138;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/561

Author: DarthDie

Message: Ammo,sentry,seeker,forcefield all regen after time now.
:/ I might of acidently commited other things I was working on...please test this version...its supposed to be version 0.1.0

UDM
07-10-2007, 11:54 AM
Thanks DD! Glad you made all gunner equipment regen!

JackBaldy
07-10-2007, 03:11 PM
* Revision 562: http://files.filefront.com//;8014722;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/562

Author: DarthDie
Message: Fixed a big bug of item regen...that now works (?). Anyone avaible to test this with me?

Enhanced/source/cgame/cg_weapons.c (modified) (7 diffs)
Enhanced/source/game/NPC_AI_Seeker.c (modified) (1 diff)
Enhanced/source/game/g_active.c (modified) (2 diffs)
Enhanced/source/game/g_items.c (modified) (1 diff)

JackBaldy
07-10-2007, 03:23 PM
* Revision 563: http://files.filefront.com//;8014818;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/563

Author: DarthDie
Message: Removed bounty sys. Whoops


Enhanced/source/cgame/cg_local.h (modified) (2 diffs)
Enhanced/source/cgame/cg_main.c (modified) (2 diffs)
Enhanced/source/cgame/cg_scoreboard.c (modified) (2 diffs)
Enhanced/source/cgame/cg_servercmds.c (modified) (2 diffs)
Enhanced/source/game/g_cmds.c (modified) (3 diffs)
Enhanced/source/game/g_combat.c (modified) (1 diff)
Enhanced/source/game/g_crash.c (modified) (1 diff)
Enhanced/source/game/g_local.h (modified) (2 diffs)
Enhanced/source/game/g_main.c (modified) (2 diffs)

JackBaldy
07-10-2007, 10:25 PM
* Revision 566: http://files.filefront.com//;8018071;;/

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/566

Author: DarthDie
Message: Updated OJP_changes_enhanced.txt .

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)


* Revision 565:

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/565

Author: DarthDie
Message: Updated version to v0.1.0 .

Enhanced/source/game/bg_public.h (modified) (1 diff)


* Revision 564:

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/564

Author: DarthDie
Message: Removed ammo and seeker regen.

Enhanced/source/cgame/cg_weapons.c (modified) (2 diffs)
Enhanced/source/game/NPC_AI_Seeker.c (modified) (3 diffs)
Enhanced/source/game/g_active.c (modified) (3 diffs)
Enhanced/source/game/g_client.c (modified) (1 diff)
Enhanced/source/game/g_local.h (modified) (1 diff)

JackBaldy
08-20-2007, 09:45 PM
* Revision 567: http://files.filefront.com//;8363758;;/

Author: tinny

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/567

Message: Fixed anims for npcs so they use walk animation and such properly as a check for clients using no foot step cheat was interfering with it. I changed it so that it only checks for clients under max_clients.

Files:
Basic/source/game/bg_pmove.c (modified) (1 diff)
Enhanced/source/game/bg_pmove.c (modified) (1 diff)

Buffy
08-21-2007, 04:42 AM
this version is newest ??
more then 010 ??

Maxstate
08-21-2007, 04:58 AM
Yup seems like it?Tinny fixed NPC's using the running anim even though they're walkin'.

JackBaldy
10-16-2007, 05:50 PM
* Revision 568: http://files.filefront.com/InstallOJPEnhancedr568exe/;8813732;/fileinfo.html


Author: DarthDie

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/568

Message: Fixed where standing near and looking at dead npc would make you go into preblock.

Files:
Enhanced/source/game/w_saber.c (modified) (1 diff)

Quijohn
10-17-2007, 12:49 AM
Thanks, DarthDie. Much appreciated.

Quijohn
10-17-2007, 12:50 AM
Thanks to JackBaldy too!