View Full Version : Grim Fandango cutscenes
06-12-2007, 10:36 AM
I'm running GF in compatibility mode for Win98 on XP. Though compatibility fixed a serious sound issue for me, it created a new problem-- some very jerky cutscenes. At first, I simply enabled 3D hardware acceleration, which seemed to make it stop, but it didn't: it only improved it a little bit. I'm thinking about trying maybe CPU Grabber or CPU Killer. Any suggestions?
Any help would be greatly appreciated...
06-12-2007, 02:25 PM
Try win2000 compatibility mode perhaps
06-12-2007, 02:30 PM
I gave it a shot, but it was just as choppy as the other compatibility modes. I've been using CPU Grabber, which has helped immensely, but the speech/animation lag still occurs at intervals. Just not as a dramatically as it did without the application. And of course, I've fussed with all the possible levels of CPU Grabbage, if you will.
Any other suggestions?
06-12-2007, 02:36 PM
What version of DirectX do you have? Choppy cutscene playback used to be a problem with older versions of DirectX in CMI and Grim.
If you've got the latest version, run dxdiag (start>run>dxdiag) and lower sound acceleration to basic. Remember to put it back again after playing the game.
06-13-2007, 12:11 PM
I have the latest version of DirectX, so I did what you suggested and turned the sound acceleration down to basic, and it didn't even improve the cutscene playback.
Any other final tricks up your sleeve?
06-13-2007, 12:40 PM
06-13-2007, 12:41 PM
Thanks for your time, man :)
06-13-2007, 12:48 PM
Oh! Bitchin! I just set the .exe to run in 256 color, and now theres no prob whatsoever!
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