View Full Version : MovieBattles 2 - Build 19

06-13-2007, 12:23 PM
Alright I thought why not do a little advertising here aswell, even though it has been kinda quiet around here. After all this is the proper place :D

We have finally released Build 19 of MovieBattles 2 on the 06.09.07

MOVIEBATTLES II BUILD 19 (http://www.moviebattles.com/files_application)

B19 Screenshots thread (http://www.moviebattles.com/forums/showthread.php?t=15541)

Heres the Changelog:

User interface

New main menu
New model icons
New loading screens
New misc. UI graphics
New HUD system:

BP / Fuel / Stamina bar removed and integrated with the main HUD (Old style bar can be toggled on/off in Setup > Moviebattles)

Saber system

Improved hit detection code (Imported from OJP)
Refined AP/BP/ACM values


Added MB2_TradeFed
Added MB2_CommTower
Updated MB2_JediTemple
Updated MB2_DOTF
Updated MB2_Jabba
Updated MB2_TantiveIV
Removed MB2_Korriban



Mind Trick no longer can be blocked by Seeing.
You no longer regenerate Force Points in mid-air.
Grip 3 now allows you to move people around. Futhermore, Grip now has a "lock-on": you have to perform a "griplock" by pressing and holding grip for a set amount of time to successfully grip someone.
Lightning 3's two-handed version now does extra damage, provided you have have Push 3 and manage to knock someone down with it.


Added Wrist Gauntlet

Level one is flamethrower, level two is flamethrower and wrist laser. In melee mode, press the change weapon mode button to switch between the two

Updated EE-3


Tweaked PLX-1 costs
Added pulse warheads to PLX-1. Level 2 PLX-1 and 1 pulse required.
Dexterity now works while sprinting
Sprinting now lasts untill user activates walk button or runs out of stamina.


Added RGB skins
Sprinting now lasts untill user activates walk button or runs out of stamina.


Increased A280 (Also applies to DLT-20a) and T-21 shot velocity for both firing modes.


Speed is now increased when Strength level 3 is bought and melee is selected.
Strength 3 gives you Balance. You will not get knocked down by explosives.
Increased bolt velocity for both firing modes.


Quickthrow scope delay added to prevent nade-sniping
Quickthrow broken in to two levels. Level 1 gives Primary grenades quickthrow and level 2 secondary grenades.

Super Battle Droid

New model added
Added buyable abilities:

Cortoisis Alloy (Defends against sabers)
Blast Armour (Defends against heavy weapons)
Magnetic Plating (Defends against light weapons)


Alternate skin added to Droidekas (Droideka skins will only update during round intervals)
Droidekas ability to roll over obstacles reduced

Various bugfixes

Various server crashing bugs fixed

rut-wa jodar
06-27-2007, 01:55 PM
good mod,but OJP enhanced saber system is far superior,IMO!

06-28-2007, 06:07 PM
If all you care for is Saberfights you better stick with OJP.

07-02-2007, 12:08 PM
And if you care for other things...?

07-03-2007, 10:48 AM
MB2 is superior to anything else made for JKA.

07-03-2007, 11:18 AM
All bull**** starts from ignorance :)

07-03-2007, 03:56 PM
I'm of course not really serious.
Theres still the Dark Forces Mod ... :P

07-03-2007, 03:58 PM
Word. Qua gunning, modders have a lot to learn from MB.... I.

07-04-2007, 07:31 PM
What about ForceMod 3? That was good too.

07-04-2007, 07:38 PM
Someone's gotta pave the way I guess. Aside from the clear balancing issues I think I spent around 20 minutes with that mod, not my cup of team, although, like MB, there are quite a few things that have been done 'right' and shouldn't be forgotten or dismissed along with the mod.