View Full Version : T3-H8

Miles Edgeworth
06-25-2007, 04:04 PM
Is it possible to make something like T3-H8?

06-25-2007, 04:25 PM
If it's a re-skin of T3-M4 to look like T3-H8, that's a very easy thing to do. Just take T3-H8's texture file and re-name it P_T3M3_01, then place it in your Override folder. Then T3-M4 will look like T3-H8. I've already done this, so if you want it, just PM me your e-mail and I'll send it to you.

Miles Edgeworth
06-26-2007, 01:31 PM
No, I mean something that follows you around, without being a party member, and it explodes after a certain amount of time.

06-26-2007, 01:59 PM
Ahh I see. I'm not sure how that would work, although I suppose you could use the same script used on T3-H8 on another NPC, although scripting is not my specialty. Also, try to be more descriptive in your first post to avoid confusion. It helps others to help you faster :)

06-26-2007, 02:58 PM
Maybe if you apply this to your NPC then it will follow and blow up after a while.
You will need to apply this directly to the NPC because this script does not actually say who to follow the party leader.
void main(){
object oPC = GetFirstPC();
object oNPC = OBJECT_SELF;
effect eBang = EffectVisualEffect(3003);
effect eKill = EffectDamage(GetMaxHitPoints(oNPC));

DelayCommand(Time Before The NPC Explodes, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBang, oNPC));
DelayCommand(Time Before The NPC Explodes, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oNPC));

You will need to replace:
Time Before The NPC Explodes with somthing like 30.0 (30 seconds)

Im not a scripting genious but i think (fingers crossed) that will work...