PDA

View Full Version : NPC facing wrong way during dialog


zokushi
07-04-2007, 02:54 PM
I have no idea what kind of error this is. It really isn't hardware .. and I'm pretty sure it isn't due to anything I've changed .. but man is it annoying. This is happening to me on the PC versions of KOTOR and KOTOR II with alarming frequency, but it isn't the rule (IE: only occasionally). Some examples..

The final scenes of KOTOR II had me staring at the back of Kreia's head through her entire dialog. If the ending wasn't already kinda crappy well .. I can promise you that didn't help.

KOTOR talking to the Doctor in the medical facility on Upper Taris.. when I open the door to see what he's hiding I get to be chided by the back of his head then offered praise by his ear due to the angle.

Any idea what might cause this or how the heck I could fix it? I have a few mods running but none of them tmk alter the direction of random NPCs. Also I was having this problem before I added any mods.

I don't think it's hardware related, but incase someone asks..


[SWKotOR]
ReportDateTime=7/4/2007 2:11:50 PM
SysInfoVersion=v1.00.60
GameExists=1
GameVersion=v1.03.514077
GameInstallLocation=C:\Program Files\LucasArts\SWKotOR\

[OS]
Name=WinXP
Version=Windows XP v5.1 build 2600 Service Pack 2
Service Pack=Service Pack 2
Status=Pass

[SwapFiles]

[CPU]
CPUCount=1
CPUSpeed=2210
CPUFamily=15
CPUModel=4
CPUStepping=8
CPUVendor=AMD
CPUName=AMD Athlon(tm) 64 Processor 3400+
Status=Pass

[Memory]
RAM=2048
Status=Pass

[Disk Free Space]
C: (NTFS), UNICODE=56.13GB
Status=Pass

[CD-ROMs]
DriveLetters=D:\,E:\,F:\,G:\,H:\
Drives=COMBO-52X16,COMBO-52X16

[Video]
Video Card Name=NVIDIA GeForce 6800 GT
Video Memory=256
Desktop Resolution=1280x1024x32 @ 75Hz
DirectX=DirectX (9.0+) (4.09.00.0904)
OpenGL Version=2.0.3
OpenGL Vendor=NVIDIA Corporation
OpenGL Renderer=GeForce 6800 GT/PCI/SSE2/3DNOW!
NVidia Driver=6.14.10.9371
Vid Card Status=Warning
Vid Card Driver Status=Pass
GL Status=Pass
DX Status=Pass

[Audio]
Sound Card Name=Realtek AC'97 Audio
Status=Pass


;Game Options from swkotor.ini

[Sound Options]
Sound Init=0
Music Volume=85
Voiceover Volume=85
Sound Effects Volume=85
Movie Volume=100
Force Software=0
EAX=2
Disable Sound=0
Number 3D Voices=16
Number 2D Voices=24
Environment Effects Level=0.60
2D3D Bias=1.50
Environment Effects=1
Environment Effects Nonstreaming=1
Environment Effects Streaming=1

[Game Options]
EnableCheats=1
GUIsInScreenShot=0
EnableScreenShot=1
Reverse Mouse Buttons=0
Hide InGame GUI=0
Use Small Fonts=0
Keyboard Camera Deceleration=2000.000000
Keyboard Camera Acceleration=500.000000
Keyboard Camera DPS=200.000000
Hide Unequippable=0
Tutorial Popups=1
Subtitles=1
Mini Map=1
Floating Numbers=1
Status Summary=1
Enable Mouse Teleporting To Buttons=1
Mouse Sensitivity=33
Auto Level Up NPCs=0
Mouse Look=0
AutoSave=1
Reverse Minigame YAxis=0
Combat Movement=1
Enable Tooltips=1
Difficulty Level=1
TooltipDelay Sec=1.000000
Memory Access=1
Memory Level=1
Disable Movies=0

[Graphics Options]
V-Sync=0
Anisotropy=1
Frame Buffer=1
Anti Aliasing=0
Texture Quality=2
Emitters=1
Grass=1
Soft Shadows=0
Shadows=1
Brightness=57
EnableHardwareMouse=1
FullScreen=1
RefreshRate=60
Width=1280
Height=1024

Totenkopf
07-05-2007, 01:43 AM
I think it might just be a buggy kind of element to the game. I've had this happen on numerous occasions, both games, with and w/o mods. But, if you positively HAVE to see their faces, just walk your character around them and stare. :xp: :D (maybe even talk to them again, or restart game from last save --auto/manually--and do it again). It's not quite as bad as your game locking you out by going into a cutscene and NOT wanting to continue gameplay.

Qui-Gon Glenn
07-06-2007, 10:49 AM
Usually it's because there is some sort of visual obstruction between the camera and the PC/NPC, like a wall or something. The camera is unfortunately not x-ray.

This usually occurs in cutscenes when your PC has gone a good bit away from the NPC involved in the shot.... ie running with turbo creating lots of space and obstructions between you and the NPC