View Full Version : Dismemberment Question

07-04-2007, 10:00 PM
With dismember in OJB enhanced for some reason I had to add this to my jampconfig.cfg to get dismemberment to work in multiplayer:
seta password "redsith"
seta g_dismember "1000" (modified the value)
seta cg_dismember "1000" (modified the value)

But the main issue is how do you modify the source so that dismemberment doesn't stop at one attack? For example the death blow cuts something off-- an arm, a head, etc-- but the next attack does not. Instead it leaves an orange trail where it passes thru the model. I'm thinking back to the single player in Jedi Outcast where realistic saber dmg is on and after you've killed an enemy, say lopped off his head, your light saber then passes thru his torso and you split him in half.

07-05-2007, 04:46 AM
Yeah this bothered me too for a while, Razor Ace just didn't have enough time to get it all done, hope for the best now.

07-05-2007, 06:36 AM
g_dismember and cg_dismember are percentages, just so you know. Anything equal or above 100 is the same.

07-05-2007, 02:53 PM
actually cg_dismember is a value of 0-3. 3 being the most dismember.

As for more satisfying dismemberment, I attempted to do it once but there were techinical issues. However, OJP does have better dismemberment than basejka.

07-08-2007, 04:07 PM
What part of the source code deals with model dismemberment?

07-09-2007, 02:06 PM
lots of it. it's complicated. :)

The Unbeholden
07-29-2007, 03:34 PM
I think Full body dismemberment is a great idea that can be easily implemented into this mod. I reckon get this done before anything else.... more realism the better.. (its actually gonna be the first time i've cut someones head off with a light saber... cant wait) :)