View Full Version : Gas Powered Games making action RPG "Space Siege"

Char Ell
07-07-2007, 02:05 PM
Sega and Gas Powered Games announced yesterday (http://www.sega.com/corporate/corporate.php?item=pr_20070706b) that GPG is developing a "spiritual successor" to Dungeon Siege.

Chris Taylor’s Gas Powered Games and SEGA Team Up to Create a Spiritual Successor to the Critically Acclaimed Dungeon Siege Series for the PC

SAN FRANCISCO & LONDON (July 6, 2007) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced the development of Space Siege™ for the PC. Developed by Gas Powered Games, SEGA has tapped Chris Taylor’s creative prowess to create this engaging action-RPG title. Space Siege features a deep and compelling storyline, intense combat and a dynamic character development system. Space Siege is scheduled to ship for the PC in North America and Europe in Q1 of 2008.

Space Siege takes place in the confines of the Armstrong, one of the few remaining colonization ships carrying the last bastions of human civilization after a devastating attack on Earth from an unknown alien race. Players will take the role of Seth Walker, a cybernetics engineer suddenly thrust into a struggle to save humanity from extermination. As the adventure progresses Seth is offered opportunities to sacrifice pieces of his humanity for cybernetic upgrades that will assist him in his mission to preserve the human race. But what price will he pay to save his own humanity? Only the player can decide Seth’s ultimate fate.

“Chris Taylor and his talented team at Gas Powered Games are recognized as leading innovators in the industry,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “Space Siege promises to be a compelling and innovative successor to the very popular Dungeon Siege franchise.”

Incorporating innovative cybernetic augmentations into its storyline, Space Siege explores the dilemmas faced while keeping one’s humanity in the face of adversity. Cybernetic augmentations can be performed on every part of Seth’s body. On the extreme end, players will be able to outfit Seth with cybernetic upgrades that will leave little or none of his original humanity intact. But this choice comes with the risk of alienating Seth from the people he’s trying to save. Players can also insist on preserving Seth’s humanity by not using upgrades, instead forging ahead clearing the Armstrong of its alien invaders with natural human ingenuity and strength. Such a decision will increase the difficulty of completing his mission of uncovering and eliminating the alien menace that’s bent on destroying the human race.

Space Siege features a dynamic storyline based upon the decisions the player makes throughout the course of the game. Based upon the cybernetic modifications the player chooses to make on Seth’s body, NPC’s will react and interact with the player differently and, ultimately, different story resolutions will be reached. Space Siege will feature a separate immersive co-op multiplayer mode allowing up to four players to create and experience a completely unique mission structure. Sounds a bit Deus Ex-ish to me (a good thing as far as I'm concerned). This is definitely a game I'll keep an eye on.

07-07-2007, 04:27 PM
Sega and Gas Powered Games announced yesterday (http://www.sega.com/corporate/corporate.php?item=pr_20070706b) that GPG is developing a "spiritual successor" to Dungeon Siege.
Sounds a bit Deus Ex-ish to me (a good thing as far as I'm concerned). This is definitely a game I'll keep an eye on.

Don't know if "spiritual successor of Dungeon Siege" would be a good way to hype the game. DS has to be the most monotone, yawn-inducing, linear "RPG" I've ever played that I could barely play through once. En endless string of hack and slash laid out along a linear progression, no dialog (though some NPCs monologue at you on occasion) and not much in the way of interesting quests or variety of encounters.

Some of the environments were pretty and nice to explore though, and a few of the monsters that weren't of the usual hack and slash variety were interesting. :)

Hopefully this game will move beyond the eternal loop of "Kill and Loot, repeat" that made up the spiritual predecessor.

Char Ell
07-07-2007, 05:57 PM
I never played Dungeon Siege so I wouldn't know about the whole "spiritual successor" bit but I most definitely respect your informed opinion. ;)

I find this game of interest because it looks to be a sci-fi RPG which is my gaming genre sweet spot. :D

08-27-2007, 01:43 PM
If gpg gets their rpgs up to the standard of their rts's, I'll be the first to get it, otherwise I'll stay as far away from that game as I can.*goes to play supcom*

08-27-2007, 02:15 PM
I'd have to agree with stoffe on this one.. Dungeon Siege should never have placed itself in the RPG category.. a title I'm sure it gave itself.

The game was horribly boring and a click-fest when coming to combat. About the only non-monotonous thing about the game was the fact the shop's inventory always changed when you were finally able to afford what you wanted... that or the first thing to get killed in your party is the damn pack-animal(s) :fist:

Talk about a boring game turned into infuriating.. :lol:

One of the worst games I've ever played and I would hope that this game isn't a "suck"-sessor in any way ;)