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[Alpha]-0mega-
07-21-2007, 11:38 AM
Simple question:
Does OJP Currently support bots with EmotionalAttachments (as in, do the ATTACHMENTS WORK)

If no, then will this be added later?

If yes, then I have a problem.
in basejka emotional attachments works flawlessly.
However in OJP:

*enter server*
bot1 + bot2 = like eachother
bot1 + bot2 = kill eachother like there's no tomorrow.

That's not right now is it :P.

For those that do not know what EmotionalAttachments are.

In the JKP file for your bot, there's a few things.
1.: Stats (How good your bot is at stuff, or how fast he can turn every time he ''thinks'' etc.).
2.: Replies and chat (What to say when X or Y event happens)
3.: Emotional Attachments (Who does this bot like and ''how much'' does it like this bot).

It looks like this
EmotionalAttachments
{
Botname [attachment 1 or 2]
(eg.:) Kyle 2
}
This would make the bot with this personality like Kyle a LOT, and well, not fight him during FFA matches. (1 = help in TFFA, 2 = Help in FFA)

Maxstate
07-21-2007, 12:26 PM
They were defaulted for kyle/jan desann/tavion once if I remember correctly. I have seen a bot proclaim how I'm their next target because I killed so and so.

Try reading through the documentation again and if that doesn't work, razor ace time.

[Alpha]-0mega-
07-21-2007, 02:07 PM
As in, emotional attachments for ALL bots in OJP were defaulted for those?
If yes, then I guess that's the reason :(.

If you meant ''in general''
|
V

My issue here is very simple.:
I have bots with EmotionalAttachments
They work in basejka.
They don't in OJP

razorace
07-21-2007, 03:30 PM
I've posted a reply to your bug ticket.

[Alpha]-0mega-
07-21-2007, 03:51 PM
I've posted a reply to your bug ticket.

I replied with a counter argument lol:

The least I can do is try and persuade you to include a variable to activate or deactivate the emotionalattachments :P
eg.: ojp_EMOATTACH (0 / 1)
Also useful for 2 vs 1 practice when people aren't playing yet you want to play a game :P

-0mega-]Well lets say you and a buddy want to play a game of X and there's only an FFA server available, at least I know (personal experience) that *sometimes* I tend to team up with my friend, even though it's not a "team based" gametype.

razorace
07-22-2007, 03:39 AM
The problem is that the current TABBot code simply isn't set up for emotional attachments and it would take quite a bit of work to add that in.

[Alpha]-0mega-
07-22-2007, 08:27 AM
meh, too bad.