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View Full Version : Pesky Lightsaber Emitters


e-varmint
07-24-2007, 12:15 AM
Just wondering if anyone has figured out a way to attach an emitter to a new model, rather than replacing the old hilt in the original model? I would love to be able to move the emitter away from the player's hands and attach it to a longer hilt.

L0rdReV@n88
07-24-2007, 12:39 AM
is this what your talking about?
mod link (http://knightsoftheoldrepublic.filefront.com/file/Short_Lightsaber_Replacement_Hilts;74160)
the middle one has two emitters both facing up though

or do you mean for like a saberpike?

e-varmint
07-24-2007, 01:01 AM
is this what your talking about?
mod link (http://knightsoftheoldrepublic.filefront.com/file/Short_Lightsaber_Replacement_Hilts;74160)
the middle one has two emitters both facing up

Wow! Oldflash has Serious talent!!! If the center one has two emitters, he had to manipulate one of them somehow. I just want to move the emitter to a hilt that ends 12" to 18" forward of the hands.

L0rdReV@n88
07-24-2007, 01:10 AM
so i guess it would be just like the second emitter i say pm him and ask him he should know me personally i want a dual-phase two settings for blade length, a short length then a second longer beam like darth vaders lightsaber is that would be nice

deathdisco
07-28-2007, 01:26 AM
Couldn't you just re-adjust the position(along the Z-Axis) of the light saber relative to its' Aurora base? I've done this to one of the Anakin hilts out there to closer match the way it's gripped(closer to the rubber grips instead of the emitter) in the movie.