View Full Version : AI turret/pilot problems

07-25-2007, 10:49 AM

I am trying to find a work around for these problems:
- AI fighters and spacecraft turn instantaneously and in a jerky manner (probably when they get far enough from their waypoint roots)
- AI turrets do not fire when they "have the bead" (ie. the AAT's main cannon is always turning 90% from its target and seems to pull the trigger randomly)

Any ideas?

07-28-2007, 10:24 AM
Is this on your own level or all of them?
It's beyond me. Perhaps the people at gametoast.com would know.