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View Full Version : TSL character models look fugly on Telos


paintchips
08-02-2007, 03:28 PM
Just reinstalled TSL, installed all my fav mods, had the graphics options all turned up. The character models look fine but once I land on Telos for the first time, the model quality seems to drop significantly, so I uninstall everything, reinstall TSL without any mods and play all the way up to landing on Telos and the same thing happens again. It's like the texture quality resets to the lowest setting yet in options it hasn't.

Anyone have a clue what thats about?

Cheers in advance.

Before

http://aycu02.webshots.com/image/22841/2003621674675621573_th.jpg (http://allyoucanupload.webshots.com/v/2003621674675621573)

After

http://aycu21.webshots.com/image/24540/2003610897618400858_th.jpg (http://allyoucanupload.webshots.com/v/2003610897618400858)

stoffe
08-02-2007, 04:57 PM
The character models look fine but once I land on Telos for the first time, the model quality seems to drop significantly, so I uninstall everything, reinstall TSL without any mods and play all the way up to landing on Telos and the same thing happens again. It's like the texture quality resets to the lowest setting yet in options it hasn't.

Before
http://allyoucanupload.webshots.com/v/2003621674675621573
After
http://allyoucanupload.webshots.com/v/2003610897618400858

As far as I can see the texture/model quality hasn't changed, but the lighting in the areas are different. Some areas have peculiar lighting that generates weird shadows over the geometry of the character's faces. If you go to another area with different lighting your character should look "normal" again.