PDA

View Full Version : lightsaber texturing help


MacTavish
08-03-2007, 06:32 PM
Well I am using 3dsMax for the first time and I have made a new lightsaber model. But I was wondering if it is possible to use the default Kotor lightsaber's texture for my new model instead of having to make my own?

oldflash
08-04-2007, 02:46 AM
Yes, you can use any texture you want but you also must set a uvwmap for new model.

MacTavish
08-04-2007, 09:19 AM
Yes, you can use any texture you want but you also must set a uvwmap for new model.

Okay, thanks. But I have another question. In the tutorial it says get a lightsaber from kotor into 3dsmax, how do you do that?

rgdelta
08-04-2007, 10:04 AM
are you reading the tutorial at http://www.lucasforums.com/showthread.php?t=143805?

you have to extract the lightsaber via Kotor Tools
Convert it with mdlops from binary to ascii
then import it in 3dsmax with nwmax

Master Zionosis
08-04-2007, 10:06 AM
are you reading the tutorial at http://www.lucasforums.com/showthread.php?t=143805?

you have to extract the lightsaber via Kotor Tools
Convert it with mdlops from binary to ascii
then import it in 3dsmax with nwmax

Actually if you double click the model you want to extract from the KotOR Tool, it can automatically convert it to ascii, just thought I'd point that out.

rgdelta
08-04-2007, 10:09 AM
yes but I don't do that because I am not sure what version of mdlops Fred has in Kotor Tool but if it works then it is a quicker way :-)

MacTavish
08-04-2007, 10:25 AM
are you reading the tutorial at http://www.lucasforums.com/showthread.php?t=143805?

you have to extract the lightsaber via Kotor Tools
Convert it with mdlops from binary to ascii
then import it in 3dsmax with nwmax

Yes I am using that tutorial. I looked through Kotor Tool and I couldn't find any lightsaber models. Could you tell me where they are?

rgdelta
08-04-2007, 10:58 AM
yes bif's -> Items.bif -> Aurora Model -> w_dblsbr_001.mdl (for the first double saber all sabers will be w_dlsbr for double sabers w_lghtsbr for lightsaber and w_shortsbr for short saber)

Aurora Model has the mdl's and Aurora Model Extension has the mdx's

For the textures they are under erf -> Texturepacks -> swpc_tex_tpa.erf -> W and use the same naming convention as the model

The icons are in erf -> Texturepacks -> swpc_tex_gui.erf -> I -> they use the same naming convention but instead of w_ they are iw_

The w stands for weapon and iw stands for Icon Weapon

Hope that helped.

MacTavish
08-04-2007, 11:07 AM
Thanks alot rgdelta, this helped alot! :)