Coola
08-10-2007, 01:38 AM
Right now i'm working on reskinning several new areas for a mod im making (read about it in the Coruscant Mod WIP). I have been given the textures to implement, but i'm having some difficulties making it so it only appears on my mod and not the original module. I've been following the reskinning tutorial here on holowan labs, but so far, no luck. Heres a list of what i've done so far for dantooine sandral estate:
All the texture files that were called LDA_*.tga renamed to ZZA_*.tga
All the .MDL files that i extracted called m16aa_*.mdl to m99ac_*.mdl
All the .MDX files that i extracted called m16aa_*.mdx to m99ac_*.mdx
All the .WOK files that i extracted called m16aa_*.wok to m99ac_*.wok
The m16aa.lyt file renamed to m99ac.lyt with all references to m16aa changed to m99ac (except for "filedependancy"...anyone know what this is?)
The m16aa.vis file renamed to m99ac.vis
HEX edited .vis file to reference m99ac instead of m16aa
HEX edited .mdl files to reference m99ac instead of m16aa and ZZA instead of LDA
Changed the Tag and Room references in the m16aa.are file to point to m99ac, then renamed m16aa.are to m99ac.are
Changed the Mod_Area_List reference in the module.ifo file to point to m99ac, as well as the mod_entry point and name.
Renamed the .git and .pth files from m16aa to m99ac.
Packed my module into a .mod file, and put the .mdl, .mdx, .wok, .lyt, .vis and the textures all in the override folder.
So far my best result was the level loading with every wall black, characters/doors/lights all perfectly visible, and weird white squares falling from the skylights(meant to be leaves i think), as well as the tree with white branches.
Any help would be appreciated!
All the texture files that were called LDA_*.tga renamed to ZZA_*.tga
All the .MDL files that i extracted called m16aa_*.mdl to m99ac_*.mdl
All the .MDX files that i extracted called m16aa_*.mdx to m99ac_*.mdx
All the .WOK files that i extracted called m16aa_*.wok to m99ac_*.wok
The m16aa.lyt file renamed to m99ac.lyt with all references to m16aa changed to m99ac (except for "filedependancy"...anyone know what this is?)
The m16aa.vis file renamed to m99ac.vis
HEX edited .vis file to reference m99ac instead of m16aa
HEX edited .mdl files to reference m99ac instead of m16aa and ZZA instead of LDA
Changed the Tag and Room references in the m16aa.are file to point to m99ac, then renamed m16aa.are to m99ac.are
Changed the Mod_Area_List reference in the module.ifo file to point to m99ac, as well as the mod_entry point and name.
Renamed the .git and .pth files from m16aa to m99ac.
Packed my module into a .mod file, and put the .mdl, .mdx, .wok, .lyt, .vis and the textures all in the override folder.
So far my best result was the level loading with every wall black, characters/doors/lights all perfectly visible, and weird white squares falling from the skylights(meant to be leaves i think), as well as the tree with white branches.
Any help would be appreciated!