PDA

View Full Version : "The Witcher" by CD Projekt


Char Ell
09-15-2007, 01:01 AM
http://www.thewitcher.com/community/

So who is planning on buying and playing this fantasy RPG that uses BioWare's Aurora Engine? The game seems to have gone gold, if that is what is meant by "master candidate" being finished. So it would seem like it will be released in the next month or two. BioWare has recommended the game (http://www.thewitcher.com/bioware/) but I hardly consider that an unbiased recommendation, since the game is using a BioWare engine.

I seem to recall reading an article on The Witcher in GfW magazine. I don't think the reviewer gave the game very high marks but I do remember something along the lines of the PC being able to "score" with a milk maiden. For that alone this game will definitely get an M rating, if not an AO rating.

Anyway, this is one of those games where I'm looking for someone else to be the guinea pig and try it out, then give their opinion on whether the game is worth playing or not. :D

Arátoeldar
09-16-2007, 12:12 AM
I have been following this game almost since the day it was announced. However I will wait for the price to drop no matter how good the game is.

Wookiee Rrudolf
09-16-2007, 11:50 AM
This game will be a hit (it have to be ;) )! I have ordered collectors edition (not sure if in English it's called that way) so I will be able to write is it realy as great as the creators say ;) (and two days before premiere <yay>).
It's the only game that I've been waiting for and been following it's development almost since it's announcement. Even KOTOR 3 is on 2nd position of my list of most wanted games (if it is ever going to be created).
BioWare has recommended the game but I hardly consider that an unbiased recommendation, since the game is using a BioWare engine.
'The Witcher' is going to be great RPG game mostly becouse of the story and not the engine I think.

Char Ell
09-17-2007, 01:08 AM
I have been following this game almost since the day it was announced. However I will wait for the price to drop no matter how good the game is. Understandable. It's just more anecdotal evidence in support of one of the reasons why PC games are on the decline though. PC gamers generally won't pay as much for a game as console gamers.

In my case I'm willing to spend the money if the game is worth it. But I don't find fantasy RPG's to be very appealing to begin with so that is why I'll wait for a few people to play the game (whenever it's released) and get their feedback before I decide whether or not to buy it.

Lantzen
09-18-2007, 09:12 AM
Saw a video somedays ago about Witcher when he had a conversation with a protistute. The lip sync was ****ed up in that video, it looked really awful.

This is a game il think that could be great, they story and so on seems very intressing, but it can fail because bad programming. Just look at Two World, if you have play it. The story seems good, of what i played but the game fails because the bad programming

Ghost Down
09-18-2007, 11:50 AM
What are the system requirements?

- Ghost Down

Wookiee Rrudolf
09-19-2007, 08:07 AM
What are the system requirements?

- Ghost Down
You'll find it on the official website: www.thewitcher.com along with many other interesting informations ;)
As for now the requirements are (for playing in medium details):
Pentium 4 2,8 GHz or similar AMD
1 GB RAM
nVidia GeForce 6600 128MB RAM or similar ATI
but CD Projekt is still working on optimalization of the engine so the requirements will be lower.

Negative Sun
10-08-2007, 06:42 PM
I just stumbled on the site looking around the BioWare one amd I thought "I must share this in LF" lolz

It looks good, the trailer reminds me a bit of NWN though...And I've still to play Jade Empire and NWN2 first before I venture into other RPGs.

Web Rider
10-08-2007, 07:35 PM
I've known about the same for some time since I did some art that reminded a viewer of the book.

If it's got a good plot? great! But if it looks like NWN2, somebody's going to get hurt. I think I've been gamed out on games that have that inbetween real and animated look. The Kotor series is about all I can put up with right now.

Char Ell
10-08-2007, 09:51 PM
System requirements for The Witcher have been posted here (http://www.thewitcher.com/community/en/game/system_requirements.html). Interesting that the recommended requirements are a dual-core CPU as that makes me wonder if the game is multithreaded. If so that would be a serious revamp of BioWare's good ole' Aurora Engine.

The game is also supposed to be released at the end of this month though I still can't find an actual date. Maybe it will be a pre-Halloween release on Oct. 30.

Wookiee Rrudolf
10-09-2007, 02:25 PM
The game is also supposed to be released at the end of this month though I still can't find an actual date. Maybe it will be a pre-Halloween release on Oct. 30.
'The Witcher' will be released in Poland on Oct. 26 so world premiere should be about the same time (I've heard something about Oct. 30 but I'm not sure).

Gargoyle King
10-09-2007, 05:05 PM
It utilizes the Aurora Engine? If i'm not mistaken isn't this what Mass Effect also uses. If so then i probs can't resist giving this game a try.

EDIT: Then again is the game created by Atari; IMO i have pretty much hated their past attempts in game creation personally.

Pavlos
10-09-2007, 05:18 PM
It utilizes the Aurora Engine? If i'm not mistaken isn't this what Mass Effect also uses. If so then i probs can't resist giving this game a try.

EDIT: Then again is the game created by Atari; IMO i have pretty much hated their past attempts in game creation personally.

The game is published by Atari. The developer is a European (Polish, I think) company called CD Projekt. It's their first game but if it lives up to their hype about your actions having consequences, it should set them up as a large player in the game business. It's good to have two healthy - Obsidian and CD Projekt - alternatives to the massive beast that is BioWare, again; we used to have Black Isle and Troika.

Aurora is the engine used by Neverwinter Nights. The code base is heavily edited, isn't the combat now real time? I'm not well up on this game so don't kill me if I'm wrong. Aurora was also heavily modified for use as the Odyssey engine, in KotOR I and II, as well as the Electron engine in Neverwinter Nights 2.

Gargoyle King
10-09-2007, 05:57 PM
I was wrong then, :lol:
just from the media it looks completely different from NWN, the engine must be heavily tweaked.

What engine does Mass Effect use, it can't still be the Odyssey engine; or has it been tweaked and updated for Mass Effect? This game looks very interesting and if successful it should catapult this Polish company towards the heights of RPG heavyweights such as Bioware. I take it will be in the similar vein of Kotor and the soon to be Mass Effect. I just love these RPGs that make you consider your actions in game as they have consequences rather than simplistic RPGs where you can cause a lot of havoc running around killing monsters and generally doing as you please without any change to the storyline etc. (aka Final Fantasy :lol: ). That's if of course if you don't mind becoming a huge nasty villain and have kids run at the mere sight of you (like Fable :D GOD THAT GAME IS AMAZING!). I shall keep an eye on this one, can't wait for release!

Corinthian
10-09-2007, 09:04 PM
Mass Effect doesn't use the Odyssey engine, it uses the Unreal Engine.

Char Ell
10-20-2007, 12:18 AM
Gamespot says (http://www.gamespot.com/news/6181303.html?tag=latestnews;title;4) The Witcher will be available in Europe on Oct. 26 and in North America on Oct. 30.

I did notice on Atari's website that the game will also be available for purchase via digital download. After further review of this game it seems like it's going to be too mature for my tastes. I'm still thinking I'll have to get some opinions from people who have played the game before I make my final decision on whether or not to buy The Witcher.

legend222
10-20-2007, 04:49 AM
Gamespot says (http://www.gamespot.com/news/6181303.html?tag=latestnews;title;4) The Witcher will be available in Europe on Oct. 26 and in North America on Oct. 30.

I did notice on Atari's website that the game will also be available for purchase via digital download. After further review of this game it seems like it's going to be too mature for my tastes. I'm still thinking I'll have to get some opinions from people who have played the game before I make my final decision on whether or not to buy The Witcher.

I've seen some videos of this game and it does seem to be darker and more mature than most RPGs. But I think developers are aiming for that, Bioware's Dragon Age is going to be more mature (or so they say) and Obsidian is making an Aliens RPG (I can't imagine Aliens in any other way). Personally I'm looking forward to this game.

Wookiee Rrudolf
10-20-2007, 11:57 AM
After further review of this game it seems like it's going to be too mature for my tastes.
It will be mature, but not only becouse of violence and stuff ;) most of the 'darkness' in this game comes from the story and choices you make while playing (i.e. there in no light and dark side like in SW, in TW there is only gray scale). And since the author of books about witcher (Andrzej Sapkowski) gave his 'blessing' for the script it means the story is (almost ;) ) as good as the one in books.
I'm still thinking I'll have to get some opinions from people who have played the game before I make my final decision on whether or not to buy The Witcher.
I try to write something about how I liked the game when I get my copy next week (if I will be able to run it on my old computer and then if I will be able to stop playing ;) )

Gargoyle King
10-20-2007, 01:48 PM
Mass Effect doesn't use the Odyssey engine, it uses the Unreal Engine.OBVIOUSLY!!
I was merely enquiring into what engine Mass Effect uses. ;)
Hmm.. the Unreal Engine you say? So it's not an in-house engine then, quite differernt for Bioware.

Lantzen
10-22-2007, 07:24 AM
The largest part of why it will be matured (Il think) is because it will be pretty sexual. The reviews have stareded dropped in, and one of the reporter writted that female have as minimal clothes as possibel, and one creture, the dryad that looks exactly the same as a human female except that she have a more greenish skin tone was completly nude^^

So it's ok to have cretured that is nude but not humans:D


But none the less, all reviews il have seen says it's a good game with good story, so it not a new Two Worlds that i feared it would be

stoffe
10-22-2007, 07:52 AM
So it's ok to have cretured that is nude but not humans:D

But none the less, all reviews il have seen says it's a good game with good story, so it not a new Two Worlds that i feared it would be

If the game is not primarily geared towards the US market and towards younger people nudity is probably less of a problem (even if it will raise the age rating of the game elsewhere as well). If it's a fantasy game the chainmail bikini is almost a mandatory element, so it's hardly unsurprising this game would go down that often-traveled path as well. :)

As for naked non-human creatures, most people are OK with not giving their dogs and cats any clothing, so they would probably be OK with that in game as well. :p

Arátoeldar
10-26-2007, 08:43 PM
The first patch (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=82192) is out.

The uncensored version (http://www.gogamer.com/The-Witcher--I--UK-Import-PC-Games_stcVVproductId23661470VVcatId444847VVviewpro d.htm) for those in the U.S.

Char Ell
10-26-2007, 11:27 PM
The first patch (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=82192) is out. :eyepop Wow. CD Projekt released a patch on the day of the game's European release? That move says rush job to me... But at least they are supporting the game with patches. :D

True_Avery
10-27-2007, 12:38 AM
Oh, we have a thread on this? I came upon this game at random a few days ago and instantly fell in love with it. M 17+ rating on it for a start means this is bound to be an interesting rpg in my opinion. My number 1# favorite RPG, Vampire The Masquerade Bloodlines, was an M 17+ game and an AO in many countries so I have a special interest in an rpg that decides to appeal to a more adult audience.

I particularly like the fact the game is going to try and focus on a gray scale instead of jumping on the rpg bandwagon. Any old hero can try to be "good" and "bad", but it takes good storytelling to show that all actions have an equal and opposite reaction. The "good" and "evil" scale, in my opinion, makes games like Fable and KOTOR far less realistic emotionally than a game with an attempt at a unique story direction.

If the game is not primarily geared towards the US market and towards younger people nudity is probably less of a problem (even if it will raise the age rating of the game elsewhere as well). If it's a fantasy game the chainmail bikini is almost a mandatory element, so it's hardly unsurprising this game would go down that often-traveled path as well. :p
Hey, if I could look hot as hell in medieval times with a claymore and not barely get hurt, I'd wear a chain mail bikini with some fashionable silk as well. :p Would prolly chafe horrible though.

Still, as you said, not suprising they would jump down this path since every rpg and its mom seems to do the same.

As for naked non-human creatures, most people are OK with not giving their dogs and cats any clothing, so they would probably be OK with that in game as well.
Couldn't of said it better :p

Can't wait for it to hit the shelves on Tuesday. Been a dry spell on games for weeks now for me.

Pavlos
10-27-2007, 06:12 AM
I particularly like the fact the game is going to try and focus on a gray scale instead of jumping on the rpg bandwagon. Any old hero can try to be "good" and "bad", but it takes good storytelling to show that all actions have an equal and opposite reaction. The "good" and "evil" scale, in my opinion, makes games like Fable and KOTOR far less realistic emotionally than a game with an attempt at a unique story direction.

I think that remains to be seen. Jade Empire was advertised as having an alignment system where good and evil didn't exist. The Way of the Open Palm means that you help people at the risk of them becoming dependent and the Way of the Closed Fist means that you allow people to make their own mistakes, a sort of 'survival of the fittest' philosophy. The game trips over its own internal philosophies and presents you with the Way of the Open Palm which means you aid people at the risk of them becoming dependent and the Way of the Closed Fist which involves eating babies.

I'll wait to see whether or not they deliver on this point.

True_Avery
10-27-2007, 06:50 AM
So, I've been doing some surfing around the internets and have come to learn there are 2 versions of the game: Censored and Uncensored. Pardon me for those that already know this...

The (I) version, or the one being released in the EU is the uncensored version and the North American is the censored. The difference is the American version has removal of most to all nudity in the game, a number of references to rape and murder removed from entire quests and conversations, certain quests removed from the game, as well as a number of smaller things.

I may be p***ed that the USA has decided to decide what is good for a clearly adult themed RPG... but I have no say in the matter. Damn I hate politics and censorship. They can release Larry, Magna Cum Lade on console and playboy mansion on console as an M 17+ game but they decide to censor a PC RPG game advertised to mature audiences and adults... I guess I'm not so much p***ed, but so much more disapointed.

Which one should I get? I can grab the USA version on tuesday, which is basically the same game dulled down for all the 12 year olds who are going to play it, or pre-order the uncensored (I) Euro version and wait 2 weeks to play it and get the real deal. I'm in a desperate need to want to play this game right now, but I like a mature RPG damnit. It is why "Vampire the Masquerade: Bloodlines" is my favorite RPG to date. Ah hell, I may as well just buy the Euro version because I'll just keep kicking myself if I get the normal

But yeah, there you go. Censored and uncensored. This probably happens a lot actually, but I notice it more when it happens to a game I happen to be looking forward to. But, some people do like a more censored game to feel more comfortable so this is a good thing to many I'm sure. Just a slap to the face to me.

For any American's interested in the uncensored version, gogamer.com has it for import:
http://www.gogamer.com/The-Witcher--I--Front-Page_stcVVproductId23661470VVcatId444710VVviewprod .htm

If anybody knows if there will be a patch out now, or in the future to uncensor the game please, -please- let my ignorant mind know.

I think that remains to be seen. Jade Empire was advertised as having an alignment system where good and evil didn't exist. The Way of the Open Palm means that you help people at the risk of them becoming dependent and the Way of the Closed Fist means that you allow people to make their own mistakes, a sort of 'survival of the fittest' philosophy. The game trips over its own internal philosophies and presents you with the Way of the Open Palm which means you aid people at the risk of them becoming dependent and the Way of the Closed Fist which involves eating babies.

I'll wait to see whether or not they deliver on this point.
I agree completely.

legend222
10-27-2007, 11:40 AM
I got the game this morning and I only played a few minutes of it. The camera and combat took a little time to get used to but it's not bad. And yeah despite the short play time I noticed that women wear very little clothing even the female mage at the start had a huge cleavage(though I certanly don't mind).

Wookiee Rrudolf
10-27-2007, 12:00 PM
I promised I would write something about the game when I play it, so here I am :)
First: my PC is old so I couldn't enjoy The Witcher as I would want to
-to be understood my procesor is AthlonXP 2500+ (officialy unsuported) I have 768MB of RAM (1GB required) and GF 5200 (officialy unsuported) so I won't tell you about graphic and animations :(

The story is good so far (I hardly stopped playing), started with an earthquake and it makes you want to play more and more to know what's next.
Dialogs are interesting and with sense of humor (especialy for those who have red the books about the Witcher).
I like the combat system with combos when one hit goes smoothly into another move (not so smoothly on my PC ;) ) instead of just clicking your mouse to death :P
About the nudity in game: I played beyond first sex scene and it was made with taste and without any pornographic content (just erotic and this is a difference). So if you play in US version you loose really good painting-like images of women you can sleep with in the game.

Char Ell
10-27-2007, 12:53 PM
The first patch (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=82192) is out. :doh: DOH! CD Projekt has released a new patch to replace the patch they released this past Thursday. The Witcher Patch 1.1a (http://www.thewitcher.com/community/en/news/220.html)

:smirk2:

About the nudity in game: I played beyond first sex scene and it was made with taste and without any pornographic content (just erotic and this is a difference). So if you play in US version you loose really good painting-like images of women you can sleep with in the game. But if I want my PC to live a celibate life and not sleep with any women in the game then it's a non-issue for me, right? ;)

I hope for more feedback on this game, from its gameplay mechanics to its storyline, from those who end up playing it. I would especially welcome reviews from people like stoffe and True_Avery. :) I'm also interested in Arátoeldar's opinion but think that might take too long since he's not buying the game until the price drops. :D

Wookiee Rrudolf
10-28-2007, 04:57 AM
But if I want my PC to live a celibate life and not sleep with any women in the game then it's a non-issue for me, right? ;)
Heh :) theoretically you're right, but it is always good to have a choice especialy in RPG. If you choose not to use this option it's all right, but if someone makes the choice for you it is not.
I wonder what else was cut off in US version. Maybe fightig sequences becouse they're too brutal for adults LOL ;)

tk102
10-31-2007, 11:14 AM
(Got the U.S. digital download last night.)
You won't find much in the way violence censorship in America. I was a bit amazed to see Geralt deftly execute a coup de grace for the first time last night as the bandits head rolled away from its slumping body.

As for the other censorships, I don't have another version to compare the resources with, but there are a number .dds files and .2da files that suggest a good amount of sex is still present in the U.S. version.

So far I've enjoyed the first 30 minutes of the prologue. The camera is more intuitive than NWN2, IMO and you can toggle between over-the-shoulder and strategy view fairly quickly. The prologue is filled with bink movies and dialog cutscenes but I suppose that is necessary to set the stage for the game. My first impression of the character menu was that it looked slick and I spent a long time reading through the skill tree trying to decide how spend my first bronze talent points.

Arátoeldar
11-01-2007, 06:57 AM
As for the other censorships, I don't have another version to compare the resources with, but there are a number .dds files and .2da files that suggest a good amount of sex is still present in the U.S. version.

The only differences are the covering up of nipples and other female body part.

tk102
11-01-2007, 09:59 AM
I just came across an interview (http://www.sector.sk/clanok.asp?id=25141) with CD Projekt's PR Manager from January that included an interesting portion:
How modding-friendly is Witcher‘s engine? Will players be able to create their own buildings, weapons, armors or even a complete new adventures?

We created our own toolset. It is named Djinni. It will be added with The Witcher. You can modify everything in the game using it, although some things would require 3D graphic programs and lots of plugins. Also some programming knowledge would come in handy.

You’ll be able to easily modify all the statistics, preferences, characters, etc. It will be possible to create new quests, although building locations from the beginning won’t be that easy. But you can always use and modify existing ones.


The according to a recent post (http://www.thewitcher.com/forum/index.php?topic=3371.0) on Witcher's own message board:In one of the interviews developers said that D'jinni toolset would be included in the game. But it is not there. Can devs clarify this? Will it be available as separate download?(...) Will it be available as separate download?Yes.
If anyone needs a BIF ripper you can download one here (http://iamtk102.googlepages.com/home). KGFF seems to handle the GFF 3.38 format alright though the language ID for the local substrings are different than Bioware's GFF 3.28 documentation. (English is labeled as Italian often.) The modules are MOD V1.0 so stoffe's ERF Edit works fine on those.

Edit:

After following a couple of links through The Witcher's message board it seems their SDK, MP3s, and maybe even official mods will be available in the next couple weeks for those who register their game. :) Nice to see the promise of extra content.

tk102
11-01-2007, 05:47 PM
To my friends up north, it appears Atari didn't publish "Registration Application Key" (aka "Promotional Code") in the manual for Canada.

This is different than the Activation Key, which is published. You can still play the game.

The Registration Application Key is required for registering the game with CD Projekt, which in the future, will be required for downloading extra content and the SDK.

More here: http://www.thewitcher.com/forum/index.php?topic=3308.0

Char Ell
11-01-2007, 08:58 PM
tk102 = researching machine. :D

Thanks for all the great info. I hope CD Projekt finds a way to let Canadian players get the extra goodies. I will await your take on the SDK whenever CD Projekt releases it.

tk102
11-03-2007, 11:59 PM
I've now played through the 1st chapter of this game and I wanted to take a moment to jot down some of the mental notes I've been accumulating so far. The Witcher has been pleasure to play and happily, has exceeded my expectations.

You play as Geralt, an albino, sword-swinging, Clint Eastwood who fights monsters for profit as a Witcher. (No choices here, you are very white male. Fortunately that means no wasting time during pre-game stat building.) Because of your genetics, you're nearly immune to disease and have strength and reflexes beyond normal humans. You have been brought back from death and although it is cliché, you have a amnesia. You've been reunited with a couple fellow Witchers, though you normally work alone.

Each attribute (Str, Sta, Dex, Int), each Sign (ie. the five different spells), and each sword style (3 styles for steel, 3 styles for silver) has a skill tree. When you gain a level, you gain talent points that you can spend in the various skill trees. Talent points come in Bronze, Silver, or Gold with the latter being required to unlock the highest level of skill. This forces the player to develop his foundation skills horizontally rather than becoming of one thing right at the beginning of the game. I this as a plus for realism.

Your steel and silver swords are your primary weapons which you specialize in though you can also carry an additional light weapon and heavy weapon on your person. In keeping with the original vision of Andrzej Sapkowski (http://en.wikipedia.org/wiki/Andrzej_Sapkowski) you do not use ranged weapons. I can't say that missed them, but it is a limitation of the game. As for inventory, I was quite happy to see no encumbrance listed anywhere. :D (I hate that.) Instead you have a fixed number of inventory slots and you can't carry more weapons than weapon slots. For other items, the stack size seems reasonable: I can stack about 20 herbs in one slot of the same type. For more room, you can store items at the inns. Unfortunately, the inventory icons are tiny and take some time to recognize. I found myself cursoring over each of them looking for a particular potion I just made.

The alchemy system is reminiscent of Morrowing/Oblivion which, as a sucker for crafting, I liked a lot. You can collect different ingredients from plants and corpses only after you've gained knowledge about them. While the names of the ingredients are esoteric, the names of the items you create are more ordinary with names like "Cat" or "Tawny Owl". Personally, I like that nicknaming better than "Nightvision" or "Increase Endurance".

The character models and textures are well done. Thank goodness for that because there are a number close-up cutscenes where you get to stare them in the face. :) That's a benefit of having only a single PC model I suppose. All the dialog is spoken including your own. The dialog trees are a bit rough sometimes. I noticed this especially when returning to the main dialog branch. I would say something long-winded and then hear the NPC abruptly say "Witcher!" instead of "Was there anything else?"

CD Projekt did a much better job implementing the camera controls that Obsidian did NWN2. You can use either over-the-shoulder or isometric viewpoints and can toggle between the two with F1/F2. Sometimes it's a little slow panning, but that can be fixed by holding down the middle mouse button.

Throughout the game I was just enjoying all the characteristics at the same time. Animations like seeing a guy straddle over the top of a crate and sit down by a campfire, good mood-setting music, seeing people run for shelter during a storm, attending a funeral in a cutscene (don't see that very often in RPGs), clever camera angles like panning the camera right through a cell door while keeping a closeup on the faces speaking to each other. And the cursing! Call me a gutter-mouth, but I found the occasional cursing adds greatly to the realism (and humor). It's not overly done, but it still snaps you right back into the mood of the game when you hear it.

Alcohol use is featured prominently if not blatantly throughout the game. Intoxication animations and visual effects present when Geralt is drunk. The designers depicted stumbling and blurry vision quite well. :p You are typically rewarded for outdrinking another person.

The sex, well I've got mixed emotions about it. I think the sex card-collecting is a bit tacky, but the idea of collecting cards in your journal is actually a pretty good one IMO. I think a great mod for this game would be to expand the card collecting to other highpoints in your quests as a visual record. I will say, it does encourage a collector's mentality which itself isn't a bad thing, but focusing it solely on seduction is a bit questionable.

The minigames I've seen so far (brawling, dice poker, and drinking contests) have been fun and helped fatten the purse at the beginning of the game.

What else... oh yes, the load times are long. I have defragged drive and 2GB of RAM and it still is easily 20-30 seconds between area and it seems like there a lot of areas. Fortunately the load screen artwork is evocative when coupled with the music so I can tolerate it. Unfortunately, at least with the v1.1 patch, the autosave is something you cannot turn off so after loading you will occasionally get another 20 seconds of autosaving whether you like it or not. I believe the next patch will address this.

I mentioned the overall rendering is very good. With an ATI x1600 Pro, I had knock back the settings to medium textures, anti-aliasing x2, anisotropic filtering x1, and 1024x768 resolution and it's still eye candy to me.

That's about all I can think of at the moment. Back to game! :D

Char Ell
11-04-2007, 11:33 AM
That's a great write-up for the 1st chapter, tk! As as result I've got some questions but I think I'll wait until you're done playing the game before I ask them.

Darth333
11-06-2007, 06:43 PM
To my friends up north, it appears Atari didn't publish "Registration Application Key" (aka "Promotional Code") in the manual for Canada.

This is different than the Activation Key, which is published. You can still play the game.

The Registration Application Key is required for registering the game with CD Projekt, which in the future, will be required for downloading extra content and the SDK.

Thanks for the heads up! I just got the uncensored :naughty: European version instead. However, it seems that the only difference is the "nipples" texture :rolleyes: So no big deal...especially if you're a girl :p Now, I wonder in what language I will install the game since English was not the original language...is anyone playing in French, Spanish or Italian?(German is not an option as my German is way too basic)

Jeff
11-06-2007, 07:15 PM
Thanks for the heads up! I just got the uncensored :naughty: European version instead. However, it seems that the only difference is the "nipples" texture :rolleyes: So no big deal...especially if you're a girl :pDarth333 you know you love it.

tk102
11-06-2007, 07:44 PM
Moeller keeps it real. :)

You downloaded this I assume, Darth333? I had the install options of English, French Canadian or Spanish. I know all the subtitles for those languages are present, but I'm curious whether the voiceovers are also. Total download was about 5.6Gb for the North American version. If you truly have voiceovers for Italian and German as well, I'd suspect your download was quite a bit bigger.

Darth333
11-06-2007, 08:24 PM
I decided to try the French version after reading the gamespot comments about the English version. The voice overs are there and so far so good...and it seems that my x1950xtx can handle max eyecandy :D (we'll see, I've only played 5 minutes)

@ Moeller: you're just jealous :xp:

True_Avery
11-06-2007, 08:48 PM
Thanks for the heads up! I just got the uncensored :naughty: European version instead. However, it seems that the only difference is the "nipples" texture :rolleyes: So no big deal...especially if you're a girl :p Now, I wonder in what language I will install the game since English was not the original language...is anyone playing in French, Spanish or Italian?(German is not an option as my German is way too basic)
My copy has been in the mail for 2 weeks and still hasn't arrived. If it wasn't for the fact that I know it is coming, I'd probably just go down the street and buy it. And hey, if you are going to have topless chicks you might as well go all the way with it :p

Darth333
11-07-2007, 03:56 PM
My copy has been in the mail for 2 weeks and still hasn't arrived. If it wasn't for the fact that I know it is coming, I'd probably just go down the street and buy it. I downloaded it from the UK site. Good thing the Canadian loonie is at a high so it ended being not too expensive.

And hey, if you are going to have topless chicks you might as well go all the way with it :p Well not that I care about the silicon filled boobs of the girls in that game but I find that kind of censorship quite stupid (boobs with no textured nipples = ok ; with nipple texture = bad...go figure...:nut: ). The depictions in the game are not vulgar and they are well done. Even the figures that appear on the Sistine chapel ceiling at the Vatican show more skin :p

As for the game, I can't say much about it yet as I have played very little time but it seems that now you have real choices to make (this one finally seems to have a true replay value) that are not only dialog choices that lead to slightly different answers. The camera is also good: easy to control, rather good angles...I wish the guys at Obsidian would have come up with something like that as the nwn2 camera almost made me throw my monitor out the window a few times.

tk102
11-07-2007, 04:18 PM
Thank goodness we, the United States, have Walmart (http://www.pbs.org/itvs/storewars/stores3_2.html) to save us from evils of media.

tk102
11-08-2007, 10:30 AM
I uploaded a savegame ripper utility here (http://iamtk102.googlepages.com).

The format is a bit strange. The resource table is packed at the end of the file rather than at the beginning. Also the first Here's the "TheWitcherSave" file format as far as I've determined:

Read from back of file

Coda:
Offset Size Type Description
-----------------------------------------
n-4 4 DWORD Number of resources in resource table
n-8 4 DWORD Offset to resource table

Resource table:
[Resource structs]

Resource struct:
Offset Size Type Description
-----------------------------------------
0 4 DWORD Size of resource name
4 var CHAR resource name
4+var 4 DWORD size of resource
8+var 4 DWORD resource offset



Header:
Offset Size Type Description
-----------------------------------------
0 4 CHAR "RGMH"
4 4 DWORD number of ? 0x0001
8 4 DWORD size of header 0x282000
12 12 NULL
24 16 ???? 0x604A7CEE 0x68459E45 0xBDDBD310 0x0BF2BC1C
40 30 Unicode "Lightning Storm"
70 2018 NULL

2088 var Unicode name of last area

???


I'll try to nail down the rest of the header and see which parts are variable and which parts are fixed/generic. Hopefully soon I'll get a savegame resource packer put together which would allow rudimentary savegame editing via GFF editor.



Edit:
I've submitted the above data into these wikis:
http://zeitwidrig.de/utwp/Category:FileFormats
http://witcher.wikia.com/wiki/Main_Page

Char Ell
11-08-2007, 11:25 PM
The camera is also good: easy to control, rather good angles...I wish the guys at Obsidian would have come up with something like that as the nwn2 camera almost made me throw my monitor out the window a few times.:eyepop Dang! Darth333 was on the verge of expressing anger in a physical form. Careful, D3. Anger leads to the dark side, don't you know? Oh. Yeah. I forgot, you're already a darksider. Ah well, I guess this was just true to form then. ;P

I uploaded a savegame ripper utility here. Very nice. Well I'm sure it is very nice for those that actually have the game and can make use of it. :D I wonder how soon CD Projekt will release the toolset for the game and what that will allow players to do with savegames, if anything.

I have a question for the women in this thread, though I somewhat hesitate to ask it...

<_<
>_>

Since this game doesn't offer the option of playing as a female PC, how will you female players deal with the sexual liaison opportunities this game offers? Will you avoid them altogether? Will it make a difference to you at all? I'm just curious how the women are going to deal with this aspect of the game, since you'll have no choice but to play as a male character.

Det. Bart Lasiter
11-09-2007, 12:08 AM
I am not a woman, however I have played a woman in internet chatrooms, and from that experience I can answer with a fair degree of certainty "whatever".

stoffe
11-09-2007, 09:01 AM
:eyepop Dang! Darth333 was on the verge of expressing anger in a physical form. Careful, D3.

If there is nothing that ever grates on your nerves you are either a droid or undead. Or an undead droid. Some aspects of otherwise good games could make the most calm person want to express violent thoughts. :)


Since this game doesn't offer the option of playing as a female PC, how will you female players deal with the sexual liaison opportunities this game offers?

I'd imagine the feelings are not entirely unlike those of a male player being forced to play a female character in the Tomb Raider games. The sexual liaison opportunities in The Witcher seems to be entirely optional and have no bearing on the story, from what I've heard, so you could just skip them if they bother you. :)

Darth333
11-09-2007, 10:12 AM
Since this game doesn't offer the option of playing as a female PC, how will you female players deal with the sexual liaison opportunities this game offers? Will you avoid them altogether? Will it make a difference to you at all? I'm just curious how the women are going to deal with this aspect of the game, since you'll have no choice but to play as a male character.
It doesn't bother me as i can play both genders without problems: When I have the choice, I normally play a female char first and if I replay the game, it's always male chars.

I like playing female chars as it's more involving but somehow I always feel more restricted in my choices when I do so. I normally try to chose a PC that ressembles me physically but I tend to identify to the character and I just can't portray myself doing evil things...except throwing my monitor out of the window (but then I would ensure that there are no pedestrians nearby...I don't want to get sued! ) :p The drinking contests and the fistfights with drunk bar guys in the Witcher would also feel weird to me if I was playing a female char lol.

I also like to play male chars a lot because I feel that it gives me more freedom with the actions and char development and it's an excellent way to "let off the steam". Besides, the sex part in the game is totally optional but even if it wasn't it wouldn't bother me, at least not the way it's handled in The Witcher (In my game, Geralt's morals are rather loose and he is enjoying life at its fullest :p ).

tk102
11-09-2007, 10:41 AM
I was looking through the files yesterday for the nwscript.nss but could not find it or any include files anywhere. The only .nss files I could find were little ones like exit scripts inside the modules. I saw at least one new function "SetCutsceneMode" being used. It appears a number of core NWN functions are still available like AssignCommand and GetObjectByTag. Some limited scripting could be available I suppose using the KotOR nwscript.nss and nwnnsscomp. Haven't tried anything yet though.

stoffe
11-09-2007, 01:20 PM
Some limited scripting could be available I suppose using the KotOR nwscript.nss and nwnnsscomp. Haven't tried anything yet though.

If they are going to release their development toolset then it would most likely contain a script compiler and hopefully the relevant nwscript.nss file. Without that one it's pretty hard to accomplish much. Remains to see when they release the tools though. :)

tk102
11-09-2007, 01:38 PM
Yes, that is true. I am pretending that no such toolset will ever exist because it increases the excitement of modding. :)

Arátoeldar
11-10-2007, 08:49 AM
Bewitched by The Witcher (http://www.polskieradio.pl/zagranica/gb/dokument.aspx?iid=65509)

If these are actual sales figures and not shipped units. Very impressive.

tk102
11-10-2007, 11:20 AM
As PC platform purist, I love seeing this:For example is the second best-selling game in Germany. It is only a PC and it is able to compete with games selling on different platforms, like consoles and play stations. We are in the first ten or even five best selling games in Great Britain and in all countries in Europe and America. In Poland, our success it is unbelievable, because in the first three days we sold more copies than some titles sell in ten years.
However, as one of the devs from CD Projekt pointed out (http://www.thewitcher.com/forum/index.php?topic=4517.msg164939#msg164939), the true sales numbers have not been made public and the opening statement The Witcher, the most awaited Polish computer role playing game, has premiered around the world in 100,000 copies in Poland and a million abroad, in 8 language versions. does indeed refer to units shipped, not sold.

And just tie back into Star Wars, note at the very end of the article the name of the band you did the opening music. :p

Lance Monance
11-11-2007, 12:26 PM
Reading these comments I get the impression that the Witcher is a very good game. Can anyone "rate" it for me? How does it compare to Kotor and Kotor II? Is it recommendable?

Wookiee Rrudolf
11-11-2007, 01:05 PM
Reading these comments I get the impression that the Witcher is a very good game. Can anyone "rate" it for me? How does it compare to Kotor and Kotor II? Is it recommendable?
I wanted to play KOTOR and KOTOR II once more, but since I have 'The Witcher' (and newer graphic card :D) I moved my next KOTOR playthrough for some time. 'The Witcher' is like vacuum - it will suck you to your computer ;)
In my opinion one of the best cRPG ever: 9,5/10 (-0,5 becouse of quite long loading times).

Pavlos
11-11-2007, 02:15 PM
I'm really not that impressed, to be honest. Admittedly, I'm only up to the first town and judging a game by its opening is never a good idea. Between the bad voice direction and a (in my opinion) gimped dialogue system it seems to be a very average game.

But, as I said, it's really too early for me to tell but right now the only vacuum effect is that it has no soul to it. :xp:

tk102
11-11-2007, 02:20 PM
I find this to be an excellent game. It's quite different from KotOR and it's easy to forget they're using the same game engine. It doesn't have the Star Wars background or theme music to draw "soul" from, but it sets its own tone. Chapter 2 is when things start picking up IMO.

One thing I noticed is that even after getting rewarded for a quest, I find myself poor again and again. Not dirt poor, but there are always items that are just out reach of my pocketbook. This keeps me motivated to complete other sidequests, which in turn helps solidify the role of Geralt as a Witcher -- a monster bounty hunter.

Aash Li
11-11-2007, 06:18 PM
Is this the game where its after some huge war, and the humans run around purging the elves and dwarves and whatnot because they think that they were the cause of the war or whatever?

Darth333
11-12-2007, 04:18 PM
Well I've been playing until the end of chapter 2 and I am truly enjoying the game. For once, you don't have to choose between the obvious good but naive option or the stupid evil answer. No more lunch credit stealing! Instead, you get to chose between various shades of gray...sometimes you think you make the right choice but you learn the truth much later so you have to live with your decisions. Note that some Npcs have more than one quest or more info so once you finish a quest it might be worth to talk to them again. Chapter 2 was really good.

For the voice direction, I've read bad things about the English version so I decided to install the french version (from France) but I didn't like the voices. I just reinstalled the French version made in Quebecand I must say that I've been surprised by the quality of the voice acting.

I also like the fact that gold has some use and you have to work for it. Some quests require you to pay certain amounts of gold but merchants actually sell useful items that you won't necessarily find in the gameworld, mostly armor, weapons and books. Books are most useful so don't neglect them: they help you understand the environment (and collect precious ingredients from plants - some potions are really useful) and tell you about various creature's vulnerabilities (so you don't end up dying 20 times trying to find out how to kill a stupid plant :fist: ).

Note however, that this is a mature game. Sex and gore are omnipresent so if you are easily offended this game might not be for you.

Aash Li
11-12-2007, 05:52 PM
Sex in the game? Just the way I like it, pixelated and safe! lol (joking of course).

stingerhs
11-12-2007, 06:04 PM
if there wasn't already 20+ games coming out over the next two weeks, i'd definitely pick this up. i've read enough about this game to be very interested in it, but i have Crysis, Mass Effect, Unreal 3, Kane & Lynch, Call of Duty 4, and World in Conflict to play through first.

needless to say, i have to ask if this game is available via online download. i checked Gamestop today, and they had all of one copy on hand. just in case i can't get a copy at the store, is there a way i can download it (legally, of course)??

Det. Bart Lasiter
11-12-2007, 06:19 PM
Yep. Atari has it available on their site. Make sure to back it up though, they only make it available to you for a short time (unless you pay extra) since Atari has a customer-****ing fetish. Another downside is that it's a lot slower than something like Direct2Drive (1 Mb/s+ on D2D, 800 Kb/s on Atari).

stingerhs
11-12-2007, 06:51 PM
thanks, jmac. and bandwidth really isn't much of an issue since i'm stuck with a 200KB/s DSL connection. i'll have to check that out in about two weeks when i get my next paycheck. :)

tk102
11-12-2007, 11:06 PM
Is this the game where its after some huge war, and the humans run around purging the elves and dwarves and whatnot because they think that they were the cause of the war or whatever?

Yes Aash Li. I found a video that describes the time period just prior to the game's setting.
http://uk.youtube.com/watch?v=i5K0L73ERMw

Aash Li
11-13-2007, 09:44 AM
Wonder if youre forced to play a male chara... it does sound interesting, and looks good.

tk102
11-13-2007, 09:48 AM
Yes, you are Geralt the (male) Witcher. *

Darth333
11-13-2007, 02:38 PM
Oh btw, there is one "monster" I am unable to beat:
Is there an easy way to get passed Shani's grandma other than getting lucky with her random dialog and catching her in a good mood? The old hag is getting on my nerves! :firemad: She asks for golden gloves...of course I don't have them so she kicks me out of the house...I spend all what is left of my money to buy the damn gloves and when I come back they are no longer good enough for her and she kicks me out again...I re-enter and she dares to ask me money for the rent! I have no money left so she threw me out again...I take a single beer, enter the house one more time and now she complains that I am drunk and it's back to the street! She is the most annoying granny ever! :firemad:

tk102
11-13-2007, 03:10 PM
Oh btw, there is one "monster" I am unable to beat:
Really?
I paid her Shani's rent right at the beginning and she always calls me precious and tells me to go upstairs. The only time she kicked me out was when I stumbled in with roses for Shani, still drunk from the party...

Funny voice acting during that exchange:

"Eh! Oh you're drunk!"
*stumbling* "Not truuuuueee...."

Darth333
11-13-2007, 03:16 PM
Really?
I paid her Shani's rent right at the beginning and she always calls me precious and tells me to go upstairs. The only time she kicked me out was when I stumbled in with roses for Shani, still drunk from the party...

Funny voice acting during that exchange:

"Eh! Oh you're drunk!"
*stumbling* "Not truuuuueee...."

lolz
well I didn't had money left when she asked me to pay..only 3-4 Orins after buying the damn gloves so I told her to get lost (I was angry that she didn't wanted gloves anymore...she told me "Are you crazy?" when I tried to give them to her) and that option didn't show up again :(
So now she hates me and I have to wait until she's in a good mood or until I have the option to tell her that I've been sent by the hospital. She and Vincent are the two npcs I managed to piss off for good I guess. Vincent tells me that if I say one more word to him, he'll send me back to jail lol

tk102
11-15-2007, 11:12 AM
Patch 1.2 is scheduled (http://www.thewitcher.com/forum/index.php?topic=5326.0) to be released before Christmas. This patch is expected to speed up the load times between areas and provide the ability to disable the autosave.

****
A couple days ago I started attempting savegame editing on this game but alas, changes to the player.utc get overwritten by the game's data from elsewhere. There are a couple .sav files within the .TheWitcherSave file format that are indiscernible and I suspect these are doing the rewriting. :(

stoffe
11-15-2007, 11:24 AM
A couple days ago I started attempting savegame editing on this game but alas, changes to the player.utc get overwritten by the game's data from elsewhere. There are a couple .sav files within the .TheWitcherSave file format that are indiscernible and I suspect these are doing the rewriting. :(

The Witcher may be doing things differently, but in Neverwinter Nights at least the player data was stored in the PlayerList field in the module.ifo file of the module they were in when the game was saved, IIRC.

tk102
11-15-2007, 11:34 AM
in Neverwinter Nights at least the player data was stored in the PlayerList field in the module.ifoAlso with KotOR. The .sav files probably do contain the .are, .ifo, .git files within them since they're the largest (~3M) files within the .TheWitcherSave file. Unfortunately the .sav file is either compressed or obfuscated. I cannot find any strings or dwords within it that are recognizable.

stoffe
11-15-2007, 11:38 AM
Also with KotOR. The .sav files probably do contain the .are, .ifo, .git files within them since they're the largest (~9M) files within the .TheWitcherSave file. Unfortunately the .sav file is either compressed or obfuscated. I cannot find any strings or dwords within it that are recognizable.

That would make sense, given how extremely bloated the GFF format becomes when it needs to store large amounts of data like instance info of all objects in several areas in the game world. NWN2 started compressing some of the save game data as well, and its saves are still huge when you get well into the game. :)

Have you tried standard zlib or zip compression?

tk102
11-15-2007, 11:56 AM
LOL. I just changed the .sav extension to .zip and voila. The .zip contained a .sav file within it. I extracted it and its signature is MOD V1.0. I used ERFEdit to then extract the .are, .git, .ifo, .ncs, and even some .nss and .ndb files (ha ha ha).

The thing is I was going to do this, but talked myself out of it or something after being convinced it was obfuscated. :rolleyes: Thanks for pointing out the obvious to me stoffe because who knows how long that would've taken me. :p


Edit: WitchSav has been upgraded from an extractor to an extractor/repacker. If you have KGFF and WitchSav in the same directory, you can extract the player.utc from the savegame and then launch KGFF from WitchSav. When you're done editing (and saved the changes to the .utc), you can repack the savegame and see the changes.

oldflash
11-19-2007, 09:10 AM
A small question: in kotor/tsl there is a .2da file which set when autosave should be made. I have try to extract all files from .bif and search for something like that but my HDD got full in short time. :(
Is anyone who knows if such a file exist for witcher? - I really want to skip autosave sice I've run a medium-low performances computer.
Thanks

tk102
11-19-2007, 11:18 AM
A small question: in kotor/tsl there is a .2da file which set when autosave should be made. I have try to extract all files from .bif and search for something like that but my HDD got full in short time. :(
Is anyone who knows if such a file exist for witcher? - I really want to skip autosave sice I've run a medium-low performances computer.
Thanks

I couldn't find one oldflash. By the way, if you are using BifRip, you can copy your main.key and just your 2da00.bif to another folder and point BifRip at that copy -- then only 2da00.bif will get extracted and all else will be skipped.

Darth333
11-19-2007, 11:26 AM
I heard that the next patch should include an option to turn-off auto save. I can't find the link now.
here: link (http://www.thewitcher.com/forum/index.php?topic=2782.msg154140#msg154140) and post #71 above ~tk

It seems that the devs wanted to avoid the usual "OMG! My save game is corrupt and I have no other save" issue so they went to the other extreme and made an autosave feature that creates a new save game each time.

tk102
11-19-2007, 05:04 PM
A small question: in kotor/tsl there is a .2da file which set when autosave should be made.

Something that was posted today: link (http://www.thewitcher.com/forum/index.php?topic=5733.0)
-make player.ini file in the witcher/system directory
-add following lines to the file :
[Server Options]
Disable AutoSave=1

However, caution:
it does disable the autosave, but it seems to cause Geralt to freeze after exiting some areas.

oldflash
11-20-2007, 02:29 AM
Thanks for valuable info.
About bif extractor... why I didn't think to that? Maybe I'm getting old and stupid or just stupid. :D Thanks for tip.
I will also wait for patch (which was suppose to be release in december) and until then maybe I can get the best patch ever: a new PC. Also, I'm a little afraid about what will cut from game with the new patch - the last one was remove the decapitate animation.

True_Avery
11-20-2007, 03:06 AM
Beat the game my first time through a few days ago on the neutrality ending and I must say, this is on hell of a good game. After playing this battle system, I am afraid it will be very hard to go back to the D&D click and sit back routine that seems to exist in most modern day rpgs.

The voice acting was ok to my standards. I could tell a lot of the parts were forced or done badly, but usually a better voice pops up a second later to take away the bad taste.

The morality system lived up to its name. The decisions are gray gray gray, and I had a lot of fun considering what each one was eventually going to do. Most fun I have had with a dialog system in a long time.

I loved the potion system. Simply, fun, and it actually makes you work to get the potions you want and need. Unlike some games were you can jump through the game with nothing but Health Potions, Witcher requires you to use different combnations to survive, or you'll just end up being lunch in your 20 attempts to kill a monster.

Going to play mass effect, then play through the game again doing the exact oposite of what I did to see how different the game is. Must... seduce... Shani...

I think this game deserves its all around 8.5/10 rating, but I'll be nice and give this game a 9/10 for a wonderful first game by CD Project RED. Keep going guys!

Now to wait for the books to be translated to English...

mur'phon
11-22-2007, 06:08 AM
Damn you true, I really can't aford a new game right now, but a world of gray decisions is to hard to resist.

Det. Bart Lasiter
11-22-2007, 12:37 PM
Going to play mass effect, then play through the game again doing the exact oposite of what I did to see how different the game is. Must... seduce... Shani...Yeah but that leads to a lot of boring quests in Act III. Alvin bitches about wanting candy. However, just being able to go and buy it somewhere, you have to break into people's houses where it will randomly appear. Maybe. Also if you don't get him candy Shani bitches about you not wasting hours on getting him candy.

Darth333
11-22-2007, 02:05 PM
The same happens if you bring Alvin to Triss and you don't need to break into houses to get candy: you can buy some at the taverns (sugardolls count as candy too). However it doesn't matter much if you don't have candy as each time you enter the house Alvin has a random request and most of them don't require you to do anything apart chosing the right answer.

Det. Bart Lasiter
11-22-2007, 05:48 PM
The same happens if you bring Alvin to Triss and you don't need to break into houses to get candy: you can buy some at the taverns (sugardolls count as candy too). However it doesn't matter much if you don't have candy as each time you enter the house Alvin has a random request and most of them don't require you to do anything apart chosing the right answer. I never got that quest when I gave him to Triss. He just said random things every time I spoke to him. "I want a dog", etc, etc. I just told him I'd get him one later and he shut up about it.

Gargoyle King
11-22-2007, 05:51 PM
Just completed TES IV: Oblivion. How does this fare compared to it, i was a little dissappointed with Oblivion's main quest (I wanted to fight Mehrunes Dagon!! :( :lol: ) and am looking to play something a little more epic and challenging.

Darth333
11-23-2007, 10:22 AM
The Witcher and Oblivion are two very different games and have very little in common. Everything is managed differently: the maps (in the Witcher, you don't have that huge piece of land where you can run around endlessly admiring the landscape), the skill system, inventory management (you can't run around with 20 weapons and hundreds of potions in your inventory), the alchemy system, the interaction with npcs is more personalized, etc.

In The Witcher you necessarily play as Geralt, a mutant monster killer and womanizer with greasy white hair (you can't choose the appearance - I hope my description didn't scare you either as I'm having a lot of fun playing as Geralt :p) but giving an identity to the PC has advantages as well: a good and well developped story driven rpg, interesting plot twists, npcs with personality that refer to your past and your physical appearance. I imagine that mini quests like the party and the sort of "bachelor" party you get at some point are funnier with a pc that has an identity - it's amazing to see the work that went into those little details. The quests are varied and it's not just "go to that cave at the other end of the world, kill a few bandits and come back get your prize".

What I like the most in the Witcher is that your choices actually matter (not like in Oblivion where no one cares about what you do) and influence the story as well as the npc reactions and the options that become available to you. The choices that you have to do are difficult (it's gray #1, gray #2 and gray #3) and the border between good and evil is far from being clear.

The fighting system is also a lot of fun once you get the hang of it (I definitely recommend the Over the Shoulder view as it is more immersive). Some fights can be pretty challenging and require some planning. Potions are a necessity (unless you play on easy) but you also have to be careful about what you take: too many potions can affect Geralt negatively.

Achilles
11-24-2007, 04:57 AM
^^^^
What she said.

This is one of the few games where I've actually had to sit there hemming and hawing over a dialog choice...for several minutes.

FWIW, over-the-shoulder makes me mildly nauseas, but low isometric might be very comfortable for those that enjoyed NWN2.

PS: Awesome music!

Gargoyle King
11-24-2007, 02:31 PM
@ Darth333: Thanks for the info, it's good it's not like Oblivion as i really don't want to play another Oblivion having played it for around 150 Hours. Geralt's appearance sounds pretty cool, i love characters with slick White hair, it has a kinda cool appeal to it. I've seen pictures of Geralt with that scar aswell, looks like a real tough cookie. It's good your actions have a bigger toll on the game than they did in Oblivion. I really hated the fact that no matter what i did, the Imperial Legion in the Imperial City called me "Scum" even though i was the Arena Champion and saved their butts from Mehrunes Dagon; jeez gratitude eh! :thumbsup:

I'll have to play this once i get the chance then, it does sound like a real gem! :)

SpaceAlex
11-25-2007, 01:49 AM
This is one of the few games where I've actually had to sit there hemming and hawing over a dialog choice...for several minutes.

PS: Awesome music!

Yup, same here. Even in the tutorial you are forced to choose between two sides, and there is no right or wrong side. Ofcourse, you don't always have to choose a side. You can just say "screw them all" and side with nobody. Anyway, the decision that you have to make in the tutorial will come with little consequences, but later in the game you are presented with some really tough decisions that effect how some poeple react to your presence and how the game will end.

And yes, the music is awesome (especially the main menu track).

Also, the ending... i was really shocked when i figured out who the Grandmaster really is. ;)

Achilles
11-26-2007, 03:36 PM
And yes, the music is awesome (especially the main menu track). Yeah, the first time I fired it up, I thought to myself: "Oh, this game is going to ****ing rock!"

Makes me wonder what other European games need to be published over here.

Also, the ending... i was really shocked when i figured out who the Grandmaster really is. ;)I'm not going to lie to you, I was floored when I realized what I had just done. All-in-all though, I have to wonder if that particular twist didn't introduce more problems than it solved. I mean you do realize that Alvin arranged for his own abduction.
I'm playing through again with this additional information to see if maybe it makes a little more sense to me the 2nd time around.

SpaceAlex
11-26-2007, 07:06 PM
I'm not going to lie to you, I was floored when I realized what I had just done. All-in-all though, I have to wonder if that particular twist didn't introduce more problems than it solved. I mean you do realize that Alvin arranged for his own abduction.

I can understand the confusion. It took me quite a while to figure this one out. The way i see it, the Grandmaster (aka old Alvin) HAD to arrange for his own abduction, because he had to make sure that his younger body will travel back in time. He obviously already knew that the Salamandra will never succeed in abducting young Alvin. His goal was merely to make his younger self scared enough to use his magical abilities to travel back in time. To achive that, he had to make sure that everything transpired the same way as he remembers.

That's what i think anyway. The developers might prove me wrong in the next Witcher game, but this explanation will do for now. :D

Aeroldoth
11-26-2007, 08:02 PM
I have a question, what about gay content?

While I really like the idea of a game where morality isn't trivialized into black and white, AND that there are actual consequences to your choices, I am rather tired of games where I HAVE to play a hetero white male.

You guys mention nudity... just female nudity? Any male nudity, or chances for male romance?

What about replayability? Is the only variance basically dialogue path A vs dialogue path B?

EDIT: Thanks for the response Achilles; looks like I will be passing on this one. Oh well.

Achilles
11-26-2007, 10:19 PM
I can understand the confusion. It took me quite a while to figure this one out. The way i see it, the Grandmaster (aka old Alvin) HAD to arrange for his own abduction, because he had to make sure that his younger body will travel back in time. He obviously already knew that the Salamandra will never succeed in abducting young Alvin. His goal was merely to make his younger self scared enough to use his magical abilities to travel back in time. To achive that, he had to make sure that everything transpired the same way as he remembers.

That's what i think anyway. The developers might prove me wrong in the next Witcher game, but this explanation will do for now. :D That certainly is an easy conclusion to jump to. Unfortunately, that particular explanation seems weak (the explanation itself, not your sharing of it) for reasons that are inherent to that specific plot device. IMO, they should have looked for something other than time/space travel. Luckily, there are enough other things that the devs did particularly well to keep me interested.

I have a question, what about gay content? Isn't any.

While I really like the idea of a game where morality isn't trivialized into black and white, AND that there are actual consequences to your choices, I am rather tired of games where I HAVE to play a hetero white male. Might want to avoid this one then. FWIW though, he's a sterile mutant. That might make it at least a little different for you.

You guys mention nudity... just female nudity? Any male nudity, or chances for male romance?Yes. Kinda (one of the generic thugs isn't wearing a shirt). No.

What about replayability? Is the only variance basically dialogue path A vs dialogue path B?Well, just started my 2nd playthough, but the rumor is that there is a lot of replay value. It seems that much of the last few chapters is largely alterable based on decisions made earlier in the game. What that means, precisely, I'm not sure yet.

I hope that helps.

SpaceAlex
11-27-2007, 02:17 AM
That certainly is an easy conclusion to jump to. Unfortunately, that particular explanation seems weak (the explanation itself, not your sharing of it) for reasons that are inherent to that specific plot device. IMO, they should have looked for something other than time/space travel.

I guess i'm just easily pleased :D It gave me greather insight on how time travel would work, if nothing else. There were some side effects to this discovery, though... i now can't watch Back to the Future movies anymore because i've come to a conclusion that they make no sense at all. :D

EDIT: sorry about the spoiler...i have no exuse. :blast5:

Achilles
11-27-2007, 05:34 AM
^^^^
Nice spoiler. ;)

Yes, and FWIW, anything that has to deal with time travel is going to be problematic. At least with bad sci-fi they make some attempt to help you suspend your disbelief, but with this one, they kinda just threw it out there and let it lie.

Same thing with King of the Hunt. They never satisfactorily developed that whole thing, which I would have been ok with had they given me some pieces to put together on my own, but no - the "guy" shows up three times in the whole game and doesn't say much of consequence (first time he mocks you, the second he makes a cameo for a fight, and the third...well, you know).

Also, I haven't played the Shani romance yet, but if it's as lackluster as the Triss thread, I'm going to be a little disappointed Hi, I'm Triss. Let's have sex. I'll meet up with you half way through the game so that we can have sex again and I can ask you for a ring. Then I'm going to maintain an extremely tenuous presence in the story for a little while before I disappear again until the last few minutes of the game :D

Like I said, there's a list of things that this game did well. I'm hopeful that my second time through will help resolve some of the concerns that I have about the story.

SpaceAlex
11-27-2007, 08:15 PM
Yes, and FWIW, anything that has to deal with time travel is going to be problematic. At least with bad sci-fi they make some attempt to help you suspend your disbelief, but with this one, they kinda just threw it out there and let it lie.

Well, what i find troubling is that the game doesn't really give you a clear answer as to what happened to Alvin. Geralt never really figures out that the Grandmaster is Alvin, so perhaps the whole story will be revealed in the next Witcher game. That, or the devs wanted us to figure out the connection between Alvin and the Grandmaster by ourselves. There certainly are a whole lot of clues that suggest that Alvin is the Grandmaster, so it's no wonder that we jumped to this conclusion. Only the devs know if this is really what they had in mind, though. Perhaps they just wanted people to come to some sort of conclusion, in case the game wouldn't sell well and they would be unable to make another... who knows?

Same thing with King of the Hunt. They never satisfactorily developed that whole thing, which I would have been ok with had they given me some pieces to put together on my own, but no - the "guy" shows up three times in the whole game and doesn't say much of consequence (first time he mocks you, the second he makes a cameo for a fight, and the third...well, you know).

I'll admit that i was a bit surprised that the King has appeared only three times in the whole game. The first time he shows up, he makes it sound like he'll be sending wraiths (of the people that Geralt kills throughout the game) after you the whole time. Instead, there are only two real encounters with him in the whole game.

Also, I haven't played the Shani romance yet, but if it's as lackluster as the Triss thread, I'm going to be a little disappointed Hi, I'm Triss. Let's have sex. I'll meet up with you half way through the game so that we can have sex again and I can ask you for a ring. Then I'm going to maintain an extremely tenuous presence in the story for a little while before I disappear again until the last few minutes of the game :D

I've romanced Triss aswell and was disappointed too, but for different reasons (i don't like that the game ends without telling you what has happened to Triss).

Achilles
11-27-2007, 11:02 PM
Well, what i find troubling is that the game doesn't really give you a clear answer as to what happened to Alvin. Geralt never really figures out that the Grandmaster is Alvin, so perhaps the whole story will be revealed in the next Witcher game. That, or the devs wanted us to figure out the connection between Alvin and the Grandmaster by ourselves. There certainly are a whole lot of clues that suggest that Alvin is the Grandmaster, so it's no wonder that we jumped to this conclusion. Only the devs know if this is really what they had in mind, though. Perhaps they just wanted people to come to some sort of conclusion, in case the game wouldn't sell well and they would be unable to make another... who knows?Hmmm, not sure where we missed each other here. I think it's pretty obvious who the Grandmaster is - I don't recall bringing that into question. My contention is how they orchestrated (or failed to) that particular bit of info. Why did event unfold the way that they did if we know that they could have unfolded in a myriad of other ways that never would have involved the protagonist (Geralt) in the first place. Almost makes the story...unnecessary.

I'll admit that i was a bit surprised that the King has appeared only three times in the whole game. The first time he shows up, he makes it sound like he'll be sending wraiths (of the people that Geralt kills throughout the game) after you the whole time. Instead, there are only two real encounters with him in the whole game. Yep, we both counted three.

I've romanced Triss aswell and was disappointed too, but for different reasons (i don't like that the game ends without telling you what has happened to Triss). IIRC, they kinda left that up to you via a dialog option with Dandelion just before the final (totally kick ass!) cutscene.

SpaceAlex
11-28-2007, 09:28 AM
Hmmm, not sure where we missed each other here. I think it's pretty obvious who the Grandmaster is - I don't recall bringing that into question.

Yeah, it's obvious, but i'm still a bit surprised that Geralt never acknowledges that fact. Oh well, i guess the devs wanted it that way. It's just too bad it makes Gerlat look like someone with low insight.


IIRC, they kinda left that up to you via a dialog option with Dandelion just before the final (totally kick ass!) cutscene.

Oh? I don't recall seeing a dialogue option regarding Triss. Perhaps i've missed it.

Achilles
11-28-2007, 07:38 PM
Yeah, it's obvious, but i'm still a bit surprised that Geralt never acknowledges that fact. Oh well, i guess the devs wanted it that way. It's just too bad it makes Gerlat look like someone with low insight. I had assumed that they didn't want to insult our intelligence by spoon-feeding it to us.

Oh? I don't recall seeing a dialogue option regarding Triss. Perhaps i've missed it.IIRC, it was something like, "Oh, come on. You know you love her" followed by a few dialog choices. It may have only been unlocked via another dialog choice or something though. Who knows?

SpaceAlex
11-29-2007, 02:34 AM
I had assumed that they didn't want to insult our intelligence by spoon-feeding it to us.

Yeah, they probably wanted us to feel good about ourselves for figuring out the mystery. :D

IIRC, it was something like, "Oh, come on. You know you love her" followed by a few dialog choices. It may have only been unlocked via another dialog choice or something though. Who knows?

I'll have to pay more attention to it in my next playthrough.

Achilles
11-30-2007, 09:59 PM
Yeah, they probably wanted us to feel good about ourselves for figuring out the mystery. :DHeh, just met up with Alvin again in Lakeside...he mentioned wanting to play "kill the elf" and commented that he always gets to be "the Grand Master" when he plays with the other kids :D

I'll have to pay more attention to it in my next playthrough.FWIW, your response to Dandelion's comment is the very last step in the Identity quest, however the game ends at the end of the dialog, so you never get to see a completely empty journal.

SpaceAlex
12-01-2007, 06:51 AM
Heh, just met up with Alvin again in Lakeside...he mentioned wanting to play "kill the elf" and commented that he always gets to be "the Grand Master" when he plays with the other kids :D

Hehe, yup, nice clue there. But just like with KOTOR (though admitively, the clues are far more obvious there, and not that well hidden), the dialogues that contain clues usually look just like normal dialogues on the first playthrough. You don't usually notice these stuff unless you already know what will happen, or are paying very close attention to the game.

Achilles
12-01-2007, 10:16 AM
Yep. The beginning of Chapter 5 has a whole different meaning now that I have context.

oldflash
12-04-2007, 02:49 AM
Few times I've heard something like a small piese of star wars audiotrack so I search-it and found-it (http://oldflash.batcave.net/enm_whistle5.wav).

Char Ell
12-10-2007, 08:30 PM
OK. Based on the positive comments many people whose opinion I respect have made in this thread I decided to buy this game. :freakout: :D Haven't been reading any of the spoilers in this thread though.

I had a hard time adjusting to the combat system until about halfway through Chapter 1. I'm still not real comfortable with it but can operate it decently now. I just finished Chapter 1 yesterday and due to the events at the end of that chapter thought I had lost all the loot I stored at the inn. Luckily I found out that wasn't the case. *phew* What a relief!

It has also taken a while for me to warm up to the story. It wasn't until the latter part of Chapter 1 that I started getting pulled in. I'm not sure about the potion/sword greasing/bomb making system. IMHO it's already fairly complex and I'm guessing it's only going to get moreso as the game continues.

Achilles
12-10-2007, 08:51 PM
OK. Based on the positive comments many people whose opinion I respect have made in this thread I decided to buy this game. :freakout: :D Haven't been reading any of the spoilers in this thread though. Congratulations on the purchase!

I had a hard time adjusting to the combat system until about halfway through Chapter 1. I'm still not real comfortable with it but can operate it decently now. Yeah, it is a little different: not quite turn-based and not quite button-mashing. Keep in mind that as you add points into your swordsmanship skills, your attacks will become more complicated, thereby throwing off your timing.

It has also taken a while for me to warm up to the story. It wasn't until the latter part of Chapter 1 that I started getting pulled in. Sounds about right. Parts of the story won't make much sense until the 2nd playthrough (ala Sith Lords).

I'm not sure about the potion/sword greasing/bomb making system. IMHO it's already fairly complex and I'm guessing it's only going to get moreso as the game continues.Err...ok. You need strong alcohol for potions, grease for sword grease, and powder for bombs. As you go through the game you can gain recipes for each via a myriad of means (books, plot points, NPC dialogs, etc). If you know the recipe then all you have to do is click on the recipe name from the list after clicking on the alchemy button while meditating.

The engine will automatically load the ingredients for you, so all you have to do is click the create button to actually make the potion/grease/bomb.

Once you understand the process, then secondary attributes should become self-evident. I hope that helps.

Aash Li
12-10-2007, 09:10 PM
I wish I could play a female chara in this game... :| Wonder if it can be modded... >.>

Char Ell
12-11-2007, 09:36 PM
You need strong alcohol for potions, grease for sword grease, and powder for bombs. As you go through the game you can gain recipes for each via a myriad of means (books, plot points, NPC dialogs, etc). If you know the recipe then all you have to do is click on the recipe name from the list after clicking on the alchemy button while meditating. Gotcha and thanks. I think the main part I was struggling with was the potion bases. I did some reading on the Witcher Wiki last night after I posted this and discovered that there are three levels of alcohol strengths for potions. Now I'm going to see if the recipe system pulls in the appropriate alcohol strength for the potion and doesn't pull in the higher level if it isn't needed.

The other thing I discovered was those ingredients with secondary components (albedo, nigredo, rubedo) give the potion some nice bonuses if the same secondary component is present along with all the primary components the potion requires. See, this is the problem I had with TSL too. I'm an, how shall I say, enhancement addict? I've just got to use all the methods available in-game to make my PC as strong/powerful as possible. So like with TSL's item upgrade system, where I just had to figure out which upgrade combinations gave my characters the best bonuses for armor, weapones, et al., now I'm going to have to identify all the potion ingredients with albedo, nigredo, and rubedo that I can use to make potions with accompanying bonuses. But of course when I do this I annoy myself by spending too much time on figuring out how to maximize enhancements instead of playing the game. It's a personal problem, I know, and most likely much more info than anybody here wanted to know. :animelol: :giveup:

Any tips on fist fighting?

I wish I could play a female chara in this game... :| Wonder if it can be modded... >.> You just know someone has gotta give Geraltia some hooters!!! ;)

Achilles
12-11-2007, 10:04 PM
Gotcha and thanks. I think the main part I was struggling with was the potion bases. I did some reading on the Witcher Wiki last night after I posted this and discovered that there are three levels of alcohol strengths for potions. Now I'm going to see if the recipe system pulls in the appropriate alcohol strength for the potion and doesn't pull in the higher level if it isn't needed. It doesn't, however if you want to make a low-level potion but only have a high-level alcohol, then it will.

You can also make top-level alcohol, called White Gull, out of low-level alcohol via the alchemy system.

On one final note, I can't determine any kind of rhyme or reason as to how it pulls ingredients. Being anal retentive, I do find myself spending quite a bit of time removing the ingredients it defaults to and replacing them with more common equivalents.

The other thing I discovered was those ingredients with secondary components (albedo, nigredo, rubedo) give the potion some nice bonuses if the same secondary component is present along with all the primary components the potion requires. See, this is the problem I had with TSL too. I'm an, how shall I say, enhancement addict? I've just got to use all the methods available in-game to make my PC as strong/powerful as possible. So like with TSL's item upgrade system, where I just had to figure out which upgrade combinations gave my characters the best bonuses for armor, weapones, et al., now I'm going to have to identify all the potion ingredients with albedo, nigredo, and rubedo that I can use to make potions with accompanying bonuses. But of course when I do this I annoy myself by spending too much time on figuring out how to maximize enhancements instead of playing the game. It's a personal problem, I know, and most likely much more info than anybody here wanted to know. :animelol: :giveup: I do the same thing. Tawny Owl with Albedo is pretty easy to do (Drowner brains and White myrtle petals). Pop one of those before a boss fight and all subsequent potion toxicity will be reduced. Also if you can find another useful potion (like Cat or Willow) to pair with Rubedo, then you really don't need to make any more Swallow potions (Rubedo effect lasts much, much longer).

This is more of an exploit, but I'll share it anyways. When you rest your toxicity drops to zero, even though potion effects will still be there if they have time left on them. Taking a few long lasting potions then resting then taking a few more allows you to really potion-up to a ridiculous degree.

Any tips on fist fighting? Well I won't attest to how accurate or true this is, but I've found it best to simply repeat punch-block-punch-block. Seems that if you block just as soon as the fist pops up the yellow crosshairs, you'll never take any damage. Allegedly that's the cue for some sort of mega ultra super duper fist fighting moves, but I've never been able to get it to work (yes, I put bronze points into the necessary skills). So left click when it's a fist, right click when you get the fist with the yellow cross hairs. Hope that helps.

Darth333
12-11-2007, 11:56 PM
now I'm going to have to identify all the potion ingredients with albedo, nigredo, and rubedo that I can use to make potions with accompanying bonuses.
tk102 already took care of that for you: http://witcher.wikia.com/wiki/Ingredients_CSV :)

J_Slash
12-12-2007, 02:30 PM
Hey everyone, i've been poking around in the game files, thanks tk102 by the way, but most of them don't change any thing in the game..
I was trying to add a button to the inventory to be able to meditate anywhere, so i tried the .gui files but no luck! anyone knows how to do that?? is it scripted or hardcoded or is there something i'm missing?? thanks..

Char Ell
12-12-2007, 08:54 PM
It doesn't, however if you want to make a low-level potion but only have a high-level alcohol, then it will. Makes sense. It's nice to have people who have already played the game available to answer these questions. Saves me time so thanks. ;)
On one final note, I can't determine any kind of rhyme or reason as to how it pulls ingredients. Being anal retentive, I do find myself spending quite a bit of time removing the ingredients it defaults to and replacing them with more common equivalents. Yes. I noticed that too once I started paying attention to the components of the ingredients. :)
Tawny Owl with Albedo is pretty easy to do (Drowner brains and White myrtle petals). Pop one of those before a boss fight and all subsequent potion toxicity will be reduced. Also if you can find another useful potion (like Cat or Willow) to pair with Rubedo, then you really don't need to make any more Swallow potions (Rubedo effect lasts much, much longer). Excellent tips. Thanks again.

Well I won't attest to how accurate or true this is, but I've found it best to simply repeat punch-block-punch-block. Seems that if you block just as soon as the fist pops up the yellow crosshairs, you'll never take any damage. Allegedly that's the cue for some sort of mega ultra super duper fist fighting moves, but I've never been able to get it to work (yes, I put bronze points into the necessary skills). So left click when it's a fist, right click when you get the fist with the yellow cross hairs. Hope that helps. Yeah. That is what confused me as well. I put the bronze points into the fistfighting skills and now sometimes during fistfights get what appears to be the same little status bar when I click and hold the right mouse button for a powered up attack using a sign. But the combat doesn't seem to do anything differently when that happens and of course right click only causes my PC to duck. Meh. I hope there is just something we're missing with this and that fist fighting skills aren't a waste of bronze points.
tk102 already took care of that for you: http://witcher.wikia.com/wiki/Ingredients_CSV :) Suh-weet! More time savings. Thanks tk. Like always, you da man!

Darth333
12-12-2007, 09:37 PM
Hey everyone, i've been poking around in the game files, thanks tk102 by the way, but most of them don't change any thing in the game..
I was trying to add a button to the inventory to be able to meditate anywhere, so i tried the .gui files but no luck! anyone knows how to do that?? is it scripted or hardcoded or is there something i'm missing?? thanks..
I haven't really looked into it but adding a button to the gui will likely not change anything. I'd rather look at the campfire placeables (like ob-fireplace01.utp ). There is an onused script ( ob_fireonuse.ncs ). I didn't decompiled the script as there is no nwscript.nss provided with the game :( but you could try with the nwn or kotor nwscript.nss. Tt seems that it works with some simple scripts. I have both games uninstalled so I can't tell . ob_fireonuse.ncs does seem to refer to waypoints though...which means you will not be able to get it working by simply attaching the script were you want. Until we have a way to compile new scripts, I think you're out of luck.

J_Slash
12-13-2007, 02:39 AM
ob_fireonuse.ncs does seem to refer to waypoints though...which means you will not be able to get it working by simply attaching the script were you want. Until we have a way to compile new scripts, I think you're out of luck.

Maybe the waypoints are used in conversations like with the innkeeper, and several other characters that have the "rest/meditate" icon, which i wanna add, but you are right there seems to be no way to attach the script to the .gui files, that is if they are used.... thanks Darth333.:)

One more thing, does anyone know of a way to remove the restriction of being unable to use weapons or signs when it's "safe"?? It's really bugging me, sometimes i need to use Igni to start a fire and have no room for flint, or use the torch, or even start a rampage when i'm bored!!:dev9:

tk102
12-13-2007, 10:27 AM
On one final note, I can't determine any kind of rhyme or reason as to how it pulls ingredients. Being anal retentive, I do find myself spending quite a bit of time removing the ingredients it defaults to and replacing them with more common equivalents.I think it chooses the ingredients whose oldest stack is newer than the other ingredients of the same type. Sort of a last-in-first-out type of thing based on the first item #1 in the stack. That was my impression. Usually that means it chooses the ingredient that will run out first. I'd rather it treat them like a suit in cards: no secondary, negredo, rubedo, albedo. Or something.

Meh. I hope there is just something we're missing with this and that fist fighting skills aren't a waste of bronze points.Well the fistfighting system is due for an upgrade. Hopefully the next patch will address it because you can win any fight by blocking-punching-blocking-punching. Therefore it is a waste of a bronze talent IMO.
thanks tk102Thanks tkYou're welcome. :) I'm sure someone else would've done the same soon enough.

Char Ell
12-13-2007, 11:09 PM
I had a :eyeraise: moment in Chapter 2
In the Temple Quarter where you enter the house across from the warehouse and get a quest to rid another house of its ghosts. Of course for those that have already played the game you know that this is a set up and Geralt gets ambushed at the "haunted" house. But of course I saved the female half-elf held captive there and she told me where I could find her. Now, I guess I should have had a clue as to what was going to happen but I innocently (or naively if you prefer) went to her place and in the course of conversation thought my PC was learning the elvish tongue from her. I thought, "Cool. I wonder what this will do for my PC?" Next thing I know my PC has bedded the wench. :drop2: I was seriously like, "What the...??!! How did my PC go from learning elvish to romping in the hay?!" :animelol:

tk102
12-13-2007, 11:13 PM
Geralt has a mind of his own. :)

Achilles
12-14-2007, 01:14 AM
I had a :eyeraise: moment in Chapter 2 <snip>
I thought the exact same thing. Woulda thunk there was such a thing as accidentally getting laid.

Achilles
12-15-2007, 03:16 PM
Demo now available for anyone that wants to try it out.

Linky (http://www.thewitcher.com/community/en/www/download_the_demo.html)

tk102
12-20-2007, 09:24 AM
Patch 1.2 (http://www.thewitcher.com/registration/en/www/patch.html)


================================================== ====
5a. Patch 1.2 Major Fixes
================================================== ====

Gameplay and text bugs fixed:
- Fixes for Alina not being at her home when she should (Act 4).
- Wife's Tears Potion fixes.
- Fixes for usable doors on the swamps (Act 5).
- Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
- Fixes for some items to be found in Fields (Act 4).
- Fixes for a disappearing enemy in quest Haunted House (Act2).
- Fixed problems with Alvin's spawn (Act 1).
- Few minor text fixes for all languages.

Code bugs fixed:
- Loading times are much faster!
- Saving is much faster!
- Another portion of stability improvements.
- Fix for rare "red rectangle" effect on loading bar.
- Quest tracking fixes.
- Some cursor fixes connected with finishers in tight places.
- Quest now won't update when Geralt is dead causing multiple problems.
- Autosave mechanism fixes (numeration).
- Savegame files fixes – some irrelevant information was sometimes generated inside.
- The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) - the result would be no talking at all for the rest of the game.
- Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
- Dandelion's music won't be 'echoed' while changing location twice.
- The game can handle broken savegames now – it returns to main menu.
- Motion blur effect won't stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.
- Final fixes for weapons disappearing from enemies’ hands.
- Grass and small stones being multiplied – fixed.
- Fixes for receiving damage from Striga while being far away.

Art bugs fixed:
- Few level decoration fixes.
- Fixes for barghest attack animation.

================================================== ====
5b. Patch 1.1 Major Fixes
================================================== ====

Gameplay & text bugs fixed:
- Fixed character development issues with some abilities and skills.
- Fixes for some storyline related progression breaks.
- Fixes for druids' day-night cycle in Act 5.
- Fixes for sex scene with nurses in Act 5.
- Signet fixes (some signets were received twice).
- Fixed story incoherency regarding Erkyn in Act 3.
- Experience gain indication localization fixes.
- Mutagen potion - new fixes for showing up a message.
- Fixed items used in eating animations.
- Geralt's allies fixed to always react properly to all mosnters.
- Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
- Echinopses and Archespores now use their own spikes instead of arrows.
- Fixes for alchemical ingredients extracted from some monsters.
- Raven Crypt - few fixes for geometry and placeables.
- Fixed few places where player was supposed to meditate, but couldn't.
- Fixed story incoherence in Berengar quest.
- Berengar won't disappear on sight when sparing him.
- A whole lot of localization fixes (some of them won't work with old savegames!).

Code bugs fixed:
- Fixed all diagnosed stability issues and crashes.
- Fixed few gameplay issues with WSAD and mousedrive controls.
- Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
- Cat potion estimated time display - fixed.
- Dropping items from the inventory fixes for better spread.
- Weapon visual FXes fixed during dialogues.
- Confirmation box shown when player uses Quick Load.
- Tooltip fixes for lower resolutions (for example 800x600).
- All read books now have the appropriate note in description.
- Sitting animation fixes for few characters that sat beside the chair.
- Alt-Tab fixes for dialogue lines and gameplay options.
- Savegame option blocked around Aard throwing time.
- Audio: rat squealing sound fixes for minimized mode.
- Movies and cutscenes fixes for Alt-Tabbing.
- AI: fixed NPCs chasing enemies that were no more.
- AI: few poker fixes.
- Fixed problems with items appearing back in storages.
- Fixed blizzard problems with cutscenes and dialogues.
- Fixed toxicity effect for Alt-Tabbing.
- Finishers fixes - animation sometimes did not play.
- When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
- Fixed saving in tight places (player got teleported after load... sometimes).

Art & sound bugs fixed:
- Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
- Kaer Morhen: Wild animals fixes.
- Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
- Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
- Old Manor: Koschey boss movement fixes.
- Mutants fixes for decapitation. That means no decapitation now.
- Werewolf physics fixes.
- Chainmail stand placeable now has collision surface (player/npc can't pass through it).
- Celina brightness fixes for interiors.
- Order knights lighting fixes.
- Bread item fixes for eating animation.
- More detailed model of Horse+Wagon for opening cutscenes.
- Journal entry for crypts fixed now.
- A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
- Old lady and dwarves - idle animation fixes.

Achilles
12-20-2007, 05:52 PM
- Loading times are much faster!
- Saving is much faster! Can't wait to find out what this means :)

Char Ell
12-21-2007, 09:34 AM
I would very much like to see quicker loading and saving times as well. My only concern is applying the patch when I'm in the middle of my first play through of the game. Well, I guess there is only one way to find out.

3) The following video cards should be set to run at 1024x768 with High Detail settings:
ATI RADEON X1950 XTX, ATI RADEON HD 2900 XT, NVIDIA GeForce 7800 GTX, NVIDIA GeForce 7950 GX2, NVIDIA GeForce 8800 GTS, NVIDIA GeForce 8800 GTX :eyeraise: I've been running at 1920x1200 and the game seems to be working just fine. It just won't let me run any anti-aliasing at that resolution.

Darth333
12-21-2007, 09:47 AM
I would very much like to see quicker loading and saving times as well. My only concern is applying the patch when I'm in the middle of my first play through of the game. Well, I guess there is only one way to find out.
From what the devs posted, it shouldn't create any problems. Some fixes will only take effect when you start a new act (or restart the current act), like kotor or nwn (modules).

eyeraise: I've been running at 1920x1200 and the game seems to be working just fine. It just won't let me run any anti-aliasing at that resolution.
They've been a bit conservative with that. I've been running the game in 1650x1080 with a x1950xtx with everything maxed out (except the amount of small animals which is set to medium ) and 4xAA without problems.

HappyMojo
12-21-2007, 11:26 AM
1,2 really helped my loading/saving times to the almost bearable. All they need to do now is include the ability to jump, and a few more details to make the game feel more smooth. But the story is so damn good. I love it.

Lance Monance
12-26-2007, 07:22 AM
I'm so glad they found a way to decrease the loading and saving time. I've just finished the second chapter and I'm very impressed with the game so far. I consider the quest "Vizima Confidential" with its numerous sideplots and twists among the very best quests of all RPGs I know. Compelling quests like that and the highly interesting character Geralt keep me playing.

Corinthian
12-26-2007, 06:19 PM
My lord. My brother and I played this game, and I felt it was horrendous. The women dress like hookers, and act like them, Geralt is such a hideously cliche ridden character - white hair and glowing yellow eyes? With a big scar over one eye that somehow DIDN'T blind him? The combat's incredibly stupid, about a step up from Neverwinter Nights combat except without the strategy of using significant magic or even strategy. It's just run in, hit, dodge back, hit, dodge back. Good gravy.

I rate this game a 4/10.

Char Ell
12-26-2007, 07:18 PM
Interesting. So did you and your brother finish playing The Witcher? And if you did finish playing this game about how many hours would you say it took you?

Corinthian
12-26-2007, 07:55 PM
Nah, didn't finish it. He got fed up around Act III, I got fed up before I even finished Act I. A good game should grab you well before your first couple hours playing are up. The game was nauseatingly...BAD.

Acleacius
12-31-2007, 08:53 PM
tk102, I was wondering if there was any hope of you making one of your famous Save Game Editors? ;)

Thanks. :)

tk102
12-31-2007, 10:12 PM
Hi Acleacius, I considered that... I did make the save game extractor/repacker utility that will let you GFF edit Geralt as you like. That's essentially what a savegame editor does, only that it provides an interface for performing the GFF editing.

Acleacius
01-01-2008, 01:40 AM
I did download the Extractor it but haven't tried it yet, was afraid it might be too difficult for me. The game seems rather popular with the RPG crowd world wide, even garnering several GotY awards, especially after the 1.2 patch helped all the loading times.

I guess I was hoping you would have the time but it's completely understandable if you don't, not to mention this is holiday season for many.
Though if you do ever get time I am sure many people would enjoy it and appreciate it especially since there has been no editor released yet. :)

I will give the Extractor a try and hope I don't blow up the lab! ;)

Char Ell
01-02-2008, 08:11 PM
I've been seeing a few reports of CTD with patch 1.2 for The Witcher. I checked the official Witcher forums because I started experiencing the problem myself, CTD after 2+ hours playtime. I didn't have any crashing problems with 1.1a. My guess is a memory leak.

Anybody else experiencing crashes to desktop after playing The Witcher v1.2 for more than a couple of hours?

Wookiee Rrudolf
01-03-2008, 05:05 PM
I've been seeing a few reports of CTD with patch 1.2 for The Witcher. I checked the official Witcher forums because I started experiencing the problem myself, CTD after 2+ hours playtime. I didn't have any crashing problems with 1.1a. My guess is a memory leak.

Anybody else experiencing crashes to desktop after playing The Witcher v1.2 for more than a couple of hours?
Haven't seen anything like that. I had only one crash with The Witcher (unpatched) when I removed my disk from DVD-ROM while playing and Tages driver sent me to desktop :/
I use patch 1.2 now (it made loading times bearable) but I can't play for longer than 3-4 hours becous my computer gets overheated... But than again I had no CTD witch patch 1.2.

Acleacius
01-04-2008, 07:18 AM
Char Ell, yes I noticed the same thing, I don't think it's video card related, I have a ATI in case, but think it's more to do with the way the cut down the Save data, to increase the Load times, but like you I didn't have this problem with 1.1a.

I noticed in the Outskirts everything was much faster as promised, in the Temple District the second area, some of the speed benefit had decreased in the Main hub yet still fast in the chunks. By the time I got to Market district it seemed all the speed increase in the Main hub had disappeared and even the chunks had not much sign of improvement any longer.

Char Ell
01-24-2008, 10:22 PM
I started a second playthrough of this game. Of course I had a much better idea of what I wanted to do the second time, now that I know how the game flows and such. Only problem is for the life of me I can't get past the 1st level boss now.

I remember having this problem during my first playthrough but after poking around and reading about how others defeated this chapter 1 foe I used some of those strategies and was able to defeat it. Now when I try those strategies they no longer work and my PC always ends up succumbing to death's scythe. The only difference is the first time I was on patch 1.1a and now I'm on patch 1.2. I'm thinking to myself, "Did they seriously make this encounter more difficult with 1.2 than it already was ?!?!" Anyway, this portion of the game gives me the greatest cause for grief. IMHO the designers just didn't get this part right, what with all the dialog and long cutscene followed immediately by the boss battle with no opportunity to save. Very irritating. :mad:

Darth333
01-25-2008, 11:25 AM
Did you upgraded Aard? It's the most useful power for that battle. On medium difficulty a Blizzard potion + Aard + strong style = 1 hit kill.

I also tried it on hard but it wasn't as easy (maybe it was the patch!). Right after the end of the cutscene I take a Blizzard and a swallow potion and I use Aard on the boss but after 2-3 sword hits, while the boss is still stunned, I run away until Geralt's powers and health are replete (and to avoid being blinded and killed by the boss and its minions)...rinse and repeat until either Geralt or the boss dies :p

Char Ell
01-27-2008, 01:00 AM
Did you upgraded Aard? It's the most useful power for that battle. On medium difficulty a Blizzard potion + Aard + strong style = 1 hit kill. Thanks for the tips, D3. It finally worked! I guess I was under the impression that I needed to slay the barghests before I could start hacking on the hellhound. I had upgraded Aard some but maybe I didn't upgrade it enough to knockout the beast. I did visit a Place of Power right before I went in the cave so I felt that should compensate for my Aard not being as upgraded as it could have been. In any case, I used a Swallow and a Blizzard and then concentrated on the hellhound, ignoring all the other barghests chewing on my PC. Didn't get the one hit kill but I knocked the hellhound down a couple of times and used strong style instead of fast, per your suggestion and finally made it through.

andyd
02-07-2008, 12:31 AM
Is there any way to edit the save to get the first two trophies in the game? I didn't find out about the other two in the chapter 1 till much later in chapter 2. I definitely won't bother restarting but I hope there is a way to trick the game into thinking that I did earn the trophies

Darth333
02-07-2008, 03:30 PM
It's a bit of a hassle but it's feasible (I did it to get the werewolf ingredient).

With k-gff can edit the player.utc file in your savegame to add the trophies to your inventory...or if you don't want to bother with editing the savegame (you'll need WitchSav to extract player.utc from your savegame). You can also add them to a container somewhere or in the inventory of another creature to get them later. If you are somewhat familiar with gff files that shouldn't be difficult. If not, I'll try to explain it further.

You'll have to find the item code for the trophies first...it's one of the *.uti files (packed in the bifs). You can search for it with WF v0.4

You can get all the tools you need here: http://mods.starwarsknights.com/tk102/

Edit: just found out that there is a savegame editor now (http://www.thewitcher.com/forum/index.php?topic=9940.0) but from the description it doesn't seem to handle the player's inventory yet.

tk102
02-07-2008, 03:53 PM
Edit: just found out that there is a savegame editor now (http://www.thewitcher.com/forum/index.php?topic=9940.0) but from the description it doesn't seem to handle the player's inventory yet.

Good, one less thing for me to do. :D I'm glad someone picked up the documentation and ran with it.

stoffe
02-08-2008, 07:22 AM
Good, one less thing for me to do. :D I'm glad someone picked up the documentation and ran with it.

But that one is a java application. http://www.jediknightii.net/smiles/smiles/salook.gif

Java applications are generally a pain to use. But I guess it's better than nothing if you really need savegame editing. :)

tk102
02-08-2008, 09:49 AM
I wholeheartedly agree. Java is for chumps and I will do whatever I can to avoid touching it. I'd rather go .NET than Java and that's saying something. (Woot, I feel lighter after releasing that nerd rage.)

In a way though, I'm glad savegame editing is still a little difficult to accomplish. It's much easier now than direct GFF editing, but it still requires some user effort and a bit of 1337ness.

It encourages intelligence. :p

Quanon
02-08-2008, 04:37 PM
Isn't Java seen as C++ for dummys/ idiots ( Something about hiding Constructers in header files ? And Cloning/ Object orienting stuff... )

Though I drowned in C++ when Win32K codes got involved to get a basic engine running... ugh, still have nightmares about that :lol:


Plus on topic : I can't get The Witcher to run, my sytem is to low on power :(

*bugger* I bought the game after screening this thread as you guys liked it so much, I felt positive this game is great to play.

Ow, well games don't "spoil" over time like food does :)

And I've found an other game to play => Overlord ! Yaaarrghhh, forward Minions !

Pavlos
02-18-2008, 11:24 AM
Source (http://www.rpgcodex.net/index.php#5057)The Witcher: Enhanced Edition will be a completely polished product. A product that is rarely found on the PC market. Of course, it would be best if the premiere edition could look that way. For different reasons that was not achieved, now we're trying to make up for it. It should be easier for the fact that there aren't that many elements in the game which need improvement. Work is being done on two levels. One concerns the removal of technical obstacles that hinder the player from properly using the game and thus gaining enjoyment from it. By that I mean level loading times, which will be reduced by 80%, the stability of the game on different configurations, as well as a whole array of smaller fixes that will increase interactivity and precision in combat. The other level consists of very important changes that are not usually found in patches. First and foremost, the English language version will be, for the most part, completely re-done. The amount of text in that version was reduced compared to other language versions and that was said to cause a significant decrease in immersion and atmosphere. Now the English version will be as polished and atmospheric as the other language versions. Speaking of language versions, most of them will be more or less improved. Significant changes will also be made in the German version, where we are planning to re-record the voices for many of the characters. The most important improvements concern those elements of the game that the players criticized the most. So for example, over 50 new supporting character models will be added, so that the player won't run into the same person too often. The inventory panel will be re-designed and improved, and some elements of the main game screen will be polished. However, one of the biggest changes that will greatly increase the player's immersion in the game world will be improvements concerning dialogue scenes. Both Geralt and the NPCs will get over 100 new animated gestures which will make their "body language" during a conversation much more natural. Additionally, the face animation and lip-sync system will be re-created, making the faces of the speakers now even more natural as well. Of course, I've mentioned only the most important changes, and that's still a lot. There will be many smaller changes that will make the game more fun. I'm convinced that, thanks to them, The Witcher will be an almost ideal game.

Sounds awesome and it comes at a time when I've decided to pick this game up again and give it a second chance. Despite some, nay a lot of, examples of poor writing - which, it seems, will be fixed - I'm quite enjoying the amount of choice I have throughout the game :).

Corinthian
02-18-2008, 11:30 AM
Well, reducing the load times would be nice. Now, if only they could make the game not suck.

Pavlos
02-18-2008, 02:57 PM
This is a nice list (http://www.thewitcher.com/resources/upload/img/news/2008/02/Enhanced%20Edition%20fact%20sheet.pdf). It includes all the stuff that will be in the enhanced edition.

A more full press release:
Source (http://www.thewitcher.com/forum/index.php?topic=10550.msg241831;boardseen#new)CD Projekt RED is pleased to announce that in May of this year, a completely new and improved version of The Witcher will appear in stores, a game considered by many players as well as the media as the best cRPG of 2007!

Michał Kiciński, CEO of CD Projekt described the idea behind the Enhanced Edition:

"The leading idea during the development of the Enhanced Edition of The Witcher is to create a game that is devoid of all "first-time" problems found in the premiere edition. The Witcher was received very warmly by both the players and the media, but we are well aware that it is not a product without its faults. There was just not enough time to perfect certain elements, while we learned that some things needed to be changed from the players themselves. Now we have the opportunity to introduce changes that will allow The Witcher to provide even more fun. I hope that, as a result, the game will come even closer to the ideal RPG game."

Maciej Szcześnik – Project Manager from CD Projekt RED, spoke about the content provided in the new edition:

"The Witcher: Enhanced Edition will be a completely polished product. A product that is rarely found on the PC market. Of course, it would be best if the premiere edition could look that way. For different reasons that was not achieved, now we're trying to make up for it. It should be easier for the fact that there aren't that many elements in the game which need improvement. Work is being done on two levels. One concerns the removal of technical obstacles that hinder the player from properly using the game and thus gaining enjoyment from it. By that I mean level loading times, which will be reduced by 80%, the stability of the game on different configurations, as well as a whole array of smaller fixes that will increase interactivity and precision in combat. The other level consists of very important changes that are not usually found in patches. First and foremost, the English language version will be, for the most part, completely re-done. The amount of text in that version was reduced compared to other language versions and that was said to cause a significant decrease in immersion and atmosphere. Now the English version will be as polished and atmospheric as the other language versions. Speaking of language versions, most of them will be more or less improved. Significant changes will also be made in the German version, where we are planning to re-record the voices for many of the characters. The most important improvements concern those elements of the game that the players criticized the most. So for example, over 50 new supporting character models will be added, so that the player won't run into the same person too often. The inventory panel will be re-designed and improved, and some elements of the main game screen will be polished. However, one of the biggest changes that will greatly increase the player's immersion in the game world will be improvements concerning dialogue scenes. Both Geralt and the NPCs will get over 100 new animated gestures which will make their "body language" during a conversation much more natural. Additionally, the face animation and lip-sync system will be re-created, making the faces of the speakers now even more natural as well. Of course, I've mentioned only the most important changes, and that's still a lot. There will be many smaller changes that will make the game more fun. I'm convinced that, thanks to them, The Witcher will be an almost ideal game."

Adam Kiciński – the head of CD Projekt RED spoke about publishing and the availability of the Enhanced Edition in different parts of the world: "Our goal is to make the Enhanced Edition available to all players all over the world. Of course, in the end, that depends on our publishers with whom we are currently negotiating. I believe that thanks to the interest shown by players, it will be possible to convince publishers worldwide to release the game in conjunction with the premiere in Eastern Europe, that is May 16. This is important because aside from improvements to the game itself, this edition is also to be improved in terms of how it's released, which for the most part depends more on the publishers than us, the authors. For example, aside from the game DVD, we are planning to include a DVD with a Mod Editor D'jinii, as well as two additional adventures, a video DVD with extended material concerning the making of the game, a music CD with 29 tracks from the game, a music CD with 15 tracks of music inspired by the game, an 80-page instruction booklet, a 112-page official guide written by the authors of the game, and a 50-page short story written by Andrzej Sapkowski. There will also be a map of the game world. As you can see it is quite an elaborate release and it is important to us that fans all over the world be able to buy this version of the game. Especially considering it will not be more expensive than the standard edition of the game! Fans that have already bought the game need not worry, however, because the new content and improvements will be available to them in the form of a downloadable update "

The Witcher: Enhanced Edition does not only mean changes in the game's mechanics or better graphics, however. There's also an included mod editor called D'jinni that allows players to create or modify their own adventures in the world of The Witcher, as well as two completely new adventures created by CD Projekt RED. First adventure “The price of neutrality” tells the story of Geralt coming back to Kaer Morhen and finding mysterious camp near stronghold (3 new quests) while second one focus on Dandelion and his troubles in Vyzim City (5 quests)

Edit: Source (http://www.thewitcher.com/forum/index.php?topic=10550.msg242008#msg242008)All expanded content would be downloadable for people with registered game.

Woo.

2Cold Scorpio
02-18-2008, 04:36 PM
I'm looking at possibly getting this in the coming months, maybe during the summer game drought and especially if TSLRP isn't out yet. The demo for The Witcher did intrigue me, but I haven't spent much time with it....

Char Ell
02-18-2008, 09:54 PM
So I guess it's safe to assume that "expanded content would be downloadable for people with registered game" means that it will be downloadable at no additional charge? That is the impression I get but it's not 100% clear to me.

I'm glad to hear CD Projekt RED will be offering further enhancements to The Witcher. I'll definitely check this out when the time comes.

Lantzen
03-20-2008, 11:44 AM
Anyone know when that special edition will come ? Didnt like this game so much i first time i tryed it, but in that new edition they gonan release most of the things i though was annoying is getting fixed So think i will maybe give it a second chance then

Wookiee Rrudolf
03-20-2008, 12:37 PM
I'm not sure if it is going to be released at the same time in Europe and USA but the Polish version will be available on 16 May.

Doc Valentine
03-25-2008, 05:47 PM
I tried playing The Witcher for a little while, had to update my sound card because I would get this strange high pitched noise when saving. The game was actually pretty fun, I liked the combat system a lot. I kind of got bored with it however, so I never really finished it.

Darth333
04-10-2008, 05:45 PM
FYI: the editor and patch 1.3, which also adds new content, have been released (for free for those who already have the game): http://www.thewitcher.com/community/en/news/489.html

Pavlos
04-19-2008, 03:29 AM
Source (http://www.thewitcher.com/community/en/news/494.html)

The Witcher's enhanced edition -- which is set to revamp much of the game, including the English and German translations -- has been delayed. No new release date has been announced yet.

CD Projekt RED announces that the release of The Witcher: Enhanced Edition has been delayed. The delay can be attributed to the company’s goal of making The Witcher: Enhanced Edition as close to a flawless product as possible. CD Projekt RED is dedicated to a simultaneous worldwide launch, and is taking the extra time to polish each language version to meet the high standards of the global games market. The exact date of the premiere of the Enhanced Edition will be announced in the upcoming days.
This delay sounds familiar, doesn't it? Oh well, I guess it's worth the wait to get a version of the game which doesn't make my brain ooze out of my ears due to bad translation from Polish to English.

I think I still have a loading screen burnt into my retinas, too...

Char Ell
04-19-2008, 10:56 PM
I thought patch 1.3 was basically the enhanced edition for those who already bought the game. Guess I thought wrong. And here I was getting ready to start another Witcher run through to see what all the enhancements were...

Acleacius
04-20-2008, 08:07 AM
Woot, I feel lighter after releasing that nerd rage.

Just out of curiosity after seeing the conversation, I would like to ask some advice. I am interested in learning a programming language and gain a good foundation. Would it be best to start with C++ or another?

Secondly would it be possible to get a good grasp after a year or two?

I mean of course assuming the person is say, smarter than a rock or the president and much less evil? :D


Seriously asking and thanks for any tips. :)

mur'phon
05-02-2008, 03:13 PM
Just played trough the module that came with patch 1.3, and despite missing voice acting for the moment, gets an 9/10. Story was great, I spent probably 5mins just trying to decide what choice to make, which to me is the reason to play this game. While it is on the short side, it's free, and to me quality>>>time.

There is no good,
no evil,
only decisions
and consequences.

Lance Monance
05-02-2008, 04:26 PM
A new module? Is it connected to the main campaign?

I loved Witcher, though while I still got the game on my computer, I'm afraid I haven't got any safegame anymore.

How exactly can you access the new content?

mur'phon
05-02-2008, 05:13 PM
It's not conected to the main quest, it happens before he lost his memory. And you acces it by downloading the latest patch and starting a new game. It lacks vocieacting for the moment though, so if you have the patience you should wait.

Lance Monance
05-03-2008, 08:57 AM
I'll wait then. Voice acting is not something I'd want to miss. :)

mur'phon
05-03-2008, 09:41 AM
Me neither, but by the time I realized it would be no voice acting, It was too late. Damned story wouldn't let me go:D

Wookiee Rrudolf
05-03-2008, 10:57 AM
I don't think that there ever will be voiceacting. As far as I know this mod was made to show abilities of Djinni toolset. Becouse future moders won't have any chance of making voiceacting (I think...) this mod also lacks them.
But this is just my opinion :xp: I hope I'm wrong...

Darth333
05-03-2008, 11:17 AM
Me neither, but by the time I realized it would be no voice acting, It was too late. Damned story wouldn't let me go:D
I even forgot there was no voice acting after a few minutes, since several npcs also appear in the main campaing, it was easy to imagine the voices :D

I don't know if they will add voice acting, as said by Wookiee Rrudolf, I thought that this module was more about showing what could be done with the Djinni editor (I love the feature that allows you to play the game in a window of the editor btw) but it was nevertheless well done and fun to play.

Also, it seems that they finally fixed the long loading times!

Corinthian
05-04-2008, 03:59 PM
I don't suppose they fixed the one-click combat and the misogyny.

mur'phon
05-04-2008, 06:09 PM
No, though the click-combat never bothered me much, better than nwn, worse than mass effect imo. As for the misogyny, if it means they make money out of young teenagers, I'm all for it, and it's not hard to ignore. Meh, I play this game for the choices, unlike other games the "other way" is not the "knee-jerk-evildoer way".

tk102
09-20-2008, 08:06 PM
Source (http://witcher.wikia.com/wiki/The_Witcher:_Enhanced_Edition)
The Witcher: Enhanced Edition was released on September 16, 2008. The game updates, as well as the box extras, are available as a download free of charge for owners of the original version who have registered their game on the official forum. The downloadable update itself is made up of four files: the upgrade itself (909 MB), the language pack (457 MB for the English pack), one file for each of the two premium modules (330 MB and 287 MB).

The significant changes featured in the enhanced version are over 200 new animations, additional NPC models and recoloring of generic NPC models as well as monsters, vastly expanded and corrected dialogues in translated versions, improved stability, and load times reduced by roughly 80%. In addition all bugs are said to be fixed and the game manual completely overhauled. A new option is to mix and match 8 different languages of voice and subtitles. For instance, players can now choose to play the game with Polish voices and English subtitles.

The Witcher: Enhanced Edition also contains a completely new and enhanced version the D'jinni Adventure Editor and two new official fully-voiced adventures: "The Price of Neutrality" and "Side Effects".

Steps:
1. Install Witcher Enhanced Edition Upgrade (http://www.sciagnij.pl/programy/p/THE_WITCHER_-_ENHANCED_EDITION/4432/1)
2. Install Language Pack: Language Pack - English (http://www.sciagnij.pl/programy/p/wiedzmin/4396) (others can be found here (http://www.thewitcher.com/community/en/www/installation_of_twee_in_four_easy_steps.html#langu age) by clicking on the arrows on the side.
3. (maybe, for North America) install patch (http://www.thewitcher.com/forum/index.php?topic=16783.0) to re-add blood back into the game.
4. Install new adventure: Side Effects (http://www.sciagnij.pl/programy/p/wiedzmin/4438)
5. Install new adventure: Price of Neutrality (http://www.sciagnij.pl/programy/p/TWEE_adventure_The_Price_of_Neutrality/4439/1)



The Witcher Forum announcement / EE install instructions thread (http://www.thewitcher.com/forum/index.php?topic=16804.0)

Char Ell
09-20-2008, 08:47 PM
Interesting. I downloaded the upgrade patch last night and the English language patch earlier today. The upgrade patch and English patch took about 45 minutes to install on my system but at least it wasn't the two hours that CD Projekt says it could take to install the patch.

I just downloaded and tried installing the "blood patch" but got a message telling me that the patch was already installed. So looks like they got that fixed rather quickly so that is good. :)

Anyway, I started a new game with the Enhanced Edition patch and played through the prologue. It's been a while since I've played The Witcher and it seems to me that the faces have more detail now but that may have something to do with my new video card too. Enemies have a little more variety since CD Projekt gave them different color schemes for the existing costumes. I can definitely tell the voiceovers have been redone and they sound better. And I did notice that Triss' cleavage has some bounce to it now. It's hard to miss. :D

EDIT: I forgot to mention that there is a new cutscene between the prologue and chapter 1 now. Nothing huge but it definitely provides a better transition from the prologue to chapter 1.

Achilles
09-20-2008, 09:43 PM
Hmmm, keep forcing myself to play Planescape:Torment or check out the new Witcher enhancements?

Thanks for the links teekay.

Corinthian
09-20-2008, 10:13 PM
I have a hard time believing that's actually an argument. You could play a genuinely good game, or you could play a crap game that also happens to suck.

SpaceAlex
09-20-2008, 10:27 PM
I have a hard time believing that's actually an argument. You could play a genuinely good game, or you could play a crap game that also happens to suck.

Opinions, dude. Ever heard of them?

Anyway, downloading the patches now. :D

Corinthian
09-20-2008, 11:32 PM
Yes, I have. That was, in fact, my opinion. It is my considered opinon that The Witcher is a George R.R. Martin Novel transplanted into a CRPG with all the genuine maturity, quality atmosphere, and interesting plotlines replaced with titties and pointless sex.

Achilles
09-20-2008, 11:35 PM
The website the tk102 linked to has some slightly misleading instructions (not his fault in the slightest). There are two additional content adventures available for download and according to the EE install instructions they must both be present at the time of patching if you want them to apply. Unfortunately, the link to only one is provided. The other can be found here (http://www.sciagnij.pl/programy/p/TWEE_adventure_The_Price_of_Neutrality/4439/1).

EDIT: Further down in the install instructions, it is indicated that the additional content can be added separately at a later time.

Thanks Achilles, fixed the above post to provide better instruction. ~tk

Q
09-21-2008, 12:06 AM
It is my considered opinon that The Witcher is a George R.R. Martin Novel transplanted into a CRPG with all the genuine maturity, quality atmosphere, and interesting plotlines replaced with titties and pointless sex.:rofl:

Boba Rhett
09-21-2008, 12:16 AM
It's weird but based on the prosody of his writing he almost makes that sound as though it were a bad thing.

tk102
09-21-2008, 12:31 AM
Don't feed the troll.

CD Projekt is the best thing we've got going for CRPGs these days (and that C doesn't stand for console).

Achilles
09-21-2008, 12:46 AM
Update 2: if you have the "re-gore" patch in the same directory as the EE-install file, it will patch the game automagically (either that or the "re-gore" patch lies). At some point, I'll actually start a new game and confirm which of those things is true, but it won't be tonight.

Arátoeldar
09-21-2008, 12:46 AM
Don't feed the troll.

CD Projekt is the best thing we've got going for CRPGs these days (and that C doesn't stand for console).

Preach it brother tk.

Char Ell
09-21-2008, 02:22 AM
The ignore function is a wonderful thing. :nod:

Update 2: if you have the "re-gore" patch in the same directory as the EE-install file, it will patch the game automagically (either that or the "re-gore" patch lies). At some point, I'll actually start a new game and confirm which of those things is true, but it won't be tonight. The only two files I downloaded were TWEE_Upgrade.exe (last night) and TWEE_English_language_pack.exe (this morning). When I saw tk's post about the "re-gore" patch today I downloaded it but during installation attempt got a message that it was already installed. That leads me to believe that CD Projekt got the upgrade patch updated with the missing file and replaced the prior upgrade patch. I did see blood and gore while playing through the prologue. I guess I'll see if that continues throughout.

Corinthian
09-21-2008, 02:43 AM
If CD Projekt is the best thing going for CRPGs, I think I'm going to buy a console.

Fortunately, you're wrong. Ahem, gentlemen. Allow me to present Diablo III. Sanctuary's Finest, with the biggest Demon Body count, ever.

Let me continue with presenting 'Dragon Age', a game that, if it follows up on it's promises, will be everything the Witcher could have been, and more.

Furthermore, we also have Fallout 3, Gothic IV: Arcania, the inevitable TES: V, and so on and so forth. CD Projekt has released one title. (Incidentally, this is the only place I've ever heard good things about the Witcher.) And I give them credit for Good Old Games. I've played The Witcher. Admittedly, I only played a small amount before I got fed up and decided to play something genuinely fun like Microsoft Flight Simulator...

Anyway, what precisely is so good about The Witcher? The mediocre voice acting? The lackluster combat that could take pointers from Neverwinter Nights, of all things? The 'maturity' which mostly just boils down to sex and cursing? I'm genuinely curious.

Wookiee Rrudolf
09-21-2008, 07:47 AM
@Corinthian sorry that I'm the one who tell you... but Diablo isn't and never intended to be RPG game, it's just Hack'n'Slash (RPGs are not about leveling up but roleplaing).
'Dragon Age', a game that, if it follows up on it's promises, will be everything the Witcher could have been, and more. Just like every new game that will be 'experience that you've never seen before', 'revolution in RPG and gaming industry' etc. etc. We shall see...
Anyway, what precisely is so good about The Witcher? I personally like choices that I didn't have in any other game I played, no 'good or bad' just decisions and consequences.

Ctrl Alt Del
09-21-2008, 09:45 AM
@Corinthian sorry that I'm the one who tell you... but Diablo isn't and never intended to be RPG game, it's just Hack'n'Slash (RPGs are not about leveling up but roleplaing).

Go tell that to Blizzard.

"We’re developing Diablo III to be the definitive action role-playing game, and a true continuation of the Diablo series."

Source (http://www.blizzard.com/diablo3/faq/#1_1)

Arátoeldar
09-21-2008, 09:52 AM
If CD Projekt is the best thing going for CRPGs, I think I'm going to buy a console.

Fortunately, you're wrong. Ahem, gentlemen. Allow me to present Diablo III. Sanctuary's Finest, with the biggest Demon Body count, ever.

Let me continue with presenting 'Dragon Age', a game that, if it follows up on it's promises, will be everything the Witcher could have been, and more.

Furthermore, we also have Fallout 3, Gothic IV: Arcania, the inevitable TES: V, and so on and so forth. CD Projekt has released one title. (Incidentally, this is the only place I've ever heard good things about the Witcher.) And I give them credit for Good Old Games. I've played The Witcher. Admittedly, I only played a small amount before I got fed up and decided to play something genuinely fun like Microsoft Flight Simulator...

Anyway, what precisely is so good about The Witcher? The mediocre voice acting? The lackluster combat that could take pointers from Neverwinter Nights, of all things? The 'maturity' which mostly just boils down to sex and cursing? I'm genuinely curious.

Dragon Age hasn't come out. So it is still an if game. It does have the fact that it is being developed for the PC going for it.

Fallout 3 is being developed first for the X-box 360 not the PC. While I do think it is better than "Oblivion with guns", not by much. We will see once it comes out. I'm sure that the inevitable TES: V and Gothic IV: Arcania will follow suit.

The Witcher is the first game. That I have had to think. How I want to respond to the dialog.

patient_zero
09-21-2008, 11:51 AM
What with it being a month 'til Fable and Fallout, I chose to give The Witcher a shot instead of embarking on playthough number 5 of KotOR.

I guess I've been feeling somewhat bogged down with endless replays of normal CRPGs, so I found the "clicky clicky" combat style refreshing. If you're surrounded by easy enemies and using group style it becomes almost soothing, like playing a level on a rhythm action game that you've mastered three times over.

I'll admit I didn't care for the not-quite-tastefully-done Tit TCG, but so far that's the only part that actually bothered me.

tk102
09-21-2008, 11:56 AM
When I said CD Projekt is the best thing for CRPGs we've got, I was referring to the demonstrated commitment they have shown to the customers. They show an open enthusiasm for developing and perfecting the game they've envisioned, they've released patches within a 45 days after customer complaints about load times and other bugs, and now they're giving away two expansion adventures for free and polishing the game further. Last but not least, these guys are PC-only gamers -- and with that and their Djinni editor, they've embraced the modding communities with open arms.

Now to be fair, Obsidian released MotB for free as well, and many considered that expansion to be superior to the main campaign. They're also working on the Storm of Zehir expansion due out later this year. I believe that CD Projekt's sudden success with The Witcher stole the thunder from Obsidian and there were many direct comparisons between the two companies. The competition between the two companies is a good thing for all of us.

My hope is that CD Projekt's dedication to the games and the customers (not their money) will continue to come first.

Q
09-21-2008, 12:42 PM
Obsidian released MotB for free as wellThey did?! When did this happen? :confused:

tk102
09-21-2008, 01:06 PM
Oh didn't they? :D Sorry I'm confused. :xp:

Aash Li
09-21-2008, 02:44 PM
So apparently theres a Witcher expanded edition that comes with more quests and the like. But I have yet to read if they put in an option to play female "The Witcher"s.

tk102
09-21-2008, 03:08 PM
As before, the player character is fixed: you are Geralt of Rivia.

Corinthian
09-21-2008, 06:36 PM
Decision and Consequence? Wasn't that the much touted feature of Fable? I mean, really, you're telling me that the most impressive thing about it is that you have decisions and consequences, there's no direct Good/Evil system, and you have to think about the dialogue?

Did you ever play Fallout?

Samuel Dravis
09-21-2008, 06:50 PM
Well, I tried to play this game again since giving it up completely due to load time issues a year ago. Now, the load times are acceptable, but I still have one gripe, and probably one that will make me give up on it again: the control scheme!

I don't mind clicking a bunch to target different NPCs. What I do mind is clicking a bunch for no other reason than to click. I suppose the benefit (?) of the click-combos is that you can possibly fail (by missing the (small (hard-to-click (no, I do not know lisp))) characters). Whatever the case, I find it extremely irritating.

I would not mind nearly so much if they had put a key where I can press it to keep up with your combos, but no, I have to hold the mouse over the (often moving) NPC and click it at the same time, at a specific instant, or my attacks do virtually no damage. Moreover, since I have to stare religiously the little combo icon, I can't even enjoy watching the fights! It's almost like they designed the game to be played on consoles (which would be perfect for their combat system, I admit). Target enemy>Start attacking>Combo Light comes up>Press A, repeat. The only problem is that there is no A button on a PC!

Perhaps I've been spoiled by NWN/2, Guild Wars and other recent RPGs, but honestly I find their controls are by far better than The Witcher's. I looked around to see if there was any way to mod a button into the game, or possibly a mod for it, but no luck. It makes me annoyed that I can't seem to enjoy an RPG as well-reviewed and recommended as the Witcher due to some wretched hard-coded control scheme. Being different is most emphatically NOT an improvement in this case.

tk102
09-21-2008, 08:22 PM
You might want to avoid Jade Empire then too, SD.

Lantzen
09-22-2008, 06:38 AM
Why ? Jade Empire have autotargeting and it's just spam attack key to kill the enemy. And jump around to dodge

Achilles
09-27-2008, 04:01 AM
For those of you playing The Witcher, you might want to consider this mod (http://www.thewitcher.com/forum/index.php?topic=12984.0). An update for EE can be found on the 2nd page.

Lantzen
09-27-2008, 08:48 AM
Nice, pretty annoying with stacks of only 10

stingerhs
09-27-2008, 11:06 PM
well, i picked up the Enhanced Edition of this game a couple days ago, and so far, i'm quite impressed. the game runs quite well, and load times are more than acceptable (better than Oblivion's, actually).

combat is actually deeper than i expected, and once you start adding magic to the combat, it only gets better. the idea of chaining combos together is a nice touch, but i wish that dodging attacks was easier than it is (double tapping a key is much more difficult than holding down a block key). still, those minor gripes aside, the game is very addicting, and its a lot of fun to boot.

i haven't gotten deep enough in the story to really comment about how good it is, but everything else is good. as for the voice acting goes, i decided to stick with how the game was originally developed, and i'm using the Polish voices with English subtitles. it works pretty well, actually, and it really makes the game almost feel like a foreign film of sorts.

so far, so good, and i'm really looking forward to completing this one. :)

Achilles
09-30-2008, 03:52 AM
Here is another thread (http://www.thewitcher.com/forum/index.php?topic=2562.0) that you all may or may not find interesting. The texture changes to the swords start off pretty subtle and get more and more "inspired" from there.

tk102
09-30-2008, 12:05 PM
Nice, Achilles. :D Reminds me... Aash Li, there are some mods out there that let you exchange Geralt's model with some of the other characters (link (http://www.thewitcher.com/forum/index.php?topic=10677.0)).

I haven't yet played through the new stories (or even used any mods for that matter). I am currently enjoying the second playthrough trying different choices and strategies (ie. siding with Siegfried, avoiding Igni in favor of Yrden and Quen, using various secondary weapons where possible). Yesterday I invited Carmen to come to my party. :p

Achilles
09-30-2008, 09:05 PM
Reminds me... Aash Li, there are some mods out there that let you exchange Geralt's model with some of the other characters (link (http://www.thewitcher.com/forum/index.php?topic=10677.0)). *Has visual of Triss speaking with Geralt's voice.*

*Vomits then cries*

I haven't yet played through the new stories (or even used any mods for that matter). So far I've only used the inventory mod and the steel sword reskin. I also tried the Berengar's Sword mod, but it had some bugs that I just couldn't get over. :(

I am currently enjoying the second playthrough trying different choices and strategies (ie. siding with Siegfried, avoiding Igni in favor of Yrden and Quen, using various secondary weapons where possible). 5th playthrough. 1st time siding with the humans though. Focusing on swordsmanship this time.

FYI, I'm also foregoing Herbalism this time around. Gotta say, I think I prefer it and will continue to play this way in the future. Definitely a little more "witcher-like" imho.

Yesterday I invited Carmen to come to my party. :pHave fun with Shani's reaction :D

Char Ell
09-30-2008, 09:29 PM
Those were some nice sword models that you linked to Achilles. As a man of relatively simple and pragmatic tastes however :roleyess: I'm still in search of Witcher sword models that somehow reflect the meteorites/runes that have been incorporated into the sword. I mean, I want my steel sword forged from three red meteorites to have a red hue to it or something along those lines in-game. The inventory images reflect that and I only wish the in-game sword model would as well.
FYI, I'm also foregoing Herbalism this time around. Gotta say, I think I prefer it and will continue to play this way in the future. Definitely a little more "witcher-like" imho. Care to elaborate on that a little more? I see potions as an integral part of Witcher lore so I'm curious why you don't see it that way. Or are you strictly speaking of not gathering potion ingredients throughout the game and having to buy your potions or the necessary ingredients to make them?

Achilles
10-01-2008, 01:32 AM
Herbalism is a Bronze skill that you have to buy that allows you to extract ingredients from plants. You still get ingredients from monsters/animals via Flaying (the skinning skill that Vesemir teaches you in the prologue). The environments seems much...cleaner without getting spammed with plant tags every time you hit the ALT key. It also seems a tad bit more roleplay-ey to have to rely on monster parts for my stuff and things.

The only downside I've found so far is that I can't be an snobbish about my Alchemy satchel. I worked out a very nice system in my last playthrough for keeping things organized, but now I have to hang on to a lot more stuff. :(

Long answer summarized: I still get potions, just not from plants. :)

Char Ell
10-01-2008, 10:00 AM
I see. You're talking about not harvesting potion ingredients from plants only. I guess I get that skill so early in Chapter 1 that I forget about it. Interesting. So with those sidequests that require plant extracts (e.g. white myrtle for Abigail in Chapter 1 and celandine for Shani in Chapter 2) do you just skip those?

EDIT: This subject got me to thinking. I feel the same way about the Bomb Preparation skill as Achilles does about Herbalism. Does anybody use the bombs featured in this game and like them because I haven't used bombs at all in The Witcher.

tk102
10-01-2008, 10:27 AM
^ I just spent a silver talent for bomb preparation (unfortunately I have no recipes yet :xp:). I think I only used a bomb maybe twice in my first playthrough. This time though I'm hoping it will help ween me off of using Aard.

Achilles
10-01-2008, 11:06 AM
So with those sidequests that require plant extracts (e.g. white myrtle for Abigail in Chapter 1 and celandine for Shani in Chapter 2) do you just skip those? The Vizemian Herbalist sells white myrtle in bunches of five and both the gardener and the herbalist sell celandine.

Getting fool's parsley for Carmen is a pain (quest: Beauty and the Beast), as only the elder druid sells it (and he only sells one piece at time). You can rest for day and then purchase another piece, you can fail the quest, or you can simply not get it in the first place.

EDIT: This subject got me to thinking. I feel the same way about the Bomb Preparation skill as Achilles does about Herbalism. Does anybody use the bombs featured in this game and like them because I haven't used bombs at all in The Witcher.Yeah, bombs do kinda seems like a waste. Interestingly, at lot of the skills seems to be redundant with potions (why burn a silver skill point to increase your chance to avoid Knockdown by 50% when you can just drink Willow and be immune for the duration of whatever fight you're worried about? Et cetera).

Also, I really like the sharpening stones but I don't care much for oils (ugly and they stay on your blade for a day :()

Then again, I'm to the point where there are only 3 or 4 potions I really ever use anyway. Stacking secondary properties really makes some of the other potions redundant as well.

This time though I'm hoping it will help ween me off of using Aard.hehe, screw Aard, I'm addicted to Yrden :) I beat the Koshchey without drawing a weapon in my last playthrough :D

Quen makes the striga "fight" pretty simple too.

dewayne26
10-15-2008, 04:09 PM
I finally got my copy of the echanced verison. money problems... Anyway I'm enjoying it so far. My question is. I recused the waitress from the inn in chapter 1. I ecsorted her home. I choose to meet her again. But I didn'yt save it before meditated. and until after dark. the next day but i went to mill and it was locked i did kill Nadir or whatever ghoul name was. did i screw up?

patient_zero
10-15-2008, 05:15 PM
If it's the right time to meet her, she'll be standing outside the mill. You don't have to go inside. So just try going back the next day at ~11pm to see if she's there.

dewayne26
10-15-2008, 09:40 PM
If it's the right time to meet her, she'll be standing outside the mill. You don't have to go inside. So just try going back the next day at ~11pm to see if she's there.

Thank you I finally got her to show. I have to addirional question now. According my journal I the petals needed for Alvin from a Merchant in the inn is that true? Which I cann't them. If i start a new game will saved games from show up like in je?

Achilles
10-15-2008, 11:44 PM
I guess the existing Witcher thread wasn't good enough :(

If you have Herbalism and know about White Myrtle Petals (via books, etc), then all you have to do is gather 5. If you've opted not to spend a Bronze skill point on Herbalism (my new default mode of play), or if you haven't purchased the book discussing White Myrtle Petals, you can buy them from the Viziman Herbalist (http://witcher.wikia.com/wiki/Image:People_Novigrad_traveller.png) (a merchant) camped outside the inn (in the "courtyard" area).

Agreed. Merged threads :) - Cz

dewayne26
10-21-2008, 12:13 PM
I was curious what the easiest to get the pickles and lard can you get it before the party?

igyman
10-21-2008, 06:03 PM
Just finished the Enhanced Edition and I must say this is one very cool game. All those interesting satires about things from real life, the story, the fact that it took me more than a week to finish it and pretty much everything else made me love this game. I'm leaving the two adventures for the following days. Oh, and the revelation on the Grand Master's corpse was really something. :D

@dewayne26: Of course you can get both them and Granny's diary. All those items will be somewhere on the ground floor of Shani's house and you can get them at any time, once you've finished that annoying entrance sequence with Granny.

dewayne26
10-22-2008, 06:07 PM
Just finished the Enhanced Edition and I must say this is one very cool game. All those interesting satires about things from real life, the story, the fact that it took me more than a week to finish it and pretty much everything else made me love this game. I'm leaving the two adventures for the following days. Oh, and the revelation on the Grand Master's corpse was really something. :D

@dewayne26: Of course you can get both them and Granny's diary. All those items will be somewhere on the ground floor of Shani's house and you can get them at any time, once you've finished that annoying entrance sequence with Granny.

Thanks Once final question and it more a order thing. I'm down to the quests in the swamp. I talked kalkstien bout the golem in the process of placing the sarphires. I was wondering it the fight when i come out of the tower the end of the chapter?

igyman
10-22-2008, 06:29 PM
Yes, it is the end of the chapter, but since the next chapter also has quests in Vizima and the swamp, you shouldn't worry if you forgot to finish some of the other quests before that fight. You'll still be able to finish them later.

Lantzen
10-23-2008, 12:31 PM
When you are about to leave the area forever they will warn you to finish up all your unfinished quests, so no worry yet.

Im pretty annoyed at the game at the moment, it's very good but now when im nearing the end (Are in the final chapter) the game have become unstable as hell, evrytime i reload or die the game crashes. If i alt-tab it crashes, and i usally alt-tab when i need to take a break

dewayne26
10-24-2008, 12:14 AM
When you are about to leave the area forever they will warn you to finish up all your unfinished quests, so no worry yet.

Im pretty annoyed at the game at the moment, it's very good but now when im nearing the end (Are in the final chapter) the game have become unstable as hell, evrytime i reload or die the game crashes. If i alt-tab it crashes, and i usally alt-tab when i need to take a break


Yea.. Mine crashes every once in awhile mostly right when i get done with combat. I'm taking a break now cause I'm working The Source and don't know who i want Shani or Triss. I'm leaning toward triss. Why couldn't they give Abigail that would solve my issue:P

Lantzen
10-24-2008, 04:16 AM
Start of Act 3I didn't trust Triss after her talk with the mirror, felt off some of the things she said and then didnt want to talk about it. And when somethings feels off in this game, it's probaly is something that not quite right ^^

dewayne26
11-27-2008, 07:16 PM
I finally click on the check updates button my question do i need to download update they i have the enchanced verison. nevermind. i hope there a witcher 2

dewayne26
12-03-2008, 07:19 PM
I'm starting over taking my time in each chapter to make sure i do everything i can. But I have a sword question. I have enough to get a sword forged and merecite too. i'm nearly at the end of the chapter. I should i have it forged now or waitunit i hit vizmia to have it forged

Char Ell
12-03-2008, 10:13 PM
I like to upgrade my steel sword as soon as I have my desired meteorites. No need to delay upgrading as far as I'm concerned.

Which chapter do you refer to though? Chapter 1?

dewayne26
12-03-2008, 10:19 PM
chapter 1.

Char Ell
12-03-2008, 10:48 PM
My strategy for upgrading my steel sword is as follows:
I go for the sword with three red meteorites since it seems to offer the highest damage bonus you can get at that point in the game and also has a nice bleeding bonus as well. I get the three red meteorites.
Meteorite #1: obtained in the prologue. You must choose to fight the frightener in order to get this option. You must talk to Vesemir in the hall after defeating the frightener and before you tell Triss you're ready to talk to the others. I don't recall the exact dialogue option but if you go through all of those available then eventually you'll find the one that triggers Vesemir giving it to you.
Meteorite #2: obtained in a chest in the crypt in the same room where the named alghoul is at.
Meteorite #3: obtained by looting the remains of Leo's ghost in the basement of the Reverend's house. If you focus on the corresponding quests for these objectives you can get your three meteorite steel sword about halfway through chapter 1.

Arátoeldar
12-06-2008, 10:53 AM
CD Projekt Founders Win Entrepreneur Award (http://www.shacknews.com/onearticle.x/56247)

Pavlos
07-28-2009, 07:16 AM
Source (http://www.thewitcher.com/)

CDProjekt Red, the Ridley Scotts that they are, have announced the release date for The Witcher: Enhanced Edition: Director's Cut, which will allow gamers with North American editions to "experience the award-winning RPG as the developers originally envisioned", as being in 31st July. As ever with The Witcher, the new edition will be available as a free download for those with any other versions of the game.

The Witcher forums (http://www.thewitcher.com/forum/index.php?topic=24841) give this overview:
[Pavlos: Edited for formatting only]

CD Projekt RED is excited to announce the upcoming release of The Witcher: Enhanced Edition Director’s Cut, allowing gamers in North America to experience the award-winning RPG as the developers originally envisioned. The Director’s Cut is set for release as both a free update for existing owners of the North American version of The Witcher: Enhanced Edition and as a stand-alone product at various digital distributors.

What is The Witcher: Enhanced Edition Director’s Cut?
The Director’s Cut is the version of the game our developers originally intended for you to play. It is essentially the same game that gamers around the world have experienced – now available legitimately for the first time in North America.
Where will The Witcher: Enhanced Edition Director’s Cut be available?
The Director’s Cut update will be available from TheWitcher.com and all applicable digital distributors in North America, including Steam, Impulse and Direct2Drive. We will announce the release date in the coming days, but as of that date, people who buy The Witcher: Enhanced Edition from digital distributors will be purchasing the Director’s Cut, as it will replace the existing Enhanced Edition on those sites.
Will The Witcher: Enhanced Edition Director’s Cut obtained from digital distribution contain 1.5 patch features (i.e. additional adventures)?
Yes, Director’s Cut version of the game will have all features of patch 1.5.
Do I need The Witcher: Enhanced Edition to get the Director’s Cut?
If you want to just install the patch to get the Director’s Cut content, then you do need The Witcher: Enhanced Edition. If you’re just buying The Witcher for the first time (or feel like buying it again!) then you can just purchase the product via Steam, Impulse, Direct2Drive, etc. as they will offer the Director’s Cut as a full product already patched to the latest version.
I don’t live in North America or I imported a copy of the game from outside of North America. Should I get the Director’s Cut?
You really already have the Director’s Cut if you have the international edition of the game and have installed the 1.5 patch!
What is the age rating of The Witcher: Enhanced Edition Director’s Cut?
The Director’s Cut has received an M rating from the ESRB, with Blood and Gore, Nudity, Strong Language, Strong Sexual Content and Violence.

Q
07-28-2009, 12:38 PM
Oh, great! People in the US get to see the bewbs now. :indif: