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Rogue Nine
10-19-2007, 10:05 AM
So yeah, I know that more than a few of us play GW nowadays, thus I say 'Let there be a GW thread!'
Note: This is not to turn into a 'lol WoW/insert other MMO here is better' pissing contest, so don't even try to bring it here, plzkthnxbai.

I've been playing since release in 2005, have all three campaigns plus Eye of the North and play all primary classes except for Mesmers. I'm really heavy into PvE, not so much PvP, cuz I like getting stomped on by level 33 monsters in Hard Mode more than getting stomped on by gosu Korean contract killers in PvP. I'm in an awesome PvE-oriented guild (with Jae!) and we have fun hanging around the guild hall and discussing the latest armor fashions (Norn armor is bringing fur back in style, oyea).

My favorite characters are my Ranger and my Monk. I run a Splinter/Barrage build on my Ranger with Pain Inverter for bosses/eles and it makes things go boom. I run a straight Word of Healing build on my Monk, cuz teammates dying is bad, and I'm really loving Seed of Life and Holy Haste.

So yeah, now that I've babbled on semi-coherently about this, lemme know what you all think! What're your favorite builds? Which campaign do you like the best? Where do you like to farm for phat loot? Do Jora's 'large tracts of land' make you all hot and bothered? Tell me!

Ztalker
10-19-2007, 01:10 PM
Yes! Finally a place for our kind! :D

http://img141.imageshack.us/img141/1902/ztalkerandurilak3.jpg

Since someone commented my last armor (the Luxon one) made me look like a dejected Power Ranger monster, I decided to get me another one. I'll dye it black in a few days, and change my guild cape to black as well.
I just wanted to look like Arthas from WoW, to be honest :xp:

Anyways, favourite build is the Warrior/Necromancer. It has condition removal (even gives it to enemies), enough power, and with those spikes on my armor I don't really have a choice, do I?

Jason Skywalker
10-19-2007, 01:13 PM
Would you reccomend me GW and give me reasons please? I'm tempted to buy the game and some expansions for Xmas.

Rogue Nine
10-19-2007, 01:23 PM
Since someone commented my last armor (the Luxon one) made me look like a dejected Power Ranger monster, I decided to get me another one.
lol, that was me. (http://www.lucasforums.com/showpost.php?p=2230811&postcount=31) Good to see you've got yourself some nicer-looking duds. :D

Which heroes do you usually run with?

Ztalker
10-19-2007, 01:25 PM
Originally Posted by Jason Skywalker
Would you reccomend me GW and give me reasons please? I'm tempted to buy the game and some expansions for Xmas.

Positive (Imo)
Well...to put it bluntly:
Paying a monthly fee gives puts you under pressure. You don't have to pay for Guild Wars, so you can quit for a half year if you please, and pick it up later.
Also, the style is...more realistic. Maybe a bit of Lotr-like with it's Lore and stuff. Also, team-play is not nessecary if you don't want it. It is possible, and you possibly have to team up to face the greatest challenges. But it's not like WoW where 'social pressure' is applied because you can't go anywhere without a guild.
The story is brilliant...


Negative
The game isn't free-roaming like WoW. You won't encounter players outside the main cities. Every outpost is like a standard MMO. But outside, the game loads the map from your hard disk. Unless you party up with people in the towns, you will be alone.
Not as..."big" as WoW. Every weapon can have 3 upgrades: One comes with the weapon (Plus X% when...Y (condition) ) and 2 material upgrades like a Sword Hilt and Pommel.

Pho3nix
10-19-2007, 02:31 PM
I still think the lack of a jump feature ruins this game for me.

Corinthian
10-19-2007, 02:38 PM
I played it, briefly. Not really sure why I stopped. Most of my buddies disliked it, though, and after they quit I sort of lost interest. I've still got the CDs around here somewhere.

Jae Onasi
10-19-2007, 10:37 PM
Heh, I just started, and it's great fun. I like the fact that I don't have to pay monthly fees (can't justify the monthly cost with family and work and all), and I can play with guildmates (thanks Niner!) or I can go solo and take a bunch of Heroes and henchmen if I just want to take my time to meander around and explore the place or kill off a bunch of Iboga to find that last stupid Iboga petal (finally got one today, heh). I'm playing an elemental/dervish (because I wanted to try those out), but I'm having such a good time nuking everything with Firestorm and Ebon Hawk (it's a real spell skill, honest!) that I'll likely change my secondary profession to something more spell-casting related and just play a dervish for my second character.

Having never played any kind of MMO before, I've discovered I have a lot to learn. MMO-speak is its own language. :D

Jeff
10-19-2007, 10:51 PM
Negative
The game isn't free-roaming like WoW. You won't encounter players outside the main cities. Every outpost is like a standard MMO. But outside, the game loads the map from your hard disk. Unless you party up with people in the towns, you will be alone.
Not as..."big" as WoW. Every weapon can have 3 upgrades: One comes with the weapon (Plus X% when...Y (condition) ) and 2 material upgrades like a Sword Hilt and Pommel.You forgot no jumping. Jumping is an integral part of any MMO and this lack of feature cannot be forgiven.

BTW I actually own Guild Wars, I got it in late 2005 IIRC but I could never get in to it. My friends have tried to get me back in to it but (lack of jumping aside) it just couldn't spark my interest.

Rogue Nine
10-19-2007, 11:06 PM
I fail to see what vital function jumping serves, as I've been getting along just fine without it. :xp:

And yay for Jae finding the iboga petal! Now you can finally get that silly quest out of the way, then we can do the mish for Blacktide Den. :3

Jae Onasi
10-19-2007, 11:11 PM
Heh. I have one more petal to find and then I'm all good. I went and nuked a bunch of Iboga today. After I find the next one, I"ll probably find like 20 of them in 10 minutes. :D

Is it worth it to buy a lockpick, btw? I love opening up those Istani chests. It's kinda like getting a big present on your birthday.

Rogue Nine
10-19-2007, 11:18 PM
Er, not so much the lockpick just yet. Save those for the Locked Chests, because those are the better ones to use the lockpick on. Just use Istani Keys for the Istani Chests.

Det. Bart Lasiter
10-20-2007, 01:47 AM
I fail to see what vital function jumping serves, as I've been getting along just fine without it. :xp:
http://youtube.com/watch?v=iWXIw-JnsWo

As that video stated clearly, jumping is both an integral and Xtreme component of the game.

Ztalker
10-21-2007, 10:48 AM
Originally Posted by Rogue Nine
Which heroes do you usually run with?

Usually my 'pimped' Koss (Variation of Quivering Blade build), Vekk (Searing Flames) and one of the Hero Monks :) Which ones do you use?
O yeah, thanks on the armor...no more 'Power Ranger' comments on me :xp:

Originally Posted by jmac7142
As that video stated clearly, jumping is both an integral and Xtreme component of the game.

Allright. Could you explain how those WoW Warrior with their tons of armor could jump? Hell, I'd be amazed if my own character (above) wouldn't die of exhaustion by even trying to jump :xp:

Jae Onasi
10-21-2007, 11:48 AM
Heh, after seeing thousands of people in armor replicas, I can tell you definitively that they don't jump, especially the ones in full plate armor.

Corinthian
10-21-2007, 07:56 PM
I'd have to disagree with that, Jae. Plate armor is fairly heavy, but it's spread out over the entire body. Sixty pounds isn't so bad when you can use almost every muscle in your body to hold it up. Knights were more than capable of hoisting themselves into the saddle and even being fairly quick and even graceful in combat.

Rogue Nine
10-21-2007, 08:00 PM
I usually run with Hayda (Song of Restoration build for party support in rough areas/Go For the Eyes with Focused Anger for Crits), Livia (MM as I've found she tends to stay alive a bit better than Olias) and either Gwen (Interrupts), Vekk (Savannah Heat nuke), Jora (Hundred Blades/Quivering Blade damage build) or Ogden (WoH heal) as the situation dictates.

Unless I'm doing Vizunah, in which case I pimp three MMs and hope they don't kill each other with Blood of the Master. xD

RedHawke
10-22-2007, 06:35 AM
I'd have to disagree with that, Jae. Plate armor is fairly heavy, but it's spread out over the entire body. Sixty pounds isn't so bad when you can use almost every muscle in your body to hold it up. Knights were more than capable of hoisting themselves into the saddle and even being fairly quick and even graceful in combat.
Having worn and used full plate armor myself I can tell you that while you can jump (if you are certafiable, as I was) you don't jump too high. (If you try alot you get hurt alot, as I did... medic! :xp: )

Pulling yourself up into a saddle is also a chore (11 1/2 hands is darn high)... as actual full plate was not really meant for horseback, they wore another type of modified plate armor for riding (Not as protective in some of the lower areas covered by the horse and possible barding, about a 5-10 minute suit change/alteration) and another for jousting (Specialty Tourney Armor).

Just a little FYI of where Jae is coming from, @ My 2 credits. ;)

But now when you add 'magic' into the options (Fantasy setting) then you should be able to jump all you want especially in mithril armor.

On-topic: Jumping is only important in a game that needs it, if real-time combat is involved then jumping is a must, turn based combat it isn't neccissary.

stoffe
10-22-2007, 07:46 AM
I'd have to disagree with that, Jae. Plate armor is fairly heavy, but it's spread out over the entire body. Sixty pounds isn't so bad when you can use almost every muscle in your body to hold it up.

Even if you can jump in full plate I doubt anyone could bunny-hop around in full plate all the time as their primary means of moving around. :)

(But jumping is probably the least unbelievable part in that particular video anyway, since you can hardly cast spells, or throw yourself off a 500 meter high cliff and walk away without a scratch in real life either. :))

@topic: Just got GW:Nightfall today. Haven't had time to install or play it yet, but hopefully I will in the next few days.

Rogue Nine
10-22-2007, 09:01 AM
Even if you can jump in full plate I doubt anyone could bunny-hop around in full plate all the time as their primary means of moving around. :)
Quoted for absolute truth!

@topic: Just got GW:Nightfall today. Haven't had time to install or play it yet, but hopefully I will in the next few days.
Woo! And when you do, let Jae or Sam or I know what your in-game name is so we can party up and sugar-daddy you. :3

Jae Onasi
10-22-2007, 11:20 AM
I'd have to disagree with that, Jae. Plate armor is fairly heavy, but it's spread out over the entire body. Sixty pounds isn't so bad when you can use almost every muscle in your body to hold it up. Knights were more than capable of hoisting themselves into the saddle and even being fairly quick and even graceful in combat.

Oh, I didn't say you _can't_ jump, just that people in armor _don't_ jump. Sixty pounds extra on a body weighs you down, and while you can jump, it's wasted effort unless you're doing it for a very specific reason. Not to mention that when you jump. some of the pieces can slip down in spots and pinch skin, and I've treated plenty of 'armor bites'. :)

I have some starter goodies for you, stoffe, when you go online, depending on what class you pick out, and I'll run around with you if you need help on quests. I'm not at level 20 yet (got to 18) but if you need a fire elementalist let me know.

Bob's got the game, now, too. :)

Rogue Nine
10-23-2007, 09:24 AM
So how are our GW virgins doing? I know Jae still has to cap her first elite skill and stoffe probably has to start doing all her little growing-up quests and whatnot. Let Papa Niner know so he can sugar-daddy you! >:3

Ztalker
10-23-2007, 09:41 AM
Originally Posted by Rogue Nine
So how are our GW virgins doing? I know Jae still has to cap her first elite skill and stoffe probably has to start doing all her little growing-up quests and whatnot. Let Papa Niner know so he can sugar-daddy you! >:3

Tip 1: Get yourself some nice looking armor, or this 'sugar daddy' will start commenting on it with obscure 90's action series references :xp:

But seriously, maybe it's an idea to create a Lucasforums Guild or something? :)

Rogue Nine
10-23-2007, 12:07 PM
Dude, c'mon, you were asking for it with that Luxon armor. You looked like something Lord Zedd would've thrown at the Power Rangers (who are hardly obscure, by the way). :xp:

And I would like the idea of a LucasForums guild if I wasn't already in a super-awesome PvE guild. I certainly wouldn't mind helping any forum members out in pretty much any capacity, however. :)

stoffe
10-23-2007, 01:53 PM
So how are our GW virgins doing? I know Jae still has to cap her first elite skill and stoffe probably has to start doing all her little growing-up quests and whatnot. Let Papa Niner know so he can sugar-daddy you! >:3

I installed the game (Nightfall) and started playing as an Elementalist sorceress yesterday. I got to the first town before I had to stop playing. I managed to clear out the village attacked by pirates (the one you have to catapult down two pirate ships in) without any losses, so either I'm starting to somewhat get the hang of the fighting, or that mission was designed to be insanely easy. Probably the latter, since I still have no idea how to tell your minions what to do. :) I also miss the ability to pause and give orders during combat, but that might be somewhat problematic in a multiplayer game.

In general spells seem to be rather weak forcing you to bombard even lowly pirate grunts with dozens of Flare bolts before they die. Probably just the way this game is though, and I'm too used to the more bang for your buck spells of D&D games. :) Might also have something to do with enemies seemingly regenerating their health nearly as quickly as I'm capable of damaging them. Apparently the whole world in inhabited by Trolls or Wolfweres.

Still a lot to figure out how it works, even though Jae thankfully explained some things I couldn't figure out (how to identify items, what to do with salvage items etc...).

Tip 1: Get yourself some nice looking armor, or this 'sugar daddy' will start commenting on it with obscure 90's action series references :xp:


Seems to be easier said than done. I bought some new robes (if you can call them that, more like a summer evening gown) in the town to get better protection, but then the game changed the color of them from what I set at character creation. What's the point of customizing your character's look if it's going to be force-changed the second you get out of the tutorial anyway? :)

I wanted my white robes dammit, not the dust-gray new ones the merchant gave me. :punch1 You'd think that a tailor would ask what color you want if they're going to custom-make you clothing no one else can use. :) So... either fashion or utility it seems. Choices...

Ztalker
10-23-2007, 02:19 PM
Yep...if you buy armor, it will start with the standard 'grey' look. By buying Dyes you can change the appearance again. :)

And you will obtain new 'kaboom!' spells, don't worry. The first time you throw in your Meteor Shower, Searing Flames, Earthquake the game will be different. Same goes for when you accuire your first 'Elite' skill. These can only be captured by the 'Signets of Capture' near dead bosses sharing your profession.

Those Pirate grunts will think twice then :xp:

stoffe
10-23-2007, 02:23 PM
Yep...if you buy armor, it will start with the standard 'grey' look. By buying Dyes you can change the appearance again. :)

From what Jae said it sounds like white paint is more expensive than saffron in the GW universe though, so I guess I won't be able to look the way I want for quite a while. How annoying.


And you will obtain new 'kaboom!' spells, don't worry. The first time you throw in your Meteor Shower, Searing Flames, Earthquake the game will be different. Same goes for when you accuire your first 'Elite' skill. These can only be captured by the 'Signets of Capture' near dead bosses sharing your profession.


I guess that's quite far off into the future though, my character is just level 3 and know a handful of spells that other NPCs taught me. There is one "death from above" fire spell, but it's blast radius is pitiful and so is the damage output compared to Flare, so it's not terribly useful beyond the flashiness (compared to the earlier spells) of it. :)

Rogue Nine
10-23-2007, 02:31 PM
From what Jae said it sounds like white paint is more expensive than saffron in the GW universe though, so I guess I won't be able to look the way I want for quite a while. How annoying.
Once you get the max level armor you want, send me a PM in-game (or here!) and I'll hook you up with whatever dye you want. :)



I guess that's quite far off into the future though, my character is just level 3 and know a handful of spells that other NPCs taught me. There is one "death from above" fire spell, but it's blast radius is pitiful and so is the damage output compared to Flare, so it's not terribly useful beyond the flashiness (compared to the earlier spells) of it. :)
You won't get access to any of the really fun nuking spells until you're level 20 and off of the starter island. Don't worry about it though, you'll be there before you know it. For now, just continue to familiarize yourself with the game. :3

stoffe
10-23-2007, 02:39 PM
Once you get the max level armor you want, send me a PM in-game (or here!) and I'll hook you up with whatever dye you want. :)


How far up do the armors go? My current one has +15 AC. I gather the better ones are only available on the mainland at any rate, right?

Rogue Nine
10-23-2007, 02:46 PM
Max AL (Armor Level) for Elementalists is 60, since they're casters. Front-line warriors have the highest AL at 80, while most everyone else is either 70 (Rangers, Dervishes, Assassins) or 60.

Have a look at GuildWiki in the Armor section. It has pictures of all the different armors (as well as where to get them!), so see if you like any of them before committing to dying it, since you can't recover dye. :s

Ztalker
10-24-2007, 03:25 AM
O yeah, the costs of armors varies as well, I might add:

There's the standard armor which costs 1 platinum per part. Some of the armors (if not all) have an end-game Elite variant with a more'unique' skin. These cost 15 platinum per part.

And then there's the 'Underworld' armor which will cost..millions... :)

stoffe
10-24-2007, 06:38 AM
There's the standard armor which costs 1 platinum per part. Some of the armors (if not all) have an end-game Elite variant with a more'unique' skin. These cost 15 platinum per part.

And then there's the 'Underworld' armor which will cost..millions... :)

Is there any difference between standard issue armor and elite armor other than the appearance? Looks like they are charging a lot more for fashion than utility in this game. How real-world like. :)

Rogue Nine
10-24-2007, 08:57 AM
They do charge a lot more for fashion than utility in GW, sadly. The standard max level armor costs one platinum (1000 gold) a piece, so essentially, that's really all you need to help you advance in the game. Some people (like me) however, are very picky about how their characters look, so they spring for the more expensive 'elite' armor. There is no functional difference between the (usually) 15k elite and the 1k standard armor; they're purely aesthetic. Elite armor tends to be more detailed and, for the most part, 'prettier' than the standard stuff (there are exceptions). So there really is no rush to get an elite set of armor when you're just starting out.

Oh, and in Nightfall you get access to an elite set of armor fairly early on, once you get to the Sunspear Sanctuary and do the requisite quests. In Factions and Prophecies, you had to wait until you were at least 3/4ths of the way done with the game before you gained access to elite armor.

Here's an example of elite armor:
http://9.echonetwork.net/Crap/GW/PallasGW01.png
This is my monk in Elite Kurzick Armor. If you look on GuildWiki, they should have screenshots of the regular Kurzick armor. My stuff, for the most part, is more detailed and 'prettier-looking' than the standard (which is why I got it. :3)

stoffe
10-24-2007, 12:20 PM
They do charge a lot more for fashion than utility in GW, sadly. The standard max level armor costs one platinum (1000 gold) a piece, so essentially, that's really all you need to help you advance in the game. Some people (like me) however, are very picky about how their characters look, so they spring for the more expensive 'elite' armor.

Is there any way to in-game preview how a piece of clothing looks before you buy it, or do I have to look that up in the Wiki to avoid buying blindly?


Some people (like me) however, are very picky about how their characters look, so they spring for the more expensive 'elite' armor.

Me too, I tend to mod most games I play to make the protagonist look like I want. :) No chance for that in an online game though, so I guess I'll have to endure the grayness until I get more cash and better attire. If you color clothing/armor once, can you apply another color after that if you change your mind and want it to look differently later?



There is no functional difference between the (usually) 15k elite and the 1k standard armor; they're purely aesthetic.

So, works mostly like in the real world then, extravagant expensive clothing as a way of showing off wealth. :)



Here's an example of elite armor:
Screenshot (http://9.echonetwork.net/Crap/GW/PallasGW01.png)
This is my monk in Elite Kurzick Armor.

Looks nice. I just have the first upgrade to the standard attire you start with so far. But there doesn't seem to be any Elite version of that, judging by the wiki:
http://img508.imageshack.us/img508/1712/elementalnb2.jpg


By the way, is the Energy Storage skill the only way to get more Energy points? If so, do the other caster classes have something similar? I noticed the Energy pool didn't increase in size when leveling up...

Rogue Nine
10-24-2007, 12:40 PM
Is there any way to in-game preview how a piece of clothing looks before you buy it, or do I have to look that up in the Wiki to avoid buying blindly?
No, sadly there is no in-game way of previewing armor before you buy it, so you need to look it up on the wiki. It has fully body shots of most of the armor sets as well as back and partial shots, so it works fairly well.

Me too, I tend to mod most games I play to make the protagonist look like I want. :) No chance for that in an online game though, so I guess I'll have to endure the grayness until I get more cash and better attire. If you color clothing/armor once, can you apply another color after that if you change your mind and want it to look differently later?
Yes, you can! And thankfully, you can preview the effects of the dye before you actually dye the armor. You can also combine different colors to come up with different hues and whatnot.

So, works mostly like in the real world then, extravagant expensive clothing as a way of showing off wealth. :)
Personally, I could care less about showing off to other people. For me, it's all about looking good. If I'm going to be staring at an avatar for many hours at a time, it better well damn look good to me. :xp:


Looks nice. I just have the first upgrade to the standard attire you start with so far. But there doesn't seem to be any Elite version of that, judging by the wiki:
Screenshot (http://img508.imageshack.us/img508/1712/elementalnb2.jpg)
Thanks! And yeah, Istani armor doesn't have an elite counterpart. Sunspear armor does, however. I have it on my elementalist character and I would show it to you if I wasn't posting from work. :S

By the way, is the Energy Storage skill the only way to get more Energy points? If so, do the other caster classes have something similar? I noticed the Energy pool didn't increase in size when leveling up...
Energy Storage is the Elementalist class Primary Attribute, meaning only Elementalists have access to it. As you level up, make sure you distrubute your attribute points accordingly (K key). The more points you have in Energy Storage, the bigger your energy pool will be. Most elementalists put a ton into Energy storage and a ton into whatever element they specialize in (predominantly fire, with a fair few earth eles).

stoffe
10-24-2007, 12:55 PM
Energy Storage is the Elementalist class Primary Attribute, meaning only Elementalists have access to it.

So the other caster classes (Necro, Mesmer etc?) have to make do with a much smaller energy pool? Or do their spells not require as much energy to cast to compensate?


As you level up, make sure you distrubute your attribute points accordingly (K key). The more points you have in Energy Storage, the bigger your energy pool will be. Most elementalists put a ton into Energy storage and a ton into whatever element they specialize in (predominantly fire, with a fair few earth eles).

I've put most of my attribute points in Energy storage, Fire magic and Earth Magic so far. The Air and Water spells I've seen so far both did pitiful damage compared to the Fire/Earth spells. Though monsters with lightning spells seem to do a fair amount of damage, so perhaps they grow in potency more quickly than fire magic if you invest in those instead.

I multiclassed into a Monk as suggested for he healing, though the healing spells I got in the boot camp didn't seem terribly useful, restoring very little health, and I'll probably spread my points too thin to be decent at anything if I put a load of attribute points in the Healing attr. as well. Probably best to bring a healer minion along for now instead?


Speaking of skills, what do the "Hero skills" merchants in the towns do? I'd guess you could use them to make your Hero (only got one so far) learn more skills? But then there was a bunch of skills in that merchant that said they could only be used by the player and not heroes, so it didn't make much sense.

Rogue Nine
10-24-2007, 01:29 PM
So the other caster classes (Necro, Mesmer etc?) have to make do with a much smaller energy pool? Or do their spells not require as much energy to cast to compensate?
Well, by and large the elementalist has the largest energy pool in the game. I think the other casters start out with 30-40 base energy and yes, their spells usually do not carry as high a cost as some elementalist spells.

All classes have the opportunity to increase both their HP and energy pools through the use of runes and insignias, which you can attach to each piece of your armor. Runes of Vigor and Vitae and Survivor insignia all add health, while Runes of Attunement and Radiant insignias add energy. They're not so vital when you're starting out, but once you've got max level armor, you should think about investing in some. :)

I've put most of my attribute points in Energy storage, Fire magic and Earth Magic so far. The Air and Water spells I've seen so far both did pitiful damage compared to the Fire/Earth spells. Though monsters with lightning spells seem to do a fair amount of damage, so perhaps they grow in potency more quickly than fire magic if you invest in those instead.
Fire has the highest damage output of all the elements, bar none. Earth can hit pretty hard too, but can't match fire skill for skill with raw lethality. Water elementalists are rare, as their skills are more passive in nature, slowing the enemy down and relying on health degen and conditions rather that outright damage. Air is suited for spiking, that is, taking down a single target with focused attacks, thus the inherent 25% armor penetration effect in most spells. If you'll notice, there are no AoE spells in the Air line, only ones that focus on a single foe. Thus, they tend to be specialized and effective in very select situations.

Oh, and while your PCs are limited to level 20, there is no such limitation for monsters. They can, and often are, higher level than you, meaning that they have more attribute points to play around with and as such, can hit harder with their skills than you can. But don't be discouraged, they're still just computer AI and are usually handled easily with proper tactics.

I multiclassed into a Monk as suggested for he healing, though the healing spells I got in the boot camp didn't seem terribly useful, restoring very little health, and I'll probably spread my points too thin to be decent at anything if I put a load of attribute points in the Healing attr. as well. Probably best to bring a healer minion along for now instead?
Multiclassing isn't so vital at this point in time while you're just starting out, since you can get by with your primary class's spells for the most part. It becomes more important a little later on in the game when it's handy to have another skill or two from a different class. Most people suggest the Monk or the Mesmer class as a secondary for the Elementalist, since the Monk offers rechargable resurrection spells (as opposed to the one-use Resurrection Signet) and the Mesmer offers the opportunity for energy management, as well as the spell Arcane Echo, which allows you to copy one of the spells on your skillbar, effectively giving you two chances to cast that spell in succession.

As for self-healing, you'll learn as a non-Monk that it is your focus to put the hurt on the opposing forces as much as you can and leave the healing to your heroes/henchies/friends who are Monks. The Monk is the only character class primarily designed around mitigating conditions and damage and restoring health, so you should leave the monks to do their jobs while you focus on killing the enemies so they don't get to your monk. Sure, you can help the monks out by casting Aura of Restoration, but beyond that, leave the healing to Dunkoro/Tahlkora.


Speaking of skills, what do the "Hero skills" merchants in the towns do? I'd guess you could use them to make your Hero (only got one so far) learn more skills? But then there was a bunch of skills in that merchant that said they could only be used by the player and not heroes, so it didn't make much sense.
Yeah, Sunspear skills should be on the skill merchant, but I think because you purchase them via hero skill points (which you acquire by gaining new levels in Sunspear rank), they're on the hero skill trainer. Sunspear skills are PvE only skills that only your character may equip, meaning your heroes are unable to use them. Your heroes can use any skills your character knows and you have the opportunity to have them learn more through the hero skill trainer.

stoffe
10-26-2007, 08:19 PM
Fire has the highest damage output of all the elements, bar none. Earth can hit pretty hard too, but can't match fire skill for skill with raw lethality. Water elementalists are rare, as their skills are more passive in nature, slowing the enemy down and relying on health degen and conditions rather that outright damage.

Speaking of which, when/where can you find some new useful Fire spells? I still use the ones I got for free during the tutorial, haven't found anything new since then (Flare, Firestorm).

And are there any decent defensive spells, and of what type? I got one Earth spell that should give 50% block chance for allies (is the caster herself included in "allies" or does that only help your minion?), but nothing much else.


Oh, and while your PCs are limited to level 20, there is no such limitation for monsters. They can, and often are, higher level than you, meaning that they have more attribute points to play around with and as such, can hit harder with their skills than you can.

There's nothing quite making you feel like an epic hero than everyone you meet being more powerful than yourself individually, and then heavily outnumbering you in addition to that. :)

Kind of makes you wonder why the bad-guys just spend their time randomly wandering around the countryside instead of taking over the world or something.


Multiclassing isn't so vital at this point in time while you're just starting out, since you can get by with your primary class's spells for the most part. It becomes more important a little later on in the game when it's handy to have another skill or two from a different class.

My biggest problem at the moment is that there aren't enough Skill slots to bring along all the spells I want, and filling out with spells from another class as well will hardly make that any easier. :) The only Monk spell I've had use for so far is the Resurrect one.

I'm just missing some form of quick key or keyboard shortcut to order my minions to heal me. Sometimes they're a bit slow and I have to run away from enemies before they get the message.

By the way, what does the blue icon and number that float above some (but not all) player characters in towns and outposts mean? Haven't been able to figure that out. The one the red arrow points at, which is shown instead of their classes and level:
http://img90.imageshack.us/img90/3294/weirdiconsv0.jpg


(And why does Kamadan look like it's been dragged into a theme park located in Oblivion all of a sudden, with gloomy lighting, blood red sky, weird monsters and cardboard cutouts everywhere? :))

swphreak
10-26-2007, 11:00 PM
I actually have Guild Wars, but I haven't played in ages. So I'm not sure if my account has been purged or something. Checked my master acount, still there. I distinctly remember why I quit: those mother****ing Dwarves. They pissed me off so much.

Until I got to the Dwarflands I remember having fun going on quests with people. We formed a guild and had our own capes too.

What exactly is in the new expansions? Do you have to install Guild Wars and then each expansions to play?

Jae Onasi
10-27-2007, 12:08 AM
SWP--I have Nightfall but not the original GW, and I'll probably pick up GW:EN soon. I didn't need to have the original GW to play Nightfall. I have not seen any dwarves in Nightfall, but I still have quite a bit to play through. Come play with us. :)

stoffe--they're having a Halloween 'party' in Kamadan, that's why it looks so odd. I just bought some squash serum from Horseman Jaysin in Champion's Dawn and Horseman Kronar in Kodlanu Hamlet to turn into a pumpkin head on Halloween. I finally found a use for those silver bullions and copper shillings :D Here's some Halloween event info (http://gw.gamewikis.org/wiki/Halloween_2007) for you if you'd like.

swphreak
10-27-2007, 08:40 AM
How about someone hooking me up with a buddy key for whatever expansion you're playing, and I'll give it a try.

Rogue Nine
10-27-2007, 01:55 PM
Speaking of which, when/where can you find some new useful Fire spells? I still use the ones I got for free during the tutorial, haven't found anything new since then (Flare, Firestorm).

And are there any decent defensive spells, and of what type? I got one Earth spell that should give 50% block chance for allies (is the caster herself included in "allies" or does that only help your minion?), but nothing much else.
They're all on the mainland, so be patient. :)

There's nothing quite making you feel like an epic hero than everyone you meet being more powerful than yourself individually, and then heavily outnumbering you in addition to that. :)
But there's something infinitely satisfying in laying the beatdown on those foes through good teamwork and tactics. :3

Kind of makes you wonder why the bad-guys just spend their time randomly wandering around the countryside instead of taking over the world or something.
Well, why do you think we're around. xD

My biggest problem at the moment is that there aren't enough Skill slots to bring along all the spells I want, and filling out with spells from another class as well will hardly make that any easier. :) The only Monk spell I've had use for so far is the Resurrect one.
As I said before, part of the game is picking which skillset to use for a situation. You're just starting out now, but as you progress through the game (with my help and Jae's and anyone else's from here :)), you'll become more proficient at choosing your spells.

I'm just missing some form of quick key or keyboard shortcut to order my minions to heal me. Sometimes they're a bit slow and I have to run away from enemies before they get the message.
If you click on the little numbers next to their name in the party list, you can actually bring up their skill bars and tell them which skills to use.

By the way, what does the blue icon and number that float above some (but not all) player characters in towns and outposts mean? Haven't been able to figure that out. The one the red arrow points at, which is shown instead of their classes and level:
Screenshot (http://img90.imageshack.us/img90/3294/weirdiconsv0.jpg)
That indicates how many people are in that person's party. Usually you'll see 4 as the number since people on the starter island tend to run around with their heroes, making the party size 4.

(And why does Kamadan look like it's been dragged into a theme park located in Oblivion all of a sudden, with gloomy lighting, blood red sky, weird monsters and cardboard cutouts everywhere? :))
Halloween! :D

How about someone hooking me up with a buddy key for whatever expansion you're playing, and I'll give it a try.
I gave mine away already, but I'm pretty sure Jae wouldn't mind giving you hers. :)

Jae Onasi
10-28-2007, 06:02 PM
How do you determine what something's really worth? I found a furious hooked scythe of enchanting, but have no clue what it would go for. I have a bunch of scythes already. Apparently the game still thinks I'm a dervish. :D

Ztalker
10-29-2007, 08:59 AM
There's a site called Guild Wars Guru where players can auction their items. It's the most...reliable factor, since there's no in-game indication for the worth of items.

And any random drop can fall down. Elementalist runes from Warrior bosses, Daggers whilst you are an Mesmer, etc. :)

Anyways, the Furious upgrade is pretty rare. If it's the 'maximum' version, (most percent change of succes) it might be worth a lot.

http://www.guildwarsguru.com/

Rogue Nine
10-29-2007, 10:01 AM
Too bad GWGuru's auction site is usually piss-slow. :S

And Jae, you can usually just ask in the Alliance chat if you'd like something appraised. Draco's a really good judge, since he can sell pretty much anything. He'll let you know if it's something worth trying to pawn or if you should just salvage/sell it to the merchant.

Jae Onasi
11-08-2007, 07:37 AM
Well, I've managed to make it to Nightfall, and Varesh Ossa's change in appearance has been very interesting, as is my new Hero. :D

That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and died horribly. Those pumpkin cookies I got from Pumpkin-head Lord on Halloween are very convenient for getting rid of death penalties, btw. :D

stoffe
11-08-2007, 07:59 AM
That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and died horribly.

Indeed. It's like a game of King of the Hill, only that the other team outnumber you 20 to 1, are all higher level than you, and when you are doing too well they send in some Invincible Scythe Reaper of Doom to slaughter you.

Running out of energy a minute into the fight certainly doesn't help either. Spellcasters aren't very good in prolonged endurance fights in this game (or it's just me who don't know how to play them properly :))


On an unrelated note, I've come to the conclusion that at least one of the Nightfall game designers is a sadist. The way some of the quests are designed... ugh... annoying isn't a word strong enough to describe them. :)

Jae Onasi
11-08-2007, 08:26 AM
Heh, at least the 'clean up the leaves off the ground and take the bags up the stairs' quest didn't involve killing ruby djinni or Margonites. Easiest quest I've done by far, except maybe for the map travel one early in the game. :D

stoffe
11-08-2007, 08:28 AM
Heh, at least the 'clean up the leaves off the ground and take the bags up the stairs' quest didn't involve killing ruby djinni or Margonites. Easiest quest I've done by far, except maybe for the map travel one early in the game. :D

Easy perhaps, but rather tedious. Pick up a bag, run aaaaaall the way up the 10 mile long staircase, dump bag, run back down the 10 mile long staircase, pick up next bag, repeat. They probably decided to test your endurance rather than combat prowess in that particular quest. :) That, or reward those who play with other humans, since you can't tell your heroes to grab a bag and follow. :)

Rogue Nine
11-08-2007, 08:53 AM
That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and died horribly. Those pumpkin cookies I got from Pumpkin-head Lord on Halloween are very convenient for getting rid of death penalties, btw. :D
Don't worry Jae, I will bring the thunder tonight and we'll rock that mission. ;D

And poor stoffeekins, still annoyed with all the tedious quests and stuff. You should just do what I do and just not do them! :D

stoffe
11-08-2007, 08:59 AM
Don't worry Jae, I will bring the thunder tonight and we'll rock that mission. ;D

And poor stoffeekins, still annoyed with all the tedious quests and stuff. You should just do what I do and just not do them! :D

Please let me know when you do, I'd like to have that mission fully completed as well, if that is possible. :)

As for the quests, they generally aren't that annoying, and the more questionable ones are more eyebrow raising ("What did they just make you do?") than nerve grating, with a few exceptions.

But I think I'll skip the side quests that require you to have the mesmer hero in your group, since they seem mostly pointless (aside from the rewards you get) unless I tag along with someone else doing them. :)

Rogue Nine
11-08-2007, 09:10 AM
Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her quest for more Trade Contracts. xD

stoffe
11-08-2007, 09:17 AM
Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her quest for more Trade Contracts. xD

The Garden of Seborhin (AKA The Hall of Giants) should be done unless there are any quests there not listed in the wiki. Jae and I did all the quests there yesterday; the ones offered by Hedge Wizard Mabai and Horticulturist Hinon, as well as the quest received in the mines that require you to go there.

(And if that mission blocks access to the Garden it would be too late anyway since we did that mission yesterday as well, even though it took too long and we didn't get all the altars. :))

Jae Onasi
11-08-2007, 09:49 AM
Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her quest for more Trade Contracts. xD
It looks like we got them all done yesterday. At least there were two of us picking up leaves and bags so that saved us a little time.

19 contracts down, 72 to go.... :D
I think I can only earn something like 27 contracts max (barring gifts--thanks everyone who's given me one!). I'm a few rubies closer to that Vabbian armor now.

I'll be looking forward to mastering that mission tonight, too. :) We had a little problem last night--the bars apparently are supposed to turn blue when the rifts are secured, and that never happened--so there I was, following Aoife's instructions to the letter to stand on that rift until the bar turned blue, so I think I was less than useless for most of that mission. Now that I know we just have to wait until the update says it's secured, I'll be able to help out better.

Oh, we also learned that getting separated is a great way of getting picked off by those damn Margonites.

Rogue Nine
11-08-2007, 09:55 AM
19 contracts down, 72 to go.... :D
I think I can only earn something like 27 contracts max (barring gifts--thanks everyone who's given me one!). I'm a few rubies closer to that Vabbian armor now.
You and your expensive armor tastes. xD I still have to get through Dzagonur with my necro, but once she's done with that, she gets a whole slew of quests with trade contracts as rewards, so they're all yours when I gets them.

I'll be looking forward to mastering that mission tonight, too. :) We had a little problem last night--the bars apparently are supposed to turn blue when the rifts are secured, and that never happened--so there I was, following Aoife's instructions to the letter to stand on that rift until the bar turned blue, so I think I was less than useless for most of that mission. Now that I know we just have to wait until the update says it's secured, I'll be able to help out better.
Yeah, the hard part is getting to the point where you can capture the rifts, since those damned Clerics make thing so much more difficult. Everyone needs to bring along Lightbringer's Gaze and nuke the bejeezus out of them. If we can get nearly a full group going, I think we'll be fine. :3

Jae Onasi
11-08-2007, 10:03 AM
I think this is a big part of the problem: Abaddon's Chosen (http://gw.gamewikis.org/wiki/Abaddon%27s_Chosen) and Abaddon's Favor (http://gw.gamewikis.org/wiki/Abaddon%27s_Favor). Looks like Deep wounding skills will do damage, however, along with Lightbringer's Gaze. I'll run around today to see if I can get my LB to level 3--I got quite a few points yesterday. Let me know when you want to do the Dzagonur mission.

stoffe
11-08-2007, 10:53 AM
Yeah, the hard part is getting to the point where you can capture the rifts, since those damned Clerics make thing so much more difficult. Everyone needs to bring along Lightbringer's Gaze and nuke the bejeezus out of them. If we can get nearly a full group going, I think we'll be fine. :3

Speaking of which, why does a skill that, according to the description, should do 100 damage that cannot be resisted only do 70-78 damage against Margonites?

With its long recharge time it doesn't seem all that useful at this stage compared to other spells. Seems like it won't trigger Arcane Echo either for some reason. Maybe it'll be more useful with more Lightbringer ranks causing it to hit more enemies at the same time.

Rogue Nine
11-08-2007, 11:06 AM
If you hit Margonite casters like Clerics and Sorcerers (who tend to bunch up together, thankfully), you will hit for the full 100 points and interruption. Their armor is not as strong as compared to the Reapers (Dervishes) and Executioners (Warriors).

Lightbringer's Gaze is incredibly useful in the later stages of the game where you'll be going up against hordes of Abaddon's minions and will need a good, consistent source of damage. Yes, you can only cast it once every 15 seconds, but every little bit counts and you can rest assured that it will hit the Margonites and others for 70-100 dmg each time you use it. Oh, and it's non Arcane Echo-able, since it's a skill, not a spell.

stoffe
11-08-2007, 07:40 PM
If you hit Margonite casters like Clerics and Sorcerers (who tend to bunch up together, thankfully), you will hit for the full 100 points and interruption. Their armor is not as strong as compared to the Reapers (Dervishes) and Executioners (Warriors).

I can't remember seeing anyone be hit for the full damage so far. :) Is holy damage blocked by armor? If it is, is there any type of damage that ignores the armor of the target?


Oh, and it's non Arcane Echo-able, since it's a skill, not a spell.

Is there some way to reduce the cooldown time of skills?

Jae Onasi
11-09-2007, 09:11 AM
Woohoo!! Made it to master's on Dzagonur last night (thanks Niner, stoffe, and Aoife), and stoffe and I got through a master-difficulty quest "Between a rock" before calling it a day (night?).
Too much fun. :D

Rogue Nine
11-09-2007, 09:19 AM
I can't remember seeing anyone be hit for the full damage so far. :) Is holy damage blocked by armor? If it is, is there any type of damage that ignores the armor of the target?
I've always been able to hit Margonite casters at 100... O_o. There is armor-ignoring damage, but I can't remember what skill it is at the moment. :S

Is there some way to reduce the cooldown time of skills?
The only skill I can recall at this moment is the Ranger skill Serpent's Quickness, which reduces cooldown time by 33%. There might be one or two others, but I can't really remember right now since it's Friday and my brain is mush.

Woohoo!! Made it to master's on Dzagonur last night (thanks Niner, stoffe, and Aoife), and stoffe and I got through a master-difficulty quest "Between a rock" before calling it a day (night?).
Too much fun. :D
Oh gawd, what have I done? I've created monsters. MONSTERS, I say. Again, my condolences to Jimbo. xD

Jae Onasi
11-11-2007, 09:10 AM
The only skill I can recall at this moment is the Ranger skill Serpent's Quickness, which reduces cooldown time by 33%. I'll have to check that out with my ranger.


Oh gawd, what have I done? I've created monsters. MONSTERS, I say. Again, my condolences to Jimbo. xD

:lol:

Yes, level 20 ele, level 11 or 12 necro, level 8 ranger, I'll restart a dervish at some point, I've picked up Prophecies and Eye of the North (to get the bonus pack), went capping 3 elite skills yesterday to take advantage of the double xp weekend....I'd say you've created a monster. :D

Rogue Nine
11-11-2007, 12:10 PM
Eye of the North is great fun, though it makes more sense if you've played through the Prophecies campaign from the start. Unfortunately, that's a lot slower going than Nightfall or Factions, as the quests give measly 500 xp rewards and the storyline progresses at a snail's pace. It's something you should probably try anyway, but I don't think I could ever go back again. :S

But you can still come play in Eye of the North with me! :D

Samuel Dravis
11-11-2007, 12:29 PM
I can't remember seeing anyone be hit for the full damage so far. :) Is holy damage blocked by armor? If it is, is there any type of damage that ignores the armor of the target?Holy damage is affected by armor but it is not physical or elemental, so it ignores some types of armor. A ranger would be hit by holy damage as if their armor was only 70. This same effect happens with chaos and dark damage.

Shadow damage ignores armor completely. Some skills do ignore armor; for example, Power Attack will always do the stated damage + some random physical damage.

Is there some way to reduce the cooldown time of skills?
http://gw.gamewikis.org/wiki/Modify_recharge_time_skills_quick_reference

stoffe
11-11-2007, 01:22 PM
Eye of the North is great fun, though it makes more sense if you've played through the Prophecies campaign from the start. Unfortunately, that's a lot slower going than Nightfall or Factions, as the quests give measly 500 xp rewards and the storyline progresses at a snail's pace. It's something you should probably try anyway, but I don't think I could ever go back again. :S

But you can still come play in Eye of the North with me! :D

Would you have to play through the older campaign to get some of the skills? Seems like many of the good skills belong to other campaigns than Nightfall, looking at the lists in the wiki. :)

I'll probably get Eye of the North once I've finished Nightfall, but I'm not so sure about the older ones yet. They seem fairly different gameplay-wise from what little I've seen and read about them.

Holy damage is affected by armor but it is not physical or elemental, so it ignores some types of armor. A ranger would be hit by holy damage as if their armor was only 70. This same effect happens with chaos and dark damage.

So I guess there is no way for an elementalist to get armor penetration other than specializing in Lightning magic? Some enemies seem to have ridiculous amounts of elemental resistance. Stoneaxe Heket in particular are kind of annoying, hitting them with a spell that should do 120 damage according to the description only does 30, and still they have a huge amount of health.

Samuel Dravis
11-11-2007, 01:50 PM
So I guess there is no way for an elementalist to get armor penetration other than specializing in Lightning magic? Some enemies seem to have ridiculous amounts of elemental resistance. Stoneaxe Heket in particular are kind of annoying, hitting them with a spell that should do 120 damage according to the description only does 30, and still they have a huge amount of health.Yeah, it's annoying but elementalists kind of get shafted damage-wise later in the game. Your best bet would be AOE spells, and conditions - especially burning. The AOE spells would make your damage output rise, and burning does 14dmg/sec. If you keep someone burning for a few seconds it may well be equivalent to hitting them with an armor-ignoring skill. Some useful skills for this are Rodgort's Invocation, Immolate, Incendiary Bonds, and Mark of Rodgort (you already know of Searing Flames).

Ztalker
11-13-2007, 01:02 PM
[commercial voice]

Guild Wars, try it out no: for FREEEEE [/commercial voice]

http://www.fileplanet.com/promotions/guild_wars/

You get acces to all the expansion, except the newest, Eye of the North. Have fun all :)

Jae Onasi
11-16-2007, 09:25 AM
I"m having GW withdrawal! :D I'm at a conference and my computer's in the shop. My old one won't play NF. What am I going to do for 4 days without the game? :D

Rogue Nine
11-16-2007, 09:47 AM
Treat me to dinner, of course! :xp:

Gotta get you and stoffeekins through the Ruins of Morah to progress with the storyline though, and that's a bear of a mission. Everytime I've done it, I've had help, so hopefully we can get a bunch of guildies together and lay the smackdown on Varesh.

Jae Onasi
11-16-2007, 12:27 PM
We're getting a little 'q at Famous Dave's tonight, unless there's somewhere else you'd prefer.

Yeah, I'm looking forward to kicking Varesh's butt all the way back to Abaddon. She deserves it for throwing all those baddies at us all. :D Now if I can figure out how to get the CD drive to open up (the cover is broken on the old lappy), I might be able to start a Prophecies character some time this weekend--I brought the game with me. How crazy is that?

Samuel Dravis
11-16-2007, 05:29 PM
No, jae! Just add the key and start your prophecies character lulz

internet is the way of the future

Rogue Nine
11-19-2007, 09:23 AM
Jae is crazy with the GW, I have definitely created a monster that cannot be stopped. xD

At least she knows good places to eat. Dem ribz wuz gud OM NOM NOM NOM

Jae Onasi
11-19-2007, 09:36 AM
I did do just that, and thank goodness the hotel had wi-fi, because a couple of those lectures on Saturday were incredibly boring (I'd attended a similar lecture in the past, and I didn't need those particular CE hours anyway since they don't count for my license). I happily ran through a couple levels and about 5 or 6 quests in the afternoon waiting for the good lectures to come around. The old laptop doesn't have enough video card memory to play NF, so I ran around pre-searing Ascalon--got to level 6 or so over the weekend.

I just need to find someone to team up with for a brief time to get through the quests that require another team-member. There are a _lot_ of immature kids in this section, for some reason, and I really don't want to team up with sex-crazed 13 year olds. :) Happily, they apparently haven't figured out how to switch districts yet, so if one of the guildies can't go there, I might be able to find someone mature in the other districts.

Oh, Nightfall is installing on the desktop as we speak, so I hope to be able to play some tonight before the travel-fatigue catches up with me. :D

Jae Onasi
12-30-2007, 10:39 PM
Guild Wars is having a Free trial (http://www.fileplanet.com/promotions/guildwars/prophecies/) right now. I don't know how long this trial will last, so if you click the link and it's gone, please let me know and I'll delete the link.

Fish.Stapler
01-02-2008, 12:38 AM
Well, it doesn't look like I added to this thread (I don't see me and ctrl f doesn't pick me up).

I play this game a fair amount, my pve is a warrior and my pve is a monk. Demigod Heracles is me :o.

Miltiades
01-02-2008, 10:39 AM
I played this game when it first came out (Prophecies), but when I finished the main quest, I stopped and never returned to it... until now! I won the game (Prophecies again!) together with Eye of the North. So I'm busy with my first character again, because I made a new account for the new Prophecies. I must say, I've missed a lot, and there's much that I need to catch up with. I fear I'll never get to that point, though. I'd like to try out Factions and Nightfall, but first I want to finish Prophecies, do Sorrow's Furnace and the whole Eye of the North campaign before I go there. And that'll take some time (Prophecies has the longest - and maybe a too long - story).

I play Elementalist/Monk at the moment. I find it to be a great combination. I've played Warrior/Monk and Ranger/Necromancer with my other account.

Jae Onasi
01-02-2008, 10:46 AM
I'm playing an ele/monk in Nightfall but mostly for the fire spells. She's Alina Stormseeker. I have a ranger going through the Prophecies campaign, and an assassin in Factions. I also have another NF ranger and necromancer, both of whom have done some EotN things since they had the special a couple weeks ago that allowed characters below level 20 to access EotN.

Miltiades
01-02-2008, 11:15 AM
I just missed the special, I guess. I've only been playing for a week and a half again. Is EotN good? And does it take a lot of time playing through it? Or am I missing the whole concept of EotN? (It's hard being a noob again :)).

Fish.Stapler
01-02-2008, 09:36 PM
I got EotN for Christmas but I haven't started on it yet. Before the Christmas extravaganza started I was working on finishing the skill hunter title, which I'm going to do before I get all wrapped up in EotN. Also, decided I want another 15k set for my warrior so I'm working on that. I used to W/Rt farm a lot, but ever since Zaishen Keys I just play a ton of pvp and sell those for 3-4k. Works out alright I guess. Sounds like most of you are into PvE but if you ever want to PvP with me sometime that's where I'm at 70% of the time nowadays :o

Jae Onasi
01-03-2008, 05:47 PM
I just missed the special, I guess. I've only been playing for a week and a half again. Is EotN good? And does it take a lot of time playing through it? Or am I missing the whole concept of EotN? (It's hard being a noob again :)).

Apparently you can try it out still for 5 hours total (in up to 14 days)--see this page on the Guild Wars site (http://www.guildwars.com/products/eyeofthenorth/trial/default.php). You don't have to be level 20 for this--the game temporarily boosts you to 20 while you're there or until you reach level

If you decide to play that area, find me online (main charry Alina Stormseeker), and I'll come play. :)

Miltiades
01-04-2008, 12:08 PM
I own EotN, so no trial needed. :) I just recently arrived at Lion's Arch, that's why I couldn't reach EofN. I've done that very first mission, and tried reaching EotN itself, but was stupid to only bring the two first heroes with me. I got hit pretty hard. :p Looks interesting, though, but I think I might first want to continue playing the original campaign, so I can get all the good spells I want.

Say, anyone noticed since you get a title for completing every mission with bonus, everyone wants to do the bonus? Back in 2005, no one wanted to do the bonus.

Samuel Dravis
01-04-2008, 12:21 PM
Well, most people didn't want the bonus. I wanted it for the XP - 1k extra XP was fairly significant in Prophecies :D

Later missions I don't care about as much... most of the bonuses I've done after reaching level 20 have been because of other people wanting to get the bonus. It's not hard so I don't care much.

Miltiades
01-04-2008, 12:46 PM
Yeah, well, even if you don't do the bonuses, you eventually reach Lvl. 20, although it takes a little more time. It does make the missions longer, and later in the game, mission can take some time. Anyway, I think it's cool to have everything completed, not necessarily for the title, but it does give an extra motivation.

Eiganjo
01-05-2008, 12:03 PM
If you do the bonus for all missions in one campaign, you can get the title "protector of tyria/cantha/elona. Once you get protector for all 3 campaigns in hardmode and normalmode, you will get the legendary protector title.
Other than having the title though, there is no real use for it.

getting close to my third protector title=)

Miltiades
01-05-2008, 01:50 PM
Since I've been gone from the game for a long time, I had to look up what this hardmode and normalmode was all about. Looks pretty hard.

Samuel Dravis
01-05-2008, 09:59 PM
Hardmode is a pretty poor implementation of increased difficulty. Basically they just upped monster health, attack speeds, armor and damage dealt, as well as giving the enemies elite skills if they didn't have them.

TBH, I had wanted hardmode to have the monsters health etc like normal, but give them 1) balanced groups (frontline, backline, support characters), 2) set them up with decent individual skill bars that are also coordinated with the rest of the group, and 3) have all the characters multiclass into beneficial combinations, similar to EOTN's enemies but more effectively.

Sadly that's not the case, so HM is not really hard it's just learning how to deal with massive damage... something much easier than the above would be. Of course, having the enemies like I had wanted them would probably make it quite near impossible for players who don't have a good grasp of the game mechanics and the ability to make effective group builds. Regardless, it is somewhat disappointing.

stoffe
01-06-2008, 08:37 AM
Of course, having the enemies like I had wanted them would probably make it quite near impossible for players who don't have a good grasp of the game mechanics and the ability to make effective group builds. Regardless, it is somewhat disappointing.

Indeed. The current hard mode is too hard already, in my opinion. I've tried it a few times but didn't get very far before getting brutally killed. Normal Mode is challenging enough.

(But then again, this is coming from someone who plays most games on the Easy difficulty setting and still find them challenging. :))

Do you find the elite areas of the game (Domain of Anguish, Fissure of Woe etc) to be too easy as well?

Jae Onasi
01-06-2008, 10:35 AM
Yay--I finished Nightfall! Now to go back and get those 3 missions that I didn't master mastered for the title--I have 17 of 20 mastered--I can't quit now. :D

Miltiades
01-06-2008, 11:20 AM
Wow! Congrats on that!

@stoffe: Same here. Mostly play games on Easy difficulty, and I think Normal Mode is challenging enough (near the end). It's strange, though, that I'm finding it easier doing the mission (in some ways much easier) than before my hiatus. Of course, that could be because a Fire Elementalist/Monk is very well suited for PvE (as I have read on couple of locations), but still.

I tried that mission in EotN where you have to fight a Norn solo, though, and got killed fairly easy. :p

Eiganjo
01-06-2008, 02:27 PM
Did any of you try out all the proffesions yet. I just started a character of each proffesion and brought them to lvl20 (which doesn't really take too long, i know). I ended up liking the ritualist the most, then mesmer. I'm not really big on any of the melee proffesions.
How about yall?

Fish.Stapler
01-06-2008, 03:41 PM
Did any of you try out all the proffesions yet. I just started a character of each proffesion and brought them to lvl20 (which doesn't really take too long, i know). I ended up liking the ritualist the most, then mesmer. I'm not really big on any of the melee proffesions.
How about yall?

Opposite for me, I don't really like playing casters...paragon and warrior are my favorites although I almost exclusively pvp as a monk and sometimes an assassin. Maaaaybe a mesmer if I feel like it.

Miltiades
01-06-2008, 04:02 PM
I like playing casters, though I played with Warriors most in the past. But I like all those colorful skills you get. :p

I haven't tried out all profession (hard if you don't have all the campaigns, of course :)), but I want to try out a Mesmer when I have the time. Must be a great feeling to interrupt spells from people. :)

Samuel Dravis
01-06-2008, 05:17 PM
Do you find the elite areas of the game (Domain of Anguish, Fissure of Woe etc) to be too easy as well?In the sense that I have to be more careful than on normal mode, then no I don't find it easy. However, most of the problems of hard mode can be fixed by loading up on protection skills and having a few good direct damage people in the party, not by using terribly advanced tactical skill. Pile prots on - send in the tank - cast Aegis - nuke until dead - repeat for next mob...

I usually play casters. My warrior gets next to no love, especially since I made an assassin... There really isn't any benefit to playing a warrior in PVE anymore - they don't do enough damage and the extra base armor is virtually irrelevant given the PVE skills that are available. I enjoy paragons but they are mostly useful for team builds and I rarely have to make a build incorporating paras. Never had much fun with Dervishes and the best use of them I've seen in PVE is for mystic terratanks in elite areas. I occasionally use my ranger in places that they're useful, but the only physical I play with regularity is my assassin.

My favorite casters are Monk, Necro, Rit, Ele and Mesmer, in that order. Mesmers are fairly useless in PVE unfortunately, but they're more fun to play in PVP. Monk is great anywhere, everyone loves a monk. :D

stoffe
01-06-2008, 09:05 PM
Pile prots on - send in the tank - cast Aegis - nuke until dead - repeat for next mob...

I'd guess you need multiple people capable of casting those in a group then? Most of the protection monk spells seem to have a very short duration, shorter than the recharge time of the skill.


My favorite casters are Monk, Necro, Rit, Ele and Mesmer, in that order. Mesmers are fairly useless in PVE unfortunately, but they're more fun to play in PVP. Monk is great anywhere, everyone loves a monk. :D

I've only tried Elementalist, Necromancer and Monk so far. My latest, Canthan-born character is a monk (dedicated to Protection prayers), and it takes some getting used to. Quite different to play compared to the others, where you have to keep more an eye on how your party is doing than what the enemy is doing. :) At least it's satisfying when you manage to keep someone alive. And those "Protect idiot NPC X" quests are more manageable when you can actively keep them from dying. :)

I've looked a little at Ritualist skills since I got Factions, but I still can't quite figure the profession out. Seems to be some odd mix between protection/healing, summoning and lightning elementalist.

Mesmers are annoying when you encounter them as enemies, but they don't seem to do that much difference when on your side. Heroes and NPCs are probably better at interrupting than a player mesmer since they don't have to contend with lag and have very quick reactions. :)

Miltiades
01-07-2008, 11:53 AM
Mesmers are annoying when you encounter them as enemies, but they don't seem to do that much difference when on your side. Heroes and NPCs are probably better at interrupting than a player mesmer since they don't have to contend with lag and have very quick reactions. :)

I take Gwen with me a lot, and she interrupts spells pretty much. Can be live-saving with spells that deal a lot of damage and/or knock you down (like Giant Stomp for example). And it's fun to see them cursing (even the animals :)).

Jae Onasi
02-06-2008, 10:22 PM
I have to share this...

Jimbo was looking at all my different characters that I've created in GW (I'm up to 8) and said "So, this is the game for people with multiple personality disorder?"

Rogue Nine
02-06-2008, 10:42 PM
Hah, he should be thankful you haven't gotten hooked on WoW.

And omg, new skill update today! Wtf have they done to my 'Heal Party'?! ;_;

Miltiades
02-07-2008, 01:15 PM
Oh-oh, what did they do to Heal Party? Nothing too bad, I hope?

So, DID's got a new therapy and it's basically free: Guild Wars!

Rogue Nine
02-07-2008, 01:18 PM
Decreased casting time to 1sec, decreased healing to 75hp at 12 Healing Prayers.

I dunno why they did that, with Holy Haste the casting time was already a non-factor, now it just heals for less. :S

Jae Onasi
02-07-2008, 03:15 PM
Because they like to nerf truly useful things? :xp:

Well, I suppose you can now use a different skill in place of holy haste, or use holy haste for other things.

Man, am I liking Barrage with a vampiric or poisonous bow, too. stoffe and I took out a bunch of Charr for the "Then and now, here and there" quest with her necro, a healer monk, Gwen (required for the quest and set up as domination/inspiration), and my barrage/pet ranger, and we did some serious damage. When I get to the point where I can change professions and pick up ritualist, I'll pick up splinter weapon, which will be quite useful.

Rogue Nine
02-07-2008, 04:26 PM
FYI, Apply Poison does not synergize well with Barrage, since Barrage removes all preparations prior to you taking the shots.

Ztalker
02-08-2008, 04:54 AM
I think she means the Bows with thew inherent Vampiric power. Thos have about the same function as Poison. The give the enemy an 3 HP drain on hit...so a -3 degen :)

Anyways, I do like the new skill updates. The boost of Healing Signet..phew...finally some room to breath. And the new Avatar of Grenth seems rather good as well. Several over-powered builds that rely on enchantments (enchant-W/Ele's, Mon/Wa's/ etc) are now a little less overpowered. :)

Although...I still have bad feelings about the nerf when they split up the Warrior damage. Before that, Warriors could block any kind of damage, including Ele. Now it's mainly melee :( And we warriors still get out-tanked by Dervishes because of it....

stoffe
02-08-2008, 07:11 AM
Although...I still have bad feelings about the nerf when they split up the Warrior damage. Before that, Warriors could block any kind of damage, including Ele. Now it's mainly melee :( And we warriors still get out-tanked by Dervishes because of it....

How did it work earlier? You could block any type of attack with blocking stances, including spells?

Haven't played a warrior for very long (roughly 2 weeks), but as it is I have trouble seeing how the term "tank" gets applied to them. My warrior seems to take a lot of damage whenever fighting something that's higher level than her (which is about 75% of the enemies in the game). Don't know how you're supposed to stand your ground and survive when you take routinely 40-80 damage from each blow enemies land on you. :/

Seems to be an awful lot of armor ignoring damage being thrown around in the game as well. Seems like any attack skill that gives a +damage bonus apply that damage unmodified after the base attack damage has been reduced by armor. So whenever an enemy grunt uses Power Attack for example I take at least 40-50 damage from that hit even if they are 10 levels lower than me and their normal attacks barely scratch me.

Not to mention the mass of enemies liking to keep Weakness and Blindness conditions on you, or toss nasty hexes whenever you charge at them. Must say that playing a caster is a whole lot easier so far. As a caster you can generally stay useful throughout a fight, and deal with powerful foes by sniping at them from a distance.

Still, playing as a melee grunt has been a surprising amount of fun the times when you fight something which you can actually reach, manage to hit and can hurt without getting the damage back tenfold. :) Just too bad there are so many parts of the game that seems so melee unfriendly that I need someone to babysit me through it to be able to proceed with the plot.



Jimbo was looking at all my different characters that I've created in GW (I'm up to 8) and said "So, this is the game for people with multiple personality disorder?"

I guess my disorder isn't quite as severe yet. :) I got an elementalist, a necromancer, a monk, a dervish and a warrior so far. Of those the necromancer has proven most adept at staying alive, though the elementalist can cause some major pain to enemies if I'm with someone who can keep them away from me. :)

Eiganjo
02-09-2008, 01:16 AM
I too have severe problems getting my melee characters through the games. By the time my war. reaches the caster, she is usually half dead, not to mention that the damage output just doesnt seem to be enough.
But well, there is still some people that handle playing warrior pretty well, so I guess it is more a problem of the way some people play the proffession.
If it is a pvp match, like a 1on1, I definatly think they are too easy to shut down. Compare that too casters: How many skills actually cause dazed-condition? And if, they usually dont apply it for a long enough time. Not to mention that most caster proffessions have better condition removal.
My personal opinion is, or what I like best if warriors do it, is a damage-taker build. Endure pain, dolyak signet, basically everything that can keep em alife and the main point of attention, so that casters can take the part of dealing out some massive damage.

stoffe
02-09-2008, 07:05 AM
My personal opinion is, or what I like best if warriors do it, is a damage-taker build. Endure pain, dolyak signet, basically everything that can keep em alife and the main point of attention, so that casters can take the part of dealing out some massive damage.

This is the part I'm having trouble figuring out how to do, so far. How can you make your warrior a damage taker when half the sources of damage ignore armor (attack skills, health degeneration, life steal etc), and you don't have much more health than any other class?

How would you for example stay alive long enough to be useful when trying to "tank" dinosaurs, when each of them has an uninterruptable attack skill that does 120 unconditional damage (while healing them for an equal amount), inflicts a deep wound and bleeding?

My warrior currently has AL 80 armor upgraded with a Dreadnought insignia on each piece (+10 AL vs elemental damage) and a rune of superior absorption (3 damage reduction vs. physical damage), a shield (with a 20% chance for 5 damage reduction vs. physical damage) and a weapon with an "of Defense" upgrade (+5 AL), and using the "Watch Yourself!" shout (+17 AL for 10 seconds) whenever I'm able. With this setup I have 560 health.

As for things like dolyak signet, how effective are these with the current monster AI? Isn't the significant movement speed slowdown a serious liability when most melee enemies like to run around a lot, and has a particular fondness for chasing your casters? (Which is a mixed blessing I guess, I've mostly managed to stay alive so far due to the fact that the enemies spend most their time chasing my heroes around and merrily ignoring me. :)) Endure Pain has a pretty short duration, and while I guess it helps keep you alive against massive damage spikes you'll die as soon as it expires unless you get healed up.

Another thing that's problematic is the huge number of enemies that have some form of skill that gives them 75% block chance. How can a warrior deal with those, other than hang back and twiddle your thumbs waiting for it to (hopefully) wear off and that they can't keep it up indefinitely? There are a few "cannot be blocked" skills, but since you can't hit the enemies it's hard to build up the adrenaline to use them as often as would be required.

Playing as a warrior has made me painfully aware of the vast number of enemies in the game possessing skills that cause conditions and cast nasty hexes. :) At least a dervish has skills to deal with this (Avatar of Melandru, Avatar of Dwayna). This will certainly take some getting used to, the life of a caster is so much easier. :)

(I do have a well documented tendency to over-think things, but I dislike dying so it's better to over-analyze in advance than die a lot while trying to figure out what works by trial and error. :))

Eiganjo
02-09-2008, 12:11 PM
For Damage takers, Vengeful was Khanhei works really well, since it is life stealing everytime you get hit. Use Vengeful Weapon for the time it recharges. Other than that you could use Mist Form or Obsidian Flesh, depending on whatever area you are in.
And if I am right, there are 14 warrior skills that give you anywhere from 50-100% blocking chance.
And you were talking about the dinosaurs,which are mostly assasins or warriors I belief. The raptors (they are sins, right?) could be dealt with using anti-critical strike skills, like dulled weapon or Stone Sheath, since alot of assasin skills depend on critical strikes. Also spells like diversion, which disable spells or skills, and that way break a sins attack chain work nice. Even though in that area Id choose Mist Form, since it makes you completly immune to melee attacks. (combined with 20% enchantment mod and glyph of swiftness it can be kept up most of the time)

If you are looking to deal damage, there are a lot of weapon enhancing spells, like Splinter Weapon (my fav.), Vengeful Weapon, any kind of rit weapon spell really, Conjure Frost/Flame/Lighting, Anthem of Flame,...

So yeah, I do want to comment that I do not have tested any of these ideas btw. I have seen it here and there, and some are just theories I just came up with, but I guess it might be worth looking into.

Ztalker
02-09-2008, 12:19 PM
stoffe wrote:
How did it work earlier? You could block any type of attack with blocking stances, including spells?


From the July 2006 update database from GW wiki:
Updated Warrior Ascalon and Knight's Armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3.
Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.

So...you know all those warrior armors have a base armor. Mostly 80. They then all had a +20 armor bonus atop of it. After the update, it became 80 base armor and +20 vs Physical damage. The Warrior shields also changed, giving only protection from physical damage. :(
Thus, all base magic classes with a +armor skill (Armor of Earth, etc) could boosts themselves to 80 and give all warriors a heavy bash in the face because Warriors aren't/weren't that strong in matters of damage output. Warriors were simply outtanked by...Monk/Warriors and sometimes even Assassins in this time.

This is the reason why the insignia of 'Armor +20 when you have 13 Strenght' is so popular. It changes it all back...but at a heavy cost. (If you have one attribute in 13, no other attribute can turn 16. So only primary Strenght W's can use it properly).

Also, the Warrior's uber-skill Gladiators Defense (which would at least grant them protection from physical harm) was nerfed down with it. :( That skill used to be active for about 20 seconds on Tactics 16....now it's 11....

Ztalker
04-10-2008, 08:07 AM
I'm using Rebirth on "Guildwars: Jumping is way overrated" !

Completely forgot about this, but Guild Wars 2 is coming. There's a small wiki with released information, and the end of Eye of the North showed some interesting stuff as well. :D

http://wiki.guildwars.com/wiki/Guild_Wars_2

Thoughts? Returning elements? What do you want to see?

Jae Onasi
04-10-2008, 09:13 AM
Aw, they're taking out click to walk. I use that all the time. I'd like to see the target tags to stay more stable. I hate it when I'm trying to target something and the minion tags move around and make my target tags move around. That drives me crazy.

I'm trying to figure out what advantage they're going to give Asurans. If there are skills based on levels of sassy arrogance, they'll be shoe-ins. :D

Otherwise, I'm looking forward to what they're going to do with this. I'd love to see what the beta version looks like.

Miltiades
04-10-2008, 10:02 AM
Well, it seems in GW2, you'll also be able to jump! :p

Seriously, I'm really looking forward to GW2. Improved graphics, new races to choose from, higher level cap, and so forth... All to my liking. :)

Samuel Dravis
04-10-2008, 01:41 PM
To be honest I'm none too sure about raising the level cap. A higher level cap would only mean more grinding. 20 works fine and it's relatively easy get a character "up to speed" (that is, playable in the more interesting areas). I guess that making the level cap take (significantly) longer to get to is what I object to, not necessarily the number of levels that can be reached.

Inyri
04-10-2008, 02:43 PM
Perhaps some people think it's too easy and too quick to get to level 20. I went from 1 to 20 in about 7 days. Not that I'm objecting -- my character is level 20, but by no means would I say she's ready to run out and face anything. Frankly I think the number of levels in GW is kind of irrelevant -- it doesn't mean much... except that you get to be a stick person for April Fools. :p

Miltiades
04-10-2008, 04:40 PM
Perhaps some people think it's too easy and too quick to get to level 20. I went from 1 to 20 in about 7 days.
Factions, probably? In Prophecies, it takes much longer, I think.

Inyri
04-10-2008, 04:41 PM
Nah, my first one was prophecies. I'm just a mad woman. :p

Miltiades
04-10-2008, 04:45 PM
Nah, my first one was prophecies. I'm just a mad woman. :p
I won't deny. :P It took me two weeks, at least, to get to 20 with my first character, I think.

Inyri
04-10-2008, 05:09 PM
Pfft, you obviously weren't playing enough. The first week is when you quit your job to play!

..
..

<3

Samuel Dravis
04-10-2008, 05:31 PM
Perhaps some people think it's too easy and too quick to get to level 20. I went from 1 to 20 in about 7 days. Not that I'm objecting -- my character is level 20, but by no means would I say she's ready to run out and face anything. Frankly I think the number of levels in GW is kind of irrelevant -- it doesn't mean much... except that you get to be a stick person for April Fools. :pI guess it's similar to the problem with rank (in high-end HoH battles). You've got to have rank before people are willing to take you in their teams, but you don't get rank without being taken...

Personally I loved how Factions cut down the time to get to level 20. The people that didn't know how to play by level 20 probably won't know any more by the time they get to level 30, or whatever the new max cap is. That's certainly true, as nearly everyone in Guild Wars is level 20 (and has been for some time) but many of them still have no idea how to play effectively.

Essentially I see adding more levels (read:grinding time) as just another thing like rank: you have people that require you to have it, and it doesn't necessarily make you any better at playing the game. I would like it if GW2's level system keeps the short time to the max levels.

Inyri
04-10-2008, 05:34 PM
That's certainly true, as nearly everyone in Guild Wars is level 20 (and has been for some time) but many of them still have no idea how to play effectively.*waves hand frantically* Ooh, me, me!

Being level 20 just means you've managed to get xxx amount of XP. Doesn't mean anything more than that, as I can personally attest to. There are still skills to get, armor to save for, finesse and technique to learn... And oftentimes most of the plot to still get through. :p

Miltiades
04-10-2008, 06:52 PM
Essentially I see adding more levels (read:grinding time) as just another thing like rank: you have people that require you to have it, and it doesn't necessarily make you any better at playing the game. I would like it if GW2's level system keeps the short time to the max levels.
Yes, you've got a point there. GW's all about choosing the right skills (and using them effectively) and balancing out your character's attributes. I haven't played WoW, but from what I've read, all that time levelling to Level 70 is boring, and then the real exciting stuff begins. GW's system was far better, IMO. Still, I see them compensating the raising of the level bar in some way. It could still work without it getting boring.

stoffe
04-12-2008, 07:30 AM
Well, it seems in GW2, you'll also be able to jump! :p

Seriously, I'm really looking forward to GW2. Improved graphics, new races to choose from, higher level cap, and so forth... All to my liking. :)

What has seriously changed GW2 from my "must buy" to "wait and see" list is that they've made the world persistent rather than instanced, in effect making it more like traditional MMOs. This is a huge step back in my opinion, and I can only hope it does not ruin the game.

The instanced game world allows you to play at your own pace and style with the people of your own choosing, and things will (mostly) be where you expect them to. It also makes the game blissfully free from the idiots who enjoy ruining the experience for other players by confining meeting them to towns where they can't do very much.

If the worldspace is persistent and shared it allows other players to interfere with your games, and you may find creatures/monsters/bosses you are to deal with have already been killed by other players. Or someone might swing in and deal the killing blow to some big tough enemy you've spent a lot of time and resources fighting, denying you the reward. If you fail a quest you can't just rezone, start over and try again. This will lead to lots of pointless waiting and less doing what you want to do when playing.

Even if they can't kill you directly other players may aggro huge mobs of enemies and lead them right to you, park them at area entrances, resurrect shrines etc.

It also allows even less of the game world reflecting what happens along the main plot, even though there was fairly little of that in GW to begin with. But it sounds like there won't even be a main plot in GW2. :confused:

Seems to me like they are abandoning their original niche which appealed to people like me who aren't too fond of traditional MMOs, in order to compete more directly with the likes of World of Warcraft by following the standard issue MMO concept more closely. I think this design decision is a big, game-ruining mistake, but I guess time will tell. :indif:

Jae Onasi
04-12-2008, 07:58 AM
Missions are supposed to be instanced, but I agree that I don't want to deal with the abject stupidity that I find in town. I usually turn off the local channel in town to avoid listening to the "OMG, let's get our characters to f***!!one11!!one!". If the world is persistent, I'll have to listen to it to make sure some idiot isn't coming up behind me to do something stupid "Oh, there's a n00b!! Let's get the monsters to mob them and watch them die!!" I don't like my game experience ruined repeatedly by 12 year old idiots who have nothing better to do than ruin things for people. Since Anet apparently doesn't like to deal with problems reported to them (I reported a mission bug the other day. The response was--and I'm not kidding--'report it on one of the fansites we watch'), I'm not feeling too sanguine about them taking care of problem children and griefers.

Miltiades
04-12-2008, 01:03 PM
Hmm, yeah, that's one of the things that may turn out worse. They're trying to copy WoW in some ways, but they really shouldn't. WoW's not that great, anyway... :xp:

Inyri
04-12-2008, 01:51 PM
Seems to me like they are abandoning their original niche which appealed to people like me who aren't too fond of traditional MMOs, in order to compete more directly with the likes of World of Warcraft by following the standard issue MMO concept more closely. I think this design decision is a big, game-ruining mistake, but I guess time will tell. :indif:Agreed. There's a reason I don't play traditional MMO's and it's not because I'm cheap. Well... maybe a little bit...

If the world is persistent, I won't be playing it. 'Nuff said.

Mikouen
04-12-2008, 05:34 PM
Even in "persistent world" MMOs, the only thing that's remotely persistent is the geography, regardless.

Kind of a rip-off for those who actually wanted a persistent world when they signed up.

RedHawke
04-12-2008, 10:29 PM
What has seriously changed GW2 from my "must buy" to "wait and see" list is that they've made the world persistent rather than instanced, in effect making it more like traditional MMOs. This is a huge step back in my opinion, and I can only hope it does not ruin the game.
It is sad to hear that GW is going with more 'traditional' non-instanced play.

The instanced game world allows you to play at your own pace and style with the people of your own choosing, and things will (mostly) be where you expect them to. It also makes the game blissfully free from the idiots who enjoy ruining the experience for other players by confining meeting them to towns where they can't do very much.
I agree... it is what made me try DDO. (Of course they also had "No grind" on the DDO box but that was utter bollux! :lol: )

Missions are supposed to be instanced, but I agree that I don't want to deal with the abject stupidity that I find in town. I usually turn off the local channel in town to avoid listening to the "OMG, let's get our characters to f***!!one11!!one!".

Since Anet apparently doesn't like to deal with problems reported to them (I reported a mission bug the other day. The response was--and I'm not kidding--'report it on one of the fansites we watch'), I'm not feeling to sanguine about them taking care of problem children and griefers.
Reading this makes me want to hug the DDO servers and GM's (I dislike the GM's mind you)... Wow! Just wow!

Mikouen
04-13-2008, 05:08 AM
To my understanding, it's less a case of the entire world being persistent, and more a case of "mix and match".

Hoping it is the latter, otherwise my interest certainly won't extend beyond the beta.

Point Man
06-25-2008, 12:59 AM
Jae got me into Guild Wars, and I have to say it's the most gaming fun I have had since KotOR. While the game itself is great, what really makes it stand out is the guild I got into. Jae, Rogue Nine, Stoffe, Inyri, and I are all in the same guild, and they and others have helped me a lot in figuring out how to get through some of the more difficult parts. The people in our guild are also great at answering questions or providing resources to get that max armor for your survivor character.

I hope that GW2 does not change the fact that when I enter an explorable area, it is my private little world. I would seriously hate it if the problems of WoW make their way into GW.

stoffe
07-04-2008, 11:13 AM
Special event in Guild Wars this weekend, the Dragon Festival, with a bunch of extra minigames, quests and mission(s). All fun and games... in theory.


Allow me to vent some frustration over this thing that someone presumably intended as entertainment; the special "mission" of the Dragon Festival where you're supposed to deal with invading monsters and close the rifts they emerge through.

The design philosophy of this mission appears to be:
Gimp the player by only allowing a 4 man party instead of the usual 8.
Let's use the hardest enemies in the game, the lot from The Underworld and Realm of Torment will do.
Set up half the enemies as ambushing pop-ups, and the other half on long, unpredictable intersecting patrols to make any attempt at pulling and aggro management futile.
Oh, and when the poor fools who play this inevitably fail and die, don't let them adjust their party and try again for another 8 hours.
And finally let's round off with a pathetic reward for the lucky few who actually manage to survive, as final insult.


Needless to say, the end result was about as fun to play as pulling out all your teeth without anesthetic. Things like that makes you wonder if game designers really try to produce entertainment or if they find some sick pleasure in making other people annoyed. :)

Ztalker
07-05-2008, 05:24 AM
I couldn't agree with you more, Stoffe.

I realised that GW was dying a few months ago. I watched at all my characters, all equiped with 15k armor...and I couldn't bring myself to play. And an event like the Dragon festival won't do that either. I hope they come with some new content soon.. :(

Web Rider
07-05-2008, 01:22 PM
I tried playing with the 2 week demo very very long ago, friend gave me one of his "trial" codes. Can't say I ever got into it, I didn't play any other MMOs at the time so it's not like I had anything to compare it to. Dunno why I didn't really like it, maybe it was the MMO part being mostly limited to the towns, the rest of the world seemed so empty even Oblivion had more life to it. Never understood anything beyond the basic classes either, too confusing.

I've thought about picking it up since I'm somewhat bored with WoW atm, but I just can't find it in myself to drop that much money(even though I just did for some comics).

Inyri
07-05-2008, 03:42 PM
Guild Wars is infinitely better if you play it with other people. It's not a game designed to be played alone.

Point Man
07-09-2008, 12:20 AM
Guild Wars is infinitely better if you play it with other people. It's not a game designed to be played alone.

Agreed. It's the guild that makes the game. I happen to be in an awesome guild with...Inyri.

Rogue Nine
07-09-2008, 03:16 AM
Flattery gets you nowhere, Jim! I've tried, believe me. :s

Jae Onasi
07-09-2008, 12:03 PM
Well, Ztalker and Web Rider, any time you feel like playing, just let us know. We'll come and make a merry band of players. :)

Regarding the Dragon festival--the quests were fun. The mini-games every 2 hours were amusing and rather profitable--I made probably close to 5k gold worth of tokens running around collecting the little glowing balls and evading the monsters. That's not including the approximately 50 gifts I got after the mini-game, 4 of which had a nice bonus of 1000 gold for me.

The missions, however, were not just hard, they were stupid-hard, as in the design was so ridiculously difficult the only way you could possibly survive was if you were an elite and very experienced player, which I'm not. The only person I know who made it through those missions routinely plays in the elite dungeons in hard mode and has played regularly since Prophecies came out. If the reward had been worth it I would have stuck it out and tried a few more times, but I decided it was worth more just running around Cantha with my various characters to do the quests. Anyway, I generally had a good time at the festival, especially since it brought in guild members we don't normally see very often.

The only thing that bugs me right now is that they nerfed Shadow Form about 2 days after I put together my armor for the perma-sin build, so I never really got a chance to use the build. Fortunately it's still usable with a couple modifications, and I didn't have to buy the shadow arts rune (which was running at 18k at the time) since I got it in a drop. I understood why they did it (ecto and obsidian prices were bottoming out), but it would have been nice to get a little gold out of it. :D

Inyri
07-09-2008, 12:05 PM
Flattery gets you nowhere, Jim! I've tried, believe me. :sPfft, when do you ever flatter me? :p

Besides, that sounded more like Jim agonizing over having to admit he was in a guild with me. I feel the lurve.... :(

Point Man
07-13-2008, 02:51 PM
Pfft, when do you ever flatter me? :p

Besides, that sounded more like Jim agonizing over having to admit he was in a guild with me. I feel the lurve.... :(

It was meant to be positive. I leave the negative stuff for face-to-face.

jawathehutt
08-09-2008, 12:28 PM
I just got back into this game and made a E/N prophecies. Im level 8 and about to leave presearing, Im wondering what a good build is for E/N, I remember back when I first started playing firestorm could kill anything since monsters just sat there and took the damage instead of fleeing but I guess that patched that so I dont know what is really powerful anymore, anyone have any suggestions?

Miltiades
08-09-2008, 12:47 PM
Yes, that has been patched, but I think for PvE the element Fire is still very effective. My E/Mo is a Fire Elementalist, and did a great job. Don't remember it's build, though, it's been a while. I think I used Fire Storm a pretty long time throughout the Prophecies campaign, however. Lava Font, too.

stoffe
08-09-2008, 04:06 PM
I just got back into this game and made a E/N prophecies. Im level 8 and about to leave presearing, Im wondering what a good build is for E/N, I remember back when I first started playing firestorm could kill anything since monsters just sat there and took the damage instead of fleeing but I guess that patched that so I dont know what is really powerful anymore, anyone have any suggestions?

Firestorm is still useful and can do tons of damage, though you have to be more careful about when you use it. Often enemies might run out of it, but have usually taken a fair amount of damage already. Also, if enemies are snared, crippled or but in a position where they can't easily move away (bodyblocked by warriors in your party or necromancer minions for example) you can make them get hit by the full duration.

The fire skill set I currently use on my elementalist uses AoE spells that deal damage over time, and seems to work well against most groups of enemies I've tried it against so far. (If you're interested the skill template code is: OgdToYm6xpYQMKi+ClBwYBiMAA)

If you prefer more direct damage spells, things like Fireball, Rodgort's Invocation and Liquid Flame are pretty powerful.

Jae Onasi
08-20-2008, 11:49 AM
Seen on a thread at mmorpg.com (http://www.mmorpg.com/discussion2.cfm/thread/194683) and at massively.com (http://www.massively.com/2008/08/14/new-hero-added-to-the-guild-wars-npc-line-up/) about a new hero to be added to the hero lineup. It's an Asuran construct named M.O.X. (http://wiki.guildwars.com/wiki/M.O.X._the_Golem). I think that's going to create some very amusing screenshots....

Miltiades
08-20-2008, 11:53 AM
Hehe, Golem hero, must be fun.

Ztalker
08-20-2008, 01:54 PM
Hmmm..an update...I hope it'll be something like Sorrow's Furnace. I loved that place! :D

And still, school's going fubar, it might be wise to switch back from WoW (with the money-pressure) to Guild Wars. Alfred, fetch me my Elementalist cane (and Droknar's sword while you're at it....)

stoffe
09-09-2008, 07:06 AM
Having played Guild Wars for a while now I've gotten to the point where I've explored most of the normal areas of the game, so I thought it might be interesting to take a closer look at the so called "elite" areas of the game as well and see what they have to offer. Since these places likely are a lot harder than the parts of the game where I usually play, I guess using heroes and henchmen, if even possible, would make it much too challenging.

So I'm wondering if any of the GW-playing people around here would be interested in teaming up for doing any of these areas :)

Slavers' Exile
Sorrow's Furnace
The Underworld
Domain of Anguish
The Deep
Urgoz Warren

Saber-Scorpion
09-09-2008, 09:08 AM
well i haved played guild wars it is a great game but i personally think Swg And WoW is better i like that you can be higher level so here is how the level is for each online game i played

Swg=90
WoW=70 soon 80
GW=20

Ztalker
09-09-2008, 09:11 AM
I might reinstall GW over the course of the next days, Stoffe. Maybe I can come along...my guild has kicked me anyways :xp:

I'll need some time to get back at though. All builds must have changed and nerfed...

Rogue Nine
09-09-2008, 09:21 AM
well i haved played guild wars it is a great game but i personally think Swg And WoW is better i like that you can be higher level so here is how the level is for each online game i played

Swg=90
WoW=70 soon 80
GW=20
Guild Wars isn't about level grinding. To base your opinion of a game off of how big the number is next to your name is a little pathetic. :rolleyes:

Saber-Scorpion
09-09-2008, 02:07 PM
well i do know it's not about level grinding but still it felt so low level with just 20 levels but partly i don't like it i because when i installed Gw a couple a weeks ago made a new charater an Assassin/Warrior it worked fine for a long time but the there was just missions all the time and i died a lot i'm very skilled at the game but i could not get it to work without me at least dying once it's still a great game but i just got angry for failing over and over again i don't get angry in WoW or Swg because i almost always make it and then one reason is my best friend is playing Swg and my other friends WoW
But GW is still good game but it's not for me

Corinthian
09-09-2008, 02:32 PM
SWG is one of the worst MMOs on the market.

Saber-Scorpion
09-10-2008, 10:16 AM
Yeah i know people hate Swg but one has to make the best of it and still it's one of my favourite games nobody is going to change that.
Now when they shut Swg down for this Kotor MMO i be missing it :( i mean it's according to me one of the best games i ever played but i will surely just change to this kotor MMO and i do hope they make it really great but if i don't like i just start playing WoW again.:D
Now this thing with that Swg is a crappy game according to that it can't be that bad i see when i play it loads no enormous people playing it and for one thing i asked in the cantina not so long ago i asked all that was in there if they like this games i mostly got yes for answer so it can't be that bad

Jae Onasi
09-15-2008, 10:05 PM
This isn't a 'rag on SWG' thread, it's a GW thread. ;)

I might reinstall GW over the course of the next days, Stoffe. Maybe I can come along...my guild has kicked me anyways :xp:

I'll need some time to get back at though. All builds must have changed and nerfed...

Aw, Ztalker, you can come play with me anytime. :)